Join the ranks of an expedition on their quest to recover the history of their land and to recover the artifact which saved it in times of yore. A home made Play-by-Post Campaign.
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
Tim moves to take a quick look through the rest of the tower on his way to the top (very careful like) when he reaches the top he uses the vantage to examine the area for signs of anybody anywhere near this place. (looking out is taking 20, starting in close and working outwards, he studies the layout of the area, looking for where people may be hiding or may have gone while taking note of features that be usefull to know later)
Meanwhile, Koyr more closely examines the bottem floor (taking 20 style)
Tim's glance through the middle of the tower:1d20 + 6 ⇒ (14) + 6 = 20
Baster's strength succeeds in lifting the stone slab slightly off the floor, letting a blast of air shoot out, blowing hundred years old dust into the air.
Above, Tim spies a column of what could be the Seekers in the distance, perhaps a day away. However, it appears that someone is camping nearby as a small column of smoke rises to the east of the column.
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
Tim comes down, "Hey, we have company. Gee, doesn't anyone here have patience? Any way it looks like they are in a postion to ambush, or possibly meet up with, the column. Can't tell whether they are friend or foe from here so we should check it out."
Brushing his hands off and tucking the crowbar away into the outside straps of his pack, Leon looks in the direction Tim points.
"Hmm. Jevon and and I didn't see anything when we looked around a moment ago. If they were hidden, why reveal themselves now?"
Frowning, he nodded to himself.
"I don't like the feel of it. How long until the column reaches the position of the smoke? Maybe we can move up on their position unseen and get a look at them. If they are ambushers, we might be able to turn the tables on them."
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
"The column is about a day away, and Leon, they didn't exactly pull out some signs, I just had a height advantage. You probably just didn't go out far enough, which might be a good thing if they are enemies. Koyr what kind of illusion magic you got? I am thinking an illusory dragon might be a good thing to prepare, just in case. But let's make sure the camp isn't the excavators before we let it loose."
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
"Maybe, but if they were of the sort to be our enemy then they would likely have already robbed what they could from below instead of getting word out and waiting for government backing."
male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
Perhaps the most logical thing would be to let the stealthiest of us go to do some recon, and report back. But miss Koyr should stay among us, and we should keep an eye on her.
hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4
Leylyn starts to follow Tim, and turns to the other more armored types as they stare silently at each other. "What are you all standing around for? I thought we were all going to check things out?" Leylyn shrugs and follows after Tim.
I had to really fight the urge of breaking the forth wall... Everyone was in character saying they were going to go, and then out of character said they weren't.
male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
"In the meantime, let us find a suitable spot to establish the camp, until the other Seekers arrive tomorrow" Baster says to the rest of the company.
Baster and whoever chooses to will go around the tower in an ever expanding circle, searching for a suitable spot to make a camp (near a stream, protected from the weather, easily defensible - perhaps by making use of the remnants of a convenient stone wall, etc.).
Endrian has PMed me to let me know that unfortunately, obligations in real life has forced him to bow out of the game.
So far, Leylyn and Tim, with very fine Stealth rolls go off into the wilderness to scout the smoke coming from the camp.
As well, thank you very much for your patience. University takes up much more time than I had anticipated, and with midterms rolling up, I might find myself strapped for time. I really don't want to drop any of my current PbP games, so I may post less often but once time schedules clear up, I can be back to posting regularly again.
Leylyn and Tim, you both head towards the smoke, following its trail through light woodlands. Getting near, you slowly approach what appears to be a small encampment, roughshod stone palisades surrounding it. From within, you can hear the sounds of work, the clangs of metal to metal and what sounds like raucous merrymaking.
Dwarven:
"I bet you can't drink ALL of that in one shot Highhammer!"
Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)
As Tim and Leylyn head out, Ithriel stays with Baster, Leon and Jevon. Right after Baster makes the suggestion of finding a camping sight, the Elf has a realization. "Where's Endrian? Has anyone seen him?"
hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4
"D-Dwarves? Do you understand Dwarven? All I know are a few obscenities... Hmm, sounds like they are having fun and drinking. Worst case scenario, I can speak merrymaking... You think they know the common tongue? Lets get a closer look!" Leylyn whispers to Tim.