Servants of the King in Yellow: Alternate Way of the Wicked Campaign (Inactive)

Game Master Divinitus


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Discuss things here on this thread.


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

Dottage and such, happy with the bunch of crazies that were chosen.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I am here, here I am.


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

I have to say, I am rather curious what my insanity ends up being flavor/trait wise. I held off on asking in recruitment because I didn't wanna get stoked only to end up not being picked in the end.


Male Ratfolk Alchemist(Mindchemist) 1/Wizard 1 | HP 10/10 | AC 16 T 16 FF 11 | F +4 R +7 W +3 | CMB -3 CMD 12 | Init +12 | Perc +8

Almost jumped out of my freaking chair.

This oughta be crazy good.

Exactly the same as you Sarhashil.

I have no idea what my insanity brings me. Almost driving me crazy not knowing ;)


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

We have such sights to show you...


I am rather pleased with this group!

A fallen adventurer-turned herald of the King in Yellow...

a sadistic sociopath whose only goal is to satiate her dark lusts for pain...

a madman who shows his love for the people of Talingarde with currents of 10,000+ volts...

a Ratman obsessed with knowing EVERYTHING...

a Killer Croc-style man whose control is rapidly slipping to the feral beast inside of him...

and a delusional Halfling prophet of the end times!

What a crew! :)

I will have your Insanity Traits posted soon, along with a primer on Talingarde. I'm going to bed before too much longer.

Ready yourselves for madness!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

AAAAAAAAAAAAAAAAAAAAAAAAGH

I've just been informed Odrick's entire build is invalid, since apparently Mark decided to make the Elemental Annihilator incompatible with energy blasts (which includes lightning).

So it only works with Earth, Air, and Water. F!*~.


Hermaphrodite(Female) Human Sorcerer1//Necromancer 1

I nearly fell out of bed this morning when I saw that I got in.

This is going to be absolutely insane! I can't wait for this to start!


Rynjin- What? What was his reason?


Female Dhampir, Moroi-born

Hehehe! I made it.....what? Oh, yes. Of course.
Dotting.

Excited to get our traits, then embrace the madness!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The Gamemaster in Yellow wrote:
Rynjin- What? What was his reason?

I don't know, it's just something I overlooked like 10 times reading over Devastating Infusion, and somebody pointed it out to me last night.

I guess because he didn't want people to full attack with touch AC blasts (even though they do less damage per hit since the other blasts benefit from Deadly Aim and such).

I had just assumed all the blasts were compatible with the archetype. The clause that they're not is buried smack dab in the middle of the thing. It didn't occur to me touch attacks were meant to be part of the balance since, well...the Gunslinger exists, and has for a while.

Though he does say:

Mark Seifter wrote:
see if the GM will just let you play energy; the balance of a gestalt game is so different than a normal game (frex, you may have numerous accuracy and damage buffs coming in from champion spirit, which reduces the advantage of touch attacks a little bit) that it doesn't matter quite as much.

But either way that's up to you. The main reason I wanted this archetype is because otherwise lightning gets NOTHING interesting (They only have one Infusion unique to them, which is Thundering Infusion. And it SUUUUCKS.)


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

If it's any consolation, I'm going to take the lightning Death Curse rage power at 4th level. As my summoned creatures die they'll start passing out Vulnerability to Lightning. I picked that one specifically to synergize with you.

I could do that with any energy type, so if you decide to change yours just let me know. Whatever you go with, I'll boost.


Female Dhampir, Moroi-born

....is confusion an energy type? xD


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Carcosa, the Tattered Shepherd wrote:

If it's any consolation, I'm going to take the lightning Death Curse rage power at 4th level. As my summoned creatures die they'll start passing out Vulnerability to Lightning. I picked that one specifically to synergize with you.

I could do that with any energy type, so if you decide to change yours just let me know. Whatever you go with, I'll boost.

The concept doesn't really work with any element besides Fire and Lightning (the TWO OPTIONS that don't work. =/), is the main problem.

Shoving soil down someone's throat or blowing in their face just isn't as menacing as electrocuting them. Maybe drowning?

I'm just not sure I could get the same feel from other elements besides Fire and Lightning. They just have a different quality than the other elements. it's their inherently dangerous nature, I think. You can touch Earth, Wind, and Water in certain contexts and it's fine...you can never touch Fire or Lightning.

Praetorix wrote:
....is confusion an energy type? xD

I don't know if it is, but it SHOULD be.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

Pretty sure Aporiakinisis isn't something we want to allow...


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

Too bad you can't do blood, though if you did water you could manipulate blood. Cause it to boil, draw it out, drown them in it. You would have plenty of chances to get to the blood given my characters styling ^^.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,
Rynjin wrote:

I'm just not sure I could get the same feel from other elements besides Fire and Lightning. They just have a different quality than the other elements. it's their inherently dangerous nature, I think. You can touch Earth, Wind, and Water in certain contexts and it's fine...you can never touch Fire or Lightning.

.

Is Acid an option? I haven't really looked at the kinetisist at all.

If a full attack isn't an option, how's the energy blast work with Vital Strike?


Female Dhampir, Moroi-born

@Carcosa- not sure what the second word you put there means, and Google isn't helping. But the first was a type of cell division.

@Rynjin- right? I'll have to start a petition. Confusion damage just sounds awesome.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Sarhashil wrote:
Too bad you can't do blood, though if you did water you could manipulate blood. Cause it to boil, draw it out, drown them in it. You would have plenty of chances to get to the blood given my characters styling ^^.

There's an archetype for that. But you don't get a true Blood Blast until like 8th level.

Carcosa, the Tattered Shepherd wrote:
Rynjin wrote:

I'm just not sure I could get the same feel from other elements besides Fire and Lightning. They just have a different quality than the other elements. it's their inherently dangerous nature, I think. You can touch Earth, Wind, and Water in certain contexts and it's fine...you can never touch Fire or Lightning.

.

Is Acid an option? I haven't really looked at the kinetisist at all.

If a full attack isn't an option, how's the energy blast work with Vital Strike?

The elements are:

Aether: Telekinesis (They throw things at peope)

Air: With an Air (Bludgeoning damage) and Lightning blast. Air gets a lot of love.

Earth: Earth blast (Bludgeoning, Piercing, or Slashing)

Fire: Fire blast

Water: Water (Bludgeoning) and Cold

None of these are compatible with Vital Strike. The Elemental Annihilator's blast is...but that's the archetype Lightning doesn't work with. =)

And it's garbage anyway. The Devastating Infusion is capped at 1d8+Con instead of scaling by 1d6 (or 1d6+1 for physical blasts) every odd level, so Vital Striking instead of full attacking is a bad choice.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,
Praetorix wrote:

@Carcosa- not sure what the second word you put there means, and Google isn't helping. But the first was a type of cell division.

The first one was the name of the greek god of confusion, (which i realized was inaccurate as a descriptor).

The second means "pathlessness" which is about as close as ancient greek gets.


Female Dhampir, Moroi-born

Ah. Makes sense.

Google has no idea what that one means, at least.


Female Dhampir, Moroi-born

Anxiously awaiting the start of this!
Super excited to do amazing things with y'all.

Let the Chaos ensue.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Waiting for GM input on whether I can keep Odrick, or if something can be worked out/houseruled around.

Still excited toplay the character, so long as he can still work.


Female Dhampir, Moroi-born

Not really sure about how much advice I can give either way, Rynjin.

I've neglected Occult Adventures, not intentionally, of course, but it still happened.
So, I don't really know any specifics of it, besides what I've read on here.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The gist of it is, the archetype I built the character around's main ability (that all the other archetype abilities key off of) only functions with Physical blasts, which attack normal AC, but don't need to deal with elemental resistance.

Electric Blast is an Energy blast, which attacks Touch AC, but does have to deal with elemental resistances.


Female Dhampir, Moroi-born

Reading the thread where you and Mark are talking about it now is giving me some insight into the problem.

I can definitely see the merit of your suggestion, just making it attack normal AC.

Is dealing with resistances equal to targeting normal AC, though?

Seems like if the target has resist 5 or possibly even 10 (which is common) but a higher normal AC, a d8+whatever against touch seems better than the physical versus normal AC.

Not sure that's necessarily true, but it's something to think about.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

How about a compromise? The blast attacks normal AC, but is resolved as touch against enemies with metal weapons or armor.

Makes it very good against humanoids but not nearly so good against any other kind of foe.

Thoughts?


Female Dhampir, Moroi-born

I wouldn't go that far.

Maybe give it Shocking Grasp's +3 (or better, even. Maybe +5) against metal things/weapons/armor?

Cause anything that is relying on metal armor usually ends up losing around 10-15 points of AC.

The +5 would be fine, in my opinion.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,
Praetorix wrote:
Maybe give it Shocking Grasp's +3 (or better, even. Maybe +5) against metal things/weapons/armor?

I thought we were trying to come up with a mechanical compromise for allowing Odrick to use blasts as a normal attack?

The issue (as I understand it) is that the designers feel that an at-will touch attack as a normal attack is too powerful.

Odrick feels that the blast is underpowered as a Standard action.

So my suggestion is to let him use it as an attack, but only as a Touch attack against certain enemies.

You seem to be saying that he should be able to have it always be a touch attack, with a bonus against certain enemies. Are you thinking of the shocking grasp mechanics with the Standard action attack version, or as the normal attack version?


Female Dhampir, Moroi-born

Sorry for not being clear.

Edit: I did mean as a "normal attack version", usable as a full-attack.

You suggested having it be against normal AC, but have it go against touch for things that are metal.

I suggested that it stay as targeting normal AC, but get a Shocking Grasp-ish bonus on attack against metal things.

Did that help explain it?


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

Yes. I think that Odrick really wants to be able to full-attack with his lightning though, so your suggestion doesn't help him work toward that.

If the GM doesn't like the idea of an at will energy blast as a normal attack your suggestion might be a good one for balancing out the low power of the standard action version.


Carcosa- Have you dotted gameplay yet? I want to make sure that you can see updates before gameplay officially begins.

Rynjin- I will homerule that you can play it as you originally intended. I have the 3PP Warlock class and it can basically full attack Eldritch Blast and such. It's pretty beastly, but not overpowered. Certainly not more overpowered than the Slumber Witch, Limitless Body Bludgeon Throw Mythic Barbarian, Dwarven Goliath Druid Tank, or the other ridiculous builds that I have seen on these messageboards in the past.

So, is that it as far as questions?

Here are your Insanity Traits!

Insanity Traits:
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Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,
The Gamemaster in Yellow wrote:

Carcosa- Have you dotted gameplay yet? I want to make sure that you can see updates before gameplay officially begins.

Yep. Check the Characters tab. I'm there.

I just did it with secret magic that renders my dot post invisible. I'm tricksey like that.


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

The insanity trait spoiler is also tricksey and invisible.


Female Dhampir, Moroi-born

@Carcosa- I did mean for it to be used as a full-attack that deals the original damage of electricity. What I meant was that the attack would target full AC, with a bonus against metal targets. Now that GMiY has house-ruled it, I don't think any of this matters xD

@GMiY- cruel trick! Come on, don't mess with us like that!


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

Geez, I try to finish up a romance Shojo anime because for some reason it seemed like Thursday is a really dead night and get back to you guys blowing up the discussion thread.

I am more then excited to get started and see how the characters develop and end up working together.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The Gamemaster in Yellow wrote:


Rynjin- I will homerule that you can play it as you originally intended. I have the 3PP Warlock class and it can basically full attack Eldritch Blast and such. It's pretty beastly, but not overpowered. Certainly not more overpowered than the Slumber Witch, Limitless Body Bludgeon Throw Mythic Barbarian, Dwarven Goliath Druid Tank, or the other ridiculous builds that I have seen on these messageboards in the past.

Have I mentioned you're a cool person today?


Female Dhampir, Moroi-born

That is about the best thing that could have happened.
That certainly gives me a hopeful outlook for the future.

Oh!

Class progression rant:
What with the changes to Divine Protection (*mumble* *complain* *grr*), what do y'all think about heading into antipaladin for 2nd and 3rd levels?
Should I go to 3rd antipaldin, for cruelties/aura of cowardice/plague bringer, and just rely on Ability Focus to keep my Gift of Madness DC up until I go back into oracle at 5th?
Or even 4 levels of antipaladin, for spells/channel/smite 2 a day?
Is it even worth it, what with the ability getting better at oracle 7th?

Or should I just stick to the original plan, oracle 7 and then antipaladin?

Edit: triple gestalt would have made this so much easier, but then we'd all completely destroy this thing. Normal gestalt is enough for me, honestly.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

When did they change Divine Protection?


Raging Song 8/8, Summon 8/8, Smn Spells 1st 3/3, Skd Spells 1st 3/3,

If it were me I would ask about converting the Sacred Servant paladin archetype (which gets a domain), and just drop Cleric entirely. Antipaladin synergizes with oracle better across the board.


Female Dhampir, Moroi-born

Advanced Class Guide Errata.

It now reads:

Divine Protection wrote:
Benefit: Once per day as an immediate action before rolling a saving throw, you can add your Charisma bonus on that saving throw.

It's pretty much fallen from top of the "feat chain" to "why would you ever take this"?


Female Dhampir, Moroi-born

@Carcosa, I do understand the reasoning behind that, but there are several things I want from the class, mainly the Confusion channel and the domain abilities. I appreciate the suggestion, and dropping cleric has crossed my mind several times, but it's too integral to what I see him doing.


Male Ratfolk Alchemist(Mindchemist) 1/Wizard 1 | HP 10/10 | AC 16 T 16 FF 11 | F +4 R +7 W +3 | CMB -3 CMD 12 | Init +12 | Perc +8

Empty spoiler there :(

Wow divine protection, R.I.P.


Oh no! All my professional Trait-typing gone to waste! :( I will retype those up for everyone later. I'm just really tired and have only recently gotten the Kingmaker recruitment up and replied to a few posts.

I certainly picked the right group! You guys have posted more reliably than me today, though that may just be because I had company for a while that was quite unexpected. I will try to outpost you later though! :P

Praetorix- Sorry! I had it typed, so I don't know what happened! As for the Divine Protection thing, there are several suggestions. One is me homeruling that screw the FAQS, Divine Protection has the old effect. Would that be amenable?

Sarhashil- Which Shojo anime? There are like a bajillion of them!

Rynjin- You have now. :) It's a talent, I say! *Flips hair and flashes my 20 CHA everywhere*

Itches- Sorry about that!


Female Dhampir, Moroi-born

@GMiY- I would very much like that, but I'm going to be honest about the consequences here. That means a +5 (or greater) jump in all three saves at 3rd level. Now, if you're okay with that, then that's fine, it'll make the decision to stay oracle that much easier.

And that's fine! It happens to us all. I was mainly joking, too xD


Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3

It was called myself;yourself


Female Dhampir, Moroi-born

Do we know if we're all gonna be in the same ward/cell/thing?

Because, if so, we could get a little bit of character-establishing pre-roleplay going on.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Praetorix wrote:

@GMiY- I would very much like that, but I'm going to be honest about the consequences here. That means a +5 (or greater) jump in all three saves at 3rd level. Now, if you're okay with that, then that's fine, it'll make the decision to stay oracle that much easier.

And that's fine! It happens to us all. I was mainly joking, too xD

Well, they changed Steadfast Personality to apply to all Will saves, so you could go with that?

Maybe change Divine Protection to add to one save of your choice. So for 2 Feats you could add Cha to Will and Cha to Fort or Ref.


Female Dhampir, Moroi-born

@Rynjin- well, GMiY said he might be willing to keep the old one, which is of course preferable to changing it. If he's okay with it, and y'all are okay with it, then I see no harm in changing it at all.

Now, I'll accept any changes he might make, and he has until at least we reach 3rd level to decide.

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