Vrealk hears very little though the doors. If something is past them, it is being very quite about it. You are not sure if you have cleared all the gnolls from this level, but you have killed a great deal of Gnolls so far.
The Gnolls had nothing of real value, a few silver each, some shiny objects, bone jewelry and tokens and weapons and of coarse the Gnoll's armor, which often is flea infested. All told you can scrap up roughly 80 silver and may get another 30 or 40 silver for the jewelry or tokens if cleaned up a bit.
Starting at the top, on the left in the room with the big "U" shaped put you have one small door and a double door. In the big stair room you have another double door. The room to the south of the big staircase you can get to from above as Vrealk found a hole, however you will need rope as it is a 20 foot drop. So actions?
"Markhet thinks we should investigate the doors in this room first," the tiny druid suggests, "Admittedly she is no expert on castles and keeps but she would think that a king or priest or whoever built this place wouldn't want to walk very far to his throne room."
Didn't Vrealk already listen at one of those doors before the latest gnoll attack? If so we should investigate that one first.
The first door is a stairway, that leads up. Walking it finds you,in time at the top of one of the towers, close to forty feet from the ground.It has no other opening or ways down, seemly just a look out post.
The double doors opens up into a room with Ancient plaster frescos of serpentine beasts line the walls. An assortment of weapons hangs from spikes pounded into the wall, including a chipped iron greataxe, a blood-red leather whip, bladed leather gauntlets, and an assortment of battleaxes and throwing cleavers. Along the north wall, huge semi-circular columns, twenty feet across, intrude into the room, creating wide alcoves, while in the middle of the room rests a pile of mildewed bearskins. A set of battered double doors stands ajar to the west.
Do recall guys you are two levels underground. You passed though the first to get to the bottom first.
"Markhet doesn't like whips," the gnome says with a shiver, "Thankfully Larrs was raised by a kindly druid and has never felt it's cruel bite. Markhet was not as fortunate."
which way are you going? You have the single door, most likely leads to a tower and the double doors on the far end
As you move though the room, Kelden stops to inspect the items. While this does take a small while it pays of as the red whip seems to glow as the spell crosses over it.
Vrealk motions to the others to stay quiet. He trots back over (take 10 on stealth for a 31) and quietly tells them, [smaller]"Gnolls. They sound worried, and me smells smoke. Like from pesh or something. Maybe we can take them by surprise; N'Djamena, maybe you stay put and come through after rest of us."
Vrealk heads back to the door, his daggers at the ready. Once the rest of those getting ready to go through the door are in position, he will quitely open it stealth 1d20 + 21 ⇒ (2) + 21 = 23; once it's unlatched, he'll rush through.
Markhet and Larrs creep up beside Vrealk. Larr is the louder of the two so Markhet has the lion take his time (read Larrs takes 10 giving the lion a 17).
Vrealk rushes into the room, seemingly taken the undressed and female Gnolls unaware. They lay about of pillows and fur, smoke from the hooka is thick and the smell of pesh fills the air.
Ya guys have surprise, the Gnolls are unarmed and more or less naked. Five Gnolls are in the room
Three of the Gnolls go down with ease, weapons rending their unprotected flesh, the three remaining howl in fury and throw items at the part as they stumble toward the exit.
Vrealk continues. "Why stop, N'Djamena? Our task is to eliminate the gnolls; so long as one male and these females exist, they remain a threat to us civilized people in the area. Me knows they are evil and will just raise more of their people to come back later."
As the howls echos, you take in the room a bit more. It seems filled with pillows and other stolen finery, along with the Hooka and what looks to be a small snuff box of pesh you can clearly see. It looks like you may have found the Carrion kings Harem.