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Seeker's Legacy of Fire

Game Master seekerofshadowlight


4,301 to 4,321 of 4,321 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>

Female Suli Bard 3/ Wizard 2

"Well...if there are no repercussions of what we take from that box..." Ayish indicates the sarcophagus that N'Djamena and Kelden are poking about in,

"Then yes, lets continue on."


"Might as well grab everything but the corpse this one says," the tiny gnome suggests, "This one doubts a cult of the rough beast produces anything so any artifacts we find burred in the place were likely pilfered to begin with."


Male Goblin Fighter 1 / Rogue 4

"Me agrees with friend Markhet. Take it all, and me thinks we keep exploring. Me will scout ahead!" And without waiting, he goes to check out the two sealed passageways, listening at the doors and checking for traps at both.

perception 1d20 + 11 ⇒ (6) + 11 = 17
perception 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Cleric 5

N'Djamena waits for Vrealk to return. He keeps an eye on the coffin and he doesn't take anything else out of it, just the scroll.


Female Suli Bard 3/ Wizard 2

Ayish moves further into the room, keeping an eye on the large box but other wise awaiting the return of her Goblin friend.


GM

The passage ways do not seem to be trapped, they seem to lead to tombs with bodies lain to rest within the carved walls.


More bodies consecrated to Rovagug?


Female Gnome Paladin 5

Celena remains guarding the door.


Male Goblin Fighter 1 / Rogue 4

Vrealk chooses the door on the right hand side of the room and opens it. He peers cautiously down the passage, and begins creeping down it, scouting out. After getting a good look for a distance, he'll come back and report to everyone.

stealth 1d20 + 21 ⇒ (3) + 21 = 24
perception 1d20 + 9 ⇒ (6) + 9 = 15 +2 for traps


GM

The tunnels seem to be full of Bodies,but they are rather twisted, some of many limbs, some have wings or too many eyes or in one case seems to be made of gold. They do seem wrapped in vestments of Ravagug. Vrealk finds no traps.


Female Suli Bard 3/ Wizard 2

Ayish shudders slightly as the group wander through the creepy remains/setting...


Wanders and desecrates, or is it consecrate, the remains.


Male Human Cleric 5

If Vrealk gives the okay, N'Djamena follows him and uses Detect Magic on the hall of the dead.


Male Goblin Fighter 1 / Rogue 4

Vrealk comes back and gives the all clear.


Female Suli Bard 3/ Wizard 2

Ayish treads carefully through the dust and rubble of the tunnel's path.


GM

The tunnel simply seems to circle around, but the bodies that line them are odd, more limbs, half animal, insectoid, some that look like they laid down just a moment ago, with hundreds of years of dust covering them.

The Tunnel goes nowhere at all it seems. Just a series of cryptes.


"Markhet doesn't like this place," the gnome remarks after a while, "She thinks something sinister took place here. This one thinks these bodies are unnatural and the work of something evil. Markhet thinks it's unnatural for even Rovagug."


Female Suli Bard 3/ Wizard 2

Ayish tip-toes along with her companions, trying to stay at least beside Markhet and her feline friend.

Perception:1d20 + 10 ⇒ (18) + 10 = 28(To try and notice any secret doors and such?)


Male Human Cleric 5

N'Djamena scans the crypts for magic.


Female Gnome Paladin 5

Celena remains at the door mumbling about impulsive tall legs to herself.


"My work is done here." Kelden says after a bit. "Let's go."

4,301 to 4,321 of 4,321 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>
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