Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


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Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Hm, hum hu hm hum Mik hums as he tumbles the first 10' to avoid and AoO's and flies another 10'.

Acrobatics: 1d20 + 18 - 2 - 2 ⇒ (19) + 18 - 2 - 2 = 33

Looking at the caster hiding near him, Mik says in a calm voice, I'm killing you next. and with a pinch of spider's web, a quick hand gesture, and arcane word BbleGm, he casts Web down the hallway at the red circle. Reflex DC 16 please. Not sure if I drew the area of effect correctly. Should get 4 and maybe 5. Dex is down 3, hence the additional -2 for Acrobatics and dropped AC by 2 on tag line.


Male Gnome Bard 16, Storyteller (aka DM)

Even with the -2 and additional 3 enemies, Mik deftly tumbles down the hall and casts web, getting 5 enemies in the spread.

Troglodyte Reflex: 1d20 + 1 ⇒ (2) + 1 = 3
Red Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Blue Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Green Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Caster Reflex: 1d20 + 6 ⇒ (10) + 6 = 16

The Trogdolyte and Blue are caught in the web and Grappled.

The Web is noted by the Orange lines, centered on the Red circle. I think I got it right. Let me know if it's wrong at all.

Anyone Entering the webbed area:
Anyone moving through the webbed area must make an Escape Artist or Combat Manuver Check DC 16 or become grappled in the first square of movement.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna moves down the stairs and stops at the web, then casts Flame Strike at the spot of the Red Square.

Fire Damage: 9d6 ⇒ (2, 3, 1, 1, 4, 5, 6, 4, 2) = 28

Reflex Save DC is 21

I'll do the Trogdolytes and Red Mantis turns in a little bit.


Male Gnome Bard 16, Storyteller (aka DM)

Kieyanna flame strike's the area in front of her and the webs inside the Red lines catch fire. They are aflame for 1 round.

Reflex Trog: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Reflex Red: 1d20 + 11 ⇒ (18) + 11 = 29
Reflex Blue: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Reflex Green: 1d20 + 11 ⇒ (12) + 11 = 23

Damage from flaming Web:
Fire Damage Red: 2d4 ⇒ (3, 2) = 5
Fire Damage Blue: 2d4 ⇒ (2, 3) = 5
Fire Damage Green: 2d4 ⇒ (1, 3) = 4

The Troglodyte is burnt to a crisp from the Flame Strike. Red and Green seem to avoid damage all together, except take a little from the flaming web. Blue, caught up in the web, could not avoid the Flame Strike.

Troglodytes
The Spiritual Weapon follows Mik and attacks.
Spiritual Sawtooth Sabre: 1d20 + 7 ⇒ (18) + 7 = 25
Force Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Hitting Mik in the ribs reminding him it's still there.

No one can see what the clerics do.

Red Mantis:

Escape Artist Red: 1d20 + 11 ⇒ (12) + 11 = 23
Red successfully moves out of the webbing and double moves next to Mik.
Escape Artist Blue 1: 1d20 + 11 ⇒ (8) + 11 = 19

Untangles himself from the webbing.
Escape Artist Blue 2: 1d20 + 11 ⇒ (2) + 11 = 13
But gets stuck again in flaming web Fire Damge: 2d4 ⇒ (4, 3) = 7

Escape Artist Green: 1d20 + 11 ⇒ (15) + 11 = 26
Green Successfully make his way out of the web and finds an enemy to attack.
Shortsword: 1d20 + 9 ⇒ (10) + 9 = 19
but the attack bounces off Griff's magical protection.

Yellow lines up and takes a shot at Griff.
Shortbow: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
but that too misses, as they can't to seem to hit the goblin.

A bolt of fire, bigger than the first one, comes flying toward Mik
Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11
It hits the wall behind him leaving a scorch mark.

Kieyanna needs to make a FORT Save

Initiative:
Round 2
Cerberus
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Fort Save for Troglodyte Stench
FORT Save: 1d20 + 11 ⇒ (20) + 11 = 31


Male Gnome Bard 16, Storyteller (aka DM)

One more thing, I got interrupted and forgot to type it out, the Caster that shot at Mik closed the door after the Scorching Ray.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will fly over to the oposite corner of the room(blue line = flight path). then he will cast scorching ray at the rogue he flew over.

Ray 1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 vs. touch
Ray 2: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 vs. touch
damage 1: 4d6 + 1 ⇒ (3, 4, 3, 6) + 1 = 17
damage 2: 4d6 + 1 ⇒ (6, 1, 3, 5) + 1 = 16
end of turn

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will double move and be at the top of the stairs

do i need to go ahead and make a fort save for the stench yet?


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cain tries the wand again CMD: 1d20 + 17 ⇒ (14) + 17 = 31 then puts it away.


Male Gnome Bard 16, Storyteller (aka DM)

Griff flies to the opposite corner of the room, provoking an AoO, and sends 2 scorching rays at the rogue.

AoO Shortsword: 1d20 + 9 ⇒ (1) + 9 = 10
Apparantly the site of a flying goblin startles him, and he hits the wall as he starts to swing at Griff.

The 2 scorching rays strike the rogue in the side, but he still stands.

Zeromus double moves. No, you're not within 30' of any living Troglodytes.

Cain shakes his wand to see if its broken, then tries again; activating it successfully this time. He then stashes the wand.

Initiative:
Round 3
Cerberus
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Mik will try to duck the cursed Sawtooth Sabre and fly back 5'. Haven't I shot you enough? Mik says to Red and uses his once per day Impromptu Sneak Attack on Red.

Focused Shot: 1d20 + 14 - 2 - 2 ⇒ (11) + 14 - 2 - 2 = 21

Damage: 1d8 + 4 + 5 - 2 ⇒ (7) + 4 + 5 - 2 = 14
Sneak Attack: 3d6 ⇒ (4, 2, 3) = 9

Mik will pull a vial from his potion belt for his Move Action, Cure Serious Wounds.

Impromptu Sneak Attack:
Impromptu Sneak Attack (Ex)

Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

At 7th level, an arcane trickster can use this ability twice per day.

I think you forgot to deduct the last hit from the Spiritual Weapon


Male Gnome Bard 16, Storyteller (aka DM)

Mik, uses an Impromptu Sneak Attack and fires an arrow into the chest of the Red Mantis Agent next to him. The Agent stumbles a bit with an audible "Oomph.", but is still standing.

Sorry for the delay, I'll do the Troglodyte and Red Mantis turns tonight after work.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna uses 15' of her Dimensional Hop ability, then strikes at Blue.

Katana: 1d20 + 12 ⇒ (20) + 12 = 32
Crit Confirmation: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d8 + 10 + 2d6 ⇒ (3, 1) + 10 + (1, 6) = 21

Kieyanna lops the head of the Red Mantis agent clean off with her Katana.

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will double move to be down at the top of the steps nearing the fray in the lower.


Male Gnome Bard 16, Storyteller (aka DM)

Troglodytes:
@Mik, the Spiritual Saw-Toothed Sabre swings at the flying Elf:
Spiritual Weapon: 1d20 + 7 ⇒ (9) + 7 = 16 . . . and misses.

And it seems I did miss the Spiritual Weapon attack on Mik's HP tally

Red Mantis
@Mik: The rogue, not happy from being caught off-guard, steps toward Mik and takes a swing.
Shortsword: 1d20 + 9 ⇒ (9) + 9 = 18 . . .and misses.
The door to the other room opens and a cloud of gold dust envelopes the area prompting both Kieyanna and Mik to make Will Saves or be blinded.

As you've seen it many times before, you recognize the spell as Glitterdust: Will Save DC 16.

@Griff: A shortsword attack and an arrow head toward Griff.

shortsword: 1d20 + 9 ⇒ (20) + 9 = 29
shortsword Crit Confirmation: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The rogue regroups after his last attack and strikes true, just missing catching a major artery.

Comp Shortbow: 1d20 + 10 + 1 + 4 ⇒ (3) + 10 + 1 + 4 = 18
The ranger curses as she fails to hit her target, once again.

You hear spell casting a the sounds of fire coming from the other spell-caster.

On the Battle Map: The Orange is the Web Spell, The Blue is open area (created by burning the web), The Red is currently burning Web.

Zeromus Double-moves and is standing right in front of a Web blocking his entrance through.

Initiative:
Round 3
Cerberus
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Will Save: 1d20 + 12 ⇒ (3) + 12 = 15

Kieyanna is blinded.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will cast scorching ray, defensively
concentration: 1d20 + 19 ⇒ (1) + 19 = 20

Ray 1: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 vs. touch
Ray 2: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 vs. touch

damage 1: 4d6 + 1 ⇒ (3, 5, 6, 5) + 1 = 20
damage 2: 4d6 + 1 ⇒ (4, 6, 5, 5) + 1 = 21
Then Griff will shift onto the stairs.

I'm not sure if I've rolled a "1" on a concentration check before but sense it isn't an attack roll, or a saving throw, I think I make it. DM's choice.

Also about spiritual weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Does Kieyanna receive the +2 Will Save Bonus for the active Govt Spire? See, Matt, I can learn. :)

Will: 1d20 + 8 - 2 + 2 ⇒ (10) + 8 - 2 + 2 = 18

Mik purposely looks at the caster and says through gritted teeth, Witch, your magic holds no power over me. Pray you can say the same about my mighty elven bow.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cain moves in CMB: 1d20 + 16 ⇒ (2) + 16 = 18 (to get through remaining web), initiates a smite evil (hoping) and makes a scorpion style stunning fist attack.
smite: 1d20 + 20 ⇒ (2) + 20 = 22
dmg: 2d6 + 10 ⇒ (3, 3) + 10 = 16
2 DC 21 fort saves if it hits: 1st vs Stun 2nd vs Scorp.
But I'm guessing it didn't land. Three 2s in 4 rolls. Egad dice! I'm supposed to be showing the team what I can do. Let's get this together, hmm.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Sparkly Mik will tumble through the open spaces between the rogue and witch, flying into the witch's room. If allowed, Mik will transfer the potion from free hand to hand with bow. If not able to hold both, then Mik will drop his bow at the end of his travel and cast with his left hand.

Acrobatics: 1d20 + 18 - 2 - 2 ⇒ (12) + 18 - 2 - 2 = 26

Where is Ivo, witch? Tell me and I will grant you a quick death

Reaching the far wall, Mik will spin around in mid air and cast Spiked Pit (Reflex DC 17, 30' deep) under the feet of the witch. I drew a couple of boxes, bright green is pit and light blue is sloped area, dropping into the pit.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Does Kieyanna mention that she is blind?


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna did not mention that she was blind. You might have heard her curse under her breath, but that's not all that uncommon. She's all right as she has Improved Blind-Fight.

Kieyanna curses under her breath and then casts Bless.

Everyone gains +1 Attack and +1 Saves vs. Fear. . .and yes, everyone's in range.

Will Save vs. Blindness: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Kieyanna shakes off the blindness as the +2 Will Save Boon kicks in this time.


Male Gnome Bard 16, Storyteller (aka DM)

@ Griff: Who did you cast Scorching Ray at?

Casting Defensively does not auto-fail with a 1 as far as I can tell.

Noted about Spiritual Weapon. I'll keep things as is, but the weapon flies back to its owner.

Griff casts defensively and then shifts up the stairs behind Zeromus.

@ Cerberus: As you come around the corner, the Red Mantis Agent takes a swing at you (readied action).

Elven Curved Blade: 1d20 + 10 ⇒ (13) + 10 = 23
. . .and the blade deflects off the magical protection around the monk.

Cerberus attacks and hits:
Fort save vs. Stun: 1d20 + 7 ⇒ (16) + 7 = 23
Fort save vs. Scorpion: 1d20 + 7 ⇒ (5) + 7 = 12

The agent shakes off the stunning effect, but the residual effect of the strike leaves her slowed.

@Mik: Mik tumbles his way to the corner of the room and casts a Spiked Pit.

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
. . . and the caster falls in the pit
Fall Damage plus Spike Damage: 3d6 + 2d6 ⇒ (1, 1, 5) + (1, 5) = 13

"You know where Ivo is. He's down the hall. Waiting to destroy you all!"


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff cast scorching ray at the same target as last time (green) both barels....which if they all hit, the target should have 74 damage... + the 4 or 5 damage from the burning web..... Thank you, thank you i'll be here all year, an don't forget to feed your GM.. ;)


Male Gnome Bard 16, Storyteller (aka DM)

I went to post the first time and the Paizo site shut down for maintenance half-way through. I'll have to do it when I get home from work tonight.


Male Gnome Bard 16, Storyteller (aka DM)

Griff's Scorching Ray finishes off the Green.

Troglodytes:
A Troglodyte acolyte looks around the corner to see Cerberus and casts.

Cerberus feels his body start to seize and needs to make a Will Save DC 15 or become Paralyzed.

The other acolyte does the same to Kieyanna.

Red Mantis:
Red draws his hand crossbow and fires at Mik before stepping behind the wall.
Hand Crossbow: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20

I believe Mik gets his shield bonus this round so the attack misses.

@Cerberus: Yellow moves and fires her shortbow through the Web.
Shortbow: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
20% Miss Chance (1-20 Misses): 1d100 ⇒ 77
The arrow deflects from Cerberus's magical protection.

If Cerberus fails his Will Save and is Paralyzed:
The attack hits.
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 plus FORT Save DC 18 vs. Poison

@Kieyanna: A fiery bolt heads toward Kieyanna:
Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14
The fire bolt deflects off of her magical protection and just misses hitting its mark.

DM Screen:
3d20 ⇒ (16, 20, 14) = 50

Initiative:
Round 3
Red Mantis w/Red Dot
Cerberus
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Will Save: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Will: 1d20 + 18 ⇒ (4) + 18 = 22

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will chuck a bomb at the red mantis assassin in front of Kieynna

Bomb: 1d20 + 13 ⇒ (15) + 13 = 28 dmg: 5d6 + 8 ⇒ (3, 3, 1, 5, 2) + 8 = 22 against its touch ac since its a bomb, if it hits it will need a DC 22 reflex to avoid catching on fire.

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

sorry attack roll should have been at a -2 for being one range increment out.


Male Gnome Bard 16, Storyteller (aka DM)

@Zeromus: I'm assuming you mean Red, the one 15' past Kieyanna. Also, is there splash damage (it'll affect the Web around him)? There's also a 20% Miss chance due to the Web. I can roll it or you can roll it.

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

You may roll the miss chance, and yes it has five feet splash in all adjacent squares.

sorry for not being more specific i will try to be next time


Male Gnome Bard 16, Storyteller (aka DM)

Zeromus pulls out flask and throws a bomb through the Web:
Miss Chance (1-20 Misses): 1d100 ⇒ 30 The flask just makes it through the second Web and strikes the Red Mantis Agent.
Reflex: 1d20 ⇒ 9

The Red Mantis Agent cries in pain as the bomb blows away part of his torso, and he falls to the ground motionless, the body still on fire.

The bomb also catches some of the Web on fire and that starts to burn.

I've also cleaned up the areas that are currently Webbed. The orange boxes are Webbed areas, the Red is Web on Fire.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Realizing that he has no wish to try an get through the web, or deal with the blurry caster mantis Griff will pull a wand (cure light wounds) out of his pack and sputter magic words at it untill it activates.
Wagis Palt Zut Weg Dej Xif Work please work U.M.D.: 1d20 + 14 ⇒ (7) + 14 = 21
C.L.W.: 1d8 + 1 ⇒ (6) + 1 = 7
Oooo that's better...GOO TEAM, a, GRI'IK!

End of turn.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I figure that Red Dot isn't likely to get away, even if he moves, so I got this cued up for after his turn.

5 ft steps towards the Red Mantis (if needed).

FoB with Power Atttack & Smite
pwr att: 1d20 + 15 ⇒ (9) + 15 = 24
dmg: 2d6 + 20 ⇒ (5, 1) + 20 = 26
pwr att: 1d20 + 15 ⇒ (20) + 15 = 35
dmg: 2d6 + 20 ⇒ (6, 1) + 20 = 27
pwr att: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 2d6 + 20 ⇒ (2, 1) + 20 = 23
pwr att: 1d20 + 10 ⇒ (2) + 10 = 12
dmg: 2d6 + 20 ⇒ (1, 3) + 20 = 24

If at least 2 attacks hit:
dmg: 2d6 ⇒ (1, 6) = 7
1d6 Bleed Damage
demoralize: 1d20 + 17 ⇒ (5) + 17 = 22 vs. DC of 10+HitDice+WisMod, Effect: Shaken

Possible Crit:
pwr att: 1d20 + 15 ⇒ (12) + 15 = 27
dmg: 2d6 + 20 ⇒ (6, 3) + 20 = 29


Male Gnome Bard 16, Storyteller (aka DM)

Griff heals himself and the Red Mantis agent takes a swing at Cerberus:
Elven Curved Blade: 1d20 + 10 ⇒ (18) + 10 = 28 and missis
right before Cerberus tears him to pieces.

Initiative:
Round 4
Cerberus
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

On her turn, Kieyanna steps up to the Sorceress, and swings her Katana at her with extra force (Ferocious Strike)

Holy Katana: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 5 + 2d6 + 4 ⇒ (5) + 5 + (3, 4) + 4 = 21

As the blade strikes true, a smile creeps on her face.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

What the heck is Griff babbling about now? I sure hope those chucks of flesh that flew past the doorway were that pesky rogue.

Mik drinks his potion of Cure Serious Wounds and lazily drops the empty vial in front of him and watchs as it rolls into the pit. Mik then flies over the pit while drawing his fine elven blade.

Your wish shall be granted, witch. Quickly, make peace with whatever demon you worship and let them know you come to serve them in the afterlife.

CSW: 3d8 + 5 ⇒ (2, 5, 1) + 5 = 13


Male Gnome Bard 16, Storyteller (aka DM)

Readied Action from the Sorceress goes off as a bolt of fire shoots at Mik as he flies overhead.

Ranged Touch: 1d20 + 4 ⇒ (6) + 4 = 10

The bolt of fire flies right by Mik and strikes the ceiling.

I'm going to be heading out of town, so I'll get to the Red Mantis turn Sunday night or Monday morning. Have a good weekend everyone.

Initiative:
Round 4
Cerberus
Spiked Pit Sorceress
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Male Gnome Bard 16, Storyteller (aka DM)

The Troglodytes can both be heard casting.

Red Mantis:

Yellow takes another shot at Cerberus, then draws a potion from her belt.
shortbow: 1d20 + 10 ⇒ (7) + 10 = 17
Web (1-20 Misses: 1d100 ⇒ 94
The arrow sails wide of Cerberus and ricochets down the hall.

The sorceress takes a 5' step back and fires another bolt of fire at Kieyanna:
Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14
which just deflects off of her divine protection.

An arrow from a hidden source fires from the corner of the hallway. I already rolled hide and perception checks
Crossbow: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
The shot fires wide of its mark. You hear the crossbow hit the floor and in an instant his falchion is out as he moves back behind the wall.
Stealth: 1d20 + 18 ⇒ (14) + 18 = 32

Initiative:
Round 4
Cerberus
Spiked Pit Sorceress
Mik
Kieyanna
Troglodytes
Red Mantis
Zeromus
Griff
End of Round


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

@Gimble: Do we know where the crossbow hit the floor?


Male Gnome Bard 16, Storyteller (aka DM)

Sorry about that. I made a small token of the one you saw fire at you then disappear behind the wall again. You saw him drop the Crossbow there.

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will try and walk down the hall (south..not sure if compass)

reflex save: 1d20 + 13 ⇒ (2) + 13 = 15

and try and throw a bomb at the person in the person in the room

bomb: 1d20 + 13 ⇒ (2) + 13 = 15

dmg: 5d6 + 8 ⇒ (6, 4, 1, 6, 2) + 8 = 27

Dark Archive

Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

i have no idea what the web DC is


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will once again babble coherently at his wand. Yarp, Ish, Wiz, Poo, Traz, Narp! U.M.D.: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 (the +2 is a bonus from having used the wand before.)
Then Griff will touch the wand to himself.C.L.W.: 1d8 + 1 ⇒ (1) + 1 = 2 Griff frouns at the wand as he flies to the corner and 5' up, and says to it. Hey think of this as a good first date, and try to be a little more up about it Griff looks around at Cain, Kieyanna, Mik and Zeromus. Look at them they seem to be very up.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Web DC 17. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cain moves up to the Mantis just inside the door of the room Mik went into. CMB: 1d20 + 15 ⇒ (18) + 15 = 33 and scorpion strikes.
Att: 1d20 + 17 ⇒ (3) + 17 = 20
Dmg: 2d6 + 8 ⇒ (2, 6) + 8 = 16
If hit, DC 21 fort save.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

+1 to Attack roll from Bless.


Male Gnome Bard 16, Storyteller (aka DM)

Zeromus gets stuck in the Web, and for his standard action tries to free himself, but is unable to do so (using your attack till for your CMB). Yellow is in a separate room, you can't see her from there.

Griff needs to make a CMB or Escape Artist to fly through the Web.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

CMB: 1d20 + 6 ⇒ (16) + 6 = 22 Like a BOSS!

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