Serpent's Skull AP (Inactive)

Game Master connortheconman

https://the-skull-of-the-serpent.obsidianportal.com


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Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Disable Device: 1d20 + 7 ⇒ (16) + 7 = 23

Finally!

After much finagling and cursing, Knives finally hears the satisfying clicks of the lock opening. Thank Besmara!


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel "claps" by lightly banging his morningstar against his buckler.


Inside the chest is a variety of clothing, including a strange-looking belt fashioned of several pieces of metal riveted together a Bladed Belt, details if someone wants it , as well as a pouch of 500gp.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"All of that for a lousy bunch of clo-hellllooo there!" Knives interrupts himself as he finds a particularly nice looking jacket with matching pants in just the right shades of green and black. "If only you had a hat... ah, here it is!" Pulling it out, along with one of the better white shirts, he finds the strange metal belt I think this might be a hidden weapon, but I am not sure... best take it with us. and the pouch of 500 gold pieces.

"Now this is a decent start to an offering to Besmara!" Knives holds up the bag for the others to see. "Don't be worrying, ol' Knives ain't filching the whole bag... we will of course split it. I only be meaning that my share will be heading down below to the dread Lady of the Pirates once we finally begin our journey off this rock."

He stuffs the jacket, pants, bladed belt, shirt, hat and coin bag into his pack to join the hook he took earlier.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel asks, "Are there any other places on the ship it would make sense to find and search? Given her condition the various holds would likely be no good, but are there any other storage areas we could check out?"


Jask shrugs at the question. "There were crew quarters if we'd gone down the set of stairs we came up, but I couldn't say as to their state. Other than that, we could always check the gun deck."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says "Maybe we should check the crew quarters."


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"Sounds good to me I suppose. Be careful... those men outside did not die of old age. If the 'hooked horror' was not the captain then we have yet to run into it."

Knives puts away his tools and redraws his cane sword, though it is still in its scabbard.

"Oh, Bayani, be sure to give those documents to Jask... I wager they might help him in his efforts. I will return the portrait to his grieving widow."

Knives will probably claim the blade belt once he figures it out, unless someone really wants it.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel leads the way out of the Captain's cabin and starts heading to the crew quarters.

Not interested in the blade belt. Might try to scrounge a hatchet from somewhere if Haloniel can find one.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack continues to be on lookout on deck of the wrecked ship. If anything comes their way while they are looking for stuff inside the ship, he'll be the first to know and warn everyone.


The route to the crew quarters is quick, the wooden stairs leading down to a hold packed with hammocks. An inch or so of water covers the floor, the sound of waves crashing against the hull filling your ears. As you enter the quarters you begin to hear something other than waves. The sound is quiet at first, but gradually grows in volume until its all that you hear. Its a spectral voice calling out, "My Aeshemara, they stole my beautiful Aeshemara!

And then quite suddenly a spectral figure emerges from the wood of the hull. Its a man dressed in clothes matching those worn by the corpse of Captain Kinkarian, the gleaming metal hook still attached to his arm. His eyes burn with an unholy green fire, the hook gleaming with a ghostly light. "Return to me my Aeshemara, brigands, or I'll have my men swab the decks with your blood!"

Oh and I forgot to tell you before I started the encounter, you guys are now level 2.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

How are we doing hit points? Roll or 1/2 hit die +1?


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Julian sighs. Why did I not see this coming...

"Captain Kinkarian, I presume. Your Aeshemara would, I believe, be both saddened and touched to see this. You have died, sir, and she has not moved on well... still holding out the faintest of hopes of your return. I intend to inform her of your passing and to help bury your men properly so that Besmara will accept you into her crew. Please, do not make this harder than it need to be. Pass on, captain. With the dignity that you deserve, not this cursed clinging to existence."

Will work on leveling him in the AM, but taking for granted he will have one point more in diplo than currently listed.

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

"What's an Aeshemara? His wife?"


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"She is the woman who's portrait you found in the lockbox."


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

"Oh, of course!" Bayani reaches for the locket and holds it out, "Is there a way this spirit can take this locket?"


At the sight of the locket Captain Kinkarian pauses, reaching out with his human hand. "Open it, elf, so that I may lay eyes upon my beloved Aeshemara one more time before I pass on. I have been unable to do so myself since I lack the ability to open the locket. Those cursed mutineers mortally wounded me, and I died a heartbeat before I could lay eyes on her beauty one last time. That was my final wish, and they denied it to me. They can rot in this wreck for all that I care."

As for hit dice you can roll if you wish, if you get a 1 you can reroll, or you can take half hit dice +1 if you prefer.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel moves out of the way so Bayani can show the locket to Kinkarian. Haloniel also lowers his morningstar and holds it down by his side.

1/2 hit die +1 it is. Good job with the Diplomacy there Knives.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

okay mordack is now with the party incase a fight breaks out.


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

Bayani opens the locket holds it for the specter's inspection.


At the sight of the locket Captain Kinkarian becomes transfixed. His human hand reaches out towards the locket, and when his spectral hand comes in contact with the locket a loud sigh echoes through the hold, his form slowly disappearing. After a few moments you hear his spectral voice call out, "Thank you," and then all is silent.

The crew quarters seem abandoned, although a few scattered corpses lay here and there on the floor. Everything seems to have been mostly stripped of valuables, although a few purses of coins adding up to 100gp can be found throughout the hold.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Knowledge: local: 1d20 + 8 ⇒ (18) + 8 = 26
To see if I can remember why those men looked familiar near the captain's room.

"Be at ease, Captain. She will know you are resting, I swear it before Besmara."


The reason the men near the captain's room looked local is because they were wearing remnants of Chelaxian naval uniforms. It was only a boot here, a tattered surcoat there, but you definitely recognize the distinct uniform, albeit an outdated design from around 70 years ago.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

In a flash of insight, Knives realizes where he has seen the uniforms before.

"Chelaxian navy sods... I wonder how long it took them to find the wreck... and I'd bet this belt that they are the reason why there is not much to be found here." Knives spits in disgust.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Perception check: 1d20 + 4 ⇒ (16) + 4 = 20

As Haloniel looks around the crew's quarters he tries to see if he can scrounge a handaxe or a throwing axe.


Julian "Knives" Veartoll wrote:

In a flash of insight, Knives realizes where he has seen the uniforms before.

"Chelaxian navy sods... I wonder how long it took them to find the wreck... and I'd bet this belt that they are the reason why there is not much to be found here." Knives spits in disgust.

To clarify, these were not Chelaxian marines. They're dressed in pieces of old uniform, but definitely not Chelaxian. They almost seem like men born down in the southern tropics from their tanned flesh.

Haloniel wrote:

As Haloniel looks around the crew's quarters he tries to see if he can scrounge a handaxe or a throwing axe.

Tucked away under a pillow in one of the hammocks is a well-used handaxe, its hilt scored with notches depicting some kind of accomplishment.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel puts his morningstar away and takes the handaxe. He plays with it a little and then puts it through his weapon belt in a small of the back position. He then draws his morningstar and holds it ready again.


So I'm assuming you guys are moving out and heading back to the caves?


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Works for me. When the group leaves the ship Haloniel will take up his position as rear guard with his sling staff loaded and ready.


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

Yes, sounds good.

-Posted with Wayfinder


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Yes, though I think Knives will want to look at the bodies again first, to see if he can take any identifying marks beyond their uniforms... that can happen off camera though.


Just as you leave the wreck you spot footprints from two seperate individuals coming from the surf. They lead up to a bluff within eyesight of the ship, but you spot nobody up there. One pair obviously belongs to a man by the size of the prints, but there is something odd about the other. They're a woman's prints, but by the way the prints are laid out she either has a remarkably large stride or is incredibly dexterous.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Knives examines the tracks and the cliff they lead to and motions for help from Mordack. "You didn't see anyone moving out here while you were standing guard did you?"


Your Perception check is enough to tell you that the tracks are at least a day old.


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

Survival to find out what I can from the footprints: 1d20 + 4 ⇒ (2) + 4 = 6

Well that didn't do much.

Knowledge(arcana, geography, history, local, or nature): 1d20 + 7 ⇒ (8) + 7 = 15


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel comments, "The tracks come from the surf. I wonder if they are from our Captain and his lady. If so, they must be on the island then. They are a couple of people I would like to talk to."


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

"If they are then she is able to run at a very impressive clip, given the distance between strides. These are a day old or so, based on the sand and mud."

Knives has a knife in his hand, ready to throw it into the brush as he needs to.

"There is something else. Those bodies were too new and the wrong color to match the uniforms they were wearing. I think they may be proof that the ill-fated effort from Chelax to colonize this place left survivors. We should be especially wary on our return trip, and when we investigate the wrecked lighthouse."

Hopefully we can avoid them... I can't imagine them having stayed civil and surviving all of this time.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

lets just move. I'm ready to roll as we follow these tracks.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

What time is it? Depending we might want to save following the tracks for the next day, but I am game if we think it is a good idea.


Its late afternoon in game for you, you should have just enough time to follow the trail and then get back to the cave.

Are you still there Aersten? I responded to your post awhile back and we haven't heard from you. Are you still following along?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack looks back to see if Aersten is coming while he follows the trail with his teammates.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Wasn't Aersten back in the cave?

"Fine, but let us follow the trail stealthily and slowly... I don't think these folks wanted to be followed."

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel maintains his position as rear guard keeping an eye out for anything that might be approaching the group from behind and trying to make somewhat less noise than a marching band.

Perception check: 1d20 + 4 ⇒ (19) + 4 = 23

Stealth check: 1d20 - 3 ⇒ (3) - 3 = 0


Yes Aersten stayed at the cave. I was hoping to do side stuff with him so he wasn't left out but I never heard from him.

The tracks lead up to a bluff overlooking the Brine Demon. A similar trail leads away from the remains of a campfire, headed further south along the island. Along with some discarded ration containers, you spot something hanging partially out of the fire.

It's the Varisian scholar Ieana's scarf, right alongside a partially burned hat that matched Captain Kovack's hat. Both seem to have been tossed into the fire to be disposed of, but the fire failed to completely consume the evidence of their presence on the island.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Well this day just keeps getting stranger, and any day that you can say that after multiple encounters with the dead is saying something...

"Well, for some reason the good Captain and his scholar either do not want to be identified... or they were not what we thought them to be."

Knives takes the remnants of both articles and examines them prior to placing them in his pack.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"Well, as exciting as the prospects of following this trail is, I suggest we at least get another night of rest at our lovely little cave first."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says, "Sounds good to me."

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

nature: 6 + 1d20 ⇒ 6 + (7) = 13 to know how long ago the fire was.


Male Elf Rogue (Swashbuckler) / 1 | AC 17 T 15 FF 12 | HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Not hearing any objections, Julian begins heading back to the cave, being careful to be silent and trying to keep landmarks in mind so that they can resume the hunt in full force tomorrow.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Survival: 1d20 + 1 ⇒ (17) + 1 = 18


Mordack, your survival check is enough to tell you that the fire was allowed to burn itself out sometime this morning.

About halfway back to the cave you hear chanting in a strange language, although a word or two you can make out. Among the words are 'hunt', 'Asmodeus', and 'meat'. It seems to be coming from the east, distant enough that whoever or whatever is chanting could feasibly be avoided.

Knives, your perception check is enough to notice something on the unburnt end of the scarf. Its a piece of dead, scaly skin like that shed by a snake, but at the same time it has some qualities of human skin. Knowledge (Nature) for more.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

I'd vote for avoiding. Sounds like a group we should play with when we're fresh and rested.

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