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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

MAP OF SCARWALL - Ground Floor

THE EFFECTS OF SCARWALL:

  • DREAD: The very existence of such supernatural energy is draining. If you try to rest, you must make a Will Save DC 16 or gain no rest and be fatigued.
  • MENACE: Morkeleb has warned you. Trying to detect either undead or evil is likely to overwhelm you. Will DC 25 or be stunned for a round.
  • UNHALLOWED: All denizens are constantly protected from the foul light of good. They receive a +2 Deflection bonus on AC and +2 resistance on saves versus whatever Odric, Sandor, Grym, and Ferox throw at them. Bucho, Gaius, and Morkeleb are unaffected. They receive a +2 on saves regardless of the source against any [compulsion] effects, nor can they touched by any good creatures summoned by you. Finally, invaders (all of you) are dimensionally anchored and may not escape except the traditional way out the door.
  • SOUL TRAPPING: Best not to die here... Things happen if you do.

  • Curse of the Crimson Throne Initiative:


    • [dice=Baddies]d20+[/dice]
    • [dice=Ferox]d20+10[/dice]
    • [dice=Gaius]d20+3[/dice]
    • [dice=Grym*]d20+3[/dice]
    • [dice=Morkeleb]d20+5[/dice]
    • [dice=Odric]d20+4[/dice]
    • [dice=Sandor]d20+4[/dice]


    Curse of the Crimson Throne Perception:


    • [dice=Ferox]d20+18[/dice]
    • [dice=Gaius*]d20+16[/dice]
    • [dice=Grym**]d20+12[/dice]
    • [dice=Morkeleb]d20+0[/dice]
    • [dice=Odric]d20+0[/dice]
    • [dice=Sandor]d20+15[/dice]

    *Does not include Trapspotter.
    **Does not include Favored Enemy, Favored Terrain, or Bucho


    2,001 to 2,023 of 2,023 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
    Grand Lodge

    Male Unknown All

    No need to pick the search ahead of time, just tell me which one you're doing.

    I'm still in CT until tomorrow. Then I will be ready to start posting in earnest.

    -Posted with Wayfinder


    Male Human Ranger 10, AC 23, HPs 127/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 111/111, Fort +16, Ref +11, Will +6 +4morale)
    Morkeleb the Mighty wrote:


    Proposed marching order:

    Grym + Gaius scouting as they deem fit
    Sandor
    Odric
    Morkeleb
    Ferox

    I think we need a rear guard. Probably wont be needed but we would get pretty screwed "that one time". Ferox isnt much for melee.

    Normally Id say that is a great job for Sandor but since we are dungeon crawling his dwarven specialties might be better up front bolstering Gaius.

    Grym and Bucho will volunteer to guard the rear.


    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/10 Initiative:+4 - AC:26, T:15, FF:24 - HP:129/129 - THAC0:10 -
    Crunch:
    Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37
    Morkeleb the Mighty wrote:

    I concur on the 1 round group search. If there is a room that "feels/seems" special we reserve the right to change that, of course...

    Yeah if the music changes we obviously increase our security posture.

    Side note- I am prepping for deployment to Guam. Not sure if I will go, but if I do I won't likely be too plugged in here for a week or three.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP 113/113; Init+4; Per +15; +14F+11R+6W

    So your going to Guam, I hope it is for the important answer to this congressman's question.

    2010 Congressman Hank Johnson who after this was re-elected... FML

    Have a safe trip, but not long enough to see any of the island.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP 113/113; Init+4; Per +15; +14F+11R+6W

    Will be able to post later tonight 11pm eastern probably


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP 113/113; Init+4; Per +15; +14F+11R+6W

    Ding ding ding we all just hit 10 th level


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=82/82

    Great! Now we need to find a place to safely rest in the awful place. :)

    Grand Lodge

    Male Unknown All

    I will fiat that you get a rest before going in.

    -Posted with Wayfinder


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=82/82

    So..... we're level 10?!


    Yep!


    Let me know once you're each leveled up and ready to go.

    Note a few things:

    1. I posted the Scarwall effects up top. The spellcasters among you are skilled enough to figure this stuff out, so I don't mind pulling back the curtain a bit to make everyone's life easier.

    2. I've updated the map link at the top. Scarwall is huge, but I've left it as a single map so you can see the progress and know your way around. It certainly makes back tracking easier.

    3. I'm getting my "old school" on. Wandering monsters are on, with the chart, etc. PbP actually makes it easier to track this stuff. I'm tempted to try something from years ago... You'll see.

    4. If your initiative or Perception has changed, please let me know so I can update that as well.


    Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

    I can consecrate to give us a place to rest. It's on my prep list for this quest.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP 113/113; Init+4; Per +15; +14F+11R+6W

    Sandor Hit point roll, I will try to get my level information up later.

    1d10 ⇒ 9

    Level up info

    Class Fighter 8
    Feat: Furious Focus
    Skills: Craft Armor, and Weapons, Handle Animal, Perception, and Survival.

    DM please change my Perception to 15 (17 unusual stonework)


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 66/66

    level info:
    hp 1d6 ⇒ 6 <--hehehe total 7
    feat: Heighten Spell
    Spells chosen: Feeblemind, Icy Prison

    I stand ready


    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/10 Initiative:+4 - AC:26, T:15, FF:24 - HP:129/129 - THAC0:10 -
    Crunch:
    Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

    1d10 + 3 ⇒ (9) + 3 = 12
    Hps

    New feat is penetrating strike.

    Complete leveling to follow what I can.
    Awesome posting all! I loved Sandor's speech and gryms pensive reflection.

    Odric is going to be uneasy around grym I think. The reminder of mortality and the unnatural rising makes him feel his own death. This place ain't helping either.

    Should make for a good opportunity to develop the Grym / Odric friendship as Odric comes to grips.


    Who still needs time?


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=82/82

    HPs: 1d8 + 2 ⇒ (7) + 2 = 9

    Justice: 4/day
    Skills: Survival, Stealth, Perception, Healing, Intimidate, Diplomacy
    Spells: Invisibility, Invisibility Greater, Divine Power, Magic Circle vs. Evil


    Male Human Ranger 10, AC 23, HPs 127/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 111/111, Fort +16, Ref +11, Will +6 +4morale)
    Dungeon Master S wrote:
    Who still needs time?

    Lets rock!


    Male Human Ranger 10, AC 23, HPs 127/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 111/111, Fort +16, Ref +11, Will +6 +4morale)

    Grym 1d10 + 5 ⇒ (7) + 5 = 12

    2 weapon rend feat and adding orc to favored enemy

    Bucho 1d8 + 9 ⇒ (7) + 9 = 16

    Improved natural armor feat


    Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

    HP:1d8 ⇒ 5

    More spells per day, better BAB, Better Saves. Working on Skills.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 66/66

    FYI. I changed my Gifted Mesmerist spell from Suggestion to Feeblemind


    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/10 Initiative:+4 - AC:26, T:15, FF:24 - HP:129/129 - THAC0:10 -
    Crunch:
    Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

    Gents, my father passed away this morning. Those who knew him, I would ask you remember him well. Those who are inclined, I would ask you remember him and my family in your prayers. I am heading home today to be with my family.

    I'm having a tough time with this. My dad and I were very close, and after a long and grueling battle with ALS, he has finally ceded the field and earned his repose. I believe he is in a better place, but I also miss him fiercely.

    Thanks guys.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP 113/113; Init+4; Per +15; +14F+11R+6W

    Adam my heart and prayers go out to you and your family. Let me know anything I can do for you.

    2,001 to 2,023 of 2,023 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
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