Sentinels of the Woodlands

Game Master Matt Adams 259


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Lifespark works real close to the awaken construct spell, just with making mind affecting work plus spells that affect a soul (astral projection, soul bind, and the like). I'll go that route. I already take damage from positive energy (not that I think that's a big deal other than if we fight undead and I get hit by party clerics that don't take selective channeling or evil/neutral clerics start throwing heal spells at me), detect as undead, and take 50% more damage from electricity, but I also resist 10 points of anything. Those three penalties balance out the hardness and the damage sets etc. I'll still go black blade magus.


The ideas sound good everyone. However,I"very only got a couple spots left in the party.


Full character sheet and contribution sent in PM to you Goldmyr.


Goldmyr wrote:

Hrrm: Still doesn"t look like you fixed the rock. You still have it listed as 1d4.

Rock Throwing wrote:
Damage from a thrown rock is generally twice your base slam damage plus 1-1/2 your Strength bonus.

Yeah, the bestiary entry for sasquatch gives it rock damage of 1d4. I assume this is one of the exceptions to the general rule of twice base slam, so I have gone with 1d4 as my rock damage; I'm quite happy with that as I do a ton of damage from my strength, but if you want me to take something else I will happily do so.


Slight modifications to my character sheet, located on this alias's profile.
I'm going to take the Archetype 'Spell Sage'. At level 2 I'll be able to cast spells of any spell list for 2 spell slots of equal tier and a long casting time.
Pros/Cons is that I'll have crazy out of combat utility and when we have extra time, but less great at combat and long days. But I really like the theme of it, I think it fits with my character really well.


I had assumed the Sasquatch's 1d4 was just an oversight that was meant to be 2d4. Really it doesn't make that much of a difference.

Spell Sage looks good.

Shadow Lodge

I'm going to have to respectfully withdraw from this campaign. I have a backlog of work coming my way and I'm tangled up in three other possible online campaigns, and this one is makings head spin (in a mostly good way, though). Plus, I don't have a fully developed character here, so try to have fun here in my stead, everyone else.


Goldmyr wrote:

I had assumed the Sasquatch's 1d4 was just an oversight that was meant to be 2d4. Really it doesn't make that much of a difference.

Interesting. I'd assumed that it was because they weren't true giants.

In real life, anecdotal evidence has them throwing pebbles and small rocks such as could be held in one hand, which would be about the size of a slingstone, but I can't think of hearing any stories of them throwing anything larger. Of course, if they are throwing something two handed, it should be bigger than a sling stone, so it could be an oversight, or if they are throwing it one handed it should not have x1.5 damage. Either way, something isn't right.

I'm happy to play it whichever way you'd prefer.


How did that sheet look, Goldmyr?


Gav: Let's go with the 2d4.

Stormcrow: It looks good. At first I had a problem with you being a +1 magic weapon, but you can't wear any kind of gear you would find, and you'll need to find someone who can enchant you to upgrade to a higher bonus. It's a good trade off for the massive inconvenience you'll have later on.

Party Lineup So Far:
High-Feather: The Awakened Owl Witch
Hrrm: The Sasquatch
Caireann: The Grig Rogue
Sykk: The Pseudodragon Spell Seer Wizard
Stormbringer: The Lifespark Animated Bastard Sword Bladebound Magus
Open Spot


Thanks!

Grand Lodge

OK, I've adjusted my rock damage. Final damage 2d4+13


Hrrm. What class are you going to level in ?


Works for me. . The black blade upgrades my bonus as it goes up in level, so no harm no foul. Plus, based on the stuff I found on the bladebound magus, you can't upgrade the sword via item creation feats. Hence why the arcane pool allows you to do all sorts of qualities like flaming, axiomatic, etc.

As for other gear, I could use ioun stones, rings added to the pommel of the weapon, oils, etc. Unseen Servant makes carrying light bags and manipulating items for creatures with no hands easy. Also, floating disk. As an aside, since I can't heal normally, can I research the repair light, medium etc damage spells from WOTC's spell compendium? They're the equivalent of the cure wounds spells for constructs. Otherwise, we're going to have a lot of downtime with me in the smithy everywhere we go...


Stormcrow: Yeah. I should have said you won'the be able to Use most gear. We could use the spell research rules for the repair spells.

Grand Lodge

High-feather wrote:
Hrrm. What class are you going to level in ?

I was thinking Barbarian (invulnerable rager archetype), despite his shy and reclusive nature, his natural belligerence could be turned to rage, and his stats naturally incline him towards that class.

Fighter requires him making the mental leap towards sophisticated feat chains, and anything else would require better mental stats.


Allow me to introduce Ludvig von Ingelstein, hero-ideal Leprechaun (and future oracle)!

Crunch:

Fluff:


A couple questions:
Caireann has only one feat (Dodge) "as usual" for a Grig.
By taking one level of rogue should she gain a feat?
Or is Dodge the "normal" level 1 feat?
Can she change the "normal" grig feat she has?


Feats are generally by HD, so she'd most likely get 1 feat from her grig HD. You could change that feat to whatever you want I think, that's just the default because the average grig has that. You would not get another feat for your rogue level, but next time you level up (your third HD) you will get a feat to spend.


Wouldn't that mean that High-Feather (the awakened owl), with 5 HD, would get 3 feats already?


I guess?
Awakened animals don't get any nice powers or abilities, so I guess him having more feats is the bonus.


Racial HD/level=more feats, so yup, he has 3 feats. What I like is the fact that most of the party can fly, and that Hrrm is the only one of us who is humanoid.


I am starting to think an awakened animal (with 2 HD, a feat, and other bonus) makes the animal a CR 1 creature at least.


So apparently my previous post did not upload correctly. Now, allow me to introduce Ludvig von Ingelstein, hero-ideal Leprechaun!

Crunch:

Ludvig von Ingelstein
Male Leprechaun
Small Fey
Init +4; Senses Perception +17, low light vision

[spoiler=Stats]
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+3 armor, +4 dex, +1 size)
hp 25 (4d6+8)
Fort +3, Ref +8, Will +8;

--------------------
Offense
--------------------
Speed 40 ft.
Melee Shillelagh +8 (1d8+2, x2),
Melee Dagger +7 (1d4+1, 19-20x2),
Ranged Light Crossbow +7 (1d6, 19-20/x2)
Special Attacks

--------------------
Statistics
--------------------
Str 12, Dex 19, Con 14, Int 14, Wis 18, Cha 16
Base Atk +2; CMB +5; CMD 17
Feats Weapon Finesse, Power Attack
Skills Acrobatics +9, Bluff +9, Craft(armor) +7, Diplomacy +8, Escape Artist +9, Knowledge(geography) +7, Knowledge(religion) +4, Perception +17, Perform(comedy) +8, Perform(dance) +8, Sense Motive +10, Sleight of Hand +14, Stealth +14, Use Magic Device +8
Languages Sylvan, Common, Halfling
SQ Leprechaun Magic (Sp)
Spell-like Abilities CL 4th/8th, concen +8/+12
Constant—shillelagh
At will—dancing lights, ghost sound (DC 13), invisibility (self only), mage hand, major image (visual and auditory elements only, DC 16), prestidigitation, ventriloquism (DC 14)
3/day—color spray (DC 14), fabricate (1 cubic foot of material only)
1/day—major creation

Combat Gear wand of cure light (15 ch), wand of protect from evil (10 ch); Other Gear masterwork studded leather, club, dagger, light crossbow with 40 bolts, ioun torch, traveler's anytool, backpack, belt pouch, bedroll, flint & steel, whetstone, wineskin, rations x14, whistle, candle x20, chalk x5, silk rope 50', grappling iron, holy text (cayden), 61 gp, 7 sp, 8 cp

Leprechaun Magic When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM’s discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +12 on concentration checks.

Fluff:

Background Ludvig grew up as most leprechauns do - curious and mischievous. Once he was old enough to walk and master his innate powers of obfuscation, he began pulling pranks on travelers with his father. Around his ninth year the moment came when he pinched a few valuables from a company of drunken adventurers. Though he quickly became bored with many of their possessions, he was fascinated by the holy text of Cayden Cailean and all the adventures he read of. Great escapades, hilarious antics, drunken shenanigans, and true heroics. Was this the way all humans lived? When one of his father's friends, the centuar Dion, came to visit, Dion immediately saw the heart of a hero in Ludvig and offered to welcome him at his school. Shortly after he began his studies at Dion's school, with the goal of becoming a great hero!

Personality Mischievous, engaging, friendly, and loyal to a fault, Ludvig aspires to be a grand of hero of epic proportions. Like the twisted offspring of a paladin and a gremlin, Ludvig is a altruistic agent with a loose interpretation of the concept of possession...


Questions:
Is it ok for Caireann to have Craft (Alchemy) and craft alchemy items?
There are a lot of Alchemy items that can go with her (both for pranks and for combat) and the easiest way to get them is to make them herself.
Also, I am thinking we will need some crafting feats (for magical items for example) as it would normally be hard to find tiny equipment.
Also, I am thinking in giving her the Archetypes Sniper and Scout, to make her a Ranged Rogue.

Grand Lodge

"Hhhrrrrmmm!"


Ludvig will probably pick up Craft Magic Arms and Armor! Assuming Goldmyr selects me for the last spot that is.


What class are you choosing for ludvig on level ups?

I'll probably grab craft wondrous two levels in to the game


Warpriest of Cayden, wielder of his mighty Shillelagh! I think its a suitably unexpected class for a leprechaun, which makes it that much more fun. As for casting requirement, he counts as CL 8 for casting spell-like abilities related to pranking and mischief, so he technically qualifies for it now, though I would rather wait a level or two before acquiring it.

@Goldmyr: I gave him some limited charge wands, if you prefer only full charge, I can swap out for potions instead.


I am very interested in this concept, mostly because it would allow me to play a character I have always wanted.
However it is very similar to some of the other entrants :(
Oh well :) here it is anyways
A songbird bard, a little sparrow flying above, singing and uplifting the spirits of those fighting below.

So he could either be an animal speaker (very thematic with this campaign) or a thunder caller (but it won't come online till next level, but I really like the idea :)

He won't be without his problems, for example, he will have next to no strength (and tiny) so I wont be able to carry anything, and I might have to take eschew materials as a feat, but I would like to try and make it work :)


So: using the Parrot as the base, i have these racial modifiers:

bit of crunch:

Str: -8
Dex: +4
Con: -2
Int: -8
Wis: +4
Cha: -6
After a 20pb i have:
Str: 2
Dex: 16 (+2)
Con: 8
Int: 8 (+10)
Wis: 12 (-2)
Cha: 12 (+10)

And 2 levels in bard, which for the most part i can handle (although if i can get a bump to Int or Cha would be great)
Some other stats i would have, so i have an idea what im working with.
Bab: +1
Hp: 14
Skills: 5/lvl
F: -1, R: +6, W: +4
CMB: +2, CMD: +8
AC: 15, T: 15, FF: 12 (2 size, 3 dex)
3 spells per day, 0: (5), 1: (3) spells known
Preformance rounds: 7 (or 13 with feat)
Bite: +6 (1d3-4/x20) 0ft reach
Feats: Weapon Finesse (bonus, tiny size), Extra Preformance/Eschew Materials
Carrying Capacity: L: 3, M: 6.5, H: 10 (remember, i have no hands, just claws and a beak)
Also, mundane costs for tiny creatures is 1/2 and weight is 1/10th.
Languages: Sylvan (probably +1 with linguistics skill, spoken only), and sound mimicry


So i think i can make this work, however i wont be any kind of combat powerhouse :) can i get any kind of boon in the stats department? Or a bonus feat for eschew materials and extra preformances?

Also, Shiny...


Cam James wrote:

So: using the Parrot as the base, i have these racial modifiers:** spoiler omitted **

So i think i can make this work, however i wont be any kind of combat powerhouse :) can i get any kind of boon in the stats department? Or a bonus feat for eschew materials and extra preformances?

Have you thought about making it an awakened creature; that will increase your intelligence, wisdom and Charisma to a normal level without altering the rest of your stats. Maybe you were the favourite songbird of a druid, awakened as a gift in return for your wonderful songs. Not sure what this will do in terms of level adjustment, but I can't see it making much of a difference by itself, but it would open the door for you to 'learn' a class; perhaps you elected to study with Dion as a result.


Yeah one other person did an awakened animal.

Roll 3d6 on this board, that is your intelligence. Roll 1d3, and add it to charisma. You also get 2 more HD. Then do all of your point buy stuff with that.
Unfortunately, cha will still be not amazing, I couldn't find any low cr bird creatures with above 7 charisma. But you can still work with that.

I think awakened animals gain +1 CR (they did in 3.5 at least) mostly because of the HD, so you might only get 1 level of bard.


Well there already an awakened bird spellcaster, and I would have a lot of overlap with the owl witch :(
So ONLY if he is OK with it.
However, we could play it as we were awakened at the same time by the same master, and therefore have a close bond. However, you have the almost all of the magical aptitude, but with me being a songbird, I can pronounce the words better.
Ex: High-Feather! That was pronounced incorrectly! I believe it is supposed to sound like "Füü-Reãí FinælisüS!" Don't you have any idea what might happen with poor pronunciation?
I got a funky keyboard :) also, my bardic magic wouldn't be "spellcasting" but rather just an aspect of the awakenen animal spell (fluff wise only) as Twitter has little magical aptitude, and just a bit jealous of his larger brother :)

I could see the two of them pouring over the spell book together, trying to make sense of it while a pot boils nosily to the side ^-^

Int Boost: 3d6 ⇒ (3, 6, 4) = 13
Cha Boost: 1d4 ⇒ 3
Well that should relieve me of my stat problem somewhat, allowing me to take some more interesting things like Dex :)
Also the bonus HD will help with that much needed second feat.
Edit: I'm OK with the parrot base creature, it was the only one that really fit, and sound mimicry could be fun!

Birds of a feather, too me! All perch on Hurmm!


Or rather, since Highfeather is a witch, both being perched on his goat familiar hahaha


Final slot goes to the Leprechaun Warpriest I'll have the campaign up in the next 24 hours. Double check all your cruncj everyone.


:(
Well have fun, give me a ring if anyone drops :)


Thank you very much!


Thank you for selecting me for the last slot.

Excited to be a part of the game! Getting an avatar set up now. Just realized I have 4 hit dice, so I get a +1 to a stat. Going to put it in my Dexterity.


Alias is complete and crunch is checked


Thanks for accepting me. And just for the record Cam, I would have been totally fine with another bird.


I do have a question - what starting wealth do we use? Should be go by wealth by level for our classes levels (like I have 1 wizard level, so 70g), or by total hit die (I have 1 wizard and 2 racial, so 3kg to start)


Goldmyr had said:

Quote:
Standard starting wealth for 2nd level characters. Which is 1000gp. Clubs are free, so the Sasquatch gets his tree branch club regardless.


It looks like high feather needs another feat.


Done, took misfortune as an extra hex.


Goldmyr said everyone starts with 1000 gp, regardless of class/level/hd

Grand Lodge

"Hrrm. like. birdies. Taste. nice."


Ludvig smirks at the massive treewalker's words while he takes a long pull off his latest bottle of wine, "Don' get me wrong, big fella. A bit o' poultry is nice ev'ry now an' then, but a wheel o' brie and sum nice, crusty bread, well, thats a meal to me. OH, an' wine... o course."


Looks like a very fun and exciting group, though I am a bit confused and think I may have goofed. As a CR 2 creature, do I get no class levels (like Hrrm), or 2 class levels (like High-Feather)? If 2 levels, should the CR 1s get more?


Yes cr 2 have no class levels, cr 1 have 1 level and 1/2 has 2

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