Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

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initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

you're going to choose between oradin saio and cleric saio?

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

i think i'll keep forsythe as a follower and leave her at 5th... , and just not level him to 6th until Ash turns 8th...

going to rebuild her a little, since the follower's skeletal companion thing would continue to be very lacking, but likely keep her as a Dhampyr Cha/Wis based caster or focus on the asmodeus neg energy channelling or something.

maybe keep her as the group's wondrous item mule?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

eh. since loran started his cohort at 6th, we might as well start ours all at 6th too. that way if you want to switch, we'll just level the one you like. and if things get too deadly... well, there's better chance for survival...


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

standard 6th level wealth is supposed to be 16,000gp.

i don't know if , after this adventure, with the loot from the keep, how you guys are faring on loot/equipment, but it feels under-equipped for that.

so as far as the cohort's starting equipment, lets say 10,000gp instead.
we'll split the latest loot from the 3 ways, and you can decide which of your two characters gets what from the loot.

I'm still reading book 2, traveling to barcelona tomorrow night on a redeye, so i'll probably be caught up on reading tomorrow night, and see how we're doing later this week...


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

just did some quick math with what i have tracked on the loot sheet from the castle/balentyne haul:

its about 23,000gp, between the items that sell for half, and the material wealth, gold and gems.
( and of course, you can always buy from the loot-to-be-sold, to get half priced magic items rather than selling them for half price towards the group loot )

we can either:

  • option A) call it 6,000gp each, splitting it 4 ways, so you can divvy it up between your primary and your secondary as you see fit. ( Vince, Chris, Alan, Zach )
  • option B) we can say the survivors earned 5,000gp each ( forsythe, ash, loran, neji, temperance )
  • option C) split it 6 ways, and get 4,000gp each , leaving a share for leo which goes towards his raise dead costs. ( i'm semi-partial to this, as i might rather have Leo back and leave Forsythe as a background NPC with Cardinal Thorn )

fun stuff:
since it will happen at some point, given the party makeup, either Neji or the oradin build, when they touch Lord Havelyn's Champion Full Plate it darkens and sizzles, coating with ash and bone dust, turning before your eyes into Dastard Full Plate ( which can be had for 2,825gp rather than the full 5,650gp. but is only useful to characters with a challenge or smite ability, granting a +2 profane bonus to your AC vs. the target of your challenge/smite ).

clearly a sign that asmodeus himself watches these events unfold.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

ok, so sounds like Option C

you ask Tiadora to have Leo taken and be raised, using his share and his loot to pay for it, but she declines. instead you're forced to gentle repose his body for a while, until your ship reaches a destination where she can arrange to have it carried out ( to be written ).

total take home loot for everyone for the balentyne heist with the 6 way split, and treasure that was already in your possession:

Quote:

Temperance: 5,332gp

Forsythe: 6,678gp
Ash: 4,483gp

Loran: 6,678gp

Neji: 4,855gp
Leo: 4,540gp

[ this doesn't include scrolls, potions, and the wand of cure light wounds. I'll go through the rest of the adventure again and make sure that I didn't miss something. Total up your character's "wealth" ( including consumables that have been bought/used ) and message or email them to me, i just want to check stats. ]

10,000gp sounds like too much to give to cohorts at the moment. hedge your bets and make it 8,000gp, i might award more later. I have to check WHERE your next destination is anyway, because i'm not sure myself where it is you'll be resting/laying low until the next assignment.

consider all the retraining costs from Ultimate Campaign waived, rather keep you happy with your characters than make you even poorer by having to pay for retraining. ( though that is part of the plan to keep you power munchkins in check =)


Did we settle on a party layout yet? I'm going to continue to build Tempy according to my original plan (enchant, cc, utility).

I'm still waiting to build either Piety the Fire Sorceress, or Mortimer the crafting and CC wizard. If Fortyscythes is going to be our crafter, that's cool. In a campaign with limited access to resources, someone should have scribe scroll and craft wondrous (maybe also wands/armor/etc).

The Exchange

male human? delittante

Fortyscythes was planning on being our utilicrafter. but in the warpriest rebuild i nixed that. if she stays a lich-focused-divine-caster, she can still take Agent of the Grave at 8th level, after she gets 3rd level spells at 7th level.

I could keep the current build and just try and find a way to make the skeletal companion useful, but it'll be a few more levels of cleric before she can have a skeletal champion companion of any usefulness, and she'll need a good base creature with 1 or 2 class levels in something useful to make the skeleton out of. ( skeletal champion farmer, inspires fear )

right now its still:
Ash: utility/rogue substitute. potion crafter.
forty:

Neji: front line brute
Leo: transitioning to oradin

Loran: summoner
Chris' swashbuckler/cad

Tempy: enchanting/cc/utility
??


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

While i was reading up on the wotw, i found some archetypes and feats that might be of interest.

dropbox folder

There are also some feats for becomming a vampire, ill add them to the box


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

I did miss some treasure from the castle. I added them to the loot sheet. and calculated that, plus if you sell the scrolls/potions not use them the group gets +3,600gp each the new stuff is listed in red on the loot sheet.

but as you can see, I started a bit of the gameplay thread again.
(can't help it. i'm home bored and sick =P ) You have some time to roleplay or ask questions of Tiadora

updated loot total to come wrote:

Temperance: 8,937gp

Forsythe: 10,283gp
Ash: 8,088gp
Loran: 10,283gp
Neji: 8,460gp
Leo: 8,145gp

That looks a little bit better.

you can fence stuff and spend your earnings when you get to where you're going.

ash would like the mwk thieve's tools.
and took the +1 breastplate and one of the mithril daggers for Fortyscythes

presume Tempy wants dibs on the headband of alluring charisma?


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)
Goat wrote:
presume Tempy wants dibs on the headband of alluring charisma?

Yes please!

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

I'll probably take one of the cloaks of resistance. i think we should have three now in the party?

[ -500gp] cloak of resistance
[ -156gp] mwk heavy mace
[ -168gp] mwk light crossbow
[ -251gp] mithril dagger
[ -75gp] scroll of bear's endurance
[-1300gp] +1 composite longbow (+2 str pull)
[ -585gp] +1 heavy steel shield
[ -25gp] 2 flasks of holy water
[ -723gp] tacitus' spellbook
[ -50gp] mwk theive's tools
[ -25gp] mwk engineer's tools

[[ -3,858 / 8,088gp ]]


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

yeah, i'll take the breastplate, mithril dagger, etc.
i'll retrain, and change out some gear at the first opportunity

I can either take selective channel, or craft wondrous item...
if i craft, i can start on the boat perhaps to start on someone's +2 attribute item. my channel is only 2d6, not 3d6 after the rebuild.
so if Tempy wants me to i'm fine being a little more utility, and crafting wondrous items.

[-2,315gp] +1 whip
[ -675gp] +1 breastplate
[ -251gp] mithril dagger
[ 0gp] wand of cure light wounds (12c.)

[[ -3,241gp / 10,283gp ]]


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )
Gay Master wrote:
eh. since loran started his cohort at 6th, we might as well start ours all at 6th too. that way if you want to switch, we'll just level the one you like. and if things get too deadly... well, there's better chance for survival...

I was just going to play The new guy until level 8 as well to bring in loran if needed


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Alright, crafting thoughts:
Happy to have Fourthousandsythes do crafting, if that doesn't gimp the build. If it does, build her as a warpriest and I can find a way to fill the gap. My concern with forty is that she wasn't very useful (undead lord w/ no undead), so I don't want to give up her chance at usefulness to make her an inferior crafter.

Also, Tempy is happy to help with crafting. She can afford to spend some feats from here on out, the remainder she has on her wish list (improved init, improved familiar) are less critical. I could even retrain GSF and pick it up next level to get scribe scroll or CWI.

Scribing with a spontaneous is weird. BUT, I think that scribed scrolls only require that you be able to cast the spell. Mnemonic vestment allows you to cast any spell from a scroll once a day w/out consuming the scroll. So...I think that once I get my hands on that I could use it to scribe any scrolls that I already own or use scrolls to meet magic items prereqs without burning a pile of the scrolls each time. A little jankier than using a spellbook with a wizard, but should do the trick. Also, based on my quick reading of the rules, the spell requirement MUST be met for a scroll/potion/etc, but all spell requirements can be met by a different character than the scriber. So I think I can also scribe any scroll that Forsythe (or anyone else in the party) can cast, so that opens up even more options. This would make it a lot easier to live without a prepared arcane caster.

Also, I'm not used to the arcane vs divine distinction mattering for scrolls and so on. Are we doing this in PFS fashion (where there is no diff) or does the distinction matter? And if it does, how does it work for scribing? Is it arcane if an arcane scriber scribes it? What if they have the spell provided by a divine caster? So confusing.

I might also build Piety as an arcanist, which would make this even easier. I haven't looked into that option much. It would set me back another spell level (b/c I have to do cross-blooded sorc for 1 level to retain the blasting power) but may be worth it. Or maybe I'll do Mortimer the crafter and see if I can boost his damage output a little. That would fit even better with arcanist than Piety.

The scrolls made a big diff in us conquering Balentyne, so I'm willing to put in some investment.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

i don't care about the A/D distinction with scrolls, once they're on paper they're just a universal magic for the most part =P

i think this build of fourthousandscythes is a bit better, no scythe still, but a decent whip with above average damage, and she can stand in the back to do that, and still have her buckler hand free when she needs to cast a spell or touch. she's a little slower in the breastplate, but i think her AC went up enough to make it worthwhile. she can still channel negative on herself, or in an area, just not exclude others. =P I updated her on the puppet sheet if you wanna take a look


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

So you did rebuild as Warpriest? Cool. I'd like to play with a WP, they looked pretty powerful.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Ok, if I understand correctly, Tempy would have 8,937 more to spend, and is welcome to use that to buy any unclaimed items from the pot for half price.

Also, Victor had 1,940 gold on him that was not otherwise accounted for (and I presume would be with him since he still had the treasure he stole). Do you want to just split that up as well? +323 each when split.

Looks like the following are still available, I would like to claim them:
Headband of Cha +2 - $2000
Cloak of Resist +1 - $500
Unclaimed scrolls f/ magic shop - $1850
Unclaimed potions f/ magic shop + keep - $488

That's 4837.5. I'll have some more expenditures, but want to confirm my numbers first. Also, if anyone wants any of the consumables I've claimed, I'm happy to share. I just don't want to sell them and take the loss since they are likely to be useful in the future and I tend to amass lots of scrolls, etc (esp for my sorc b/c she can cast a lot but has limited range of spells).


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I also reclaimed Victor's scrolls and spellbook and added them to my hoard (Ash/others are welcome to scribe from the book). He didn't have anything of value besides that AFAICT.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

think i included victor's treasure in the roundup, but call it an extra 350gp each, can't hurt. ( i did judicious rounding when possible to just make numbers clean. altijd in your favor. )

#'s look correct.

8,937 would be her current in-pocket gold ( going by #'s from what she had previously , listed on the treasure sheet, as being in-pocket )

those #'s should be your total current gold share.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Leo has been raised without cost by Cardinal Thorn. He does still have two permanent negative levels, which will need to be removed somehow later on. his good will does not seem infinite. somehow having two full Restoration spells with 1000gp pearls used. the cost for those though are far cheaper than the cost of the raise dead. It reminds you though that outsiders can't be raised, and thus Victor is just gone. Ash will be too if he ever dies. I dunno what the state of Dhampyr are. =P

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

i'll check, don't think there's anything i want from victor's book though.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Ok, cool. So you basically included everything and then I tried to add in some of that stuff again because I'm a huge cheaty cheat.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

basically. nearly worked too.
can't blame ya. you guys are pretty poor.

i'm hoping there'll be more loot dropping this book.
rather pick treasure from stuff we find, than figure out what i want for my character and have to go buy it =P

its kind of a more fun grab bag that way

Grand Lodge

OK, I am back today and catching up. I missed the Leo res, so I will stop working on a Saio. Vince, did you build out Leo/re-train already or am I? Heading over to Gameplay now to catch up...


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

you can build him out and retrain him as needed
he just has the 2 neg levels, ( which kind of effectively make his 6th level char 4th level for a while, but i think we'll manage w/ like 8 characters around .. lol

The Exchange

male human? delittante

i'm just trying to keep momentum going and post once a day at least, when i can react or expand on something.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Yeah, lets jeep leo, we can introduce saio if leo doesnt work out well. But you can retrain him epwhatever you want. Or i can whip up his conversion... Ive git time.

Grand Lodge

Jeep=Keep? There is no such thing as Saio not working out. I will assume that was a bad form of sarcasm! humpf, harumpf.
If there is going to be a Leo and a Saio, I say build him out as the straight Paladin you were planning (I assume). Saio is a healer and HP tank more than a fighter, so they should independently get along just fine. So, I say leave Leo at the 6-2 level unless you feel his build wasnt messing with the group. I personally really liked Leo and we were only rebuilding him if a Saio didn't work, but that is technically impossible. I need a shot. Off to Neji in the other page...


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

wow, its like i was typing from my phone, but i was just touch typing in a rush... lol.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

woo hoo. i'm back.

Once i'm awake, i'll be glad that ya didn't sell *ALL* my gear yet.

[-2,825gp] +1 dastardly full plate
[ +825gp] sell my mwk full plate that i bought
[ -400gp] mwk composite longbow (+4 strength pull)
[-1,175gp] +1 greatsword

[[ -3,575gp // 8,145gp ]]


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

for those that aren't checking the loot pile, the following are still up for grabs, in semi-neat categories ( and i'll presume gems/ ingots will go last, since they're a lighter way to carry some serious coin without the physical mass )

weapons:
longsword (15gp), dagger (2gp), mwk longsword ( inscribed “Ballinger”. holy symbol built into crossguard) (375gp), mwk composite shortbow (+3 str pull) (630gp), +1 halberd (2,315gp), longsword (15gp), mwk lucerne hammer (315gp), a dagger (2gp), a silver dagger (22gp)

armor:

+1 chain shirt (1,250gp), mwk heavy steel shield (170gp), mwk full plate (1,650gp), +1 heavy steel shield with personal heraldry (1,170gp), half plate (600gp), mwk full plate (1,650gp), studded leather (25gp)

magic items:
cauldron of brewing (3,000gp)
3 potions of cure light wounds (50gp ea.)

non-magical items:
silver holy symbol of Mitra (25gp)
silver holy symbol of Torag (25gp)
a silver mitran holy symbol (25gp)
a smokestick
a healer's kit (50gp)
alchemist fire (20gp)
tincture of concentrated wolfsbane (500gp)

250gp in scribing supplies
[-40gp] Ash dips in a little to scribe inflict moderate wounds in his formula book ... up, nevermind. and nix the scroll costs too, i guess when he crafts the potion, he's gotta get Fortyscythes or someone with the spell to cast it. its not available to alchemists.

@Ash: Hey GM Can I research some Inflict spells for the Alchemist list? since some people do actually want to drink it down ??
I don't think there's any objections? I think normally there's no reason to, since Alchemist extracts only work on the drinker, and most people don't want to drink inflict extracts. Next time you gain a level you can have your spell learned be an inflict spell to your formula book.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

Fortyscythe crafts my belt of giant str +2
[[ -2,000gp / 4,230gp ]]


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

... and my own Headband of Alluring Charisma +2
I'm also going to craft 2 Perl of Power 1st for myself. Ash do you want a Boro Bead? i can do it and just forego the extract requirement and still craft it.

Sure

[[ -3,000gp / 7,042gp ]]

Leo's dead for the journey, so i'm not making anything for him, its too late once he wakes up, but i can make something for him later. there'll probably be some time i can craft each day.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

[-500gp] boro bead (1st)

and i'll make use of the cauldron on the barge to brew

(-640gp) brew list :

6 alchemist fire - 40gp, 6 days.
potion of invisibility -150gp, 1 day.
potion of see invisibility -150gp, 1 day.
potion of bull's strength -150gp, 1 day.

potion of comprehend languages x2 -50gp
potion of identify -25gp
potion of reduce person -25gp
potion of recharge innate magic -25gp
potion of touch of the sea -25gp

[[ -1,140gp // 2,230 gp ]]

i've got 1,015gp left, i'm set for now.
i'll take the unclaimed potions of cure light wounds if we're going to sell them (75gp)
and if ya don't mind i'll use 40gp from the scribing materials to write the scroll of bear's endurance into my formulae book.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Wow, so we're keeping Leo and Forty and Ash + a char + a companion for each of us? You ok managing all that?

Ok, well, I'm rolling up my Arcanist companion Piety. Definitely excited about her, will post shortly.


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

Str 8 (Foible)
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (10) + 7 = 17
Int 18 (Focus)
Wis: 1d10 + 7 ⇒ (1) + 7 = 8
Cha: 1d10 + 7 ⇒ (6) + 7 = 13

Well, won't complain about those rolls.


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

What does she come in with, wealth-wise? Should I assume nothing and I need to buy her stuff from my main's stash, or does she bring some starting wealth? You mentioned 8k gp above, but that may have changed in the several re-framings of our composition.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I was going to do the same on taking the unclaimed potions. You can have them, I'll save my money.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

i was thinking the cohortesh characters get 25 point builds instead of the full fable-foil, and they don't get the free trait you guys got for your knot training, or a crime, since they were likely not recruited through brandescar prison ( they can still have committed crimes, or gone through the prison, but no mechanical benefit ) and 8,000gp if they're a new char. ( forty and leo had gold/gear, so they're ok. )

was going to start them at 4th level ( which, leo kind of ends up being, effectively, with the negative levels ). Chris is going to play his swashbuckler , and not advance Loran. So rather than kick loran back 2 levels, he's staying 6th, and his "cohort" is coming in at 6th level, and then we're just not going to level Loran for 2 levels. Leo's effectively a lvl 4 char, and Fortyscythes as a warpriest effectively feels like she's a 4th level caster, but at least gets rid of the skeleton.

If you want to do the same as Chris, bring in a 6, you can switch and decide who's the "lead" character now, or you can bring in a 4, and level them whenever you gain a level. Since he's bringing the swashbuckler in as his main char, he did the foil/focus, but it worked out being the same cost as the 25 point buy anyway, so he just went with the point buy I think.


Arcanist(Bloodline,Draconic) 6 (hp: 24/38 | AC: 15 (assumes MA, cast by Tempy) | T: 11 | FF: 15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 | Perception: +0)

Well, knew that roll was too good to keep. Rebuilt her and she is now fully demunchkined. Hrm. Wish I hadn't built the other version. With the loss of the campaign bonuses, 2 levels and the metamagic trick, she looks pretty weak. I don't know if she'll actually be combat effective now compared to the PCs. Will probably just drop her into a support role for now. She can still do crafting and utility and stuff, doesn't need HP and spell levels to contribute there. I'll look at it more later and see if I can make some more changes to either preserve her power level or have her do something else.

Note: I think the constraints are reasonable to keep us from being overpowered as a group, just again wish I hadn't built the awesome version of her first to compare to.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

i think from the email we settled on 6th level for all, so she'll be combat effective for this level at least. you might decide you like playing the little murderous sister more, and switch main characters.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

anyway, considering cohorts settled.
we've had a weekend to ask questions of Cardinal Thorn and Tiadora.
since there's not a flurry of activity for either of those, i'll move on in game.

Scarab Sages

Female Soul Seer Kyton-Spawn Life Oracle 4 | hp: 39/44 | AC: 19, T: 11 | FF: 16 | Fort: 6 | Ref: 2 | Will: 1 | Init: +0 | Perception: -2 | Darkvision/Deathwatch

おはようの仲間の旅行者


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

konbanwa misogi-san.
hadjimemashite, dozo.


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

Loran can't use any of that I think.

he will buy a rod of extend for 3000 and a wand of Mage Armor for 350?


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

Now that leos back, hell track down a belt of giant strengrh +2... No, better, he''ll comission it from Fortyscythes.

And a cloak of resistance, and pearl of power,

[[ -3,000gp ]]


Female Gnome Synthesist 4 | Titan Mauler 2 || HP: 24/24 (78/78) || AC: 20| T: 12 | FF: 19 (w/ MA&Shield)|| Fort: +14 | Ref: +6 | Will: +10 || Init: 2 | Perception: +10 | Darkvision & Low-light)

Neji would make the same belt and cloak request please.


Female Dhampyr Female Dhampir Warpriest 6 (hp: 21/27 | AC: 21 | T: 13 | FF: 19 | Fort: +3 | Ref: +6 | Will: +9 | Init: +6 | Perception: +12 | Darkvision, low-light ) |
fervor:
ØOOOOOOO

a cloak i can do in a day, same with a pearl, that'll require two days of crafting,

Neji, your cloak and belt will take 3 more days. that's 5 days of crafting work, I'll get started on that.

Since it'll take longer, I'll start with Neji's cloak. i can do that in a day, before the dinner, and then Leo's cloak. so the cloaks will be available by the dinner.

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