Serpent Skull: Dungeon World Edition (Inactive)

Game Master Whack-a-Rogue

Silvio's Map


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Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Boram struggles to sit up his elbows, head pounding. "Ye've got to be kiddin' me. Shipwrecked!? Bloody wonderful."

The halfling heaves himself to his feet with effort, cursing Gozreh as he surveys the bodies. He curses again after he pats himself down, finding himself practically naked.

Finally (after coughing up his fair share of seawater), Boram shouts across the wreckage.

"Anyone else still living? Crimson? Fishguts? Hello?"


Keith puts together a minor glamour spell that makes his hair appear perfectly arranged. It's still a tangled mess, but the magic will hide that until he has access to a brush.
----------------------------------------------
After making sure everyone is okay, Amy and Gleus begin to wander around the beach. Behind a nearby sand dune, they find two things of note: the wreckage of The Jenevive and a neatly-arranged pile or gear. Amy also hears menacing sounds coming from within the dense treeline. While there's no immediate danger, there are definitely wild animals prowling around. Finally, Amy's sensitive taste buds detect the faint taste of nutmeg. While she has no personal experience with it, she knows from her studies of medicine that nutmeg is often used to hide the taste of various poisons. The shipwreck was no accident.
--------------------------------------------------
Shortly after Amy and Gleus begin their search, more survivors begin to make their appearance. They're bruised and battered, but none have any serious injuries. All of them appear quite panicked, though. They'll need to be calmed down before you'll be able to get any intelligible information from them.

The surviving NPCs are listed in Campaign Info. I'll have pictures up shortly.

Also, regarding Discerning Realities and Spout Lore, only one person can make the check. An additional PC can Aid if desired, but there's no need for the entire party to make those checks. It's one of the biggest differences from Pathfinder and other d20 systems. I'll give you obvious information right off the bat - and quite a bit of hidden info will be revealed without a roll as long as you tell me where you're searching. :-)

Neatly-Stacked Equipment:
Keith's wand
Amy's staff + holy symbol
Silvio's rapier
Gleus' axe
Leather Armor x1
Crate of preserved meat (counts as 5 rations)


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Amy picks up her staff. " I am still living! Over here!" calls Amy back to Boram.

"Keith, Silvio, and Gleus! Over here. I found some of our stuff. Who wants to have the one leather armor and who wants to care the crate of preserved meat?" calls out Amy.

"Sarenrae’s peace to you my friends. Calm yourselves. You are alive and we will work together to find out what happened and to survive. Is any one hurt? Or does anyone have any info that might be useful?" ask Amy of the remaining.

Smelling the nutmeg, Amy cast Sanctifry rote while touching the crate to pruify the food.


@Amy: Don't forget to roll for your spell.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

opps

Spell: 2d6 + 2 ⇒ (2, 6) + 2 = 10


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Keith snatches up his wand and looks greedily for a brush somewhere in the rubble. "We need to go back to the ship, to look for more food. This isn't going to last us long and I don't know how to hunt..." He didn't voice his true intent; find a brush.

-Posted with Wayfinder


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8
Keith Thirassian wrote:
Keith snatches up his wand and looks greedily for a brush somewhere in the rubble. "We need to go back to the ship, to look for more food. This isn't going to last us long and I don't know how to hunt..." He didn't voice his true intent; find a brush.

A bedraggled Boram makes his way over to Amy and the others, still shaky from the wreck. "Pharasma's Fortunes! Am I glad to see ye' landlubbers. Anyone remember what happened? Last thing I recall was strugglin' with that big punch bowl..."

Boram looks around at the group, then addresses Amy. "Is that the plan then? Back te' the Jenivere? ...Where is it?" the halfling pauses, then voices quietly: "We should check the bodies. There might be clues, or somethin' else useful."


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

" Checking the bodies, as sad as it is, does sound like a smart idea. Also checking the Jenivere for any more food or other things would be good. The big question in my mind is how did all of our stuff show up in a neat pile." states Amy to Boram.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

Gleus looks ragged and depressed until his eyes fall upon his axe. Immediately his face lights up and he runs across the sand. In one hand he holds his axe up he and in the other he lifts Amy clear off her feet and unto his shoulder. He spins around and around, "My axe! My axe! Bless Sarenrae and her Amy's watchful eyes!" With a chuckle he drops Amy to her feet and stumbles a bit in his dizziness. He holds Strogi's axe before him marveling at his fortune before tucking it safely in his belt.

Curiously he peers into the crate of meat, tests its weight, then lifts the food with ease. "It is but a simple task for me to carry this. But Keith is right, this wont last us long." Gleus scans the beach, "Lets gather everyone, try and figure out where we are, and go from there. Perhaps there is a village not far off?"


The Jenevive lies just barely offshore, its hull split in two. The fore is underwater, but the aft section is above the surface. There's a chance that the storeroom has escaped serious water damage due to this.

The four other surviving passengers (names and pictures are in Campaign Info) appear to have escaped serious injury but are severely shaken up. Gelik and Aerys are staring blankly into the distance, and Sasha is laughing hollowly to herself. Ishirou seems relatively unfazed and is stoically examining his assorted bruises.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

"Does anyone know where we are?" Gleus asks. "We cannot be far from our destination." Gleus will then offer to scout down one patch of beach and attempt to get bearings of the immediate landscape.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

"Ishirou? Do you know where we are?" ask Amy to Ishirou.

when you mean off shore. do you mean walking/swim distance or raft / amazing long distance swimer?


Key phrase 'just barely offshore.' What does that mean to you? ;-)


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

" I think we should head to Jenevive and see if we can get anything from the storeroom. Any thoughts?" ask Amy.

The Jenevive hit the sand dune just off shore and we can all manage to walk/swim to the sand dune with no problem.


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Keith nods. "Yes I agree."


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Boram nods as well, piping up: "Aye, the ship could come loose in the tides. No way 'o knowin' how bad the waters are around 'ere. Then again, they might take the bodies away too. Mayhaps we could split up?"

Would Boram have any idea where we are?


Ishirou shakes his head in response to Amy's question. Boram, likewise, isn't able to determine your present location. Of course, one patch of shoreline is pretty much identical to the next, and without the presence of landmarks, it'll be difficult to figure out where you are. Some exploration should solve that, however, but it would mean venturing into the unknown.

The Jevenive has run aground pretty solidly on a reef just offshore. As it's currently low tide, you can reach it without even needing to swim - except for Boram, of course. Based on the position of the sun, it's approximately mid-morning, and there's at least 8hrs of daylight left.

Lots of options here. You can explore the beach, explore the island interior, search the shipwreck, talk to the other survivors, etc. While it's probably safer to stick together, it's by no means necessary. What do you do?


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

"If the ship could come lose in the tides then we should all head to the ship to salavge what we can." states Amy.

Amy has cast her vote.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

Gleus shrugs, "Very well." He plops the crate of food back on the ground, rolls up his sleeves and begins to trudge out into the sea towards the shipwreck.

Gleus will try and get what supplies he can carry back. He will also keep an eye out for any survivors still on ship.


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Boram points to the low tide as they approach the wreckage. "There's no way I'll be carryin' anythin' through that. In fact, ye'll probably end up carryin' me! Even so..." he pauses, mulling it over: "Maybe some o' me stuff made it through. Swimmin' it is."


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Back from vacation and ready to post (somewhat jet lagged though)

"The lovely lady Eir is right. All equipment we can salvage from the ship shall surely come in handy!" Silvio proclaims.

Boram Velvett wrote:
Boram points to the low tide as they approach the wreckage. "There's no way I'll be carryin' anythin' through that. In fact, ye'll probably end up carryin' me! Even so..." he pauses, mulling it over: "Maybe some o' me stuff made it through. Swimmin' it is."

"Silvio is always ready to help should you aquire assistance. You would be a valued member of the salvage crew as your keen eye might spot something we other missed."


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Keith nods. "So its settled. Let's go."

-Posted with Wayfinder


As you wade (or swim) toward the wreckage, it's clear that the Jenevive will never sail again. It's almost completely split in half, and only the presence of a large coral reef is preventing it from sinking forever under the waves. Still, until the tide comes in, it's in no danger of slipping off, so you have quite a bit of time to search the wreck.

As you climb aboard, you notice two things. First of all, one of the ship's lifeboats is missing. Second, there's a tremendous racket coming from inside the wreck. A moment later, you discover its cause as an Enormous Sea Scorpion rushes out of the hole and scuttles quickly towards you. It's the size of a small pony, covered in a hard carapace, and has wicked-looking pincers. Fortunately, everyone was able to make it onto the shipwreck before it appeared, so you don't have to worry about treading water while dealing with this menace.

Who's it scuttling toward, and what does everyone do?


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Woah, yikes. Boram has no weapons except a soup spoon. Hopefully it isn't heading towards him.

"Blisterin' Blue Barnacles! What on earth is that?!?"

Boram backs up against the side of the deck, trying to make himself as small as possible.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Amy is not sure where the Scorpion is heading.

Amy falls back a little and gets ready to do some healing. Amy makes a quick prayer for the safety of the group to Sarenrae.

Are you able to deal with this creature? I can give support and healing for you. asks Amy over the link she has with Keith.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

Gleus smiles as the scorpion darts towards it's nearest prey - him! "Well then, lets see what you got!" Gleus attempts to make himself appear as big as possible.

What Are You Waiting For?: 2d6 + 2 ⇒ (2, 4) + 2 = 8

8, only weakest and most foolhardy fall victim to my taunting. Gleus will wait until the scorpion is close to strike. Then he will slam down with Strogi's axe.

Hack and Slash: 2d6 + 1 ⇒ (3, 6) + 1 = 101d10 ⇒ 8

Gleus lays down a mighty blow to the giant insect's carapace - stunning the beast just enough to avoid retaliation.

My first combat attempt. That look right?


Gleus steps forward to meet the creature's charge and buries his axe deep into its skull. The beast instantly goes limp, it's brain split in twain. The threat extinguished, everyone turns their attention to exploring. The majority of the ship is either submerged or too unstable to enter, but you can still reach a few areas. The supply room is nearby, as is the Captain's cabin. In addition, you can see what survived belowdecks.

Three avenues of exploration. What does everyone do?


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

After that episode, Boram is painfully aware of how defenseless he is. He will stick with the group, and maybe use trap expert if it applies.

Boram shakily pulls himself off of the railing, leaning on Silvio for support. "I... uh... what'n the hells was that?!"


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Amy heads to the supply room nearby. Amy pokes her head into the supply room to make sure that there is no more unexpected creatures waiting for target practice.


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)
Boram Velvett wrote:
Boram shakily pulls himself off of the railing, leaning on Silvio for support. "I... uh... what'n the hells was that?!"

Gleus leans down to examine his kill more closely, "I haven't the slightest idea." He lifts the scorpions pincer with his axe, "Some sort of giant lobster?" He turns to Boram and gives an unknowing shrug.

With his axe at the ready Gleus peers into the darkness leading below deck. "I'll check down below." He turns and gives Silvio a weary smile, "I hope the great Silvio will some check on me if I call for help? In case we find another lobster." Gleus motions to the corpse.

Gleus will cautiously go below deck, expecting to find more beasties.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio looks at the dead super shrimp and gives Gleus an approving thumbs up. "That was a hefty swing. Silvio is impressed", the chelaxian proclaims. "Silvio would be honored to join you salvaging below deck", he continues and joins Gleus below deck. While there he will first search for a torch or something that he can use to light up the area.


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Splitting up already?

Boram accompanies Amy to the supply room, muttering something about Lobsters and soup spoons.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

"Keith, do you want to join Boram and I at the supply room? I would feel more safe with you joining us." ask Amy over the link she had with Keith.


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Yes. I will stay with you Amy. he nods towards her.

-Posted with Wayfinder


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
Boram Velvett wrote:
Splitting up already?

You're all welcomed below deck :)


Amy/Boram/Keith:
It takes some effort to push open the supply room door. Once you get it open, though, the reason is clear. The body of First Mate Alton Devers lies in a pool of blood. He's holding a dagger and wearing leather armor, although it's pierced in several places.

The room, itself, has many useful items. There's a few cases of preserved meat (Dungeon Rations x21), three large canvas sheets, 150ft of hemp rope, five shovels, a bullseye lantern, and enough oil to last for 24hrs. There are also quite a few smaller items that are easily fit into a backpack or two (Adventuring Gear x10).

Gleus/Silvio:
Wandering around belowdecks, you find a brown-skinned man wearing iron manacles. He gives you a cautious yet friendly smile. "Uh, hello. Can either of you help me out?"


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Amy/Boram/Keith:
Boram sighs, dragging Alton's body to the side with a sigh. "I'm sorry, sir. Ye' weren't exactly me' favorite, but ye' didn't deserve this." Pierced? pierced how?

The little sailor says a few words to Pharasma, then starts to relieve Alton of his leather armor and dagger. "I don't think ye'll be needing this anymore..." Any chance that's a precise dagger?

Assuming nobody stopped him, Boram will start piling some of the useful equipment onto a sheet of canvas, then bundle it up onto his back and drag it to the deck. "Let's take this stuff back to the group, eh?"


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

Gleus/Silvio:

"By the gods, somebody survived down here? How did you manage that?" Gleus looks the man over to see if he's wounded.

Gleus turns to Silvio, "Small Boram did mention there was a criminal aboard. Lucky bastard appears to have made it out better than most of us!" A little more serious, "It wouldn't sit right to let the man rot in here, regardless of his crimes. See anyway to break his bonds?"

This guy was just sort of a pirate or something right? I'm not about to suggest we release some sort of mass murderer.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Gleus/Silvio:

”So you are the mysterious criminal that Silvio has heard about? Tell Silvio what you have done to end up here?” While listening to the stranger Silvio will survey the area looking for something they can use to break the prisoners bonds.

Discern realities roll? 2d6 - 1 ⇒ (1, 1) - 1 = 1
Drat....


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Boram/Amy:
Keith bows his head in respect as Boram speaks over his friend. Then he helps Boram with the canvas and takes one of the backpacks. "We should get going, meet back up with the others. Looks like we have enough food here for a little while while we find out what to do."
The adventuring gear better have a brush up in there.

-Posted with Wayfinder


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Amy, Boram, and Keith:
Amy says a little pray for the dead and takes the other backpack and helps the others load the canves. The thee of them carry the items back to where they left the other group. "I agree. I wonder what land we landed on.


Boram:
Sounds like a good time to roll Discern Realities. ;-) The dagger is precise, by the way.

Gleus/Silvio:
@Silvio: Mark an XP. Failing is fun in Dungeon World! ;-)

The man (you think his name was Jask or something like it) shrugs his shoulders. "Don't rightly know, really. I manage the books for several of the more prominent Free Captains. I found a few inconsistencies and asked about them. Next thing I know, the guard was clapping me in irons and shipping me off somewhere for trial!"

@Gleus: Info on all the NPCs you've encountered thus far is listed under Campaign Info. There's even pictures. :-)

While he speaks, Silvio examines the manacles and quickly realizes they're extremely well-made. There's an intricate double-locking mechanism, and you recognize the material as resistant to lockpicks. Instead of a chain, the manacles are linked with a thick steel bar. There's only two ways to remove these things: by removing Jask's hands, or by finding a key.

@Everyone: Make sure you list the items you found somewhere. If you don't want to track it in someone's profile, you can create a google doc or something and send me the link.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Gleus/Silvio:

”That does not sound right to Silvio. Unfortunately these shackles are of magnificent make. They are not going anywhere until we find a key. This might be a superfluous question since you are free to move around but still shackled, but do you have any idea who might have possessed the key?”


Gleus/Silvio:
"Captain Kovavk had it. He was usually the one who checked up on me."


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Amy will just list what our party found on her page expept what each of the party are carrying individually. Does that work?


Thief Moves: Halfling | Trap Expert | Tricks of the Trade | Flexible Morals | Poisoner (Goldenroot) - Statistics: HP: 18 | Armor: 1 | Damage: D8 (+2 ranged/+d6 backstab) | Alignment: Evil | Exp: 1/8

Boram:
Discern realities: 2d6 + 1 ⇒ (3, 2) + 1 = 6

Yeesh. Too shaken up, I guess.


XP: 0/8 | Debt: 1
Warlock Moves:
Eldritch Pact | Fey Patron | Sorcerous Weapon | Spellcraft | Spirit Binding | Shadow Walk
Stats:
HP: 13/13 | Damage: D8 | Armor: 0

Amy/Boram:
Keith looks around. "Give me a moment. I am going to the captains cabin. There might be more things for us to use in there." He takes out the brush from the pack he is carrying and begins to absent mindedly brushes his hair. Im snagging an adventuring gear for the brush.


HP 15/20 | Armor 0 | Damage 1d6 Cleric 2 (6/9 XP)

Boram, Keith:
Amy looks with concern. "Do you think it is safe trip travel on your own? Should we follow you or head back to the meeting area?"


HP 24/24 | Armor 1 | 1d10 Damage | Barbarian 1 (0/8 xp)

@Amy - Sounds excellent to me!

Gleus/Silvio:

YBD, I assume this poor guy is still stuck in his cell? And when he is asking for help he meant opening the door? If so, Gleus will start sparta kicking!

"Well if we find a suitably large rock I may be able to break the links." Gleus's size makes the other two think that the claim might not just be a boast. The warrior certainly studies the chain as if he was seriously pondering the feat.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Gleus/Silvio:

"If you are confident that you are right, Silvio will not disagree. There should be rocks aplenty on the shore. Silvio is afraid that the key might be lost for some time. We are yet to find the captain. But perhaps we can find something in the captain's captain. Silvio shall go and check."

With that Silvio heads up and towards the captain's cabin.

"Friend Boram? Friend Keith? Friend Amy? Have you found anything?", the chelaxian shouts when he emerges from the bottom deck. "Silvio and Silvio's good friend Gleus found friend Jask below deck, shackled in unbreakable bonds. Have you found the captain or his key?"

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