Seraphimpunk's [core] Godsmouth Heresy (Inactive)

Game Master Seraphimpunk

[core] PFS Godsmouth Heresy
>> Game Map <<


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>> horn level 1 << -- Way of the Wicked

Greetings.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

A gnome is sitting on a bench at a table. On the table a (human) fist-sized piece of wood stands, with several woodcarving tools next to it. The gnome is eying the wood for a moment and then turns it ever so slightly, peering again. The proces is repeated for a while until the gnome suddenly smiles and picks up a knife.

In Gnome
"Yes, I see it now! I will free you from that piece of wood!"

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor looks up to the skies. With her keen senses she can see something dropping out of the skies towards her with blinding speed. Only a moment later, luca drops out of the skies and lands on her shoulder, carrying a dead rat in its beak.

In elven

"Great dive Luca, I can see you are becoming better and better at diving. Wish I could fly like you"

Luca looks at her and strikes the side of its beak against her cheek and Eleanor smiles back.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika looks at the great temple ahead of her. As usual, a part of her feels dwarfed by it, it's tall archway looming far above her, the statues more than twice the size of the small halfling, even though the temple itself is hardly considered large. With a deep sigh she steps over the threshhold.

"Let's go see what the Lady of Graves has in store for us today, Moose."


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

His long black and brown fur bristles as the wolverine follows Rika into the cool darkness of the temple.

"Grrr"

Moose does not like this place.

Grand Lodge

Eagle Animal companion 1 (hp: 6/11, AC: 14, T: 12, FF: 12, Fort: +3, Reflex: +3, Will: +0, Perception: +6, Low light vision)

Looking at Eleanor, Luca thinks of the luck he has to be her friend, the soft tone she has when she speaks to him always pleases him. Luca swallows the rat whole, and flies back up to strafe around.


>> horn level 1 << -- Way of the Wicked

Early in your careers, you performed a task for the clergy of Kaer Maga's Godsmouth Cathedral. You'd heard of the work, some of you thinking it would put you in good standing to join the Pathfinder Society, some of you already novice members. It would lead to treasure, fame, and adventure.

In the office of Lady of the Grave, a side chapel dedicated to a martyred saint, Sister Valanthe Nerissa explained things to you calmly, with the voice as calm as death, in her deep black robes, hands folded, alternating gesturing and crossed.

I've need of assistance, for which i can pay five hundred gold pieces for helping us uncover what is behind the mystery of our disappearing bodies. An additional two hundred and fifty gold for clearing the catacomb of any additional threats so our priests can safely explore it. You can keep anything additional valuables sealed within, but if you find any Pharasman relics or holy treasures, I would appreciate you turning them over to us.

You bought some supplies after agreeing, a few things purchased within The Hex, in Kaer Maga. Finding what you needed, and preparing your spells and steeling your minds, you returned.

I trust I have your utmost discretion. The church can be a valuable ally in Kaer Magan society. She led you down the narrow, twisting, cliffside path to the Godsmouth Ossuary. Past the the mouth of the Unnamed King, into the ossuary propper. Past luxuriously appointed catacombs, packed with bodies and down several stairways before coming to an area that obviously sees little use -- most of the burial niches are empty and dusty, the air is musty and close, and the silence reigns supreme.

In this disused portion of the crypts, Sister Valanthe stops before a locked door. This is the only known entrance to the sealed lower portion of the ossuary. Once you enter, we will lock the door behind you. I understand this may be an inconvenience, not being able to just emerge on a whim to rest in safety. So I offer you these to use, if you need them. If not, please return them to the church. She proffers each of you a potion of cure light wounds, and a vial of holy water.

You can divide these as you see fit. I'll presume you each keep yours, unless something comes up.

This, She hands you a hollow mithril tube about a foot long. Is a Chime of opening, which can be used five times. You may use it below if you need to, but be sure to save one use for this door, when you need to leave, on your way out.

Brother Mathew and Father Ditmore have no way to recognize you without the chime, or determine whether something has turned you into mindless undead. If you exhaust the Chime, you will have to be resourceful to find another way out of the ossuary.

With a bit of fanfare, she draws forth a bone white key from her voluminous black robes. In the frosty light of her compatriots continual light lanterns, inserting it into the lock at the center of the door, in the mouth of a whirling ghost, inscribed in the stone door. She pushed the door open once everyone was ready, taking a weeks rations in with you, just in case. some of you opting for more, out of caution. Surely after a week they would have to open the doors at least once to check on you. Then it dawned on you, that that would never happen. They could never risk something more horrible being released from the depths of the crypts after all these years. There were only a few of them, they couldn't spare an army to handle whatever might emerge. They would never open the doors again under their own volition, until it was time to use the ossuary again because they lacked space in the labyrinthine crypts elsewhere in the ossuare that were in use.

The ossuary, at the depths where you are going, are smooth hewn stone, with an ceiling that was on average, 10 ft. high. The doors you've seen so far are made of strong wood, bound in iron. Remarkably well preserved for such an ancient necropolis.

One last Piece of advice, young adventurers. If you're in a dire way, down there. Keep in mind that many creatures within, are such that they would be Bound to their environment. Never leaving, for fear of encountering something more dangerous. It should be relatively easy to find an out of the way room, where you might safely rest to heal... her eyes flashed an oddly aroused look, Or find yourself on death's door.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika silently listens to the sisters words. She has a bad feeling about this. Bodies going missing? An ancient sealed ossuary? Great. Well, it's not like she can refuse. Her penance to the temple of Pharasma has not yet been paid in full.

She accepts the potion and the holy water and adds it to the stock she already had, but leaves the chime to one of the other adventurers. Instead she asks a question to which she dreads hearing the answer.

”How do you know bodies are going missing? Are they missing from the ossuary? And what are we likely to find down there?”

Waits for answer before continuing

Without another word Rika steps into the black opening. She looks back one more time and gives Moose a pet.

”You can stay here if you want.”

She knows the wolverine passionately dislikes dark en cramped places, having been locked into a box for most of his life, but Moose only growls and trots along after her as if to say he won’t leave her alone down there.

A few feet into the tunnels, Rika pauses again. She casts light on her belt buckle (refresh whenever needed) and waits for her companions to join her. When they have gathered and they can hear the heavy stone doors grinding back into place, she says spritely:

”Hiya, my name is Rika. Rika Meadowwind. Fancy meeting all of you here…. Oh, and this is my friend Moose.”

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"A chime of opening! Wow, can I carry that! I have heard of those but never seen one!"

Adinomo accepts the two flasks and puts those in his belt pouch, together with the chime of opening. Seeing the light coming from Rika he does not bother with a torch.

"Hi Rika! I am Adinomo! Hello Moose, nice of you to accompany us!"

Adinomo then loads his crossbow. "I must say that that talk of dangers worries me a bit"


history toad

>> moose sounds <<


>> horn level 1 << -- Way of the Wicked
Rika Meadowwind wrote:
”How do you know bodies are going missing? Are they missing from the ossuary? And what are we likely to find down there?”

Lady of the grave Valanthe replies, though the deeper parts have been sealed off, we've noticed some bodies missing in the in-use area. we're most sure that they're disappearing somehow deeper into the mountain. If you do get locked inside, there may be extra money if you get out, and find another entrance we don't know of, so that it may be sealed off as well.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor looks around, not really paying attention very much to the words of Lady of the Graves. She doesn't really feel frightened very much by the stories, being used to roaming around many of the darker forest all with tales of horror. She can handle most scary things, she is more afraid of those more intelligent creatures which she somehow doesn't really expect to see here.

She sees the Lady handing over two objects to her, and awakens from her thoughts. Thanks, think Ill be fine with that. Let the gnome have the chime, he looks pretty excited to have it. About the Pharasman relics, would you bother elaborating on what we are looking for?

Then she turns towards the party, with Luca landing on her shoulder.

Greets, Im Eleanor, this is my companion in the hunt, Luca, let's have some fun down there, shall we? Ill go in front if you don't mind, Im quite used to roaming around in dark places. Also, if you are really afraid, Im always able to give you some guidance.

Basically, whenever we do a skill-check, for which I have the time to cast guidance, assume Ill cast it.

Then, Eleanor approaches the door as it gets opened. The flock walks inside, and then the door closes. She feels a cold breeze flowing past her, as if there is something quite dark down there. With Luca still on her shoulder, she can feel the fear of the bird in this smaller space. No flying around, Eleanor understands, which quite bothers the poor thing. She then casts light on her the arrow she has readied in her shortbow, to make sure she can actually have some proper vision of the corridors.

Refresh light on the arrow when needed.


>> horn level 1 << -- Way of the Wicked

The door grinds open despite long years of disuse. Within, a
stone spiral staircase descends into the earth.

what would you like the general marching order to be?

The stairs look like they descend quite a while, with the Light and Low-light vision, you can dimly see a landing probably 60 ft. down the cramped vertical shaft. There's a narrow gap between the stairs and the corners of the square shaft that would be a tight fit even for Adinomo or Rika.


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

hi

I'd rather not go first... or second... boy its a real zoo in here.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Send the pregen in first! ;-)

"I'll go first! Boy is this exciting! I wonder what we will find in here! It's ancient!"

Adinomo looks down the gap between the stairs and the corners of the square shaft. He tiptoes down.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Do you really think that is a good idea, little one? Don't really want you walking into a bunch of ghouls or whatever. Well, at least be safe. Ill be right behind you, just so you know if you need help.

Eleanor casts guidance on herself for a stealth check, to make sure she doesnt make to much sound in this small place.

stealth: 1d20 + 5 ⇒ (18) + 5 = 23

She can't really fit into this tight place tho and has trouble not making any sounds. So she simply watches over Adinomo while he tiptoes on, making sure he doesn't stumble into anything.

perception: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Eagle Animal companion 1 (hp: 6/11, AC: 14, T: 12, FF: 12, Fort: +3, Reflex: +3, Will: +0, Perception: +6, Low light vision)

Luca in the maintime sits quitely on Eleanor's shoulder, so that no-one steps on him. With his keen eyes he watches the group step down this scary place very carefully.

perception: 1d20 + 6 ⇒ (14) + 6 = 20


>> horn level 1 << -- Way of the Wicked

you can fit down the stairs. its just the gap between the stairs and the wall at the corners that's a tight fit for small creatures. the rest is just a cramped spiral stairway.

Adinomo, Eleanor & Luca, Lem, and Rika then?

the guidance spell is V,S. so casting it would itself break stealth... but in this case we can presume you cast it outside, and then tried to creep quietly down the stairwell.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Alright, misunderstood that than. Ill fit down. Ill try to make clearer next time when I cast it, but was ment to happen before descending down the stairs. Thnx :)

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

I didn't use guidance on my stealth roll or perception because I forgot. I will also make it clear when I include it so that the GM knows where all the modifiers come from. Like this:

(Example) Stealth, Guidance: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15


>> horn level 1 << -- Way of the Wicked

no worries. i'm just pedantic before i've had my caffine.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika eyeballs her companions all eager to go down the dark and possibly monster-infested stairwell. She’s fine with going last, mostly because she’ll have her hands full getting Moose down the claustrophobic stairs. The wolverine might take a more prominent role when they reach more sizable rooms, but for now he is fine in the back with his master.

She lets the others get a small head start, partly so the light from her buckle won’t immediately give them away, and then moves down the stairs herself. She hasn’t gone more than 2 steps before she hears Moose’s slightly panicky grunts behind her.

”Shh! Quietly now. Don’t be afraid. I can already see it getting wider” she lies, knowing the wolverine will have no choice but to keep going down once he’s halfway through.

Stealth Rika: 1d20 + 6 ⇒ (6) + 6 = 12

Stealth Moose: 1d20 + 11 ⇒ (10) + 11 = 21

She puts a bullet in her sling and keeps a lookout behind them in case anything tries to creep up.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


>> horn level 1 << -- Way of the Wicked

as the door shuts behind you Rika, you start to coax Moose down the stone stairs. In a moment though, the lights go out. You give your belt buckle a tap, and realize you can't even see your fingers in front of you.

i've laid out a nice little map in the link under my name, just click on Godsmouth Heresy. its the stairs, going down. you step on the line, you move ahead to the next flight of stairs. so your party is on the stairs, headed down. Because they're cramped, they're difficult terrain for medium creatures. small creatures are fine. The light's been turned out for all of you. I'll go ahead and roll initiative so you can react. ( i'll keep pets on their owner's initiatives, unless one of you delays or something )

initiative:

rika: 1d20 + 4 ⇒ (16) + 4 = 20
adignomo: 1d20 + 5 ⇒ (10) + 5 = 15
eleanor: 1d20 + 4 ⇒ (6) + 4 = 10
lem: 1d20 + 2 ⇒ (18) + 2 = 20
darkness: 1d20 + 6 ⇒ (20) + 6 = 26

uh oh!
before anyone can react, the darkness clumbsily attacks Moose.
slam, invis: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 ⇒ 1

i don't think moose is less than 10 , flat footed
Moose cries out as something brushes up against him. suddenly he's scared out of his wits, more so than just being forced down a small dark hole like the burrows he grew up in. the wolverine has a roar, and then jumps into rika's lap. She catches him, shivvering. and he says {ruh roh rikka} (j/k)

[r1]: [20: rika], [20: lem], [15: adinomo], [10: eleanor]
[r2]: [26: darkness],

the darkness does hamper movement, halving your speed. you can try and move normally, with a DC 12 acrobatics check ( 10, +2 for the stairs' uneven footing )

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Who turned out the light? This ain't funny!"

Adinomo searches in his belt pouch until he finds his trusted flint and steel and tries to get them to spark.

Why is Lem in front of me?

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

"Guys!" Rika alerts the rest, in case they didn't notice anything. "There's something behind us!

She takes a few steps down the stairs and drops her sling, the pebble ticking sofly as it skips down the steps. That weapon isn't going to help her on this winding stairs, so she grabs the quarterstaff slung across her back instead.

I assume we move ourselves on the map. 10 ft movement should be ok for me, right?


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

Moose quivers in fear in the darkness. He can't see. He can hear his master's voice, but she's not there with him anymore. It's like he's back in the box. The evil, mean box that the bad-master-that-is-not-master-anymore kept him in.

He cannot bring himself to do more than slump down and shuffle back in the direction he last heard his master's voice.

Total defense

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Who just bumped into me? Is that you Rika? This ain't funny at all!"


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

! everybody down the stairs! run away!

i'm going to try and move full speed down the stairs. ( my full speed is only 20 ft). and make some light of my own

acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22


>> horn level 1 << -- Way of the Wicked

lem was in front of you because i forgot to hit submit on my post. he really did bump into you as he tumbled past.

[r1]: [15: adinomo], [10: eleanor]
[r2]: [26: darkness], [20: rika], [20: lem],

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Ok Lem!"

Glad I am not the only one with short legs here!

Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6

Adinomo gets his hand out of his pouch and scuttles down after Lem.

It is hard to move on these darn stairs without light

Double move action at half speed for 20 ft. Please change if you feel that rummaging around for flint and steel should be a move action.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Hold tight, Luca. We gotta make some pace.

Eleanor steps up a bit, to make sure she doesnt get left behind, or holds the rest up. After she stumbles into Adinomo and lem, she pauses to cast light on her bow.

Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15

Single move action, as far as it allows us (either 20foot or until blocked, then standard action to cast light. Don't know for sure if I need a concentration check

Grand Lodge

Eagle Animal companion 1 (hp: 6/11, AC: 14, T: 12, FF: 12, Fort: +3, Reflex: +3, Will: +0, Perception: +6, Low light vision)

Luca tightens her talons around the hide on Eleanor's shoulders and gathers himself to defend against anything that comes towards him.

Total defense, while staying on Eleanor's shoulder


>> horn level 1 << -- Way of the Wicked

Adinomo, you fail the DC 12 check, and fall prone, and take a tumble down the stairs. you move 20 ft, but land prone in that square and take falling: 1d6 ⇒ 2 damage

Andinomo starts out nimbly moving, but trips in Lem's square and falls past, but discovers at least that he can suddenly see the stairwell come back into foucus as he falls past the shining motes of light.

Eleanor hustles better, she makes it down 15 ft with the darkness and the cramped space but manages not to trip. as she pushes past Lem, rudely pressing against him, she comes into an area of light. Stop and cast light? or move down another 15 ft with no check?

[r2]: [20: rika], [20: lem], [15: adinomo], [10: eleanor]
[r3]: [26: darkness],

Meanwhile, up in the darkness, Moose is attacked by something in the darkness again. slam: 1d20 + 5 ⇒ (20) + 5 = 251d4 ⇒ 4 despite trying to get out of the way, moose is hit pretty hard by it. confirmation: 1d20 + 5 ⇒ (3) + 5 = 8
grapple: 1d20 + 7 ⇒ (9) + 7 = 161d4 ⇒ 1, as it begins to crush his head

5 dmg total. fun fact, original printing creature did +6(1d4+4) for no reason. stats look like it was originally calculated with a strength of 18 instead of 11, and a constrict of +8(1d4+4). =P

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

stop and cast light as said, no leaving party members behind unhelped


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

ouch, 5-8 dmg basis is painful at lvl 1.

Moose tries to wiggle out of the chokehold the unseen creature has on him to try and get away.

Escape Artist: 1d20 + 3 ⇒ (10) + 3 = 13

Not sure if he gets out, but if he does he'll take one more move down the stairs at full speed, provoking if necessary. 20ft.
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika can hear strange sounds coming from below her. An odd crashing sound complete with a gnomelike scream as Adinomo tumbles down the stairs, but her friends seem to have the right idea.

Double move = 2x 20ft
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

She can see again!

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"aaaaaaaaarrggh!"

"That hurt!" Adinomo exclaims while standing up. He takes a good look around while retrieving a wand from his pouch. "Is everyone allright?

Move action: stand up / Standard action: move action to retrieve stored item


history toad
T.A. Moostestus Porcuperus wrote:

ouch, 5-8 dmg basis is painful at lvl 1.

Moose tries to wiggle out of the chokehold the unseen creature has on him to try and get away.

Escape Artist: 13 = 13

Not sure if he gets out, but if he does he'll take one more move down the stairs at full speed, provoking if necessary. 20ft.
Acrobatics: 12 = 12

13 does indeed free him.

he succeeds at the DC to not trip ( i suspect 4 legged friends would get a bonus on this at any rate, or should ).

moose acrobatics to avoid aoo: 1d20 + 7 ⇒ (14) + 7 = 21
Moose runs pell mell down the stairs.


>> horn level 1 << -- Way of the Wicked

[r2]: [10: eleanor]
[r3]: [26: darkness], [20: rika], [20: lem], [15: adinomo],

lem continues on down the stairs, double moving 20 ft.

back up to eleanor and the darkness.
Eleanor, you hear a fearsome beast coming down the passage quickly , still in the darkness. its cry sends a shiver down your spine

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Eleanor sees everyone coming down the stairs rapidly, and now that her bow sheds light, she decides to move too, and after, ready her bow and fire a shot at the place where she hears the beast, trying not to freeze in place due to its fiersome cry.

Move action to move 20 ft, then standard action to fire an arrow, do I need to make a check to see if I can locate the sound?

attack shortbow: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 5

If the check is a perception check

perception: 1d20 + 8 ⇒ (20) + 8 = 28

If not, and I cannot locate the cry of the beast, Ill simply fire at the square exactly 40 Ft above me

Grand Lodge

Eagle Animal companion 1 (hp: 6/11, AC: 14, T: 12, FF: 12, Fort: +3, Reflex: +3, Will: +0, Perception: +6, Low light vision)

Luca releases himself from Eleanor and flies further down the stairs, once Eleanor readies her bow, for another 10 Ft, shivered by the sound upstairs.


>> horn level 1 << -- Way of the Wicked

Eleanor, you move down the stairs, the dancing motes of light still hanging, marking a clear wall of the darknes that nothing seems to penetrate. backing up down the stairs with you Light bow, Luca lurching off your shoulder to fly ahead down the stairs, you train your bow back behind you, visibility limited by the curve of the stairs, hand to cheek, calming your breathing as you wait for the beast to round the bend. You nearly scream as the wall of darkness silently rounds the bend, enveloping you in it. You hear something fluttering down above you, where Adinomo was , as he stood, fiddling to pull something out of his sleeve.
not sure if i understood , you're going to move down the stairs 20 ft then shoot where you think you heard the growls come from? or move down the stairs and take a Ready action to shoot it when you can see it ? You can't move 20 ft down and have any line of fire on the creature two fights of stairs above you, so i defaulted to the 2nd interpretation, feel free to correct me.

Adinomo, there's a slight breeze as something swoops down, the wall of darkness comes closer, motes of light winking out as the darkness swallows them. Then you can feel the darkness trying to smother you, fumbling around your shoulders, slimy, scaley, you hear a clack of unseen teeth that miss you.

darkness' attack:
slam: 1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 4

Rika, lem and the rest are up again.
[r3]: [20: rika], [20: lem], [15: adinomo], [10: eleanor (ready?)]
[r4]: [26: darkness],


history toad

@moose: you hear a ::whoosh:: as something plummets down the side of the stairs, a click as it catches on the stone just a little bit across from you, then you hear it, the thing in the darkness that tried to grab you, struggling with Adinomo, that nice gnome. Gnomes are always so pleasant, but they like burrows and being in tight spaces underground... ::shiver::


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

I move to the bottom of the stairs, and stop to cast another dancing lights, spreading them around the room a little.

move 20 ft, the start of the red line is the same space as the arrow from the end of the line, so i adjusted Rika's movement forward for what i recounted.

Grand Lodge

Female Elf Druid 1 (hp: 9/9 | AC: 19 | T: 15 | FF: 14 | Fort: +2 | Ref: +4 | Will: +4 | Init: +4 | Perception: +8 | Lowlight vision, immune to sleep)

Yeah, If I dont have LoS, Ill ready the shot.

Scarab Sages

Female Halfling Druid 1 | HP 9/9 | AC 15 (T13 F13) | Fort +3, Ref +3, Will +6 (+2 vs fear) | Init +4 | Perc +9 | Temp: 1 con damage, 1 nonlethal

Rika keeps moving down as well, all the while wracking her brain for some mention of a creature that moves in darkness like this.

Acrobatics(for the last part of the stairs): 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge(Nature): 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge(Religion): 1d20 + 5 ⇒ (19) + 5 = 24
if either is applicable

When she sees the bigger room they end up in, she says: "We should spread out. Try to lure it away from the stairs"


>> horn level 1 << -- Way of the Wicked

nothing comes to mind.

roll for lem: 1d20 + 6 ⇒ (19) + 6 = 25


Wolverine (Rika) | HP 10/13 | AC 17 (T15 F13) | Fort +5, Ref +6, Will +1 | Init +3 | Perc +1 (Scent, low-light vision)

Moose hears the sound of his new friends being attacked. Scary, scary darkness attacking the funny gnome. He'd probably be better off going up the stairs, but his master is down there and the stair above him is also scary and dark. He grits his teeth and keeps going down until he suddenly bumps into something. It does not smell like any of them, so it must be the evil darkness.

Moose takes a cautious swipe at it.

bite: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 1
Is it 50% miss from the darkness or a perception check?
Miss chance: 1d100 ⇒ 41
Perception (scent): 1d20 + 1 ⇒ (12) + 1 = 13


Male halfling Male halfling bard 1 ( hp 11/11 | AC 15, t 13, ff 13 | F +3, R +5, W +3 | Init +2 | Perception +2; Low-light vision )

:: oh i'm an idiot. :: lem whispers to himself

I've got it! Its a Darkmantle! They're practically like octopi that fly and create darkness, then try and strangle you and eat you! its pretty weak, but their darkness can last around 5 minutes, we'll be at this a while if we wait it out. and it can fly.

special abilities: darkness, grab, constrict.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Oh drat! That sounds nasty!"

Adinomo moves further down, more careful this time.

Double move for 20ft at half speed

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