Seeker's Pathfinder Savage tide

Game Master seekerofshadowlight

Follow the adventures of the Millennium Falcons as they cross the Thunder sea of Eberron in the employment of Lady Vanderborn.


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Male Human Wizard (Universal) 9

I can teleport all four of us, but only carrying up to our max load. If we can actually get all of the weapons on us, then that works. Otherwise, we woul leave some behind.


GM

total wight of all weapons and ammo is 428 lbs.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn's medium load is 307–613 lbs., so he should be okay carrying it, assuming we can tie it all together or something.


GM

a litter or something should work, ya will have to find some saplings(not hard) and spend some time making it, but that should work.


Male Human Wizard (Universal) 9

Well, if we just load everyone up, I can use my bonded object to cast teleport and take us right to the boat. Using the haversacks and tying everything else together we should make it w/o needing a litter, I think.


GM

Ok moving us along

It takes some doing and master levels of stacking and holding stuff, but you stand in a circle holding the weapons outside the temple as Daurros casts the spell taking you back to the beach.

Off to the distance the ship lays anchored and it seems they spotted you fairly fast as a bout is in the water and headed your way in under 10 minutes.


Male Human Wizard (Universal) 9

Daurros awaits the boat near the shore, keeping his eyes on it as it arrives. He tries to make out who's in it, simply out of curiosity.

perception 1d20 + 10 ⇒ (5) + 10 = 15


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn keeps a watch on the jungle to make sure that nothing is going to jump out and attack them.


GM

Nothing attack the group, and in fact Amella says the shores have been quite the whole time, with only small wildlife that was no threat to the ship. If there is nothing else you wish to do in the area she commands the shop to set sail at once.

Sorry been busy, will update sometime tomorrow again


Ranger 2/ Magus 7

Then let us set sail.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

It's off to the tar pits now!


Male Human Wizard (Universal) 9

Daurros takes the other three Millenium Falcons aside as they sail. "Rather than simply stay here the entire trip, do we have a need to travel back to Sasserine to unload some valuables? I know I have some additional spells to research. Perhaps we could let Amella take the weapons back while we teleport back to the city? Meet everyone back in Farshore? Or, we can wait until after the tar pits. It matters not to me."


Ranger 2/ Magus 7

"I think you bring up a good point. It will probably take a few days to organize a party and get to the tar pits. You wouldn't necessarily be needed to get things going as long as you could be back before we set out."


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

"Wasn't the idea that it would be the most time efficient to drop us off at the tar pits while the ship is on the way back to Farshore? It seems to me that we would be just wasting time to send the ship from Farshore-to-temple-to-Farshore-to-tar-pits-to-Farshore instead of Farshore-to-temple-to-tar-pits-to-Farshore."


Male Human Wizard (Universal) 9

"Yes, that would work as well. Whichever you prefer."


GM

Tar pits or sasserine?


Ranger 2/ Magus 7

I guess Finn is right. We planned on going to the tar pits next.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn wants to save time and hit the tar pits on the way back.


Female Shifter Rogue 9

Tar pits is fine.


GM

Sorry for more delays, let me find my book and I'll update in the evening

With the destination decided The ship makes way for a closer point toward the tar pits.

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