Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"Excellent.You're a shrewd businesswoman."Dargorath compliments her, gives her the deed and is on his way back into the mine to find the party.

Sorry. Priest of Erastil and all that family stuff. I'd feel bad cheating her of her rightful inheritance.


You all advance into the mine. Following the shore and crossing bridges, you come to a bend.

Need perception checks.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

perception: 1d20 + 3 ⇒ (18) + 3 = 21


'Huh, didn't take long for the dwarf to get back, glad I took my time.' Looking over his shoulder at the dwarf, Ivar turns and continues trying to see what's ahead.

perception: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Rsmdy blows a kiss to Lady Muscleboudn Cuyie before returning to the mine.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Perc: 1d20 + 14 ⇒ (2) + 14 = 16
Dino: 1d20 + 13 ⇒ (16) + 13 = 29


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

perception: 1d20 + 9 ⇒ (9) + 9 = 18


Lalali?


Ivar notices a few more(3) of the same undead hanging up on the ceiling waiting to drop loose rocks down on you right ahead.

Init time.

init: 1d20 + 1 ⇒ (17) + 1 = 18

Note, they are up 20'.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Init: 1d20 + 3 ⇒ (16) + 3 = 19


init: 1d20 + 2 ⇒ (2) + 2 = 4


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 2 ⇒ (9) + 2 = 11


Peck takes '1' for initiative for a 5.

Order.

Dargorath
critters
rest of you

Round 1, Dargorath is up.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"In Erastil's name we need to cleanse the mine of these foul undead."

Activate sermonic performance, everyone who understands common gets a +1 to hit and damage


realizing that their ambush has been foiled, the undead scramble down the walls and attack

on Ivar
to hit: 1d20 ⇒ 18 damage: 1d4 + 1 ⇒ (4) + 1 = 5 hit DC 14 fort save or 1d3 ⇒ 1 con damage

On Peck
to hit: 1d20 ⇒ 1 damage: 1d4 + 1 ⇒ (2) + 1 = 3 miss

On Bart
to hit: 1d20 ⇒ 11 damage: 1d4 + 1 ⇒ (3) + 1 = 4 miss

rest of the party is up, then Dargorath for round 2.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok's dino moves around into flank with Barton and gives it a bite.

Bite Attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Dam: 1d4 + 1 ⇒ (1) + 1 = 2 b/s/p

Malok steps up and tries to smash the same one.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Dam: 1d6 + 1 ⇒ (3) + 1 = 4 b


The critter is attacking from the wall. Unless you dino can climb or phase into the wall, flanking is not an option (the brown is the cave wall).


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Activate luck and chop an undead.

longsword: 1d20 + 5 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 1 = 15 (2hand, pwr attack, heroism, luck, sermon)

damage: 1d8 + 6 + 2 + 2 + 1 ⇒ (6) + 6 + 2 + 2 + 1 = 17


Hit.


Acid splash on nearest undead with a good shooting line: 1d20 + 5 ⇒ (14) + 5 = 191d3 + 2 ⇒ (2) + 2 = 4


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath, seeing that the undead have gotten too close, switches the grip of his longbow to one hand, draws his hunting knife and slashes at them.

atk the same guy Barton attacked: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
confirm dagger crit: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d4 + 3 ⇒ (3) + 3 = 6


fort: 1d20 + 8 ⇒ (6) + 8 = 14

"Blast!" Bleeding from the attack, Ivar begins to rage. He lifts his greatsword off of his shoulders and attempts to deliver a powerful blow upon the creature that clawed him. I assume he is attacking 3

DR @ 2, AC 18 (-2), attack: MW Greatsword, WA, PA, FF, rage, pb
attacks: 1d20 + 12 ⇒ (19) + 12 = 31 for damage: 2d6 + 9 + 6 + 1 + 2 ⇒ (1, 4) + 9 + 6 + 1 + 2 = 23
confirm crit.: 1d20 + 12 ⇒ (13) + 12 = 25 for damage: 2d6 + 9 + 6 + 1 + 2 ⇒ (1, 2) + 9 + 6 + 1 + 2 = 21

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

I did post initiative, must have been eaten. Was a 2 so no difference

The peck stabs at #1 with his rapier "Attacking from there?! Have you no shame?"

Rapierino: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Did you just ask the creature of cold death and darkness if it had any shame?" Bart retorts as the halfling dances around with his toothpick.

"And you're one to talk about shame after you came on to the dinosaur chick outside."


Ivar splats one.

The peck pokes one. (#1)

Bart and company take down #2

Last one, desperate for feeding continues to attack.

Slam on the peck

to hit: 1d20 ⇒ 19 hit DC 14 fort save or 1d3 ⇒ 2 con damage

PCs are up.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath continues slashing the undead with his hunting knife.

slash: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d4 + 3 ⇒ (1) + 3 = 4


miss


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Pass, as he still can't get to anything.


"Leave Randy alone!" Jerking his greatsword from the first re-dead corpse, Ivar swings it at the remaining undead.

attack: MW greatsword, WA, PA, FF, rage
attacks: 1d20 + 12 ⇒ (19) + 12 = 31 for damage: 2d6 + 9 + 6 + 1 ⇒ (4, 2) + 9 + 6 + 1 = 22
confirm crit: 1d20 + 12 ⇒ (16) + 12 = 28 for damage: 2d6 + 9 + 6 + 1 ⇒ (1, 2) + 9 + 6 + 1 = 19

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Fort Save: 1d20 + 13 ⇒ (11) + 13 = 24

The peck's healthier than usual tiny body manages to fend off the toxins or whatever the hell this ugly thing tried to use on him.

With justified anger, he retorts with a stab.

Rapier: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Last one is hewn apart. Combat over.


Do any healing or whatnot, and I'll count it as before the next encounter, but I'll keep moving.

You can take a north or south passage.


Releasing the rage, Ivar Recovers from the fatigue of combat then nods to the south, "Shall we move that direction?" Keeping a keen eye out he takes point again and heads south.

perception: 1d20 + 9 ⇒ (5) + 9 = 14


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"Sounds like a good direction as any." Dargorath replies.

Anyone needs heals? Looks like only Ivar is 3 hp down which doesn't really look like it needs attention


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"South sounds good to me."

perception: 1d20 + 9 ⇒ (2) + 9 = 11


A small island rises out of the shallow water in the center of the drift. Part of a large, translucent blue orb protrudes from the surrounding earth, pulsing with a pale blue glow. The globe is cracked in several places and shards of the strange, glass-like substance lie scattered across the islet’s surface. A sizable hole is smashed into one side, revealing a hollow interior.


Signaling with his hand to the others, Ivar comes to a complete stop, looking at the 'orb' from a distance. "Does anyone have any idea what that is?"

perception: 1d20 + 9 ⇒ (2) + 9 = 11


1 person marked this as a favorite.

You do in fact notice there's an orb there.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

"Ask the finger waver, and no I don't mean me."Dargorath replies.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

knowledge(arcana): 1d20 + 8 ⇒ (19) + 8 = 27


You've never seen the likes of it before. It's definitely something strange and magical. Since you can't cast detect magic, I can't really give you more.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok casts Detect Magic and gives it a go..

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8 oh yea.. Par for the course with this character..


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart can cast detect magic.


Sorry, thought you were an alchemist for some reason. You realize it's some odd source of negative energy. You've still never heard of the likes of it, but you suspect it is the source of all the undead in here.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Smash it! Rawr!

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"Whatever it is I can feel the spooks from here... Wait a moment, lemme ask The Drunken Lord." says the peck before focusing on his connection with Cayden.

Using Detect Evil just to confirm it is indeed a spooky evil ball of evilbess


Posting for the x time after the site doesn´t take my posts...

Lalali casts detect magic as well and studies the orb.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
kn:x: 1d20 + 10 ⇒ (2) + 10 = 12


The globe itself radiates eeeeevil.

You already know what you're going to know from Bart's findings.

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