Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


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Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Yes, i thought about using acrobatics to avoid an AoO but not at the time of posting. That ghost got me off my game.

I also don't like your Freudian misspelling of corner.


Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:

Question: since Griff can seee Mik's attack take place In what way did she avoid the precision damage?

also, Mik you could tumble to try and avoin the AOO, and your fly spell gave you more than enough movement to get into the coroner.

Blind-Fight.

AoO w/Elven Curved Blade: 1d20 + 10 ⇒ (8) + 10 = 18

Either way, the AoO misses.

Grape Ape

Grape Ape rounds the corner following where Mik went and sees Griff as a target.

Claw: 1d20 + 9 ⇒ (10) + 9 = 19

The ape's claw deflects off of Griff's protective devices.

Griff is up.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Move action: Griff closes the door
Swift action: Griff waggles his eyebrows, To Infinity and Beyone!!

Standard action: Griff will cast Teleport for Mik & himself to go back to the pathfinder camp.
teleportation mishap(high bad): 1d100 ⇒ 31

Like a BOSS!


Male Gnome Bard 16, Storyteller (aka DM)

I'll go through XP tomorrow.

ZAO is going to be a few minutes behind you.

It doesn't take long for word to get around that you guys are back and after about a minute Amivor comes up to Griff and Mik.

"Where's Gelik? Did you find him?" Pausing for a second, and looking around, "Where's ZAO?


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna will heal you guys up full. Any ability damage?


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Just a few scraps. We didn't find Gelik yet. ZAO should be here shortly

In Sylvan to Griff, Still haven't found Gelik nor properly avenged Goro. What say we go back tomorrow?


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

@Amivor;"Hopefully The great and powerful ZAOwill be joining us shortly. As for Gelik, I didn't see him, but there were a few rooms we weren't able to look in, and our attempts to make a sneaky rescue were thwarted. So I went for a high body count, to make Goro proud. 7 I saw fall, and Mik is still wearing a bit of the last one...I believe that after we rest and get to our full strength that our next assault will be successful, if we cannot save Gelik, we shall avenge him!.. "

Griff will keep a lookout waiting for Zao to return.

@Mik Of course! Not enough blood has been spilled!


Male Gnome Bard 16, Storyteller (aka DM)

Amivor: "Thank you for your efforts. You have gone above and beyond what anyone else could do."

A few minutes into the conversation, ZAO returns.


Male Gnome Bard 16, Storyteller (aka DM)

If there's nothing else you guys want to do today, you can rest.

Experience:

4 rangers, 5 rogues, all CR4

(1200 XP) X 9 / (3 PCs) = 3600 Party XP

Total XP = 150,240 of 155,000


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

[ooc] I didn't hit that last mantis all that hard, he must have had a self distruct.[/oor]

Before resting Griff will gather the group for a strategy session. Starting with asking Zao, and Mik what the rest of the dungeon layout looks like (I can see the map no need to explain it unless you would like to)."First off, after resting and preparing spells I plan immediately heading back to the red mantis lair. two reasons, 1st their still alive an that erks me. 2nd to free Gelik from them...Oh! and Mik the next time I tell you there's undead in a room and we'll deal with them later, PLEEAASE don't take that to mean do whatever you can to let them out. Any suggestions as to how we deal with this next assault?:


Male Gnome Bard 16, Storyteller (aka DM)

I think I deleted one off the map instead of moving him to the line of dead. That's why I gave 9 instead of 8.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Zao informs Griff of what he knows of the layout. But also mentions that he feels strange. Like The great Monkey God has other plans for him and he needs to step away from the world for a while and focus on training the Charau Ka and showing them their new place in the world.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Fruhmh, unleashing those undead may have caused the distraction we needed. Speaking of undead, was there any other openings to that room? I think their room might be the best place to teleport as it is the only place we can be assured they won't place any traps. And they know we are coming back. Speaking of traps, should we not expect them to attack us tonight? We should be on high alert.

I think the strangeness you are feeling is because you are a gnome, ZAO.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Hhmmm...Griff wil scratch his chin with one hand and scratch behind Francis's ear's with the otherfor a few minutes in pensive reflection. I see, a, distraction... that might have worked. My apologies Mik, I think I've been letting my anger control me a little to much. I don't think we should teleport into the undead room, because one of them was a GHOST, & the other was a trog/ghast.

If asked what Ghosts are.:
A Ghost is an incorporeal undead, these undead have a nasty touch, so don't let them touch you. their powers are usually connected in some way to how they died. They're usually stuck to a place or an object, even if you kill them, in a few days they'll re-appear. Their spirt is trapped, with some un finished business. the only way I know to free them from this, is to find out what the problem is and fix it. these undead aren't necessarily evil, but most likely are a kind of "crazy".

The Ghost was speaking Azlanti, which makes me think he has been here for a very long time and I would like to try ant have a conversation with it. That is for after we save Gelik! I am wondering if gelik is still alive, Griff turns and looks at Kieyanna Kieyanna, could you prepair a "Scrying" spell to locate Gelik? I'm sure there is something of his around to make it easier, and the three combined camps might have the rest of what you'll need.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

"Sure, I'll start working on that right away." Kieyanna goes over to Jask, says something to him and they go off in different directions.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

If the scrying spell works it should let us see if gelik is still alive and the area around him. this should let us know if they have taken Gelik and left in the night. Also I will retract my statment of attacking first thing, they may be expecting it and have some prep spell ready.
Mik if it is just you and I going to save Gelik, we should either do it similarly to how we infiltrated last time, except that once we get to the outside entrance I can Dimensional step us down into a room or a hall. The other way would be a frontal assault. For that to work I would like to take a few more people.

any time the new toons would like to show up... any time now...
In whatever we do, I'm going to get some rest. If the assassins manage to get past the Charukah, past our camps defenses, into my rope trick and attack me I'll be very impressed...and then I shall turn them into red myst. Griff will walk away cast rope trick, climb into it and pull the rope in after him. Then Griff will get his two hours rest.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

That evening, Kieyanna meets back up with the group. "I was able to aquire the items needed for Scrying and Commune. I've also received notice that I have to leave. We need to go through this process first thing in the morning, then I must leave. Goodnight, I'll see you in the morning." Kieyanna takes a drink from her flask and starts to walk off. She stops and turns back, "Also, think about what questions you might want answered with Commune and in what order you want me to do this. Does Jyord want to attempt to reincarnate Goro before or after I cast? Goodnight then." She takes one more swig from her flask and heads back to her tent.


Male Gnome Bard 16, Storyteller (aka DM)

Have you guys finished planning and rested yet?


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff would like to collaborate more with the group(Zao, Mik, Jyord, Francis, Kieyanna, Jask, and Amivor) on what question to ask the commune spell. I've listed some in the discution thread, but Griff has a 24 ind, and Coop only has about a 13. So if we could do a group Int and or Wis checks to determine if there are other questions we should ask?also if the other players have questions please, please.


Male Gnome Bard 16, Storyteller (aka DM)

That's fine. You let me know when you're ready. Kieyanna lets you know with commune, you can ask 9 questions. (Lasts 9 rounds, 1 question per round)


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

wisdom check: 1d20 + 2 ⇒ (9) + 2 = 11
Intelligence check: 1d20 + 3 ⇒ (19) + 3 = 22

To help think of questions we should ask.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

wisdom check: 1d20 + 1 ⇒ (20) + 1 = 21
Int. chek: 1d20 + 7 ⇒ (16) + 7 = 23
for colaberation

Mik do you have some idea's of what questions to ask?


Male Gnome Bard 16, Storyteller (aka DM)

Nice Rolls!

As you guys are talking, Kassata looks at ZAO as something he said struck her, "Do the Red Mantis have the same goals as we do? That is, are they looking for the same things?"

Amivor pulls Griff out of earshot of everyone else and whispers.

Griff:
"I'd like to know if any of the Red Mantis have infiltrated this camp, especially now with the Sargavan camp with us."


Male Gnome Bard 16, Storyteller (aka DM)

As the discussion continues, it starts to get late. Those without rings of sustenance need a full 8 hours and need to turn in.

Here's what you guys need to decide for tomorrow:

In what order the following spells are to be cast:

1. Commune (9 rounds, maximum 1 question per round)
2. Scrying (9 minutes)
3. Reincarnation

What questions to ask for Commune

Questions for Consideration:

  • Is Gelik alive?
  • Is Gelik in the red mantis lair?
  • Does Goro's spirit want to be reincarnated?
  • Are the living red mantis members that Griff, Zao, and Mik fought yesterday still in the structure they were in yesterday?
  • Can the Ghost in the red mantis lair be reasoned with?
  • if the red mantiss is ahead of us on their goals here incomparison to ours.
  • do the red mantis in Saventh Yhi have any of the portal crystals that we are looking for?
  • Is Ivo still in the spire?
  • Have reinforcements been called in to the Red Mantis camp?
  • Is Chivane plotting an assault on our group?
  • Do the Red Mantis have the same goals as we do?
  • I'd like to know if any of the Red Mantis have infiltrated this camp, especially now with the Sargavan camp with us.

That's 12 Questions.

Happy Thanksgiving


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Spell order;
1. Commune (9 rounds, maximum 1 question per round)

Commune Questions:

1.) Is Gelik alive?
2.)Does Goro's spirit want to be reincarnated?
3.) Are any of the living red mantis members that Griff, Zao, and Mik fought yesterday still in the structure they were in yesterday?
4.) Are the red mantiss in Saventh Yhi ahead of us on their goals in comparison to ours.
5.) do the red mantis in Saventh Yhi have any of the portal crystals that we are looking for?
6.) Have reinforcements been called in to the Red Mantis camp?
7.) Is Chivane plotting an assault on our group?
8.) Do the Red Mantis have the same goals as we do?
9.)Have any of the Red Mantis infiltrated this camp/compound?

If the answer to question 2 is no, then there is no reason to cast Reincarnation. But if Jyord wishes to Griff will not stop him.
2. Scrying (9 minutes)
3. Reincarnation

If the questions are amenable to Mik & Zao, then I'm good with them. If they want alterations or substitutions then go for it.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

The questions look fine to me.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Happy Thansgiving guys.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

EAT THE TURKEY, & HAVE FUN DOING IT! 8)


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I am thankful for Pathfinder. Happy Thanksgiving Everybody.


Male Gnome Bard 16, Storyteller (aka DM)

I too am thankful for Pathfinder, as it gives me a medium to keep in touch with you wonderful people.

I'll cast commune shortly. I'll answer the first 6, and wait until later today to answer the last 3 giving you a short window to change 1 of the last 3 questions if you want.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna gets out some incense and holy water. She starts chanting and performing the ritual for Commune with Cayden Cailean. After about 10 minutes, she goes into a trance and asks the first question.

I'm just going to post the answers as they're numbered in Griff's post above.

Here's the first 6 questions:

1. "Yes, barely."

2. With a smile, "The spell will work."

3. "Yes."

4. "Yes, but not those here."

5. "No."

6. "No."

I'll answer the last 3 in about 8 hours or so. You may choose to change 1 of the last 3 questions if you wish. If you want me to continue sooner, just let me know.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

If no one objects, I would like to change question 8 to
8.)Is General Rotilius Havelar going to betray the faction alliance?

If anyone in the group doesn't want this or wants to change it or another question to something else then go for it.

Also can other people see what the scryer is scrying on?


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Continuing with the new question.

7. "No.

New 8. "No."

9. "Yes, but no longer here."

The spell ends as the last bit of incense burns out. Kieyanna shakes her head as if clearing her thoughts and takes a deep breath. "Give me a minute to clear my head and refocus, and we'll start scrying."

As far as being able to see what the scryer is scrying, It won't really matter in this context, as I'll be describing whatever you want me to. I don't see why someone else couldn't see into the pool of water and see the image as well though.


Female Half Elf Fighter1/Cleric10 [HP:108/108] [AC:29 T:12 F:27] [ Fort +11, Ref +5, Will +12] [Init:+6, Percep:+18]
Active Spells:
Conditional Modifiers:

Kieyanna gets a 3' basin and fills it with water. She then sprinkles some holy water in the basin and starts her ritual. The ritual takes about an hour and finally, using one of Gelik's pieces of clothing, the water in the basin turns to a thick fog.

DM Screen:
Will: 1d20 ⇒ 81d100 ⇒ 74

The center of the fog starts to open, and in the middle sits a gnome. If you didn't know it was him you might not recognize him. He lays on a stone floor, bound by his hands and feet, blindfolded, and gagged. His clothes torn, and he's obviously been beaten multiple times. Except for some occasional movement, you'd almost think he was dead. Not much changes throughout the 9 minutes of scrying. There's the occasional sound of wood scraping stone (probably a chair), and twice a guard paces into view. There are no audible conversations to be heard, and no one else seems to be in the room besides Gelik and the guard.

Is there anything you want to do? Anything else you're looking for?

Spellcraft 20:
You know you can cast other divination type spells including whisper through the scrying device at the subject.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Spellcrapt: 1d20 + 17 ⇒ (16) + 17 = 33


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

During the hour it takes to cast Griff will get Amivor, Kasata , General Rotilius Havelar, Jask, Jyord, Zao, and see if they will do a head count, and or just check for anyone who is missing.
Durring the 9min of viewing griff will cast detect magic to see if there is any magic on Gelik, cloths, maneckles, area, etc. Also Griff will discuss with Mik if we should cast buff spells and attempt to teleport to Gelik right now & D.Door out, or to fly over sneak/fight our way in and then teleport him out?

spellcraft: 1d20 + 20 ⇒ (4) + 20 = 24
Message can be overheard with a DC 25 perception check, and I'm not sure I want to give the bad people warnings.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

I say we buff and go now, grab Gelik and DDoor out.

Mik will study the image of Gelik to see if it is truly him or an impostor. Regardless if we go, Mik casts See Invisibility and will spend time looking for invisible creatures.

If Griff is in agreement, Mik will also cast Fly, Invisibility, Shield and Mirror Image, in that order.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Might be a good time to have the Fortune Hex on the two of you. I'll have to chant to keep it going though. The element of surprise swiftly removed in exchange for the gods favor what do you say?


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Regardless I'll cast haste on everybody. We too would like to help save Gelik. I'll be good this time. cast invisibility on himself and Eido.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

@Mik; not sure you want invisibility & Mirror image at the same time, you'll be inviso, but your immages won't, and that will alert them to our presence.

@Zao; If you would like to go cool, but leaving I'll have to leave someone behind, and I'm not comfortable doing thaat.

To all; this is going to be a grab and run, no combat! After that I would like to go back and KICK MANTIS FACE IN! so don't blow all your buffs now. Also Teleport will haave a 25% chance of going wacky.

Also waiting for Gimble to tell me if there is any magic around Gelik.


Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:


Also waiting for Gimble to tell me if there is any magic around Gelik.

Sorry, none around Gelik. Some faint magic detected around the guard when he was in view, focusing longer revealed aura from weapon and neck.

Anything else?


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

I'll hold off on the invisibility casts. Alright Griff, Eido and I will hold down the fort, while you and Mik get Gelik for ease of dimension dooring. But if we see you getting into trouble we'll be there in a flash.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

cool Zao we'll be back in a couple of flashes.Griff will cast Overland Flicht, See Invisibility, Shield, Invisibility, Then if Mik is ready Griff will cast teleport.SHAZAM!


Male Gnome Bard 16, Storyteller (aka DM)

I just need Mik to confirm what buffs he's casting before the trip.


Male Elf Rogue(Scout)4,Wizard3,Arcane Trickster3|HP64/64|AC22,20w/oShT15F19|Init:+11|Fort+6Ref+15Will+8|Perc:+15/ +17vsTraps|
Active Spells:

Heeding Griff's advice, Mik will cast See Invisibility, Fly, Invisibility, and Shield.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Teleport mishap chance, high bad. 76 or less = on target
Teleport: 1d100 ⇒ 12


Male Gnome Bard 16, Storyteller (aka DM)

Focusing on Gelik in the scrying pool, Griff cast Teleport and, apparently, SHAZAM, Griff and Mik are gone (I'd say they disappeared in front of everyone, but they were already invisible).

I'm going to say you do this with 2 minutes left in the scrying spell, I'd figure you'd study it for a while before the attempt. Any objections?

Griff and Mik:

Mishap, Studied Carefully: 1d100 ⇒ 28

You are standing in a 25' X 15' room over Gelik. Across the room is a Red Mantis agent sitting at a desk.

Perception: 1d20 ⇒ 7

He doesn't seem to notice anything out of the ordinary.

Perception: 1d20 ⇒ 16

Gelik doesn't seem to notice anything either.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

2 min cool
Is the dor to the room open or closed, and how high is the roof??

Handjive:
I'm going to cast wall of stone to block the door and the guard from getting to us.

Griff will cast wall of stone, it's 2 inches thick the blue line = wall.


Male Gnome Bard 16, Storyteller (aka DM)
Griff Olar wrote:

2 min cool

Is the dor to the room open or closed, and how high is the roof??

Closed. 10 feet.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Gelik it's Griff and Mik we're here to rescue you.

I also edited my previous post the same time you posted Gimble. and the wall is 10' high.

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