Seeker's Pathfinder Savage tide

Game Master seekerofshadowlight

Follow the adventures of the Millennium Falcons as they cross the Thunder sea of Eberron in the employment of Lady Vanderborn.


6,801 to 6,850 of 7,620 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>

Male Human Wizard (Universal) 9

"I cannot tell what this is. This place has obviously impacted my faculties to a great degree." Damn dice roller hates me!


GM

You haven't even failed any saves yet. Give it time. what now?


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

"I'm guessing that reattaching these hands to the statue will do something. Something terrible, of course, but something nevertheless. Any takers?"

If no one else volunteers, Finn will try to reattach the paws (activating his wand of Mirror Image again, first).

1d4 + 1 ⇒ (1) + 1 = 2 images


GM

Nothing seems to happen at first. No flames or frost or howling demons descend upon you. However the doors now open with ease. They open upon along hall, lite by flaming brands held aloft by iron ape statues placed at even intervals on either side. Each stature has its head thrown back as if in silent howl. At the far end lays a pair of copper doors, gleaming in the light.


Female Shifter Rogue 9

Karkalla has a look for any possible traps in the corridor (using an action point)

Perception (traps)

1d20 + 16 ⇒ (4) + 16 = 20

Action point

1d6 ⇒ 4

1d6 ⇒ 4


GM

Karkalla thinks she sees tiny runes at the base of each statue. Could be some kind of trap.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn also checks the doors for traps (after getting hailed on not so long ago).

Take 10 = 34


Female Shifter Rogue 9

"Statues may be trapped let me try ta fix that."


Female Shifter Rogue 9

Karkalla attempts to disarm whatever the runes are

Disable device

1d20 + 16 ⇒ (16) + 16 = 32


GM

Karkalla manages to damage the first set of runes and nothing happens. One down, five to go.

There are 5 more statues you will need to disable each one


Female Shifter Rogue 9

Disable device check's

1d20 + 16 ⇒ (1) + 16 = 17

1d20 + 16 ⇒ (18) + 16 = 34

1d20 + 16 ⇒ (6) + 16 = 22

1d20 + 16 ⇒ (7) + 16 = 23

1d20 + 16 ⇒ (10) + 16 = 26

1d20 + 16 ⇒ (13) + 16 = 29


GM

Karkalla's second attempt does not goes as well and an ear piecing howl burst from the statue. Somewhere in the distance you can hear another howl, fainter but there. No other effect seems to happen.


Male Human Wizard (Universal) 9

Daurros will of course detect magic the entire length, as well.


Ranger 2/ Magus 7

"I guess we just rang the doorbell." Agreeing with Finn that it's smart to be prepared, Toxim casts a couple of spells.

Cat's Grace (use arcane pool)
Mirror Image 1d4 + 2 ⇒ (1) + 2 = 3


Female Shifter Rogue 9

"Uh oops?" Is the only responce Karkalla can think of giving as she sets the statue off. She begins to move towards the copper door.


GM

When ready, Karkalla moves toward the doors, the others fallow. Each set of Apes howl as you pass and Karkalla check the copper doors. She sees no signs of traps. Ardato and Guard push them open as the others stand ready.

Past the doors you see a huge chamber, watched over by five hideous statues. To the east and west stand four towering Demon-Ape statues facing a roaring pit of fire in the center of the chamber. On the opposite end from the door stands an even larger stone statue. Having the stylized body of ape this two headed Baboon faced statue has two tentacles sprouting from each shoulder in place of arms. It lords over the room, faces frozen in rage.

The massive fire puts off heat you can feel from the door, its flames reaching 10 feet from the floor. Dangling near the ceiling, 30 feet above the flames are two naked figures, they seem to be covered in some kind or paint of blood and weakly struggle against the chains holding them. Finn with his shape eyes can tell at once those forms belong to Thomas and Avner.

DC 20 know-plans:

The large 12' statue is the prince of Demons himself

Your map

And this xmas day I give you the gift of a possibly very nasty fight


Female Shifter Rogue 9

Karkalla attempts to quietly pad into the room and look around

Stealth
1d20 + 15 ⇒ (20) + 15 = 35

Perception

1d20 + 13 ⇒ (10) + 13 = 23


Fighter Level 9

Semi interesting fact: He was the first creature in D&D to have 200 hit points.

Ardanto grimaces as he sees the state of Thomas, but is more concerned with locating the demo ape he wounded out side in the ruins. He scans the area as he cautiously steps forward.

Perception +1 (+1 Rank) 1d20 + 1 ⇒ (1) + 1 = 2

Always nice to get the natural one out of the way early.


Ranger 2/ Magus 7

Spoiler:
AC 21, T16, FF 15; HP 76/76
Arcane Pool 7/9
Cat's Grace
Mirror Image 3/3

Know: Planes 1d20 + 9 ⇒ (18) + 9 = 27
"Everyone know how demons are bad? This is as bad as demons get."


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

planes 1d20 + 7 ⇒ (9) + 7 = 16

Finn groans in horrid remembrance. "I've never seen that revolting thing, but my family has bowed down to worship such things -- and worse..."

He wildly looks around for any more ape-demons.

perception 1d20 + 24 ⇒ (16) + 24 = 40


Male Human Wizard (Universal) 9

"And let me guess, as soon as we try to save the two, something very nasty happens to us. My money is on our ape-friend joining the party, but I wouldn't be surprised if there are guardians already here as well. I suggest we prepare now, before we try anything else." Daurros intones a few words, touches Ardanto's sword, and gives it the ability to mimic cold iron.

cast versatile weapon on Ardanto's sword; should last 8 minutes.


GM

Karklla, Ardant and Finn look around the room. Ardanto doesn't see much, but the two captives starts yelling for help as soon as they see you. Finn and Karkalla do spot a winch on the left wall between two statues. Its about 10 feet off the ground as as you watch it drops downward. With a frighted yell the two captives start to descend toward the flames. You see no one else in the room.

Ok, the captives are dropping 5' per round now. The fire is so hot you can feel it at the door. Anyone moving within 5' of the fire will take heat damage. Sooooo Actions?


Female Shifter Rogue 9

Karkalla heads towards the switch and attempts to push it back up climbing a statue if need be.

Climb check

1d20 + 14 ⇒ (14) + 14 = 28


Ranger 2/ Magus 7

Spoiler:
AC 21, T16, FF 15; HP 76/76
Arcane Pool 7/9
Cat's Grace
Mirror Image 3/3
Levitate (Thomas)

Cast Levitate on Thomas.


Female Shifter Rogue 9

(Ah still stealthed so also have a look over to make sure this switch is not trapped)

stealth check

1d20 + 15 ⇒ (4) + 15 = 19

Action point (for stealth)

1d6 ⇒ 1

1d6 ⇒ 5

perception check

1d20 + 15 ⇒ (3) + 15 = 18


Male Human Wizard (Universal) 9

Daurros inwardly curses a bit as the shifter heads off before he can make her invisible. Instead, he continues bumping up his friend's protection, casting protection from evil on Ardanto. 8 minute duration


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn sprints over and leaps up towards the winch.

Acrobatics: 1d20 + 14 ⇒ (1) + 14 = 15


GM

And let the games begin........

As Karkalla moves toward the wall Finn runs toward it, leaping to catch the winch...The demon Ape appears charging Ardanto with power. While even surprised he managed to fend off two attacks, The Ape did land a single solid blow 20hp before bounding away toward the fire.

Init
snem = 22
Daurros = 22
Ardanto = 19
Guard= 19
Finn = 18
Demon-ape= 13
Toxim = 11
Karkalla = 8

The map


Male Human Wizard (Universal) 9

"And it begins." Daurros immediately casts haste on himself and all members of the party.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn moves with an incredible burst of speed and attacks the demon with a flurry of stabs.

Use 2 hero points for an extra move action via Action Surge, then full attack with Reckless Assault/Power Attack. Use Perfect Strike on the first attack. I don't know if he can use a ki point for an extra attack in combination with Haste, though.

1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d8 + 12 + 1d6 ⇒ (3) + 12 + (1) = 16

1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d8 + 12 + 1d6 ⇒ (2) + 12 + (3) = 17

1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 311d8 + 12 + 1d6 ⇒ (2) + 12 + (4) = 18

1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18


Fighter Level 9

Ardanto is inspired by Finn and leaps to follow the monk. Spend two action points as Finn did for an extra move, close on the demon and pound it into the dirt.

Longsword +9/+4 (1d8+14 19-20) and
Longsword +9/+4 (1d8+11 19-20)

1d20 + 9 ⇒ (1) + 9 = 101d8 + 14 ⇒ (1) + 14 = 15

1d20 + 4 ⇒ (10) + 4 = 141d8 + 14 ⇒ (3) + 14 = 17

1d20 + 9 ⇒ (1) + 9 = 101d8 + 11 ⇒ (8) + 11 = 19

1d20 + 4 ⇒ (3) + 4 = 71d8 + 11 ⇒ (7) + 11 = 18

Oh for pity's sake! Two 1's a 3 and a 10. Now this is taking the pee!


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4
Ardanto Valanto wrote:
Spend two action points as Finn did for an extra move, close on the demon and pound it into the dirt.

Note that Finn took the (Eberron) feat Action Surge that allows this as an option.


Male Human Wizard (Universal) 9
Finn Killshrike wrote:
Ardanto Valanto wrote:
Spend two action points as Finn did for an extra move, close on the demon and pound it into the dirt.
Note that Finn took the (Eberron) feat Action Surge that allows this as an option.

I guess that means he'll have to just re-do Ardanto's entire turn, then. Darn! ;-)


Fighter Level 9

Just a single attack them, so the first 1 counts.


GM

Ok going for guard and moving this along.

Snem blasts at the Demon-ape, doing little damage as Duarros casts a spell upon the group, gaining them swift speed. Ardanto charges the Demon, but it easily avoids his blow. Guard then rushes forward to bring his massive hammer into play, which the agile Demon also avoids. Finn leaps from the wall, leaving the winch still engaged and stabs at the Demon so fast no one is sure how many times he attacked. The Demon however still avoids all attacks, Laughing as it does so. Finn does however move to close to the flame, and the heat scorches him 5 hp

The the Demon whirls around Ardano and Guard with grace something that size has no right to have and pounced Toxim, who fends off two attacks but the Demon gets a bite out of him 18hp before bounding off toward Karkalla. He avoids drawing an attack from everyone but Finn, whose attack he Doges

Init
snem = 22[went]
Daurros = 22[went]
Ardanto = 19[went]
Guard= 19[went]
Finn = 18[went]
Demon-ape= 13[went]
Toxim = 11
Karkalla = 8
------------------------
Round 2
Init
snem = 22
Daurros = 22
Ardanto = 19
Guard= 19
Finn = 18
Demon-ape= 13
Toxim = 11
Karkalla = 8

Updated map


Ranger 2/ Magus 7

Spoiler:
AC 23, T19, FF 15; HP 58/76
Arrows 3, MW 24, silver 12, cold iron 12
Arcane Pool 7/9
Cat's Grace
Mirror Image 3/3
Levitate (Thomas)

How many images do I have left?
Toxim moves into the room a step 5'step while looking to confirm that his Levitate spell is keeping Thomas and, by extension, Avner from out of the flames. He then draws a bead on the demon ape and looses a volley of arrows spend action point for additional attack tipped with cold iron, a substance he knows his enemy is vulnerable to.
"He can turn invisible. Can someone keep that from happening? I'm looking at you, Daurros.
Composite Longbow, mw: enhanced (+1, keen), deadly aim, pb shot, haste, fav enemy
to hit 1d20 + 13 + 1 - 2 + 2 + 1 + 2 ⇒ (11) + 13 + 1 - 2 + 2 + 1 + 2 = 28 damage 1d8 + 1 + 1 + 4 + 2 + 2 ⇒ (3) + 1 + 1 + 4 + 2 + 2 = 13

Composite Longbow, mw: enhanced (+1, keen), deadly aim, pb shot, haste, fav enemy
to hit 1d20 + 13 + 1 - 2 + 2 + 1 + 2 ⇒ (12) + 13 + 1 - 2 + 2 + 1 + 2 = 29 damage 1d8 + 1 + 1 + 4 + 2 + 2 ⇒ (1) + 1 + 1 + 4 + 2 + 2 = 11

Composite Longbow, mw: enhanced (+1, keen), deadly aim, pb shot, haste, fav enemy
to hit 1d20 + 13 + 1 - 2 + 2 + 1 + 2 ⇒ (14) + 13 + 1 - 2 + 2 + 1 + 2 = 31 damage 1d8 + 1 + 1 + 4 + 2 + 2 ⇒ (8) + 1 + 1 + 4 + 2 + 2 = 18

Composite Longbow, mw: enhanced (+1, keen), deadly aim, pb shot, haste, fav enemy
to hit 1d20 + 8 + 1 - 2 + 2 + 1 + 2 ⇒ (12) + 8 + 1 - 2 + 2 + 1 + 2 = 24 damage 1d8 + 1 + 1 + 4 + 2 + 2 ⇒ (2) + 1 + 1 + 4 + 2 + 2 = 12


Female Shifter Rogue 9

Wait just wanting to check a 31 fails to hit this thing?


Fighter Level 9

If a 31 misses than I need a 20! This being a dungeon adventure and them being AC whores, I would not be surprised if a 31 missed.


Male Human Wizard (Universal) 9

The earlier encounter in the jungle I thought we hit on a lower number than 31. But yeah, if a 31 misses we're totally screwed here.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

A reach Touch of Gracelessness might come in handy right about now. :-)


GM

Toxtim lets loose a volley of arrows, three of the four dig into the ape and it screams in rage and sets its eyes upon the archer. up near the ceiling, Thomas is floating, Aver however who is tied to him is not. They both sink toward the fire, a bit more slowly then before but sink they do.


Female Shifter Rogue 9

Karkalla seeing the thing approaching levels her repeater and empties half her crossbow clip into it (Hasted and using a action point)

Attack 1
1d20 + 14 ⇒ (5) + 14 = 19

Attack 2
1d20 + 14 ⇒ (20) + 14 = 34

Attack 2 confirm
1d20 + 14 ⇒ (9) + 14 = 23

Attack 3

1d20 + 14 ⇒ (7) + 14 = 21

Attack 4
1d20 + 14 ⇒ (7) + 14 = 21

Attack 5
1d20 + 9 ⇒ (7) + 9 = 16

Damage

Attack 1
1d12 + 2 ⇒ (5) + 2 = 7

Attack 2
1d12 + 2 ⇒ (12) + 2 = 14
Crit 1d12 + 2 ⇒ (4) + 2 = 6

Attack 3
1d12 + 2 ⇒ (12) + 2 = 14

Attack 4
1d12 + 2 ⇒ (2) + 2 = 4

Attack 5
1d12 + 2 ⇒ (5) + 2 = 7

She then attempts to step closer to the creature (5 foot step to give someone else flanking.)


Male Human Wizard (Universal) 9

OK, I've got a request for glitterdust, and a request for touch of gracelessness. Since it's currently visible ...

touch of gracelessness rgd touch 1d20 + 6 ⇒ (7) + 6 = 13
add action point 1d6 ⇒ 2
caster level check for SR 1d20 + 8 ⇒ (19) + 8 = 27
DEX penalty 1d6 + 4 ⇒ (2) + 4 = 6


GM

Karkalla fires at the Demmon, only one bolt hits, it seems to do little more then annoy the demon. Daurros tries to hit the Demon with a spell, but its just to agile even for his ranged attack Oh so very close, but no cigar

Karkalla = 8[went]
------------------------
Round 2
Init
snem = 22[went]
Daurros = 22[went]
Ardanto = 19
Guard= 19
Finn = 18
Demon-ape= 13
Toxim = 11
Karkalla = 8


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4
Keeper of Forbidden Lore wrote:
Toxtim lets loose a volley of arrows, three of the four dig into the ape and it screams in rage and sets its eyes upon the archer.

Not to beat a dead horse, but note that one of Finn's attacks hit an AC of 31. Can you confirm that a 31 was a miss for him, but not for Toxim?

Also, it looks like Daurros and Ardanto are missing the +1 bonus to attacks from Haste. Does that help Daurros's Touch of Gracelessness?

Daurros -- you should also be rolling 2d6 and taking the highest value when you use an action point.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4

Finn takes a 5' step towards the demon (away from the fire) and unleashes another whirlwind of attacks.

Use Perfect Strike on the first attack.

1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d8 + 12 + 1d6 ⇒ (3) + 12 + (6) = 21

1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 321d8 + 12 + 1d6 ⇒ (3) + 12 + (6) = 21

1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 221d8 + 12 + 1d6 ⇒ (3) + 12 + (4) = 19

1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d8 + 12 + 1d6 ⇒ (2) + 12 + (4) = 18

Add an action point on the last attack: 1d6 ⇒ 41d6 ⇒ 1

Results: Hits vs. AC 34 (not confirmed), 32, 22 and 32


GM

sorry, the green color is light and the numbers sometimes run together for me. That would have been 1 hit for finn. And I didn't count it up but the +1 from haste would indeed make a diffidence.

Round 2
Init
snem = 22[went]
Daurros = 22[went]
Ardanto = 19
Guard= 19
Finn = 18[went]
Demon-ape= 13
Toxim = 11
Karkalla = 8

While at first it looked as if the spell had missed, the de,mon seems far more slugish then it had been. Finn steps forward, still taking damage from the hellish heat 5hp But the now less agile Demon is an easier target, he plunges his spear into his foe three times, something the Demon was not happy with.

Note: I am not sure on finns attacks here. I am reading 3 attacks 34,32 and 22 and the haste correct? If so, you hit 3 times


Ranger 2/ Magus 7

You're right. The feat Perfect Strike allows you to roll twice and take the better of the rolls. If one would result in a crit threat, the other is the confirm roll.


Male Human Wizard (Universal) 9
Finn Killshrike wrote:
Keeper of Forbidden Lore wrote:
Toxtim lets loose a volley of arrows, three of the four dig into the ape and it screams in rage and sets its eyes upon the archer.

Not to beat a dead horse, but note that one of Finn's attacks hit an AC of 31. Can you confirm that a 31 was a miss for him, but not for Toxim?

Also, it looks like Daurros and Ardanto are missing the +1 bonus to attacks from Haste. Does that help Daurros's Touch of Gracelessness?

Daurros -- you should also be rolling 2d6 and taking the highest value when you use an action point.

All good points. Thanks for the rules expertise! I admit action points are something I never played with before this PbP, so I forgot totally about being able to roll twice and take the better. Looks like my own spell, which I forgot, made the difference, anyway.


Male Half-elf (abyssal bloodline) Sorcerer 1/Monk (weapon adept) 4/Abyssal Disciple 4
Keeper of Forbidden Lore wrote:
Note: I am not sure on finns attacks here. I am reading 3 attacks 34,32 and 22 and the haste correct? If so, you hit 3 times

Four attacks -- three at 1d20+13+1 and one at 1d20+8+1. The first attack has two rolls because of Perfect Strike. So the rolls are 34, 32, 22 and 32.

6,801 to 6,850 of 7,620 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Seeker's Pathfinder Savage tide All Messageboards

Want to post a reply? Sign in.