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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

MAP OF SCARWALL - Ground Floor
MAP OF SCARWALL - Second Floor
MAP OF ENVIRONS

THE EFFECTS OF SCARWALL:

  • DREAD: The very existence of such supernatural energy is draining. If you try to rest, you must make a Will Save DC 16 or gain no rest and be fatigued.
  • MENACE: Morkeleb has warned you. Trying to detect either undead or evil is likely to overwhelm you. Will DC 25 or be stunned for a round.
  • UNHALLOWED: All denizens are constantly protected from the foul light of good. They receive a +2 Deflection bonus on AC and +2 resistance on saves versus whatever Odric, Sandor, Grym, and Ferox throw at them. Bucho, Gaius, and Morkeleb are unaffected. They receive a +2 on saves regardless of the source against any [compulsion] effects, nor can they touched by any good creatures summoned by you. Finally, invaders (all of you) are dimensionally anchored and may not escape except the traditional way out the door.
  • SOUL TRAPPING: Best not to die here... Things happen if you do.
  • ALERT: You are no longer thieves in the night. The undead know you are here....

  • Curse of the Crimson Throne Initiative:


    • [dice=Baddies]d20+[/dice]
    • [dice=Ferox]d20+10[/dice]
    • [dice=Gaius]d20+3[/dice]
    • [dice=Grym*]d20+3[/dice]
    • [dice=Morkeleb]d20+5[/dice]
    • [dice=Odric]d20+4[/dice]
    • [dice=Sandor]d20+4[/dice]


    Curse of the Crimson Throne Perception:


    • [dice=Ferox]d20+18[/dice] (Traps +2)
    • [dice=Gaius*]d20+16[/dice]
    • [dice=Grym**]d20+12[/dice]
    • [dice=Morkeleb]d20+0[/dice]
    • [dice=Odric]d20+0[/dice]
    • [dice=Sandor]d20+15[/dice]

    *Does not include Trapspotter.
    **Does not include Favored Enemy, Favored Terrain, or Bucho

    Door Protocol:

    Grym, Gaius, and Bucho listen
    [dice=Perception, Grym]d20+15[/dice] +2 underground, +4 urban
    [dice=Perception, Bucho]d20+11[/dice] Add Favored Enemies
    [dice=Perception, Gaius]d20+18[/dice]

    Gaius then checks for traps
    [dice=Perception, Traps]d20+20[/dice]

    Current Date: XX XXX 4715
    Days Remaining for Zellara: 5


    2,101 to 2,150 of 2,150 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/10 Initiative:+4 - AC:26, T:15, FF:24 - HP: 70/129 - THAC0:10 -
    Crunch:
    Fort: +12, Ref: +8, Will +7/+10 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

    I love it. I can only paste my attack into the gameplay tab so many times. Roll playing keeps the creative juices flowing and makes for better reading.

    That said - S, if you don't have a plan for the time in orc town, would you object to the following?

    Email me the results and some literature on the town and I will do a post describing the bampf. Odric is sure to be thrilled about his bits remaining unscrambled, and I feel like a normal dude teleporting for the first time ought to be something worth remembering. OK, maybe Odric is not a 'normal dude' but still, less than a year ago he was a fat guy on a bar stool. Today he and his buddies slew a dragon in a haunted castle and teleported to orc town.

    If you already have a plan, thats cool. The offer is on the table.

    Grand Lodge

    Male Unknown All

    I'll likely take you up on it.

    It's funny, this is the first "Dungeon crawl" of large proportions in this campaign, and my first on PbP.

    I'll send the details, but I still need to know who is on watch and when out of those who remain...

    -Posted with Wayfinder


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)

    Looking forward to it


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W
    Chris Marsh wrote:

    I'll likely take you up on it.

    It's funny, this is the first "Dungeon crawl" of large proportions in this campaign, and my first on PbP.

    I'll send the details, but I still need to know who is on watch and when out of those who remain...

    -Posted with Wayfinder

    Morkelb wrote:
    Back at Scarwall: Sandor, Ferox, Grym, and Bucho leave the grounds--even though the mental assault is lessened, the chance for physical assault is still quite high--and find a defensible spot to sleep. Watch order Ferox, Sandor, Grym & Bucho (with the actual team changing if they so desire, of course!)

    If I'm understanding Mork's post right, I think he is saying that we exit the castle across the causeway to where we fought the orcs and sleep there.

    ****Important Question**** Does Gaius cast any healing spells before he leaves, or will I have to drink potions? I looked through the posts and didn't see any listed. I know I'm low 25/113. I'm sure the rest are also.


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51

    I can throw my last two CLWs, but that's all I have left. Go ahead and roll them.

    Ferox might have some healing juice left.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W
    Gaius Lirsiiv wrote:

    I can throw my last two CLWs, but that's all I have left. Go ahead and roll them.

    Ferox might have some healing juice left.

    Sure thanks Gaius, did you already use your channel energies?

    CLW x 2: 2d8 + 10 ⇒ (6, 6) + 10 = 22 Sweet just about doubled my HP's

    I for one cannot wait to read Odric's tale of adventure, and how his jiggly bits made it through mostly intact.


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51

    Responding to Mike's email...

    Restoration is on Rich's spell list, but he doesn't know it. I think that means he can read the scrolls without needing a check, but he will need the scrolls.

    If we can only get six scrolls, then I think either Buch or Mork is going to have to wait. I need the spell myself because without it, I can't carry even my basic gear. Chris is being pretty generous with the handwaving of encumbrance as is.


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51
    Sandor Stouthammer wrote:
    Gaius Lirsiiv wrote:

    I can throw my last two CLWs, but that's all I have left. Go ahead and roll them.

    Ferox might have some healing juice left.

    Sure thanks Gaius, did you already use your channel energies?

    [dice=CLW x 2]2d8+10 Sweet just about doubled my HP's

    I for one cannot wait to read Odric's tale of adventure, and how his jiggly bits made it through mostly intact.

    I think I'm out of channels.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Thanks Gaius

    Hey on the shopping list, can we find some enlarge person potions (or can Mork make them?) or maybe a wand if one could think of it?


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    As I did with Ronnie James Dio (the only time a celebrity passing ever made my eyes water was Dio) I started going through my Motorhead collection. This includes Lemmy's pre-Motohead band Hawkwind.

    Hawkwind is a super trippy 1970s space-fantasy rock band. Many of their songs and albums are based on Elric of Melnibone and the Eternal Champion. If you've never read any of those, or if 1970s rock gets your imagination going like mine, seriously, excellent stuff.

    For Hawkwind, check out "The Chronicle of the Black Sword"

    For Eternal Champion, check out the Elric series. Elric was one of the series that Gygax was hooked on when he made D&D. It's the bizarro Lord of the Rings. Seriously, Michael Moorcock (yes that his name) hated everything Tolkien and wrote his own magnum opus that turns everything on his head. The anti-hero is one of the coolest fantasy characters ever. The Eternal Champion is his meta-universe for all his heroes, and I've only read a few of them (probably about 50-ish books out of over a hundred.) You don't need to read about all the champions, but the Elric books are short and AWESOME.


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)
    Gaius Lirsiiv wrote:

    Responding to Mike's email...

    Restoration is on Rich's spell list, but he doesn't know it. I think that means he can read the scrolls without needing a check, but he will need the scrolls.

    If we can only get six scrolls, then I think either Buch or Mork is going to have to wait. I need the spell myself because without it, I can't carry even my basic gear. Chris is being pretty generous with the handwaving of encumbrance as is.

    Bucho has a pretty high natural str, if he has to wait then so be it.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Spoke with Odric, he said he will try to get the bamf post up today sometime.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Spoke with Odric again. He is swamped with stuff and won't be able to post. I guess we should proceed and let him flash back the tale later.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    So the Celestrial Plate armor is a +3 full plate that allows you to use the spell fly 1x/day. It also counts as medium armor for those that can use it. I like the armor, but the suit I'm wearing now is soooo much better for where we are. The undead level drain is awesome. Let's hold onto it for a bit, I may put it to use.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Where are you going to hold it?


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    <in my best mr ed voice> Why on Donkeyhorse of course!

    To bad he was left him(?) behind. So I would like to stash it by the front door, or someplace safe for the time being till we leave. Then I will strap it to me, or build a sled for all the yummy goodies.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Donkeyhorse can definitely not come inside the castle. Only by the grace of Grym's connection and Bucho's training does the dog get to come in.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    I sure as s~&$ ain't carrying it...


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)
    Morkeleb the Mighty wrote:
    I sure as s!!$ ain't carrying it...

    Maybe Morkeleb can get a piggyback from Odric and we can call him "master blaster"


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)
    Thorgrym the Tracker wrote:
    Morkeleb the Mighty wrote:
    I sure as s!!$ ain't carrying it...
    Maybe Morkeleb can get a piggyback from Odric and we can call him "master blaster"

    TWO MEN ENTER. ONE MAN LEAVES.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W
    Dungeon Master S wrote:
    Thorgrym the Tracker wrote:
    Morkeleb the Mighty wrote:
    I sure as s!!$ ain't carrying it...
    Maybe Morkeleb can get a piggyback from Odric and we can call him "master blaster"
    TWO MEN ENTER. ONE MAN LEAVES.

    YES!!! This I like

    On another note, I just finished watching an early screening of 13 Hours.

    Good movie, Very angry again, nuff said.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    HAve yuo guys ever heard of this? Rock & Rule?


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Rise of the Runelords:
    so I can have a completed char sheet tonight...L14 hp: 1d6 ⇒ 4


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Well now don't I look crazy for not ghost touching my shield. :(.


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51

    Mork, I did some updating to my character sheet and I missed some things. Be aware that Perception is +18 for Gaius and Trapfinding is +20. Disable Device for Traps is +16.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    DMS please update door protocol spoiler with the above info...


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    I believe it's already done... is it not?


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    it is not. He gets +18/+20 perception, currently +17/+19


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Alright boys...I'm officially Kinda Worried now. That was a LOT of Con drain, fixable once again by only Restoration (or greater). Tranau is not an option for another week while its economy recovers.

    I'm not sure what we should do next. Thoughts?


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Knowledge Geography? What's your range?


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Knowledge (Geography): 1d20 + 16 ⇒ (4) + 16 = 20

    range is 1,000 miles


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=32/82(32)(CON -10)

    We're close to leveling. When we do, Ferox can pick up Restoration. He'll only have a few of them, but it should help mitigate things a bit.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Alrighty boys, let's discuss...

    Two related topics. First, where to go. Vigil seems the best bet for getting what we need--maybe even a wand of Restoration if we can afford it. The Very Big downside is the error chance. I've a 1/4 chance to screw it up, and only 1 teleport available today. Up to 4 tomorrow...I think it's a no-brainer that this should be put target, but is everyone ok with the risk?

    Second: when to go. Con drain is life-threatening, and while I didn't keep track, there was a lot of it. While there is a sense of urgency to complete Scarwall and save Zarallas ghost, we can't do that if we're dead. Plus if I end up using my Bonded Object spell for some other emergency, there goes Teleport until tomorrow

    So what do y'all think? Should we just go right now, or soldier on a bit longer first? My gut says "go now" and that's my official vote, but I can be persuaded to fight longer too, if others think that's best


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51

    Ferox needs a restoration BADLY.


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=32/82(32)(CON -10)

    Ferox is currently at 4 Con, 11/32 HPs. I can easily heal the damage, but having such a low max makes me iffy about his long term prospects based on what we've been going up against here. Was there a hard time limit before we lose Zaralla? If we wait 'till tomorrow, that puts us on our third day, right?

    So, in either case, Mork and whoever goes with him won't return until tomorrow, right? 1 Teleport even if successful means Mork can't Teleport back until the next day.

    So, do we lose a whole day waiting for Mork and Co. to return, or do we continue on and try to clear out more of Scarwall then Teleport tomorrow?

    I'm leaning towards the latter. Ferox will be in full defense mode for the most part. Staying at range certainly keeps him away from a lot of potential badness.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    If we are voting, I say sooner better than later.

    I would also like to point out that Sandor is only 1 point down on Con, so only a lesser Resto would be plenty for him.

    Ferox I'm sure you can keep yourself out of harms way for the most part, but 1 AOE damage from the CL's we are facing now ... Ouch. We were also told that this Danse will come back in 24 hours I'm not sure if it is anchored to this room, or if it can move through the castle at will. If it can does it hold a grudge? I say get the Con back you dead is no Bueno.

    I am going to take the lack of an XP award to say that the monster isn't defeated or the encounter isn't over. So let's gain our abilities back, I've never heard of a dungeon getting easier the deeper you go.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    -we got XP award
    -lesser Resto doesn't work on drain...you need full Resto


    Male Half-Elf Rogue 4/Cleric 6; Trapspotter 20; Init: 3; AC: 22; T: 15; FF: 22; HP: 53/51

    This place sucks.

    I mean it's awesome, but it also sucks.

    As rough as it sounds, I think we should try to tough it out and finish our mission here before we try to handle our ability damage. Zellara is too useful a resource to let go--thinking long term here. Also, I think we're likely to need that kind of healing a lot more before we're done here. Maybe we try to make do until we can take a lengthy rest in a proper city.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    If the guy who is worst off (Ferox) is saying "stay" that holds a lot of weight with me...we can always try a repeat of yesterday where I bring an away team and return the next day...


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    My source must be wrong this is what I have found. lesser restoration unless that was perm ability drain.

    Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Morkeleb is correct. The effect was drain, not damage. Drain is permanent.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Thanks. :) or actually :( since it's harder to heal


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)
    Gaius Lirsiiv wrote:

    This place sucks.

    I mean it's awesome, but it also sucks.

    Yeah. This right here


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    also thanks for the repost of the xp, I missed it probably due to formatting it was split off, or more simply I failed my perception check.

    XP tracking sheet is updated, Thanks Rich for doing so.


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)

    So we stay a bit longer?

    Grym is fine with that. We can also run away from stuff if need be. My characters are generally always against that but its an option under the circumstances.


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=32/82(32)(CON -10)

    Ferox is game for continuing on. I think we'd do better with further adventuring than losing another day waiting for Morkeleb and Co. to return.

    Ferox just needs to be super careful.

    Ferox cast CLW on himself.

    CLW: 1d8 + 5 ⇒ (2) + 5 = 7
    CLW: 1d8 + 5 ⇒ (4) + 5 = 9


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    I could use some healing too... :-)


    Male Human Inquisitor 10 AC=20; T=15; FF=15; HP=32/82(32)(CON -10)

    Ferox throws some healing Morkeleb's way

    CLW: 1d8 + 5 ⇒ (4) + 5 = 9
    CLW: 1d8 + 5 ⇒ (6) + 5 = 11

    Grand Lodge

    Male Unknown All

    Forgotten Realms was just a Jeopardy clue....

    -Posted with Wayfinder


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)

    I watch Jeopardy quite a bit, I"m sorry I missed that one.

    2,101 to 2,150 of 2,150 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>
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