Seeker's 5e Reign of Winter (Inactive)

Game Master seekerofshadowlight

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

A Reign of Winter game played with D&D 5e rules


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Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Come, Jack, let's go.

Vic moves ahead quietly to approach the domes. He is looking for movement in or around the structures.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 4 ⇒ (14) + 4 = 18


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack gets in a little closer behind victor stealth: 3 + 1d20 ⇒ 3 + (14) = 17


GM

As you creep closer to the camp you can make out more detail. For small igloos stand near each other close to a cave entrance. Behind them, some feet away stands a ring of icicles, behind those stands great columns of ice and inside stat stands a vortex of blue. Nothing living seems to move within the camp, which is somewhat worrying.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic checks for tracks in and around the domes, as he waves the others forward. He then approaches the first dome.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


AC:15 HP: 18/19 HD: 2/2

"Where the heck is everyone?" Barl whispers as he creeps along beside Vic.

Stealth: 1d20 + 4 ⇒ (14) + 4 = 18


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack looks around with Victor, as he does not feel like stealthing up front right this minute. perception: 5 + 1d20 ⇒ 5 + (16) = 21


GM

While it is clear you have not been as stealthy as you could have been, Jack's clear eyes may yet save you from what maybe a nasty Ambush. He spots small figures, fluttering though the trees trying to catch you from behind and a large bulk moving along the igloos.

It is clear to Jack that they have at the very lest spotted vic and maybe those close to him, such as Barl. If Jack says nothing it is likely Vic and Barl are gonna have a bad day, but it will also give away the rest of the group to the Pixie like creatures moving though the tree.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Look everyone. As Jack whispers to the group and points to the Pixies.


Warlock 2 (Winter); AC 13; HP 13/17

"Those two are gonna walk right 'tween them," Kat says, wide eyed. She moves into position to blast the first one that tries to attack.


GM

As you creep closer, the little sprites are simply too fast, they come fluttering out of the trees firing at you. Two tiny arrows slam into Arannis 2 hp, DC 10 con check and one into Tursk 1 hp, DC 10 con check[/ooc.

rolls:

Vic 1d20 + 3 ⇒ (15) + 3 = 18
Barl 1d20 + 2 ⇒ (17) + 2 = 19
Tursk 1d20 - 1 ⇒ (9) - 1 = 8
Kat 1d20 + 2 ⇒ (14) + 2 = 16
Jack 1d20 + 3 ⇒ (5) + 3 = 8
Arannis 1d20 + 1 ⇒ (5) + 1 = 6
Sprites 1d20 + 4 ⇒ (19) + 4 = 23
Other 1d20 + 1 ⇒ (8) + 1 = 9

Attacks on
1d6 ⇒ 6
1d6 ⇒ 6
1d6 ⇒ 3

Attacks
1d20 + 6 ⇒ (14) + 6 = 20

1d20 + 6 ⇒ (12) + 6 = 18

1d20 + 6 ⇒ (18) + 6 = 24

Init order
Sprites
Barl, Vic,kat
The big guy
Tursk,Jack,Arannis

[occ] ok round 1 of combat . post in any order can I arrange them as needed


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1

Vic fires at the nearest Pixie as he uses a bonus action to hide behind the nearest snow drift from the enemies.

SB Att: 1d20 + 5 ⇒ (10) + 5 = 15
SB Dam: 1d6 + 3 ⇒ (5) + 3 = 8

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8


Init +2 | HP 15/17 | AC 16(18) | S+0/D+2/C+2/I+0/W+6/C+3 | Perc +6 | Slots: 1st (2/3) | ChanDiv: 1/1 | Flare: 3/4 | HD 2/2 | Insp: [ ]

CON: 1d20 + 2 ⇒ (11) + 2 = 13

Probably best not to post my round 1 action until seeing what "The Big Guy" does, since he goes before me and we may well need a medic afterwards.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack runs up to the sprite that all his allies are next to with his duel daggers. hit: 5 + 1d20 ⇒ 5 + (17) = 22 dagger 2 hit: 5 + 1d20 ⇒ 5 + (1) = 6
dagger 1: 1d4 + 3 ⇒ (2) + 3 = 5 dmg
dagger 2: 1d4 ⇒ 4 dmg
sneak attack: 1d6 ⇒ 6 dmg.


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

CON save: 1d20 + 2 ⇒ (14) + 2 = 16; Success

HP 16/17

The cleric of Erastil grunts as the tiny arrow pierces his flesh. Showing little other regard from the attack other than grim annoyance, Tursk chants a spell.

"Old Deadeye, lend your aim to my brethren's cause."

Casting Bless on Barl, Jack, and Victor. While it lasts you can roll an additional 1d4 to attacks or saving throws. Spells left: 1st (2/3).


GM

Kat made her actions clear, she was gonna blast one so i will NPV her doing that. As Jack has posted and Barl has not, we will switch their order this round.

Vic fires into the pixies, killing one with a hit to its chest and he tries to hide in the snow drifts. Jack takes the distraction to rip into another of the pixies, leaving it in parts as Kat blasts the third to a frozen cinder. With a bellow large blushish/white creature bursts among you. Its humanoid, dressed in furs and with long limbs and a toothy, trusk filled maw. It stands at lest right feet high. With a fury it falls onto Vic and Barl with claws and fangs. Barl avoids its fangs and a claw, however Vic did not hide well enough and its very long arms reaches out and claims its pound of flesh 8hp

rolls:

Kat's attack 1d20 + 7 ⇒ (10) + 7 = 17 and damage 1d10 + 5 ⇒ (2) + 5 = 7
Creature, perception 1d20 + 1 ⇒ (13) + 1 = 14
1d2 ⇒ 1
1d2 ⇒ 2
1d2 ⇒ 1
Bite 1d20 + 7 ⇒ (2) + 7 = 9 damage 1d6 + 4 ⇒ (5) + 4 = 9
Claw 1d20 + 7 ⇒ (15) + 7 = 22 damage 2d6 + 4 ⇒ (1, 3) + 4 = 8
Claw 1d20 + 7 ⇒ (2) + 7 = 9 damage 2d6 + 4 ⇒ (2, 2) + 4 = 8

Init round 1
Sprits (dead)
Jack, Vic,kat(went)
The big guy(went)
Tursk,Barl,Arannis

Round 2

Barl, Vic,kat
The big guy
Tursk,Jack,Arannis

I am assuming Barl and vic are up front, with the rest of you a bit back


AC:15 HP: 18/19 HD: 2/2

"Holy crap, this thing is bigger than me!"

Ulga: 1d20 + 1d4 + 5 ⇒ (14) + (1) + 5 = 20

Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 2, Sneak Att, Cunning Action (Disengage)

Vic attempts to slip inside the reach of the creature to stab it with his rapier, and then he deftly disengages from the melee, moving outside of its range.

Rapier Att: 1d20 + 5 ⇒ (12) + 5 = 17
Rapier Dam: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (5) = 15


Init +2 | HP 15/17 | AC 16(18) | S+0/D+2/C+2/I+0/W+6/C+3 | Perc +6 | Slots: 1st (2/3) | ChanDiv: 1/1 | Flare: 3/4 | HD 2/2 | Insp: [ ]

Nice, Vic! Cunning Action is pretty sweet. :D

"Whoa! Big blue guy!" Arannis shouts in alarm. He then rushes forward and blasts it with fire.

Moving around to where I can catch him in a cone without getting any allies, then casting burning hands.
Fire Damage (DEX DC 13 for half): 3d6 ⇒ (1, 3, 5) = 9

If he attacks me, I'll use my reaction for a flash of light in his eyes to give him disadvantage on his attack roll. Can't use it to defend my allies, though; just me. Let me know if that happens so I can mark off a use.


GM

Update a bit later, pressed for time, but Barl and Kat can go for round 2 as well


Warlock 2 (Winter); AC 13; HP 13/17

Round 2

Kat yells an unintelligible battlecry as she unleashes a blueish bolt of her fell energy at the huge humanoid.

1d20 + 5 ⇒ (18) + 5 = 231d10 + 3 ⇒ (5) + 3 = 8


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

My round 1 actions remain as posted. I'll wait for the big guy to go for my round 2.


GM

Round 1
Tursk, calls upon ol deadeye to give his companions a blessing. Barl with a yell smashes his beloved Ugla into the big guy with a solid thunk. Arannis call upon his goddess and burns it with fire, the beast roars in pain and hate fills its eyes.

Round 2

Vic moves to stab at the giant, as Kat blasts it with her fel energy.

Init round 1
Sprits (dead)
Jack, Vic,kat(went)
The big guy(went)
Tursk,Barl,Arannis (went)

Round 2

Vic,kat( went)
Barl
The big guy
Tursk,Jack,Aranni


AC:15 HP: 18/19 HD: 2/2

Barls face screws up at the smell of burnt troll. "Blech, this thing stinks worse than the Stoats common room after Menander’s chili night!"

Ulga: 1d20 + 1d4 + 5 ⇒ (18) + (2) + 5 = 25

Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Rerolling the 2: 1d6 ⇒ 3

So 9 damage on that one.

A look of realization crosses Barls face as he's fighting. "Wait, is this the troll?! Are you Tobcocker?! The look of realization turns to anger. "This is for Helen, stupid troll!"

Action Surge:

Ulga: 1d20 + 1d4 + 5 ⇒ (18) + (3) + 5 = 26

Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack moves over to the big enemy, if he can get into melee and swings his dagger.
hit: 5 + 1d20 ⇒ 5 + (19) = 24
dagger 2: 5 + 1d20 ⇒ 5 + (9) = 14
dmg dagger 1: 1d4 + 3 ⇒ (2) + 3 = 5 dmg dagger 2: 1d4 ⇒ 1
sneak attack: 1d6 ⇒ 1


GM

Round 2

Barl connects with two solid hits, but the giant only bites at him 5 hp and reaches out for two claws at Arannisone hit for 13 hp. Jack gets some hits in as well, but the giant (troll?)keeps coming.

rolls:

Bite 1d20 + 7 ⇒ (13) + 7 = 20 damage 1d6 + 4 ⇒ (1) + 4 = 5
Claw 1d20 + 7 ⇒ (13) + 7 = 20 damage 2d6 + 4 ⇒ (5, 4) + 4 = 13
Claw 1d20 + 7 ⇒ (5) + 7 = 12 damage 2d6 + 4 ⇒ (1, 6) + 4 = 11

Round 2

Vic,kat( went)
Barl(went)
The big guy (went)
Jack,Aranni (went)
Tursk,

Round 3

Vic,kat,Barl
The big guy
Tursk,Jack,Aranni


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

Round 2

Tursk sees red when he sees his companions get mauled. First he casts a healing word on Arannis, and then he fires off a beam of radiant energy at the troll.

Healing vs. Arannis: 1d4 + 6 ⇒ (3) + 6 = 9

Troll needs to make a Dex save DC 13. If he fails he takes...

Damage: 1d8 ⇒ 6

Spells 1st (1/3)


AC:15 HP: 18/19 HD: 2/2

Is Bless still going for round 3?


Init +2 | HP 15/17 | AC 16(18) | S+0/D+2/C+2/I+0/W+6/C+3 | Perc +6 | Slots: 1st (2/3) | ChanDiv: 1/1 | Flare: 3/4 | HD 2/2 | Insp: [ ]

GM, did you apply the disadvantage from my flare when I got attacked? Also, you have me marked in initiative has having acted in Round 2, but I never posted a second action.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

I hope Bless continues...I have not used the d4 yet - oops!


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

Bless is still up until I cast another concentration spell or take damage and fail a constitution saving throw. So you still get your d4's.


GM

@ Arannis, I forgot I will roll a second here. And its fine just make your round 2 post. Sorry, guys, I though I left a message, seems I must not have hit send or something, I was out of town this weekend.

rolls:

disadvantage 1d20 + 7 ⇒ (4) + 7 = 11
Save 1d20 + 1 ⇒ (18) + 1 = 19

Arannis was missed, Trusk my change his action or spell target.
Round 2

Vic,kat( went)
Barl(went)
The big guy (went)
Jack, Tursk (went)
Aranni

Round 3

Vic,kat,Barl
The big guy
Tursk,Jack,Aranni


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 3, Sneak Att, Cunning Action (Disengage)

Again, Vic slips inside the reach of the creature to stab it with his rapier, and then he attempts to again deftly disengage from the melee, moving outside of its range.

Rapier Att: 1d20 + 5 + 1d4 ⇒ (13) + 5 + (1) = 19
Rapier Dam: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

I'll hold off on the round 2 Healing Word then, but keep the Sacred Flame. And Bless is still up. Spells left: 1st (2/3)

"For Helen!"


Init +2 | HP 15/17 | AC 16(18) | S+0/D+2/C+2/I+0/W+6/C+3 | Perc +6 | Slots: 1st (2/3) | ChanDiv: 1/1 | Flare: 3/4 | HD 2/2 | Insp: [ ]

Hoping that the creature is almost defeated, Arannis switches to some less limited magic.

Radiant Damage (DEX DC 13 negates): 1d8 ⇒ 7

If I get attacked, I'll once again use my reaction to do a flare in his eyes and give him disadvantage.


Warlock 2 (Winter); AC 13; HP 13/17

Round 3

Kat presses her attack, raising yet another bolt of energy and releasing it at the huge trollish creature.

1d20 + 5 ⇒ (6) + 5 = 111d10 + 2 ⇒ (3) + 2 = 5


AC:15 HP: 18/19 HD: 2/2

Barl pours it on, swinging away at the beast.

Ulga: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Rerolling the 1. 1d6 ⇒ 4

So 12 damage total.


GM

Arannis hits the "troll" with a spell, inflicting some damage on the beast. Vic swings back into range slicing the giant as Barl Slams Ulga into him again. Kat lets off a blast , but misses as he alwready falls to the ground, unmoving.

rolls:

save dc 13 1d20 + 1 ⇒ (5) + 1 = 6


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack then stabs the troll dagger 1: 5 + 1d20 ⇒ 5 + (13) = 18 dagger 2: 5 + 1d20 ⇒ 5 + (4) = 9
dmg 1: 1d4 + 3 ⇒ (3) + 3 = 6
dmg 2: 1d4 ⇒ 2
sneak attack: 1d6 ⇒ 4


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

"Is it dead?" Tursk kept a respectful distance as he watched the troll for signs of life.

Medicine: 1d20 + 5 ⇒ (15) + 5 = 20


GM

The "troll" seems to be unmoving. It lays there, bleeding/ However, you can feel wind on your back, wind is coming from the circle of stone. A great deal of very, very cold wind.

Actions?


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic heads towards the stones.

Should we venture between the stones? It is almost as if, this is the source, or at least a source, of the weather.


AC:15 HP: 18/19 HD: 2/2

"Yeah." Barl nudges the giant creature with one foot. "I think Tobblesnocker has had it."

Does it look like the creature has any possessions?

Barl smiles and nods to Vic as a light bulb, dim as it may be, seems to appear over his head. "That Lady we rescued did say something about the cold coming through a portal. Let's go see if that's it!"


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

Tursk nods and then chants a canticle. He touches his shield and an orb of light appears on the symbol of Erastil.

"If no one is hurt then let us continue."

Cast light cantrip on my shield.


AC:15 HP: 18/19 HD: 2/2

Actually, everyone cool with a short rest? I could stand to get some hp back with second wind and it would let me get a use of action surge back.


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

I'm cool with it. We can move off to the side for a moment, and huddle up for warmth.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

I am all for it.

1HD: 1d8 + 2 ⇒ (5) + 2 = 7


AC:15 HP: 18/19 HD: 2/2

Second Wind: 1d10 + 2 ⇒ (2) + 2 = 4


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Jack will dagger the troll one last time to be sure it is dead. hit: 5 + 1d20 ⇒ 5 + (10) = 15 advantage since it can't move: 5 + 1d20 ⇒ 5 + (1) = 6
dmg: 1d4 + 1d6 + 3 ⇒ (3) + (5) + 3 = 11

and yes he is okay with a short rest


GM

Jack stabs the "Troll" to make sure it is dead. It lays unmoving and you think of resting and patching yourself up, the vortex within the icicle ring is howling with a fury, the wind grows stronger. A surge of wind suddenly blasts from the swirling vortex in the ring of icicles,gusting outward in a stinging spray of snow and ice. Suddenly, a gaunt horseman with curling ram’s horns and wearing coal-black armor lurches a Black Rider through the portal astride a black warhorse, surrounded by tendrils of cold, dark mist.

The rider slumps in the saddle, a shard of blue ice jutting from his back. As rider and mount come to a halt in the snow, the horse suddenly dissipates into black smoke, and the horseman falls to the ground with a groan. He draws himself to a sitting position, his back rests upon one of the icicles and with a weak arm he motions to you.

"You wish to stop winter from its untimely grasp upon Golarion, yes?" He weakly calls. "I can aid you in that"


Magic:
CD 1/1 | spell attack +5, save DC 13 | 1st 1/3
HP 17/17, HD 2/2, AC 18, init -1 | perc.+3, pass. 13 |str 16 dex 9 con 14 int 13 wis 16* cha 11* | spear +5(1d6+3) | Male Human Outsider Cleric 2 | Effects: None

"Golarion? We thought this was only a local manifestation?"

WIS (insight): 1d20 + 5 ⇒ (10) + 5 = 15

Trying to determine if the knight is hostile. If not, I want to move in to heal him.

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