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Seekers of the Grail (Inactive)

Game Master Matt, Garnished Game Designer

Join the ranks of an expedition on their quest to recover the history of their land and to recover the artifact which saved it in times of yore. A home made Play-by-Post Campaign.


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Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

I keep learning new rules and I've been playing 3.X since it came out, and Pathfinder since around when 4th edition came along. I've only been DMing for about a year, but I learned the Net rules from another PBP game. Also learned how to properly run flight and stealth from these forums.
I still miss stuff all the time when I'm GMing, but since I'm by far the most rules-lawyery person in our group I'm also the only one bothered by it. Usually in hindsight. Nice thing about PBP is there's no real rush so everything can be looked up, and a little bit of retcon is kinda expected due to the wonky time stuff that happens with people posting at different times.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Heh, pathfinder is lighter than 3.5 I'd say, and it also has the completely searchable SRD including splat books - not just PhB and DMG, which is awesome. Has anyone here played shadowrun? The core rule book is a friggin' labyrinth, we kept finding new completely game changing rules in little side-note boxes on irrelevant pages >.<

Pathfinder is complicated, but it's pretty easy to find rulings.


Definitely. And no haven't tried Shadowrun quite yet.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Oo, it's fun! Magic is overpowered still, but everyone in the game world knows it too, so 'geek the mage' is standard first turn tactics. It mixes future with magic really well, and the number of dice you roll is oh-so-satisfying.


All I've heard about playing Shadowrun is "bring dice. lots of them."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

I played d20 shadowrun, I like the setting but not a big fan of d6 system, that said I do like some of the character generation ideas like setting priority for different aspects and pure point system with no classes.

@GM Personally I prefer no retcons unless nothing else has happened yet, just learning for next time is good, though when I GM I usually go with what makes sense in my superlogical brain rather then rules. If armor makes a difference then hit AC if armor doesn't matter then hit touch, etc.To many discussions on the boards about things that should happen one way but dont because of exact wording of the rules never considered the possibility.


I will retcon things if it hindered you in a way that wouldn't have happened otherwise though.


Way out of topic, but I'm an experimental kind of guy so aside from my new 15 player mega-PbP would you think people would be interested by quick Dungeon Delves? It'd be almost the equivalent of using the Dungeon Finder on World of Warcraft. A few characters get together, get through a dungeon and then you restart with a new dungeon each time.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'd love that! Dibs!


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

I'd also be down. They shouldn't be at first level though. Maybe 5th or 6th, much more fun. Or even 10th. Haven't played a character that high level in ages.


You'll all be the first to know when and if I make it. Also Leon, have you posted your Round 3?


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Im interested as well.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

I like being evil !

I mean, I like that Baster is evil :-).

Evil is good.

I jest, I jest.


Butcher everything eh?


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Oh god yes for the higher level idea, I'm sick of playing all first level campaigns that advance like molasses >.<; there are so many fun character concepts that don't become very fun or viable until past the really low levels. Want want want.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

rant

I'd just like to state vehemently: f!*& the WBL guidelines. F$&* them right in the ear.

/rant


The what guidelines?


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Wealth By Level. Core Rulebook page 399.


Ah thanks Leon xD
I still feel that certain rewards are due.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Well sure, but they should be story driven. Not because some chart says that's what the pcs are supposed to have.

I have the same beef with Experience Poonts. Once an arbitrary number is assigned to learning or gaining equipment, the Game's focus often becomes about tracking those numbers.

I much prefer when a GM just tells the group when it's story appropriate to level up, or doles out equipment based on what's appropriate to the setting and what's going on. I've always thought that magical equipment should be one of those things that is so special that no one would ever even think about selling them.

Can you imagine Frodo selling Sting? Aladdin selling the lamp? Perseus selling his shield? A Jedi selling their light saber?

I understand that those items are setting specific, and that magic is supposed to be prevalent in Golarion. That's fine. I deal with it when I play in Golarion. In other settings I generally prefer a more classic and meaningful approach to magical gear.

Ok, now really /rant.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

(koldier, this rant is in no way aimed at you. You just happened to touch on one of those hot-button issues I have a strong opinion about. I know that many people use the WBL guidelines and have great games. I dont think you're having badwrongfun for using them.)


Honestly, I've used both methods but for this PbP I feel that a seperate approach from the Wealth and Experience tables is needed. For my two others I am using them though. It depends on how I want the game to feel. This is one is much more roleplay. In any case, though you may not find your treasure right away, you are going to go look into ancient ruins... no?


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

You guys might like this article, if you haven't read it before.


Why thank you Leylyn, this is great!


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

I don't see why both approaches can't be combined. In my home game I level the PCs when they get enough XP, and I give them equipment based off the WBL charts (as it's important for maintaining the proper power level, especially for martial characters). However, none of my PCs know how much experience they have, have any money (it's post-apocalyptic), or bought/ordered any of their gear. They have an NPC benefactor who gives them stuff after they complete missions occasionally.

I think that's probably similar to what Matt intends to do with the loot. We work for a military organization (the Seekers), I'm sure as we gain power and rank, they will equip us better. Also we might find some stuff in ancient ruins or whatever. I just want a double hackbut :P


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Oh, I was certainly not advocating USING the WBL guidelines, seriously, I just wanted to make sure to remind about them. It sometimes occurs if moving off of them that encounters based on pre-genned tables don't work as well/are as challenging, but in cases when you aren't WBLing I'd assume you can ad hoc some rewards/challenges :P

The only reason I actually brought it up was I was just using the WBL chart to create a rewards system for a Pathfinder Arena, which I'm currently writing up ruleses for. I think it shall be great fun, although not as much roelpaying goodness :D


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

I'm cool with whatever Matt decides. I'm not picky...

ya'know, assuming I get my Hackmaster +12 sword and my crossbow of slaying, that is. ;P


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
Quote:
Aldus walks over to one of the fallen giant spiders, taking his knife he slices off the tip of one of it's limbs. Sniffing at the severed limb he takes a lick before nodding and placing it into his pouch. He then returns to the formation.

Eeeeeeew !

There's creepy-but-endearing, creepy-I-feel-sorry-for-you-and-I-blame-your-parents-for-raising-you-in-a-n on-nurturing-environment, creepy-because-you-are-secretly-a-doppelganger, creepy-because-you-lack-social-graces-but-are-deep-down-a-very-decent-if-un couth-individual...

You, sir Aldus, are creepy-creepy-yucky, pure and simple ! I tip my hat to you :-) !


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

I agree with Baster, Aldus, you play this character very well.


Human Witch 3 | HP 20/20
Ithriel Latairn wrote:
I agree with Baster, Aldus, you play this character very well.

Thankyou sir.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Every time I read his name I want his familiar to be a rabbit.

A very creepy rabbit.


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7
Leon the Landless wrote:

Every time I read his name I want his familiar to be a rabbit.

A very creepy rabbit.

Lol. I used to have to take care of rabbits for a job. Some of them do have extremely buggy eyes. Especially the big new zealand whites. Hate rabbits though, filthy nervous creatures prone to kicking so hard they snap their own spines. All they're good for is reproduction and eatin'.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

When Aldus takes improved familiar...


Don't even go there Leylyn... he doesn't need any ideas...


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

But it makes so much sense! Tim is already going to be an enchanter!

Ahh, Matt, in terms of leveling, do we roll for hp or use the PFS advancement or what? I'm partial to some sort of fixed hp since I've rolled a 1 three levels in a row on a fighter before, but whatever be boat-floatin.

I'm so happy that I have a non-level 1 character :3


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Step 1: pile buffs on bunny familiar. (bull strength, cat's grace, fly, magic fang, haste, inspire courage, etc)

Step 2: Load up party with alchemical supplies (tanglefoot bags, thunderstones, itching powder)

Step 3: Turn dungeon crawl into a loony toons episode.


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Woot! Woot! Level 2. Hello boomstick! Uhh...You say a masterwork weapon. Does that mean any weapon? Some of the firearms are rather expensive compared to say, a sword.

Edit: I read the gunslinger feat, and following that just went with a masterwork musket. I get a battered one from the level of gunslinger, and it's 300 gold to upgrade it to masterwork. Seems fair since that's the same value everyone else is getting. I went with PFS style HP, let me know if I should change it.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

I too went with PFS hp as well. And lemme know 'bout that mwk. armor vs. weapon.


Human Witch 3 | HP 20/20
Leylyn Rhydoc wrote:
When Aldus takes improved familiar...
Matt, Game Master wrote:
Don't even go there Leylyn... he doesn't need any ideas...

:)

Level 2:

Basic
+1 BaB
+1 Base Will Save
+7 Skill Points (Kn Geography, Local, Religion, Spellcraft, UMD, Diplomacy, Profession Hedgewitch)
Favored Class (Witch) +1 HP
PFS Hitpoints

Special Qualities
Fortune Hex

Spells
Command
Ray of Enfeeblement
Silent Image (Shadow Patron Spell)


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Level 2 ! Yeeeees !

I just bought Hero Lab: I am thrilled to stat Baster with it :-).

Such simple joys ;-) !


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Thanks for the recent conversation, Endrian.

I find that you play your paladin particularly well and in a believable manner, which is not an easy thing to do (paladins are notoriously difficult to play) !

I look forward to your next bouts of anguish and doubts ;-) !


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

I'm loving it.

I'm trying to whittle away at his naiveity as the journey goes on.

He definitely isn't the usual "Detect Evil, Kill Evil on Sight" kind of Paladin, more one trying to do the right thing and display heroism in the process. Something about being covered in bugs may have hurt that imagery just a little.


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Not quite the conversation I was expecting, but it was still very awesome.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

I leveled my character up and chose a masterwork lance from the armory of the generous Captain Pelemynn.

I have yet to update Baster's mount.

I wanted to use Herolab for Baster's stats but for the moment I lack the knowledge to implement changes regarding the specifics of Matt's homebrew world. So I updated Baster's stats by hand.

I hope Herolab will allow me to swiftly crunch the mount's stats. I'll get to it as soon as I can.

Glad you enjoyed the conversation, Ithriel :-).


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Matt, since Leon hasn't actually drawn his sword in the game yet, would it be ok to just say that it's masterwork? I was thinking that it's old and hasn't been cared for properly, but with a little TLC from the company quartermaster it could be brought back to it's status of a blade fit for a king.

What do you think?


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

So here's something cool I was thinking of lately-

In the original legends of Camelot, the nights of the round table were extremely diverse, hailing from all over the land. Most of the stories of the lesser known knights have been eclipsed by the main legend of Arthur, Lancelot, Guenivere and Mordred. (which is actually a French story with almost nothing in common with the original legends)

Our party really closely resembles the makeup of the Table Knights.

Baster: Sir Gowain, quick to anger, born of a very old nobility, entitlement complex, fearless, utterly vicious in a fight.

Endarian: Galahad, paragon of virtue, naive and self questioning, unable to let injustice stand, clueless with women, those who stood with him fought better because of his presence.

Koldier: Pelanore (not the buffoonish cartoon version), the outsider, without a home, clever and insightful, extremely observant. Not a people person, but very good at figuring people out. Pragmatic in a fight, known to scoff at tournament rules and ideas of honor in a fight.

Jevon: Boers, gruff, born a commoner, something of a wild-child. Known for unchivilrous jokes and womanizing, but fiercely loyal and quick to jump to the defense of others. Impatient and spontaneous.

Ithriel: Safar, a man from another world with strange customs and ideas. A caretaker and healer, an expert bowman and animal handler, thinks outside the box, very diplomatic.

Tim: Mordred (original legends, pre betrayal), clever, funny, charismatic, very educated, quick to fight, needed to prove himself, definite darker streak, known to dabble in ritual and sorcery. Feared and misunderstood.

Leylyn: Sir Alayn/lady Elaine. Most people don't know there was a female Table Knight. Elayne cut her hair short and became "one of the boys". When Arthur found out he promoted her to being his wife's personal guardian and protector. S/he was energetic, encouraging to others, protective and quick to speak her mind, an expert speaker, known to rally troops before battle. A natural tactician and war-leader.

Aldus: Merlin. Crazed, impossible to understand, powerful and wise, frightening and mysterious.

Leon: Arthur. Obviously. :)

The only one we're missing of the original 10 Knights is Dagonet (The brooding, gentle giant).

As a note, Tristan was shoehorned into the Camelot legends later (his story was older, and adapted by story tellers over time), and Lancelot didn't exist until the French added him in 500 years later.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

I'm happy to be Sir Galahad.

As for the likening to the Knights of the Round Table, very interesting. I definitely missed the likeness of Endrian to Sir Galahad.

It's interesting how different people creating different characters can, by some random happenstance, create characters reflecting such an iconic group of literary characters.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1
Endrian wrote:


It's interesting how different people creating different characters can, by some random happenstance, create characters reflecting such an iconic group of literary characters.

That's exactly what i was thinking. The personality similarities are pretty striking.


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Well except for the bow and animal handling, I'd say nail on the head. I've never heard of Safar, where did you get the info? I'd very much like a closer look.


Wow, I really missed a lot today. Been gone for a long time. So yes, just realized you guys DO fit the Knights of the Round Table... which is sick as this is based off the quest for the holy grail. As for masterwork weapons, I'd allow a masterwork armor of the light or medium kind. No Full plates ruining my parade.

I'm finishing planning the major event for tomorrow so I'll put that up in the morning. Should be quite a handful. All I can say is that you people better be ready to command and conquer some ruins.

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