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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]



1,501 to 1,550 of 1,550 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

I've been wanting to play a wizard for a while. But the gunslinger has become more appealing to me of late.


I love the flavor of the gunslinger in Golarion. they're suitably rare and easily removed if you're not into them, but man the pirate stuff is awesome...

Anyway, I know it's been a long time since being up top in the game, but you're currently deciding to try to kill the most powerful crime lord in the city (who currently opposes the queen if even indirectly.) The party's decision is yours to make, but your characters would have a much healthier appreciation for the power Arkonas wields.


The next update from me will be massive as we are starting chapter IV. This means I have a lot to do:

1. Large prose recap of chapter III.
2. Video #4 for the Harrowing.
3. Large prose intro to chapter IV.
4. Massive Obsidian Portal update.

This is going to take me a fair amount of time, but I'm hoping to be done by Monday. (Rise of the Runelord Players, with a bit of help we can film tonight. That would make my life easier.)


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000

Update all... Vanessa and I were both accepted into Georgetown University for a Master's program in Emergency and Disaster Management. We start this August.

Grand Lodge

Male Human Oracle 1 Paladin 1 AC= 18; T=12; FF=16; HP 16/21; Init +2; Per +0; +4F +2R +4W

Congrats. Much kudo's. disaster management is going to be needed especially if we can't straighten out our presidential and senators in the next election.


Grats! I shall endeavor to make children more scientifically literate so that you can hire people who aren't stupid.


Female Viking Level 4 Wife

Thanks from both of us!


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 74/75

Hey gang, back in the saddle. St. Paddy's season kicked me arse! Last weekend alone 640 miles and 30+ hours on stage. Looks like we're about to board a ship, cool!

Congrats Adam and Vanessa the Viking Princess. I think it's hilarious that players with characters bent on total destruction are studying disaster management.


Male Dwarf Fighter 5 Urban Ranger 2 AC=28; DR 3/- T=16; FF=23; HP 86/88; Init+2; Per +6; +13F+8R+4W

Damn Degrog if you were anywhere near Fayetteville and didn't let me know ........

But glad you made it back safe.

now back to the story thread.


Male Human Ranger 7, AC 21, HPs 64/88, Int +3, (Bucho AC 22 HPs 58/58)
DeGrog Coarse-Hair wrote:
Hey gang, back in the saddle. St. Paddy's season kicked me arse! Last weekend alone 640 miles and 30+ hours on stage.

I forgot that St Patricks would be a huge working weekend for you Reagh.

Its been a while but my shift used to go down to this Irish bar in DC right after our shift and start drinking by 9-10 in the morning. Then be done by 12-1pm and go home to sleep for a few hours before having to come back into work that evening.
I of course never drank but would be tired. I dont see how the other people did it barely being sober by the time they came into work.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Thorgrym the Tracker wrote:
I dont see how the other people did it barely being sober by the time they came into work.

I believe you have answered your own question


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 74/75

Keen observation, Mike. I drank copious amounts of whiskey just to stay awake - this could only make sense to an Irish musician, or Service personnel (or a Dwarf).


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Do any of you watch Community?

If the answer is no, or if it's yes and you've not seen the last episode, you need to make time for it. Right now if you can.

Episode is titled, "Advanced Advanced Dungeons & Dragons", and it is worth your time and efforts. It's the second D&D episode they've done, and it is really something to see.


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

I second Tony's recommendation. You should be watching Community is general anyway, but the D&D episodes are great.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

Item Creation question:
I want to boost my Int headband from +2 to +4. Should cost 6,000 gp--not a problem--but it should also cost 12 days of time. Much more of a problem. Can one spend the gold up front, and spend time as it comes available? I can keep a tally of "days left" without issue, just need to know if it can be done. My gut says yes, but my gut ain't the DM.


That's fine by me.


Male Dwarf Fighter 5 Urban Ranger 2 AC=28; DR 3/- T=16; FF=23; HP 86/88; Init+2; Per +6; +13F+8R+4W

Don't forget my armor also.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

I did, in fact, forget your armor. Please remind me of what you're looking for!


1 person marked this as a favorite.

Gear Up


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

they left out Madmardigan finding the armor in Tiraslene!! (sp on the city name??) They alos left out Mr. Incredible suiting up *in his car*

otherwise very nice.


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 74/75

Hey y'all, what's the best way to quickly access the back story referred to with the current NPC's, etc. I've picked up some from recent recaps, but am quite lost hearing a lot of these references for the first time.
-tanks


Male Human Ranger 7, AC 21, HPs 64/88, Int +3, (Bucho AC 22 HPs 58/58)
DeGrog Coarse-Hair wrote:

Hey y'all, what's the best way to quickly access the back story referred to with the current NPC's, etc. I've picked up some from recent recaps, but am quite lost hearing a lot of these references for the first time.

-tanks

Ferox's back story involves giant toads and some other messed up stuff. Read at your own risk...


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Thorgrym the Tracker wrote:
DeGrog Coarse-Hair wrote:

Hey y'all, what's the best way to quickly access the back story referred to with the current NPC's, etc. I've picked up some from recent recaps, but am quite lost hearing a lot of these references for the first time.

-tanks
Ferox's back story involves giant toads and some other messed up stuff. Read at your own risk...

emphasis added, for emphasis


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Morkeleb the Mighty wrote:
I did, in fact, forget your armor. Please remind me of what you're looking for!

Looking through posts, I believe you're looking to add the Deathless to your current +1 armor. so, going +1 to +2 would cost 1,500 gp and 3 days' time--assuming we find someone who can cast Death Ward who will work with Morkeleb. The gp cost does not account for that other person.

S, how should we handle that?


Death Ward? You should handle that by requesting that your trip stop in Kaer Maga for 3 days.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000
DeGrog Coarse-Hair wrote:

Hey y'all, what's the best way to quickly access the back story referred to with the current NPC's, etc. I've picked up some from recent recaps, but am quite lost hearing a lot of these references for the first time.

-tanks

Click on this Adventure Log Link


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

I'm heading out to San Diego for a couple of days. I likely won't be posting 'till we're back mid-week.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

Have fun (?)


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 74/75
Odric the Stout wrote:
DeGrog Coarse-Hair wrote:

Hey y'all, what's the best way to quickly access the back story referred to with the current NPC's, etc. I've picked up some from recent recaps, but am quite lost hearing a lot of these references for the first time.

-tanks
Click on this Adventure Log Link

Cool, thanks


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

clarification on current downtime: Sandor needs 3 days for his armor, and we need access to the Deathward spell. You'd said we could spend 3 days in Kaer Maga. Do we just add that to the downtime we currently have, or od we need to arrange for that special?

Also, if Morkeleb wants to gain "Magic" during downtime, is that location-specific, or can it be applied anywhere?


That down time will have to be separate.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

OK--so Sandor, we'll have to make special arrangements for your Deathless armor. Sorry! :-(


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

Morkeleb's downtime:

DAY 1: transferring scrolls to spellbook. 3 scrolls (Fly, Phantasmal Steed, Make Whole) 8 hours, 220 gp.

DAY 2-7: work on Headband of Intelligence boost from +2 to +4. 6 days remain.

DAY 8: scribing scrolls. 1 scroll of Fly & Phantom Steed. 750 gp value (cost 375), 1 day.

DAY 9-10: Works on building Magic capital, using Alchemy skill.
Day 9: Alchemy: 1d20 + 17 ⇒ (10) + 17 = 27 = 2 Magic
Day 10: Alchemy: 1d20 + 17 ⇒ (14) + 17 = 31 = 3 Magic
5 magic total, spend 250 gp

Question: can we find buyers, considering our current situation, for the goodies we've got??


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

Chris, how big is the town we're in, for the purposes of earning capital?

Would "Research Facts and Lore" and "Scheme for an upcoming adventure" be appropriate uses for capital here?


Yes you may earn capital that way here. Unfortunately I can't get to the city stats until after school.


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 74/75

Hey gang, had my head buried in the king's taxes. Unless it's especially useful, DeGrog is happy to drink and sharpen his cutlass during this so-called 'downtime'. He doesn't have tons of cash to spend, but could be a bouncer or do some manual labor somewhere.


Male Dwarf Fighter 5 Urban Ranger 2 AC=28; DR 3/- T=16; FF=23; HP 86/88; Init+2; Per +6; +13F+8R+4W

Hello all... sorry have been busy for a bit... so downtime How I hate thee

I still have a weak understanding of how these new downtime rules work. Apparently you either loose the business, or it becomes a money pit if your out of contact for more than 30 days even if you have a "manager" there. So I'm sure we will be gone from the City for longer than that. What a huge waste of resources that turned out to be. If I'm wrong than please let me know.

So for Downtime I will be doing things the old way.

Day 1: Imbue my shield with Magic to make it a +1 333gp
Day 2: Imbue Odric's Spare MW Chainmail suit with Magic +1 333gp (-166GP Each)with Odric's approval.
Day 3-9: Sell Chainmail +575GP (+287GP Each) with Odric's Approval (+131GP Net Odric -202GP Net Sandor)

Anyone have any requests for additional Magic to their Armor or shield?


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Sandor Stouthammer wrote:


Day 1: Imbue my shield with Magic to make it a +1 333gp

You took Craft Arms/Armor?

Quote:

Day 2: Imbue Odric's Spare MW Chainmail suit with Magic +1 333gp (-166GP Each)with Odric's approval.

Day 3-9: Sell Chainmail +575GP (+287GP Each) with Odric's Approval (+131GP Net Odric -202GP Net Sandor)

Question: why not just let Odric use one of the existing + chainmail, rather than imbuing one, and selling another?


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000
Morkeleb the Mighty wrote:
Sandor Stouthammer wrote:


Day 1: Imbue my shield with Magic to make it a +1 333gp

You took Craft Arms/Armor?

Quote:

Day 2: Imbue Odric's Spare MW Chainmail suit with Magic +1 333gp (-166GP Each)with Odric's approval.

Day 3-9: Sell Chainmail +575GP (+287GP Each) with Odric's Approval (+131GP Net Odric -202GP Net Sandor)
Question: why not just let Odric use one of the existing + chainmail, rather than imbuing one, and selling another?

I don't want to use chain mail, I'm wearing Deathless full plate… Why would you need my permission to do anything with the old chain mail? Let's sell it.


Male Dwarf Fighter 5 Urban Ranger 2 AC=28; DR 3/- T=16; FF=23; HP 86/88; Init+2; Per +6; +13F+8R+4W
Odric the Stout wrote:
Morkeleb the Mighty wrote:
Sandor Stouthammer wrote:


Day 1: Imbue my shield with Magic to make it a +1 333gp

You took Craft Arms/Armor?

Quote:

Day 2: Imbue Odric's Spare MW Chainmail suit with Magic +1 333gp (-166GP Each)with Odric's approval.

Day 3-9: Sell Chainmail +575GP (+287GP Each) with Odric's Approval (+131GP Net Odric -202GP Net Sandor)
Question: why not just let Odric use one of the existing + chainmail, rather than imbuing one, and selling another?
I don't want to use chain mail, I'm wearing Deathless full plate… Why would you need my permission to do anything with the old chain mail? Let's sell it.

Yes I have had Mastercraft Armor for awhile now...

I figured that you wouldn't have any problems selling Odric's old armor. It was just worth spending one day to increase it's value and selling it.... Wait I need to redo my math.. I didn't include the MW value on the armor.

I think I did my math wrong... ok revised figures

Change of Wealth:

  • Odric: -166+(650/2)= +159
  • Sandor: -499+325= -174

Math:
All numbers are in GP
Values:
  • MW Mithril Shield 1170GP
  • MW Chain Value= 300
  • Adding +1 Magic 1,000/3=333GP

Costs:

  • Sandor: 333+(333/2)=499
  • Odric 333/2=166

Shield (Sandor has all the costs): 333GP &1 day to create

MW Chainmail (Odric and Sandor Share costs and revenue): 333/2GP=166 &1 Day to create. Changes it's value to 1300 (Sell Value 650)

Change of Wealth:

  • Odric: -166+(650/2)= +159
  • Sandor: -499+325= -174


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000

Maybe in the context of a conversation or explanation I could follow, but at this moment, I am staring, mouth open and lightly pounding the side of my head with the palm of my hand. I have a befuddled look on my face and as I pound my head I shake it as though to clear the confusion. This is an expression Mike and S will recognize if they picture Jim saying something cryptic to O-Sensei on any given Saturday circa 1996.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

I prefer to picture the expression you had when S paired us off upon my return to the school and I did 19 combination on you (because I wasn't confident in my ability to roll you, I surprised you by essentially picking you up and flipping you over. You were visibly delighted)


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000

Right, but Joe has me dumbfounded not flabbergasted.


Sorry for the slow advance guys. This chapter is markedly different than the first three. I'm still prepping. Meanwhile I can advance the plot a bit.... after work today.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Odric the Stout wrote:
Right, but Joe has me dumbfounded not flabbergasted.

Mayhap "Flummoxed," or even "bamboozled??"


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000
Morkeleb the Mighty wrote:
Odric the Stout wrote:
Right, but Joe has me dumbfounded not flabbergasted.
Mayhap "Flummoxed," or even "bamboozled??"

Joe makes me feel like THIS


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

I'm sorry to be a wet blanket, but I don't think you can enchant armor, Sandor. Master Craftsman allows you to qualify for Craft Magic Arms/Armor. It doesn't actually give you the benefits of that feat. I didn't see the Craft feat in your feat list. If I overlooked it, I apologize.


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

Saw these and thought of Mike.

https://www.kickstarter.com/projects/497057119/dice-magic-missile-dice-d4-1 ?ref=discovery


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

A thing of beauty!!


1 person marked this as a favorite.
Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+14[/dice] for [dice]2d4+10+6[/dice] damage.
Murder Hobo/7 Initiative:+4 - AC:26, T:15, FF:24 - HP:92/92 - THAC0:13 -
Crunch:
Fort: +9, Ref: +5, Will +3/+5 vs. Fear - Perception +0 / Stealth +0 - FAME:33/37 - XP:27,166/34,000

They should give you a free magic missile "to hit" die that has all 20s on it.

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