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General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]


Curse of the Crimson Throne Perception:


  • [dice=DeGrog]d20+0[/dice]
  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+12[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


1,901 to 1,947 of 1,947 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Grand Lodge

Male Unknown All

Just a heads up, from Saturday to Saturday, I'll be in the Mwangi Expanse (exploring Mayan ruins). I'll likely be out of touch except the occasional check in. I'll check PbP whenever I'm in an airport.

Once back I will be ready to rock it. If I'm playing, bot me (I'll leave marching orders.) If I'm the GM, sorry guys!

-Posted with Wayfinder


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)

whoa! real adventure


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

Just don't make like that awful The Ruins movie


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

I'm hanging out in Paris and London so maybe not as responsive as I should be. Sorry guys. Autopilot Odric as needed.


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Wow. I've been off the fun parts of the net for over a week dealing with family issues and NO PROGRESSION! :D That's kind of hilarious.


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

Between players and DM being awol it's not that surprising!


I'm back. I'll be moving on tomorrow.


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

I am very suprised that Odric hasn't posted an outstanding post of his encounter. I would have bet that would have happened. I guess he is to tired from seeing the Queen.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

I met the Lord Mayor of Westminster and V and I got a selfish with her bada$$ regalia of office.

I'll post a story soon. Crushing workload for the trip. It was for school so now we have a massive paper due.


Sorry it's been so long guys. My bandwidth limit has been reached. I'll be back to this soon, but for now I have to write a stupidly long paper for the Department of Education. Once I'm done with it, I'll be able to spend time getting ready and running Crimson Throne. I haven't forgotten about it.


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

I will second S's "bandwidth reached" comment. I have an inkling of how busy and distracted he is. He gets a pass from me, at least!

hope everyone else is well...?

I'm trying to decide whether I want to ask my kids for their attendance with me at the Nashua OGC convention for my birthday (as it falls on that date)


Hail! Gentlemen, it looks like I can see light at the end of the tunnel.

I will be in Washington DC from Tuesday until Saturday next week. My stupidly ridiculous work schedule should be done by then. I'm looking to start back up next weekend.


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

Go see S


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Ok my life is sane for a minute. Unless there is a flood in Texas... oh wait. Yeah.

I'll see if I can get some spare minutes to do my back story about the Basilisks tonight. Then I have to get caught up With what I've missed the past month.

Super sorry for being that guy everyone.

Bucho - are you on strict field trip rules again?

Grand Lodge

Male Unknown All

I'm currently on a bus driving back to NH.

-Posted with Wayfinder


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)

Any thoughts on when we might start this up again?

Grand Lodge

Male Unknown All

Actually yes. Wednesday next week.

-Posted with Wayfinder


male Human Rogue 4 HPs 14/37, AC 17, FF12 Touch15), Init +5, (fort +2, ref +8, wil +3), Trap Spotter +11

Awesome


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

Just a quick question, is our Green friend with us anymore? I think DeGrog would have written an awesome post.


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

I dunno...I think these were all pretty awesome. Truth be told, I feel like I took the easy way out and simply described a combat whereas you all had very imaginative takes on encounters. good on ya'll.


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)
Morkeleb the Mighty wrote:
I dunno...I think these were all pretty awesome. Truth be told, I feel like I took the easy way out and simply described a combat whereas you all had very imaginative takes on encounters. good on ya'll.

I think if I would have done that too and not given it much more thought. I was sort of forced to do something different with the strange encounter given.

I kind of enjoy writing and every once in a while Ill write a short story or something just to do it. I always enjoy reading other's works. Its the little details that people add that I always find so interesting. Things that I just "wouldnt have thought of".

Yes, I enjoyed them all.


This was actually a huge help for me, and even though Real Life totally derailed me, it's still faster than actually playing this all out would have been.

As a heads up, my gaming life is CRAZY this week and next:

1. I'm running my Rise of the Runelords game at the table.
2. I'm still playing 3 different Play by Posts. (Reign of Winter, Assault on the Wound, and the Infernal Vault.)
3. In a week and a half I am GMing at a convention in Nashua. Since I'm a VL I volunteered to run 6 slots, and they are all different.
4. Gen Con is a month away. Seems like a lot of time to prep, but it's crazy to prepare a normal scenario (15-30 pages) but the specials at Gen Con are 3 times longer than that.
5. The players of Gaius, Ferox, Morkeleb, and Kevin Tipa are also in a game we're trying to schedule.

Net result is I'm currently on the hook to prepare 12 different adventures not counting the unscheduled one. I'll get Crimson Throne up and running, but the thick of it will likely hit in another week.

Until then I plan on getting some XP up and getting the party into the setting for the next one.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Kinda sad Elfaba bought it. Could have been a cool recurring foe.


...don't be sad, be intrigued...


HERE is a low budget, yet accurate picture of Scarwall


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)
Dungeon Master S wrote:
HERE is a low budget, yet accurate picture of Scarwall

Bugger, this could take a while


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

Treasure:

1 griffon egg
Splint mail +1 of fire resistance
Wand of Purify Food and Drink 27 charges remain.
Wand of Greater Magic Fang 9 charges remain.
5,450 Gp
Elven Rune Cloak +2 (This is a cloak of elvenkind AND a cloak of resistance +2)

So just to know where we are at.

Griffon Egg: Keep to train sounds like a good idea. (Korvosa Griffon Rider anyone?)
Splint mail.... Anyone want, or use for trade at the scarwall?
Keep both wands, Grym can you use the Magic Fang?

Even Rune cloak +2: Not wanting to be a loot hoar(der). I think everyone has at least a Resist cloak +1 we had more than enough from the Mantis, but a few character sheets need to be updated. Odric and I already have a +2 resist cloak. Everyone can benefit from the cloak, but whom does it make the most sense on? Probably Grym, Ferox since neither can go invisible. Followed by DeGrog, Gaius and Morkleb.

Gold: We have 7 players that is if DeGrog is still active so 778 Gold 5 Silver 7 Copper for everyone. Or for 6 players 908G 3S 3C if not.


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)

Grym can cast Magic Fang.

Im honestly not 100% if Grym can use the wand.

For Joe's other question. Both Grym and Bucho have a cloak of resistence +1


Unless you've taken an archetype ("kit" from 2e) that replaces your ability to cast spells, you can use a wand of any spell on your spell list.

Grym can use the wand.

Grand Lodge

Male Unknown All

Mr. Wednesday has been hard at work.

-Posted with Wayfinder


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

So are we supposed fight our way through the Scarwall, or enter as travelers and search for the bastard sword?


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37
Chris Marsh wrote:

Mr. Wednesday has been hard at work.

-Posted with Wayfinder

Nice! He is one of my all-time favorite authors. Can't wait.

If anyone is interested in a really great show, check out Granite Flats. It is on Netflix. Very cool, has sort of a Goonies vibe, set in Cold War era Colorado.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric's Holdings:

29 Rova: Sage named Cliff Complete. (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (20) + 20 = 40 = 4 Goods (40GP)
Labor: 1d20 + 27 ⇒ (15) + 27 = 42 = 4 Labor (40GP)
Influence: 1d20 + 20 ⇒ (8) + 20 = 28 = 2 Influence (30GP)
GP: 1d20 + 16 ⇒ (14) + 16 = 30 = 3.0 GP and -2GP

Wealth = Goods: 8 // Influence: 9 // Labor: 7 // GP: 7178.38

30 Rova: Start construction of Animal Pen (6 Goods, 1 Influence, 5 Labor, 16 Days, complete on 15 Lamashan) and Garden (5 Goods, 4 Labor, 12 Days, complete on 11 Lamashan). (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (12) + 20 = 32 = 3 Goods (30GP)
Influence: 1d20 + 20 ⇒ (1) + 20 = 21 = 2 Influence (30GP)
Labor: 1d20 + 27 ⇒ (18) + 27 = 45 = 4 Labor (40GP)
GP: 1d20 + 16 ⇒ (11) + 16 = 27 = 2.7 GP and -2GP

Wealth = Goods: 0 // Influence: 3 // Labor: 2 // GP: 7079.08

1 Lamashan: Bath complete. (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (8) + 20 = 28 = 2 Goods (20GP)
Influence: 1d20 + 35 ⇒ (12) + 35 = 47 = 4 Influence (60GP)
Labor: 1d20 + 27 ⇒ (13) + 27 = 40 = 4 Labor (40GP)
GP: 1d20 + 4 ⇒ (1) + 4 = 5 = 0.5 GP and -2GP

Wealth = Goods: 2 // Influence: 4 // Labor: 6 // GP: 6957.58

2 Lamashan: Sauna and Lavatory complete. Purchase 2 Magic: (200 GP). Begin construction of Crypt (5 Goods, 3 Influence, 3 Labor, 2 Magic, complete on 17 Lamashan). (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (18) + 20 = 38 = 3 Goods (30GP)
Influence: 1d20 + 38 ⇒ (15) + 38 = 53 = 4 Influence (60GP)
Labor: 1d20 + 27 ⇒ (4) + 27 = 31 = 4 Labor (40GP)
GP: 1d20 + 4 ⇒ (10) + 4 = 14 = 0.6 GP and -2GP

Wealth = Goods: 0 // Influence: 5 // Labor: 7 // Magic: 0 // GP: 6626.18

3 Lamashan: Bath #2 complete. (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (7) + 20 = 27 = 2 Goods (20GP)
Influence: 1d20 + 41 ⇒ (18) + 41 = 59 = 5 Influence (75GP)
Labor: 1d20 + 27 ⇒ (2) + 27 = 29 = 2 Labor (20GP)
GP: 1d20 + 4 ⇒ (3) + 4 = 7 = 0.7 GP and -2GP

Wealth = Goods: 2 // Influence: 10 // Labor: 9 // Magic: 0 // GP: 6509.88

4 Lamashan: Begin construction on Courtyard (4 Goods, 5 Labor, complete on 28 Lamashan). (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (13) + 20 = 33 = 3 Goods (30GP)
Influence: 1d20 + 41 ⇒ (3) + 41 = 44 = 4 Influence (60GP)
Labor: 1d20 + 27 ⇒ (4) + 27 = 31 = 3 Labor (30GP)
GP: 1d20 + 4 ⇒ (8) + 4 = 12 = 1.2 GP and -2GP

Wealth = Goods: 1 // Influence: 14 // Labor: 8 // Magic: 0 // GP: 6389.08

5 Lamashan: Office complete. Begin training 5 Soldiers (3 Goods, 2 Influence, 5 Labor, complete on 7 Lamashan). (Goods) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 44 ⇒ (4) + 44 = 48 = 4 Goods (40GP)
Labor: 1d20 + 1 ⇒ (15) + 1 = 16 = 1 Labor (10GP)
GP: 1d20 + 51 ⇒ (17) + 51 = 68 = 6.8GP and -2GP

Wealth = Goods: 2 // Influence: 12 // Labor: 4 // Magic: 0 // GP: 6343.88

6 Lamashan: Begin training 5 Archers (4 Goods, 3 Influence, 7 Labor, complete on 10 Lamashan). (Mix) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 20 ⇒ (19) + 20 = 39 = 3 Goods (30GP)
Influence: 1d20 + 41 ⇒ (9) + 41 = 50 = 5 Influence (75GP)
Labor: 1d20 + 27 ⇒ (13) + 27 = 40 = 4 Labor (40GP)
GP: 1d20 + 4 ⇒ (19) + 4 = 23 = 2.3 GP and -2GP

Wealth = Goods: 1 // Influence: 14 // Labor: 1 // Magic: 0 // GP: 6199.18

7 Lamashan: Soldiers graduate from training academy. (Goods) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 44 ⇒ (16) + 44 = 60 = 6 Goods (60GP)
Influence: 1d20 + 2 ⇒ (6) + 2 = 8 = 0 Influence (0GP)
Labor: 1d20 + 4 ⇒ (6) + 4 = 10 = 1 Labor (10GP)
GP: 1d20 + 19 ⇒ (17) + 19 = 36 = 3.6 GP and -2GP

Wealth = Goods: 7 // Influence: 14 // Labor: 2 // Magic: 0 // GP: 6130.78

8 Lamashan: (Goods) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 44 ⇒ (14) + 44 = 58 = 5 Goods (50GP)
Influence: 1d20 + 2 ⇒ (10) + 2 = 12 = 1 Influence (15GP)
Labor: 1d20 + 4 ⇒ (9) + 4 = 13 = 1 Labor (10GP)
GP: 1d20 + 19 ⇒ (9) + 19 = 28 = 2.8 GP and -2GP

Wealth = Goods: 13 // Influence: 15 // Labor: 3 // Magic: 0 // GP: 6054.58

9 Lamashan: Archers graduate from training academy. (Goods/Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 30 ⇒ (12) + 30 = 42 = 4 Goods (40GP)
Labor: 1d20 + 28 ⇒ (18) + 28 = 46 = 4 Labor (40GP)
GP: 1d20 + 45 ⇒ (15) + 45 = 60 = 6 GP and -2GP

Wealth = Goods: 17 // Influence: 15 // Labor: 7 // Magic: 0 // GP: 5978.58

10 Lamashan: Keep Kitchen and Trophy Room complete. Begin construction on Gate House with Gauntlet (14 Goods, 3 Influence, 12 Labor, 80 GP, complete on 18 Neth). (Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Kitchen, Keep Kitchen, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Labor: 1d20 + 54 ⇒ (11) + 54 = 65 = 7 Labor (70GP)
GP: 1d20 + 58 ⇒ (15) + 58 = 73 = 6.1 GP and -2GP

Wealth = Goods: 3 // Influence: 12 // Labor: 2 // Magic: 0 // GP: 5832.68

11 Lamashan: Bunks for Brewers, Bedroom, and Garden complete. (Goods/Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (17) + 42 = 59 = 4 Goods (40GP)
Labor: 1d20 + 36 ⇒ (19) + 36 = 55 = 5 Labor (50GP)
GP: 1d20 + 56 ⇒ (3) + 56 = 59 = 7.6 GP and -2GP

Wealth = Goods: 7 // Influence: 12 // Labor: 7 // Magic: 0 // GP: 5748.28

12 Lamashan: Begin construction on Armory (9 Goods, 3 Influence, 6 Labor, complete on 28 Lamashan). (Goods/Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (7) + 42 = 49 = 6 Goods (60GP)
Labor: 1d20 + 36 ⇒ (17) + 36 = 53 = 4 Labor (40GP)
GP: 1d20 + 56 ⇒ (20) + 56 = 76 = 7.5 GP and -2GP

Wealth = Goods: 4 // Influence: 9 // Labor: 5 // Magic: 0 // GP: 5653.78

13 Lamashan: Begin construction on East Guard Post (7 Goods, 2 Influence, 6 Labor, complete on 2 Neth). (Goods/Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (20) + 42 = 62 = 6 Goods (60GP)
Labor: 1d20 + 36 ⇒ (4) + 36 = 40 = 5 Labor (50GP)
GP: 1d20 + 56 ⇒ (19) + 56 = 75 = 7.4 GP and -2GP

Wealth = Goods: 3 // Influence: 7 // Labor: 4 // Magic: 0 // GP: 5549.18

14 Lamashan: Lodging for Guests complete. Begin construction on West Guard Post (7 Goods, 2 Influence, 6 Labor, complete on 3 Neth). (Goods/Labor) Odric’s Store Front, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (19) + 42 = 61 = 5 Goods (50GP)
Labor: 1d20 + 36 ⇒ (18) + 36 = 54 = 5 Labor (50GP)
GP: 1d20 + 68 ⇒ (18) + 68 = 86 = 8.3 GP and -2GP

Wealth = Goods: 1 // Influence: 5 // Labor: 3 // Magic: 0 // GP: 5455.48

15 Lamashan: Animal Pen complete. (Goods/Labor) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 46 ⇒ (17) + 46 = 63 = 6 Goods (60GP)
Labor: 1d20 + 40 ⇒ (20) + 40 = 60 = 4 Labor (40GP)
GP: 1d20 + 68 ⇒ (15) + 68 = 83 = 7.4 GP and -2GP

Wealth = Goods: 7 // Influence: 5 // Labor: 7 // Magic: 0 // GP: 5360.88

16 Lamashan: Begin training three Squads of Guards (6 Goods, 9 Labor, complete 17 Lamashan). (Goods/Labor) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 46 ⇒ (18) + 46 = 64 = 6 Goods (60GP)
Labor: 1d20 + 40 ⇒ (2) + 40 = 42 = 4 Labor (40GP)
GP: 1d20 + 68 ⇒ (6) + 68 = 74 = 8.2 GP and -2GP

Wealth = Goods: 7 // Influence: 5 // Labor: 2 // Magic: 0 // GP: 5267.08

17 Lamashan: Three Squads of Guards complete training and Crypt is complete. Begin upgrading Soldiers to Elite Soldiers (2 Goods, 1 Influence, 2 Labor, complete on 20 Lamashan), Archers to Elite Archers (1 Goods, 1 Influence, 1 Labor, complete on 19 Lamashan), and Guards to Elite Guards (3 Goods, 3 Influence, 3 Labor, complete on 18 Lamashan). (Mix) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Crypt, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Platoon of Guards, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (14) + 42 = 56 = 5 Goods (50GP)
Influence: 1d20 + 20 ⇒ (6) + 20 = 26 = 2 Influence (30GP)
Labor: 1d20 + 40 ⇒ (14) + 40 = 54 = 5 Labor (50GP)
Magic: 1d20 + 5 ⇒ (11) + 5 = 16 = 1 Magic (50GP)
GP: 1d20 + 45 ⇒ (13) + 45 = 58 = 8.2 GP and -2GP

Wealth = Goods: 6 // Influence: 2 // Labor: 1 // Magic: 1 // GP: 5093.28

18 Lamashan: Elite Guards complete training. (Mix) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Crypt, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Archers, Platoon of Elite Guards, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (5) + 42 = 47 = 4 Goods (40GP)
Influence: 1d20 + 20 ⇒ (8) + 20 = 28 = 2 Influence (30GP)
Labor: 1d20 + 46 ⇒ (3) + 46 = 49 = 4 Labor (40GP)
Magic: 1d20 + 5 ⇒ (10) + 5 = 15 = 1 Magic (50GP)
GP: 1d20 + 45 ⇒ (8) + 45 = 53 = 5.3 GP and -2GP

Wealth = Goods: 10 // Influence: 4 // Labor: 5 // Magic: 2 // GP: 4936.58

19 Lamashan: Elite Archers complete training. Begin training an Apprentice Mage (2 Goods, 2 Influence, 1 Labor, 4 Magic, complete on 22 Lamashan) and a Second Squad of Elite Soldiers (5 Goods, 3 Influence, 7 Labor, complete on 23 Lamashan). (Mix) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Crypt, Lackeys x5, Driver, Squad of five Soldiers, Troop of five Elite Archers, Platoon of Fifteen Elite Guards, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (19) + 42 = 61 = 6 Goods (60GP)
Influence: 1d20 + 20 ⇒ (20) + 20 = 40 = 4 Influence (60GP)
Labor: 1d20 + 47 ⇒ (5) + 47 = 52 = 5 Labor (50GP)
Magic: 1d20 + 5 ⇒ (20) + 5 = 25 = 2 Magic (100GP)
GP: 1d20 + 45 ⇒ (5) + 45 = 50 = 5.0 GP and -2GP

Wealth = Goods: 9 // Influence: 3 // Labor: 2 // Magic: 0 // GP: 4669.58

20 Lamashan: Elite Soldiers complete training. Begin training a third Squad of Elite Soldiers (5 Goods, 3 Influence, 7 Labor, complete on 24 Lamashan). (Mix) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Crypt, Lackeys x5, Driver, Squad of five Elite Soldiers, Troop of five Elite Archers, Platoon of Fifteen Elite Guards, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Goods: 1d20 + 42 ⇒ (2) + 42 = 44 = 4 Goods (40GP)
Influence: 1d20 + 20 ⇒ (16) + 20 = 36 = 3 Influence (45GP)
Labor: 1d20 + 48 ⇒ (15) + 48 = 63 = 6 Labor (60GP)
Magic: 1d20 + 5 ⇒ (7) + 5 = 12 = 1 Magic (50GP)
GP: 1d20 + 45 ⇒ (17) + 45 = 62 = 6.2 GP and -2GP

Wealth = Goods: 8 // Influence: 3 // Labor: 1 // Magic: 1 // GP: 4478.78

21 Lamashan: (GP) Odric’s Store Front, Animal Pen, Stalls x3, Brewery, Brewers, Bunks for Brewers, Kitchen, Keep Kitchen, Garden, Bedroom, Bar, Common Room, Lodging for Guests, Storage Areas x2, Courtyard, Crypt, Lackeys x5, Driver, Squad of five Elite Soldiers, Troop of five Elite Archers, Platoon of Fifteen Elite Guards, Sage named Cliff, Bath x2, Trophy Room, Sauna, Lavatory, and Pit earn: -2 GP (Manager)
Magic: 1d20 + 5 ⇒ (8) + 5 = 13 = 1 Magic (50GP)
GP: 1d20 + 160 ⇒ (6) + 160 = 166 = 16.6 GP and -2GP

Wealth = Goods: 8 // Influence: 3 // Labor: 1 // Magic: 2 // GP: 4445.38


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)

A sage named Cliff.

So this sage will make a lot of notes. Cliff's notes.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Think Cheers :-)


That is a post of Susalka level management. My hat off to you sir.


So I figure this is as good a place as any....

I took a job at a school in Nashua called the Academy of Science and Design. They teach grades 6-12 and have a super heavy focus on STEM (Science, technology, Engineering, and Math.) It's not a comfortable government gig, but they are so impressed with my skill set that they made me an offer I couldn't refuse. If I teach molecular biology and introductory Latin for a year, they'll let me build classes such as "Research based psychology," "Ethics in Science," "The History of Technology," and Latin.

Hard to say no when someone wants to pay me to teach behaviorism...


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

That is awesome! Grats!!!

V had a girls night out and I ended up spending just over 5 hours on that one post lol.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

oh yeah, do you have any sort of tools that can make floor plans and building designs easily? I made some makeshift graph paper on powerpoint but it is just way too tedious.


There are some incredible programs out there that aren't free. (Campaign Cartographer.)

If you're looking for simply floor plan stuff, back in the day I used to use Microsoft Excel. I'd just make the columns and rows the same measurement. Then you can make the borders the floor plan. It's far less tedious than powerpoint.

Really it depends on how much work you put into it.


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

Congrats DMS!!!

Odric, there are some pretty good floor plan programs out there for free on the web. I have run across them, but plz don't ask me where they are at... but a good guess is at the google question machine


Male Human Inquisitor 9 AC=20; T=15; FF=15; HP=63/73

Congrats, Chris!

Odric, it's not super fancy, but this is free: http://www.yeoldemapmaker.com/


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

While I'm very happy for S personally, I'm furious for the situation. I've been working to get him back in Merrimack, and his accepting of another job offer forces me to quote Darth Vader in Episode 6, to the Merrimack school district: "But now your failure is complete!" dagum idjits, they are.


Male Human Ranger 9, AC 23, HPs 30/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs -4/96, Fort +16, Ref +11, Will +5 +4morale)

Sounds like a job for you Chris. I hope it works out well.


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Do I get the real story on Chris Vs. Merrimack... Like Ever?

Chris, are you going to GenCon?

Grand Lodge

Male Unknown All

You will absolutely get the entirety of the story, but it helps to have Mike and Jill to provide color commentary.

Yes, headed to Gen Con as a PFS venture-lieutenant. I'll be running a slew of games that weekend. I'll miss the freedom of non PFS stuff I usually like to do, but Paizo comps the hotel and tickets for people who help out in return.

-Posted with Wayfinder


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Nice.

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