Keeper of Forbidden Lore |
Ok this is a surprise round for Ardanto after that the round begins
As ardanto closes in on the water, sounds can be heard all around, from behind and in front of the group a madding howl of anguish and hunger can be heard. From the darkness more of the shambling hungry dead appear madly running toward the group. Looking up toward the oncoming threat Ardanto misses the 2 forms of the massive 5' crabs raising from the dark water. One claw digs into him4HP
Init
Ithaniar=13
Whisper=13
Ardanto=12
Finn=12
Daurros=12
Forzakhad=11
Guard=11
Zombies=10
Crabs=10
Finn you have reach you get an AoO, Ok every body round 1 fight!
Whisper. |
Feeling panicked as she realises they're surrounded and sticks close to Guard drawing her rapier.
The plan is to hold her action until Guard goes, seeing which target he goes for and moving in to flank (tumbling if need be) in the hopes the fighter will bear the brunt of the attack and she can support.
Seeker:
EDIT: Acrobatics (1d20+7=27) if needed
Attck from flank (1d20+4+2=26)
Damage (1d6=4)
Finn |
Finn is startled by the appearance of the crustaceans, but stabs out with his longspear, hoping to find a crack in the monster's carapace.
attack roll + damage: 1d20+3=16 1d8+4=12
add action point to attack roll: 1d6=5
Then he lashes out again, but his speartip glances harmlessly off.
attack + damage: 1d20+3=5 1d8+4=7
Whisper. |
Keeper:
Either way; SNEAK ATTACK! (1d6=2) Well that was lame!
If she does threaten a crit feel free to roll the confirmation for me. As for where she moves; it depends what Guard does, she intends to flank with him against his target & fight in tandem with him (rogue/fighter pairings are always great for flanking joy!)
Daurros Erdai |
Arrgghh! I said Daurros would keep to the middle of the group, not the rear ... oh well
Daurros curses as the corpses shamble into view. "I prepared spells to take on human opponents, not these things! Damn that Vanthus Vanderboren! If I get a hold of him ..." Daurros withdraws one of his mage armor scrolls and casts the spell (raising his AC to 16). Assuming Guard tries to get by him to get at the undead, Daurros will try his best to make room to allow the warforged past.
Keeper of Forbidden Lore |
I goofed this is the right map
I forgot to update new movement had an issue with my map program and had to redo it all.
Ardanto Valanto |
Ardanto lets out a startled "Whoop!" and attempts to bring his hand axe down on the nearest crab's (surviving crab?) carapace.
Hand axe attack on the surviving attack. (1d20+2=17, 1d6+1=7)
That should read crab not attack. I assume 7 damage is enough to kill it?
"Yah, I'm taking these beauties with me, just think of the crab cakes we can make from them!"
Assuming that the hand axe blow kills the crab, Ardanto will take a 5 foot step directly north (up on the map) to attack the zombie with his Longsword.
Attack on the zombie! (1d20+2=20, 1d8+3=7)
If for some reason the crab did not die then transfer my attack onto it.
He seems to not even of noticed that he has been nipped by one of them.
Forzakhad |
Guard |
Guard sees the undead closing in from all sides, so he turns around, charging against one of the undead that comes from behind. As he charges, he let's his halberd drop, drawing his heavy flail to meet the undead.3 squares east, attack on the one direct east of Guard then.
Charge attack against undead round 1 (1d20+4+2=12, 1d10+4=5)
Action point round 1 (1d6=3)
Attack is 15 with the action point. 5 points Bludgeoning damage if it's a hit.
Keeper of Forbidden Lore |
The combat is fierce and fast Finn and Ardanto bring down the crabs only to have one of the hungry dead take a bit out of Finns shoulder 7 Hp Ithaniar calls upon the spirits of his ancestors and chases one of the undead from sight while v uses the power of his mind on the fleeing creature to seemly no effect.Daurros casts a spell from his scrolls as Ithaniar goes down with his throat ripped open, the creatures falls to its knees to feed seemly lost to all else. Guard charges forth and bring his frail to bear, as whisper moves behind him striking the foe to his left with her rapier
Ok whisper i didn't move you into that pile as you might not want that.Everyone else on the round 2
Guard |
Guard moves on in the middle of the puddle of undead 5ft. step diagonally, bringing his flail up and letting it fall on the undead he is flanking now with Whisper.
Overhand chop in round 2, flanking with Whisper (1d20+4+2=24, 1d10+6=16)
Ardanto Valanto |
Did you miss my 5 foot step north and attack on the the zombie there, or did it take me both attacks to kill the crab?
Either way I will step next to the zombie (one step up on the map) and attack with both weapons.
Longsword and hand-axe attacks on the walking corpse. (1d20+2=21, 1d8+3=6, 1d20+2=15, 1d6+1=2)
My great attack rolls continue!
Finn |
I keep forgetting that Finn has Combat Reflexes -- he probably should have had 2 attacks of opportunity in round 1. Also, just a reminder that Finn's AC is 18 because of Mage Armor.
Finn is sorely wounded and falls back, stabbing again with his longspear.
5' step backwards
1d20+3=4 1d8+4=11
The great rolls continue...
Guard |
Longsword and hand-axe attacks on the walking corpse. (1d20+2=21, 1d8+3=6, 1d20+2=15, 1d6+1=2)
My great attack rolls continue!
Isn't the 19 (first attack) a Critical Threat? Roll for Confirmation!
Ardanto Valanto |
Isn't the 19 (first attack) a Critical Threat? Roll for Confirmation!
We can't critical undead, assuming these are zombies. They can be sneak attacked in Pathfinder, but they are still immune to critical hits.
"Get behind me Master Finn, I'll deal with this brute" Ardanto flashes a grin over his shoulder, then frowns, "Can some one drag the Elf clear?"
Daurros Erdai |
Daurros moves a little further into the room and invokes his Hand of the Apprentice, using it to attack the zombie that brought down Ithaniar with his rapier while remaining behind Finn and Ardanto. Can someone roll for me while I'm at work? The attack is 1d20+4, and damage is 1d6+4.
He yells down to Whisper and Guard. "Whisper! Guard! Can you make your way down to this room? We can shut one or both of the doors and limit their access; taking one down at a time will be much easier!"
Might be easiest if we finish the two in the room first, then turn our attention to the other four. Fighting on two sides could lead to disaster here ... And does anyone have ranks in Heal that can check on Ithaniar?
Guard |
Attack and damage for Daurros (1d20+4=22, 1d6+4=10)
Heh, my luck is back
"You think those doors will hold them off? Have you looked at those hinges?" Guard shouts back over the ring of clashing weapons.
Daurros Erdai |
Nice rolls! Thanks!
Daurros calls back down to Guard - "Well, I haven't inspected them recently, we're a bit preoccupied! But if you lure 'em back down here, there's a little more room for all of us to maneuver ..." :-)
I also figured that in here, Whisper would be able to flank and provide some sneak attacks. But if Guard would rather fight them in the hallway, I can try and provide some fire support next round ...
Forzakhad |
"Dang, these zombies... gut them good!" shouts Forzakhad as the undead is not affected by his power. "Let's see, if this works." He concentrates and a small orb where the light is bent differently appears before his forehead. As he points to an undead the force orb streaks to the target his eyebrows go together in a frown to keep the orb on its path.
Touch attack (-4 if into melee); force damage (1d20+1=18, 1d4=4)
Keeper of Forbidden Lore |
As the battle rages on the combined efforts of Finn, Daurros and Forzakhad bring the zombie eating on Ithaniar, blood bubbles from his lips but you can not tell if he is alive or dead. Ardanto slashes at the zombie facing him taking half its face and an arm , yet it still comes he barely manages to catch its bite on the haft of his hand ax.
One guard drops one of the zombies with a smashed head as another of the undead charge whisper ,Guard gives it a solid blow sending bits of its ribcage though its chest but it doesn't slow,whisper manages to step aside and stabs into it with her rapier to little effect. The two undead left in the rear leap at guard one biting deep into his soft areas7hp
Ok i made the Aoo rolls and attacked for whisper. Ok on to round 3
Guard |
Guard swings his heavy flail back over his head, smashing it on the undead that attacked Whisper:
Attack round 3. (1d20+4=12, 1d10+6=9)Action point for round 3. (1d6=2)
Ardanto Valanto |
"I'll deal with this one if you chaps want to help Guard, Whisper or Ith" Ardanto suggests over the sound of combat.
Aranto looks over his shoulder at Master Finn, "How are you holding up ship mate?
Round 3 attacks on the last zombie in the room. (1d20+2=17, 1d8+3=8, 1d20+2=10, 1d6+1=7)
I am not sure a 10 is good enough to hit with the hand axe so I will spend an action point.
Action point on to hand axe attack roll (1d6=5)
Whoop, that looks like two hits for 15 damage in total!
"Take that my faceless friend, may your god have mercy on your soul."
Whisper. |
Whisper makes a worried noise as her attacks appear to do very little to the walking dead but continues to fight as best she can (which is apparently not very well in her fear of the unnatural things).
The plan is still to flank with guard to get the sneak attack damage, moving to the bottom zombie so shedoesn't get herself surrounded (especially as that means she's near the thinner corridor and a bottleneck situation/a door to slam shut if all goes horribly wrong)
Daurros Erdai |
Daurros, though not a medic, decides he cannot just let Ithaniar bleed to death. He will check Ithaniar to see if he's still alive, and if so, will try and stabilize him.
untrained Heal check (1d20+1=9) Obviously unable to do anything, he will yell for someone's help, saying "He's still alive, but I cannot stabilize him! Can someone help?"
However, if Ithaniar is dead, he will attack the zombie closest to Whisper with his rapier and Hand of the Apprentice.
hand of the apprentice (1d20+4=9, 1d6+4=6)
wow, what a bad series of rolls ...
Ardanto Valanto |
For round 4 Ardanto will try and stabilise Ith, tearing strips off his shirt to try staunch the flow of blood.
Untrained heal check to try and stop Iths bleeding. (1d20=16)
Man I'm good!
Guard |
Round 4: No action: drop Heavy flail, move action: take Halberd, standard action: attack undead.
"Now your getting it handed out." Guard shouts in the direction of the standing two zombies, who tried attacking him.
Attack with Halberd round4: (1d20+4=13, 1d10+6=8)
action point round 4 (1d6=5)
Attack 18, Damage 8 Slashing
Forzakhad |
Frozakhad will attack the zombies in the corridor (in Round 3 and 4) with his orbs of force. "Well done, mates! Now keep it coming and we will prevail." he cries as he watches the others gaining control of the watery room...
Round 3:
mental hammer(touch attack); damage (1d20+1=9, 1d4=4)
Action Point for Round 3:Action point (1d6=5)
Round 4:
mental hammer (touch attack); damage (1d20+1=8, 1d4=3)
Action Point for Round 4:
Action point for round 4 (1d6=4)
Keeper of Forbidden Lore |
A combined attack by guard and whisper drops the foe threating her as Aranto dismembers the last zombie facing him. Finn runs to reinforce guard and whisper garbing guards halberd as he runs. the undead bite at whisper and guard but the fend them off,whisper rolls past guards foe to jap him with some effect as Frozakhad fires off two force bolts one managing to hit the zombie facing guard. Guard grabs his halberd and slashes his foe as finn strikes with his spear. The undead strike again but whisper is unable to fend off as she retreats and her attacker and its teeth tear a wicked gash down her arm7hp as Aranto stops Ithaniar bleeding after failing to stop Ithanair bleeding himself Daurros used his arcane power to stab at the zombie tearing at whisper only to miss as it charged.
ok I made whisper moves and rolled her 2nd attack..a good one btw,also made finns round 4 attack and made some Aoo's for folks