Finn jabs at a zombie destroying enough of its frame that whatever magic made it mobile flees, and the zombie drops to the ground. The last two zombies run forward with unnatural speed filling the holes left by the destroyed creatures. Finn jabs the zombie moving over the unmoving onesaoo here
And the five zombies lash out at Toxim, and while he tries to fend them off but they are to fast and to many and blows rain down upon himDamage 16.
Toxim swings at one of the zombies dropping it You can move here but not 5' step. Moving over the dead is the only way open. Doing so will drawl and AoO from pretty much all your attackers. So I leave that up to you.
Karaklla
You find yourself in one of the cells. A battle can be heard close by, and you feel weak so very weak. You reach for your dagger and find it gone as are your thieves tools but as you slowly raise you see your in the last cell in the line of cells. Very near where you killed the two cultists
"Come on Captain Toxim, stop teasing them and give them a real smack down!" Ardanto yells from the rear, "or let me at them!"
Toxim, you have taken a bit of a beating, do you want to use a withdraw action to get clear of combat and I will use my delayed action to take your place? You will be protected from all aoo by the withdraw action and the cover provided by the corners I believe. I have a better AC and two attacks per round, And I only have one use in combat, meat shield!"
Daurros unleashes another Arcane bolt, destroying another Zombie as Guard and Ardanto await an opening into the room. Snem blasts at the zombie, but with no clear shot misses his target.Went for Senm as well
ok new round, you guys on step in on the left over the bodies, but you can not 5' step
Starting to get frustrated at having no real idea what is going on Karkalla begins to look around the cell for something she could use as an improvised lock pick.
The cell is stone, the doors solid wood with a small bared window about a foot across near the top of the door. Ya have zero chance of fitting though it
The cell is stone, the doors solid wood with a small bared window about a foot across near the top of the door. Ya have zero chance of fitting though it
"AH feck it" she mumbles to herself as she steps back and hurles herself against the door.
Attempting to charge the door and use her momentum to smash it down. would that be a bull rush or a straight strength check?. Also would her boots of striding and springing help at all (since it would mean she would count as having a running start)
Toxim, you have taken a bit of a beating, do you want to use a withdraw action to get clear of combat and I will use my delayed action to take your place? You will be protected from all aoo by the withdraw action and the cover provided by the corners I believe. I have a better AC and two attacks per round, And I only have one use in combat, meat shield!"
I've not heard a more fine idea in quite a long time. Let's do it.
Guard still waits for an opening to get up in the front line, while Snem blasts at the nearest zombie with his Soul Blast:
Attack: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Toxim keeping his guard up moves back into the corridor. Daurros let's loose another Bolt with his wand as Ardanto rushes forward slashing a zombie and taking Toxim's place at the mouth of the corridor. The zombie falls to the ground under Ardanto's assault.
A crack is heard down the hall as Karkalla comes stumbling out of a cell. Guard moves forward a bit and Snem blasts at a zombie as Fathom moves back toward Toxim, healing the wounded man11 hp
Had to delay Fathoms actions, so her init changed. ok new round
Ardanto is on initiative 13 because of the delay, not that this will make much difference as I am going to slice that last Zombie into bite sized chunks!
Ardanto takes a series of collected swings at the last zombie driving the attack on.
Longsword +12/+7 (1d8+9 19-20) (USING one sword two handed) 1d20 + 12 ⇒ (20) + 12 = 32
Seeing the fighting over before he could get in on the action, Guard looks around the room, then moves towards the stairs, which seem the only way trouble could get to them.
her dagger and tools are laying on the table as if someone just dumped them there. The blood stains the floor yet she notices there are no bowls here now.
Ardanto heads off in Karkellas direction, "Hey girl, never a dull moment with you is there?" he contiues approaching her, "did you not like the evil cultists and their secret evil underground complex?" he gives her a big grin, that falters slightly when he sees how beaten up she is, "that is one hell of a hickie you have there," he points at her neck with his free hand.
"So I guess there is a boss man?" he asks, "or did he run away when he heard my awesomeness approaching?"
Ardanto seems in the best mood he has been in for weeks, he hops from foot to foot as if he is itching to get stuck into a few more fights.
Ardanto heads off in Karkellas direction, "Hey girl, never a dull moment with you is there?" he contiues approaching her, "did you not like the evil cultists and their secret evil underground complex?" he gives her a big grin, that falters slightly when he sees how beaten up she is, "that is one hell of a hickie you have there," he points at her neck with his free hand.
Karkalla's eyes widen and her hand shoots towards the puncture wounds on her neck and she begins to speak quickly her words a panicked jumbled mess. "T-t-there was a man in suit very pale and he did somethin ta me a-and then he bit ma neck. Oh gods I think he's killed me I mean thats how they do it aint it? they drink yer blood and ya turn into one of them." Her voice becomes more panicked as she goes on.
"Take a breath and start again." Ardanto asks, but Karkella will notice his sword is pointing at her now, "man in suit, turned you into one of them..... one of WHAT exactly?" Ardanto glances over his shoulder looking for Daurros or the others.
Ardanto takes a step back and looks at Karkella strangely, "What in the all the heavens is a vampire?" he asks, "One of them blood sucking bats we had back in Sassarine?"