Join the ranks of an expedition on their quest to recover the history of their land and to recover the artifact which saved it in times of yore. A home made Play-by-Post Campaign.
Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7
Jevon thinks Baster's relatively alright actually. At least he's not all goody goody. He can be a bit flowery for Jevon's tastes, but hell, nobody's perfect. Jevon's attitude towards nobles is slowly changing...but he still has a long way to go.
Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|
Just wait for her to start talking about her friends Spike, Twilight Sparkle, Rainbow Dash and Derpy Hooves. That's when we should really start to get worried.
While I honestly will admit to having seen all of Season 1, I do believe we should stick with the Round Table personas and not compare us to Ponies... even if Leylyn reminds of PP.
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
quote
"Square shoulders, strong leg back and wide, sword centered at pelvis level and aiming toward your enemy's chest. This is called lead-center stance, everything else comes from it."
quote
The guard I'm describing is a very simplistic description of the german sword guard "Pflug" (pronounced "plow"), which is pretty much the beginner's stance.
The numerical teaching system is actually an adaptation of an Italian fencing system established much later, but I really like it as a concept.
As a note, one of the guys in that video is Jake Norwood, the guy who wrote this game, which is about as realistic as a historical combat system can get. It's got a *really* steep learning curve, but once you get the hang of it it's really amazing.
(In addition to being one hell of a fencer and designer, jake also makes amazing brownies.)
male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
Leon and Ithriel (and the others) about the training sessions:
I think I should mention that one of the Cavalier class hallmark abilities is:
Tactitian (Ex):
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat.
As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him.
Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
The teamwork feat I took is:
Paired Opportunists (Combat, Teamwork):
You know how to make an enemy pay for lax defenses.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten.
Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity).
This does not allow you to take more than one attack of opportunity against a creature for a given action.
It took me some time to decipher the tactical meaning of this feat (I'm much less tactically minded than my character, alas :-).
Also, I haven't had any real opportunity (ha ha !) to use it until now, but I'm sure something will come up.
If you have some ideas about teamwork feats that would be good in conjunction with this feat, let me know !
Also, the ARMA thing is very cool, Leon :-) ! I did some fencing when I was a teenager, and I've thought of taking medieval fencing lessons for some time now. Projects, projects...
Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7
Leon ARMA questions:
How big is ARMA? It looks very cool, but I'd be worried that it would be somewhat like other medieval martial sport things I've tried where it's the same 5 people you're fighting over and over and none of them really know what they're doing either.
I'd love to get into it, but the only worthwhile way I'm seeing from their website looks like that Iron Door School outside Atlanta. Are there enough people around who really know what they're doing? Is there any overlap with something like SCA, or is ARMA too focused on historical accuracy?
M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
Looks interesting and would be good study, but I use smaller elements then what you described, and a very different style direction. Would be interesting to have a match.
Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7
Never got into SCA because of the cost. I used to do something called Dagorhir, it's a full contact fighting sport but with foam weapons. Can't hit the head, but other than that pretty much whatever goes. It was definitely more of a sport and less martial art though.
Why do I live in China now?? Just found a HEMA school back in my hometown. I'm assuming HEMA and ARMA are basically the same kind of thing. Either way, after looking at all these videos and websites I'm definitely gonna have to get into some European martial arts when I move back to the states.