Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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After poking around in the nest with his shortsword Ivar finally gives up and nods back the way they came, "Shall we make sure there is nothing in the pool before we go back to the lighthouse?"

He then heads to the pool, using the MW longspear they had acquired he, places he stirs the water.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok follows the rest. "You look wounded still Barton, here let me help. Caw!"

Cure Light: 1d8 + 3 ⇒ (7) + 3 = 10


Poking in the pool has no result.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Thanks Malok!"

"So what did we learn down here? Something about the mountain being important?"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Keep away from the currents."


To sum up the previous discoveries, you need to head to the mountain in the SE of the island because there's some ancient gizmo there from Azlanti times set up by the Serpentfolk. It seems to be capable of major big bad mojo.


Well poking in the pool has no effect, I wonder if there is anything in it.' Ivar takes a quick look over the pools edge to see if he can see anything in it, he then returns to the party as the leave to go back to the surface. "We should rest before we head to the mountain, I'm pretty wore out."

perception: 1d20 + 7 ⇒ (5) + 7 = 12


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar nods.
"Me too. Lets go back."


"Did we take every possible turn down here? Who knows what they still on. hide here. "

I think there is an area we have not been yet. Let's check and move on.

-Posted with Wayfinder


Lalali-Re wrote:
I think there is an area we have not been yet. Let's check and move on.
I thought we entered in V19 and the square was moved over it to make room for the rest of the map. V28 was the nest. Drbuzzard's quote was right after we went down the rope into the cave.
drbuzzard wrote:
I guess you didn't check the map. There's a passage leading out of this area to the east.

drbuzzard, without swimming is there anyplace we didn't inspect?


There's nothing left of consequence down there.


"let's take a rest and visit scaleback Mountain tomorrow! "

-Posted with Wayfinder


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"I could use a nap and a hot dog!"


Heading back to the cave and the lowered rope, Ivar leads the team back to the lighthouse to finish resting for the day so he is fully recuperated for tomorrow. As dusk falls, he asks the team, 'shall we set up our normal watch for tonight and then head east to the mountain in the morning."

drbuzzard we came here from the mountain area how long was the trip?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"I got a hot dog for yea! Caw!!"


so we went back to the lighthouse and spent the night, are we ready to leave in the morning?


Yes we are, if there´s no nightly encounter and Buzzard is back from his trip.


Yes, you can sleep in the lighthouse and you have your devoted NPC lackeys around here. Since the Cannibal tribe used to live here, it's got a reputation with the fauna and nothing much comes near it.


the following morning, after a quick breakfast, Ivar asks the castaways. "Are we ready to go to the mountain and find either the dragon the temple or both?"

Once the team is ready he leads them out, toward the mountain. Keeping a keen eye out for any problems.

headed to the mountain we just left, drbuzzard, do you want any skill rolls?


You are able to get over there without any issues primarily because your GM is tired on the random encounters here.

You get over to that mountain.
Four stone monoliths appearing as jagged stalagmites of rock protrude from the grass at the edge of this bluff . A weathered, snakelike rune is carved into the inner face of each of these stones, all facing a three-foot-high pyramid-shaped block of stone at the center of the four surrounding spires. The vegetation and soil surrounding this pyramid has been trimmed back and excavated to expose the strange block fully to view. The peak of the central pyramid has a cup-shaped indentation—channels run down the four sides into empty basins at the base of the pyramid.

Grand Lodge

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Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"It's time, me hearties, time t'leave our mark on this world!" exclaims the halfling as he draws his rapier and approach the closest runed spire.

If nothing eldritch happens as he gets close, he proceeds to etch "Randy wuz here" in the rock using his rapier, and if nothing spooky happens he adds a fancy moustache to the snakelike figure.


The rocks are rather unnaturally hard, and resist your short tempered graffiti.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Any knowledge on what this place is used for?

"Spread out and search for a way in."

Perc: 1d20 + 16 ⇒ (15) + 16 = 31


Back in the underground area you had found instructions on how to open up this place.

To Command the Very Tides to Rise Up and Eschew What Lies Below: Empower the Four Sentinel Runes with the Blood of a Thinking
Creature Tempered by the Kiss of a Serpent’s Tongue.
Anoint the Tide Stone with Waters Brought from the Sea in a Vessel of
Purest Metal. Invoke the Lord’s Sacred Name to Wrap His Coils around the Sea Itself
that He Might Lay Bare What Lies Below and Cast Down Your Enemies on the Waves above.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal
Sir Galittlehad the Not So Pure wrote:
If nothing eldritch happens as he gets close, he proceeds to etch "Randy wuz here" in the rock using his rapier, and if nothing spooky happens he adds a fancy moustache to the snakelike figure.

Pure comedy gold! :D


This seems to be the alter stone where you can summon the wrath of the sea and Ydersius. Unfortunately we lack seawater in a metal flask for the ritual. We could try it though and see what happens. Someone would have to go and fetch the water, i can provide the snake poison, whose blood shall we use?

Her eyes flit over to the halfling.

Ah there´s a brave volunteer!


Ivar scratches his head, looking at the team. "Does the 'vessel' need to be of gold or something? It says 'purest metal' did we find any 'vessels' in the caves or villiage?"


Any metal vessel will work.


'Perchance any metal will work, Ivar pulls his Spangenhelm turning it over like a large cup. "I shall go fill this with sea water and return."

Going to the nearest easy spot to gather sea water, Ivar fills his helmet with salt water and returns to Lalali.

obviously I'm assuming he can just 'hand wave' that, please feel free to interrupt with anything interesting :-)

Grand Lodge

1 person marked this as a favorite.
Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Randy is too busy trying to dent the rocks using his different tools, weapons and toenails to object being the volunteer at first.

Then it dawns on him "Hey, wait a moment!" but the moment he moves his right feet to flee and bunker at the lighthouse he remembers paladins are supposed to be all self sacrifice and s!++ "Should have been a jester like Pa..."


Ivar, sans Jill, heads down the hill to fetch a pail (ok helmet) of water.

He starts to head a across the rope bridge towards Y2, and spies a good sized nest, and what appears to be a winged beast sleeping on it.

perception: 1d20 ⇒ 5 before you mention, it was sleeping, yes I considered that

Ivar stealth: 1d20 - 2 ⇒ (1) - 2 = -1 oops, the bridge creaks loudly under the weight of his girded loins, and wakes the critter. It roars a challenge.

init: 1d20 + 8 ⇒ (14) + 8 = 22

Init time.


'What's that sleeping in the nest, I wonder if I can sneak up on it...oop's I guess not!'

init: 1d20 + 2 ⇒ (19) + 2 = 21


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

initiative: 1d20 + 2 ⇒ (3) + 2 = 5

"What is it?" Barton asks.

knowledge(arcana): 1d20 + 6 ⇒ (2) + 6 = 8
knowledge(nature): 1d20 + 6 ⇒ (2) + 6 = 8


It's a flying beasty thingy. like the consistent rolls


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Did all of us go? It sounded like he was going by himself.


He didn't get ver far away from where you are before he wok the critter and it roared.


Kn:x: 1d20 + 8 ⇒ (10) + 8 = 18

INI: 1d20 + 2 ⇒ (11) + 2 = 13

Are we even near or is ivar alone?

-Posted with Wayfinder


There is a current map.


sorry you posted while I was loading on mobile.

-Posted with Wayfinder

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"Ivaaaaaar!" cries the halfling "You've waken the big wingy thing we tried to huuuuunt!"

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Initiative Check: 1d20 + 2 ⇒ (17) + 2 = 19
Knowledge (Nature) to Identify: 1d20 + 3 ⇒ (11) + 3 = 14
"Be careful!"


Lalali recognizes it as a Chupacabra, however, this is clearly not a normal one since it's red, and has wings. You can get one question relevant to the normal version.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 4 ⇒ (19) + 4 = 23

Cast Cat's Grace on himself and study the thing as a move.


OK, critter goes . The beast launches itself off its nest toward Ivar. As it has to fly up, it cannot charge, but can still reach him.

to hit: 1d20 ⇒ 9 damage: 1d6 + 9 ⇒ (4) + 9 = 13 grab: 1d20 ⇒ 7

It flies up and bites Ivar, securing a grip on his leg with its jaws.

PCs are up.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar stands behind Ivar and spontaneously casts Cure Light Wounds on him.
Heals: 1d8 + 3 ⇒ (1) + 3 = 4
:(


I have no idea what a chubacabra is. The question is: What´s it´s specialty. Would also be nice to have some more description.

This is a red Chubbie with wings Ivar, be careful! They normaly look different and don´t have wings.

She moves up and begins to cast enlarge person on Ivar.


Chubacabras are legendary Mexican monsters which suck the blood out of goats.

This would be an evil medium magical beast.


Not able to move fast enough to avoid the beast, "Blast" Ivar bellows as it bites and holds fast to his leg. Hearing Janzadar praying and feeling the bones in his leg reknit, He bellows, "Thanks, lets see if I can get loose from this thing." Beginning to rage he attempts to jerk his leg loose and step back.

Rage: Combat maneuver check, if success full, 5 ft step back
CBM: 1d20 + 3 + 6 ⇒ (6) + 3 + 6 = 15


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

If Ivar doesn't break free, Barton casts grease on his armor to help next round.

"I call this move the 'Slippery Pig'" he calls out.


Ivar does not break free.

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