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KKelden keeps overwatch on thier prisoner otherwise he'd help identify the items (with his +13 modifier) as well.
"They been raiding in this area. Maybe ask him where rest of the loot is?" At that, Vrealk begins searching the room for hidden doors.
take 20 for a 29 on perception
The Gnoll simply laughs "Rokova get away, he know where you are! You trapped and will die, feed bones to the roughbeast!" And now that he brought it up...one Gnoll did vanish during the fight.
Vrealk finds little of value, except on the throne, he finds a hidden switch. It seems the throne may move, exposing an ancient escape route perhaps?
Ayish frowns Perception:1d20 + 10 ⇒ (13) + 10 = 23
And bops the Gnoll upon the nose as a warning to be nice as she finds his tone to be threatening instead of consolatory.
Bluff:1d20 + 6 ⇒ (13) + 6 = 19
Diplomacy:1d20 + 10 ⇒ (19) + 10 = 29
Intimidate:1d20 + 4 ⇒ (2) + 4 = 6
Though her attempt to 'stare' him down is spoiled some what by her lack of height or presence....
"Our time grows short. Decide what you are going to do with it so we can continue on."
"I say we let him go and seek out this remaining gnoll Rokova. But if you wish to impose harsher justice, I will not object."
Ayish frowns given the direction people's discussion are heading in regards to their prisoner.
"Me found hidden switch on throne. Maybe we get out that way? Me thinks we should kill the gnoll. We can't let him; he will not change ways or live peacefully ever. It not possible for creature like this to change his ways," Vrealk says confidently, unaware of the irony in his own statement.
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