Secrets of Kreshire

Game Master Aeosianna

The world of Kreshire was once ruled by tyrannical monstrous old gods thousands of years ago. When they left, new, more benevolent gods took their place. Now there has been a rash of cataclysmic signs that the old gods are returning. The situation is not as straightforward as it seems, however; and the truth behind these events may be vastly different than what most people in Kreshire believe.


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Inactive

She seems relieved to see that the curse has yet to affect her hometown, as she looks over Xarcaster's coast. As much she disagreed with her family, she did wish them spared of this. Though, she frowned, to see how for the plagues have spread already... was disconcerting. "If it could help in stopping all of this, I'll go there. I... I don't have my own horse, but I think I can purchase one here in town..."


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

"Thank you." Pursuit takes the notes and moves to the side with them, sitting down cross-legged as she takes her own notes and starts cross-referencing what she knows with what is happening.

As she looks through the notes, her idea of who is responsible becomes more solidified. She isn't sure enough of the culprit to reveal her thoughts, though. She merely continues to look through Jeremiah's and her own notes for the time being.


Slashiir and Shaani have purchased inn rooms, don't forget that!

Pursuit finds an unnerving pattern to the curses. She recals a mad rambling by another seeker of What Lies Beyond who spoke of a great maw that would devour the continent.

Jeremiah shudders and continues."Sometimes at night there are also undead appearing around town. Everyone gets nervous as the sun starts to set. They are mostly harmless if unprovoked, but people still find it very unsettling. The magical signature of these undead shows the typical signs of necromatic magic, except for one disturbing thing. You see, this type of undead activity normally does not have the soul of the deseased person, despite many superstitions about it. These walking corpses however...do have a hapless soul of the former occupant inside...but unresponsive."


Inactive

She shudders again at the thought. "That's... that's horrible! Who could do such a thing?"


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

"That must be a horrific fate... perhaps it explains the strange behavior."

What is the time of day at the moment?


Shaani wrote:

"That must be a horrific fate... perhaps it explains the strange behavior."

What is the time of day at the moment?

It's about 4:30 p.m-ish.

"Indeed it is." He sighs.

"What do you suppose we do about it?"


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

"We could put each and every single one to a violent end, but I'd prefer to find and root out the cause. It'd both be more merciful and more effective."

Shaani turns to the rest of the group: "Since the sun is well past its zenith today, I say we set out for Carcosa in the morning. I don't know if we can afford horses for everyone. Perhaps we could also get a cart and have my horse pull it."


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

"Whatever is chosen is fine." Pursuit looks at Jeremiah and "speaks" {May I keep these notes?}


Inactive

"Erm. I uh, have a bit more then, maybe was necessary... I can try help anyone else, when it comes to buying them."


Pursuit wrote:
"Whatever is chosen is fine." Pursuit looks at Jeremiah and "speaks" {May I keep these notes?}

Jeremiah nods solemly at Pursuit.

Everyone roll initiative. I'll have it that we split it into "before monster" and "after monster".


Inactive

init: 1d20 + 2 ⇒ (18) + 2 = 20


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

Init: 1d20 + 0 ⇒ (10) + 0 = 10

It's okay if you roll for everyone's initiative. PbP GMs routinely do that, to save between one and several days when starting a battle.


Male Human Rogue 8 {Passive Perception 17 | AC 18 | HP 37/75} Saves : STR+0 DEX+7 CON+2 INT+2 WIS+1 CHA+2 | Lucky 3/3

Initiative: 1d20 + 6 ⇒ (3) + 6 = 9


Shaani wrote:

It's okay if you roll for everyone's initiative. PbP GMs routinely do that, to save between one and several days when starting a battle.

great idea!

The place where you are seems pretty quiet and safe. Jeremiah continues to pour through his notes.

That is, until...

Something huge crashes through the window!

It is big, dark, with a carapace and wings. It also has a huge, sharp probiscus!.

If you know about demons you would identify the creature as a chasme, a type of demon.

The horrid giant fly goes straight for the person closest to it, it goes to Robin!

melee attack: 1d20 + 5 ⇒ (14) + 5 = 19
piercing damage: 4d6 + 2 ⇒ (5, 4, 6, 4) + 2 = 21
necrotic damage: 7d6 ⇒ (5, 3, 1, 1, 4, 1, 2) = 17

Robin suffers 38 damage, his max HP has been reduced to 17 until a long rest or restoration spell.

Also initiative order will go:

Slashiir
Pursuit
Monster
Robin
Shaani


Inactive

She is quick to enter a rage, her eyes turning blood shot as she rushes over to swing the hammer into the creature, of which she's never seen. She still holds her shield, and continues to leave her Maul untouched

Warhammer Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Warhammer Damage Rage: 1d8 + 6 ⇒ (6) + 6 = 12

Warhammer Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Warhammer Damage Rage: 1d8 + 6 ⇒ (7) + 6 = 13


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

Can I make reactions before it is my first turn? if so I would impose disadvantage to any of the monster's attacks against anyone adjacent to me that isn't me.


Shaani wrote:
Can I make reactions before it is my first turn? if so I would impose disadvantage to any of the monster's attacks against anyone adjacent to me that isn't me.

Sure!

Lady Slashiir's attacks hit! The Chasme gets 25 damage!


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Pursuit quickly gets up and fires an eldritch blast at the creature.

Casting Cantrip: Eldritch Blast
Eldritch Beam 1: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d10 + 5 ⇒ (1) + 5 = 6

Eldritch Beam 2: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 5 ⇒ (2) + 5 = 7

Each hit will cause the creature to get pushed back up to 10 feet


Pursuit wrote:
Pursuit quickly gets up and fires an eldritch blast at the creature

The chasme gets hit by both eldritch blasts, it gets slammed into a wall.

getting slammed into a wall damage: 2d6 ⇒ (5, 3) = 8
The chasme gets 21 damage and is already pretty beaten up.

Monster turn:

The fiend becomes enraged at being slammed and hammered. Rather than getting up to attack however, it begins buzzing it's foul wings!

Everyone make a Constitution save vs. DC 12. Any who fail the save become unconscious for 10 minutes, this is not the same as sleep. Due to fiendish ancestry, Pursuit gets advantage on this.


Male Human Rogue 8 {Passive Perception 17 | AC 18 | HP 37/75} Saves : STR+0 DEX+7 CON+2 INT+2 WIS+1 CHA+2 | Lucky 3/3

Constitution Save: 1d20 + 2 ⇒ (19) + 2 = 21


Inactive

con save: 1d20 + 7 ⇒ (2) + 7 = 9

Slashiir's eyes roll back as she sways, falling to the ground.


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

CON Save: 1d20 + 6 ⇒ (8) + 6 = 14

Seeing her companions assaulted by the fiend shaani raises her shield and crashes into the creature: "Pick on someone your own size!"

Using goading attack maneuver, on my first attack that hits: the chasme has to succeed at a DC 15 Wis save or it will take disadvantage on all attacks against targets other than me until the end of my next turn.
Longsword (Goading attack): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Longsword: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Extra damage if one of the attacks hits: 1d8 ⇒ 5


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Constitution: 1d20 + 2 ⇒ (16) + 2 = 18
Constitution: 1d20 + 2 ⇒ (17) + 2 = 19


Shaani wrote:


Seeing her companions assaulted by the fiend shaani raises her shield and crashes into the creature: "Pick on someone your own size!"

Unfortunately, the chasme manages to get our of Shaani's way before she can use her longsword against it.


Male Human Rogue 8 {Passive Perception 17 | AC 18 | HP 37/75} Saves : STR+0 DEX+7 CON+2 INT+2 WIS+1 CHA+2 | Lucky 3/3

Robin runs over to the small elf girl. "Come child, now is not the time to sleep on the job! There are monsters afoot!" He proceeds to shake her awake.


Is Robin going to waste his turn? If then Shaani can take her regular turn. Also unconscious victims can only be awoken if hit or splashed with holy water in this specific cause of unconsciousness.


Male Human Rogue 8 {Passive Perception 17 | AC 18 | HP 37/75} Saves : STR+0 DEX+7 CON+2 INT+2 WIS+1 CHA+2 | Lucky 3/3

I was thinking that I'd use my action to wake her up, but if that's not the case, I'll just go for the monster.

Robin advances, blades drawn to assault the errant beast!

Attack (Rapier): 1d20 + 7 ⇒ (2) + 7 = 9
Attack (Scimitar): 1d20 + 7 ⇒ (19) + 7 = 26
Scimitar and Sneak attack damage: 5d6 ⇒ (4, 1, 5, 1, 1) = 12


Robin Avers wrote:


Robin advances, blades drawn to assault the errant beast!

The rapier bends at the giant bug's carapace, but not the scimitar!

The chasme suffers 38 damage.

It has been reduced to 0 hp and is now knocked out and dying.

This would be the end of the encounter, but suddenly from the remains if the broken window, two hideous creatures emerge. These creatures look like twisted, hard-skinned and spined humanoid bodies. They have claws and feet more at home with a dragon or dinosaur, and they have one large, hideous eye.

Two nothics appear!

Nothic A pounces and slashes at Shaani.

Multiattack claws: 1d20 + 4 ⇒ (12) + 4 = 16
claw damage: 1d6 + 3 ⇒ (4) + 3 = 7

Multiattack claws: 1d20 + 4 ⇒ (9) + 4 = 13
claw damage: 1d6 + 3 ⇒ (1) + 3 = 4

Meanwhile Nothic B uses it's Weird Insight to gather information from Jeremiah.

Jeremiah's charisma: 1d20 + 1 ⇒ (14) + 1 = 15
The nothic's wisdom: 1d20 ⇒ 18

Jeremiah huddles in the safety of a corner the entire time. The Nothic has managed to gather from him a few bits of information that are still pretty vague but slightly useful. Jeremiah can feel it and shudders.


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

Shaani swats both of the demon's claws aside with her shield and takes a low swing at its legs.

If it hits, attempting a trip attack maneuver. DC 15 Dex save or fall prone
Longsword: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 4 + 1d8 ⇒ (4) + 4 + (7) = 15

She then repositions herself to gain the attention of the other nothic with a vicious overhead chop.

I'm hoping the nothic will be tripped so it cannot opportunity attack when i move away (i'm assuming i will have to move to get the other demon into my reach), but if it doesn't i will accept the Attack of opportunity and move anyway.

If this attack hits I will attempt a goading attack maneuver again DC 15 Wis save or take disadvantage on all attacks directed at anyone other than me.
Longsword: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (7) = 16


Shaani's first attack hits, Nothic A recieves 15 damage.

Nothic dex save: 1d20 + 3 ⇒ (2) + 3 = 5

Nothic A has been tripped and is now prone.

The nothic is slashed, and then trips, falling to the floor.

Nothic B has been hit and recieves 16 damage.

Nothic wisdom save: 1d20 ⇒ 5

Shaani's goading attack maneuver suceeds!


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Pursuit turns to the Nothic on the ground, seeing Shaani getting the second Nothic's attention, and fires yet another repelling eldritch blast. Each hit will send the Nothic flying back up to 10 feet.

Edlritch Blast 1: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d10 + 5 ⇒ (4) + 5 = 9

Edlritch Blast 2: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d10 + 5 ⇒ (3) + 5 = 8


The eldritch blast hits the nothic on the ground!

Nothic A recieves 9 damage and is knocked 10 ft away from Pursuit.

Unfortunately, the second blast misses.

Slashiir's turn is next. I'm going to let her make a Wisdom save vs. 13 to wake up.


Inactive

wisdom save: 1d20 + 1 ⇒ (13) + 1 = 14

She barely manages to pull herself awake, and groggily get's to her feet, and picks up her hammer. "Urgh..."

Seeing there's still enemies about, she swings her hammer at the prone one using both hands to take advantage of the opportunity.

Warhammer Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Warhammer Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Taken
Warhammer Damage 2handed : 1d10 + 4 ⇒ (10) + 4 = 14

Warhammer Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Taken
Warhammer Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Warhammer Damage 2handed : 1d10 + 4 ⇒ (7) + 4 = 11

Potentially 36 damage.


The prone nothic is beaten unconscious and is now dying.

The remaining nothic scowls at Slashiir.

Lady Slashiir must make a DC 12 Constitution save or receive the following damage:

rotting gaze damage: 3d6 ⇒ (6, 1, 1) = 8


Inactive

Constitution Save: 1d20 + 7 ⇒ (17) + 7 = 24

She manages to give the thing a queer look as she shrugs off. "What?


Male Human Rogue 8 {Passive Perception 17 | AC 18 | HP 37/75} Saves : STR+0 DEX+7 CON+2 INT+2 WIS+1 CHA+2 | Lucky 3/3

Robin chases after the remaining, and prone, demon with his swords drawn. "A-ha!"

Rapier attack (advantage): 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (2) + 7 = 9
Scimitar attack (advantage): 1d20 + 7 ⇒ (18) + 7 = 251d20 + 7 ⇒ (15) + 7 = 22
Rapier and Scimitar damage (w/ Sneak Attack): 1d8 + 4 + 1d6 + 4d6 ⇒ (4) + 4 + (4) + (5, 5, 3, 2) = 27


The nothic recieves 27 damage

The remaining nothic is seriously wounded and bleeding, it does not have much life left. Yet it still driven by the madness to kill.


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

Shaani turns to the remaining nothic and bears down upon it with two strikes.

Longsword: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Longsword: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Unfortunately, the nothic still has enough fight to dodge Shaani's attacks.


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Intending to finish off the last monster, Pursuit turns towards it. She mutters an incantation as she thrusts her right hand towards the Nothic. A ghostly looking skeletal hand appears at the Nothic's location and attempts to grab onto it.

Cantrip: Chilling Touch
Chilling Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Necrotic Damage: 2d8 ⇒ (3, 1) = 4
Should the Nothic live, the hand clings to it until the start of Pursuit's next turn. It cant regain HP until then


Unfortunately for the nothic, it's attempt to evade Pursuit fails. The spectral hand grab's it's throat and squeezes the life out of it. It plops to the ground dying and unconscious.

XP gained:

2,500 + 450(2) = 3,200
3,200/4 = 800 xp gained individually


Inactive

She sighs, lowering her hammer. "That was... different." She looks over at the likely terrified halfling, "Are, uh, are you okay?"


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

Shaani walks to the fly-like demon and runs her blade through its skull, before proceeding to each of the cyclopean beasts and doing the same to them in turn.

"Is everyone okay?"


Inactive

Slashiir shudders at the executions, but reminds herself that they were only beasts. At least, they were as far as she was aware. "Uh, I'm alright, I think.. My head it still fuzzy from whatever the... insect thing did. But I think I'll be okay."


Jeremiah shudders and stands up, still shaking.

"Demons....demons....demons....they have demons on their side!"


Female Tiefling Warlock 8th lvl [Passive Perception 11(darkvision), AC 14, HP 59] [Saves; Str -1, Dex +2, Con +5, Int +1, Wis +4, Cha +8]

Pursuit grabs the notes left out due to the sudden nature of the attack and puts them away. She then looks to Shaani.

{"We should hurry to our next destination. If the prophet and his assistant were attacked, the Queen could be in danger as well."}


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

"Jeremiah, do you have any other place that you can disappear to? These attacks are no coincidence, I believe these creatures are after you for what you know, as they were after Alhazred. We need to make for Carcosa and cannot keep you safe here."


"I-i-i don't know! I-i-i....maybe the temple! Yes! The temple can protect me. Thank you, you all, may the good gods help you wherever they may be. We can only hope they are still around." Jeremiah stammers, he wipes some tears from his eyes.


female Human Fighter (battle master) 8 | AC 19 | HP 76/76 | PassPerc 15 | Saves: STR+7 DEX +0/2 CON +6 INT +0 WIS +5 CHA -1

"Good, we shall see you there safely and then be on our way in the morning." Shaani decides.

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