Lady Slashiir |
She seems relieved to see that the curse has yet to affect her hometown, as she looks over Xarcaster's coast. As much she disagreed with her family, she did wish them spared of this. Though, she frowned, to see how for the plagues have spread already... was disconcerting. "If it could help in stopping all of this, I'll go there. I... I don't have my own horse, but I think I can purchase one here in town..."
Pursuit |
"Thank you." Pursuit takes the notes and moves to the side with them, sitting down cross-legged as she takes her own notes and starts cross-referencing what she knows with what is happening.
As she looks through the notes, her idea of who is responsible becomes more solidified. She isn't sure enough of the culprit to reveal her thoughts, though. She merely continues to look through Jeremiah's and her own notes for the time being.
Secrets of Kreshire DM |
Slashiir and Shaani have purchased inn rooms, don't forget that!
Pursuit finds an unnerving pattern to the curses. She recals a mad rambling by another seeker of What Lies Beyond who spoke of a great maw that would devour the continent.
Jeremiah shudders and continues."Sometimes at night there are also undead appearing around town. Everyone gets nervous as the sun starts to set. They are mostly harmless if unprovoked, but people still find it very unsettling. The magical signature of these undead shows the typical signs of necromatic magic, except for one disturbing thing. You see, this type of undead activity normally does not have the soul of the deseased person, despite many superstitions about it. These walking corpses however...do have a hapless soul of the former occupant inside...but unresponsive."
Shaani |
"We could put each and every single one to a violent end, but I'd prefer to find and root out the cause. It'd both be more merciful and more effective."
Shaani turns to the rest of the group: "Since the sun is well past its zenith today, I say we set out for Carcosa in the morning. I don't know if we can afford horses for everyone. Perhaps we could also get a cart and have my horse pull it."
Secrets of Kreshire DM |
It's okay if you roll for everyone's initiative. PbP GMs routinely do that, to save between one and several days when starting a battle.
great idea!
The place where you are seems pretty quiet and safe. Jeremiah continues to pour through his notes.
That is, until...
Something huge crashes through the window!
It is big, dark, with a carapace and wings. It also has a huge, sharp probiscus!.
If you know about demons you would identify the creature as a chasme, a type of demon.
The horrid giant fly goes straight for the person closest to it, it goes to Robin!
melee attack: 1d20 + 5 ⇒ (14) + 5 = 19
piercing damage: 4d6 + 2 ⇒ (5, 4, 6, 4) + 2 = 21
necrotic damage: 7d6 ⇒ (5, 3, 1, 1, 4, 1, 2) = 17
Robin suffers 38 damage, his max HP has been reduced to 17 until a long rest or restoration spell.
Also initiative order will go:
Slashiir
Pursuit
Monster
Robin
Shaani
Lady Slashiir |
She is quick to enter a rage, her eyes turning blood shot as she rushes over to swing the hammer into the creature, of which she's never seen. She still holds her shield, and continues to leave her Maul untouched
Warhammer Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Warhammer Damage Rage: 1d8 + 6 ⇒ (6) + 6 = 12
Warhammer Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Warhammer Damage Rage: 1d8 + 6 ⇒ (7) + 6 = 13
Pursuit |
Pursuit quickly gets up and fires an eldritch blast at the creature.
Casting Cantrip: Eldritch Blast
Eldritch Beam 1: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d10 + 5 ⇒ (1) + 5 = 6
Eldritch Beam 2: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 5 ⇒ (2) + 5 = 7
Each hit will cause the creature to get pushed back up to 10 feet
Secrets of Kreshire DM |
Pursuit quickly gets up and fires an eldritch blast at the creature
The chasme gets hit by both eldritch blasts, it gets slammed into a wall.
getting slammed into a wall damage: 2d6 ⇒ (5, 3) = 8
The chasme gets 21 damage and is already pretty beaten up.
Monster turn:
The fiend becomes enraged at being slammed and hammered. Rather than getting up to attack however, it begins buzzing it's foul wings!
Everyone make a Constitution save vs. DC 12. Any who fail the save become unconscious for 10 minutes, this is not the same as sleep. Due to fiendish ancestry, Pursuit gets advantage on this.
Shaani |
CON Save: 1d20 + 6 ⇒ (8) + 6 = 14
Seeing her companions assaulted by the fiend shaani raises her shield and crashes into the creature: "Pick on someone your own size!"
Using goading attack maneuver, on my first attack that hits: the chasme has to succeed at a DC 15 Wis save or it will take disadvantage on all attacks against targets other than me until the end of my next turn.
Longsword (Goading attack): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Longsword: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Extra damage if one of the attacks hits: 1d8 ⇒ 5
Robin Avers |
I was thinking that I'd use my action to wake her up, but if that's not the case, I'll just go for the monster.
Robin advances, blades drawn to assault the errant beast!
Attack (Rapier): 1d20 + 7 ⇒ (2) + 7 = 9
Attack (Scimitar): 1d20 + 7 ⇒ (19) + 7 = 26
Scimitar and Sneak attack damage: 5d6 ⇒ (4, 1, 5, 1, 1) = 12
Secrets of Kreshire DM |
Robin advances, blades drawn to assault the errant beast!
The rapier bends at the giant bug's carapace, but not the scimitar!
The chasme suffers 38 damage.
It has been reduced to 0 hp and is now knocked out and dying.
This would be the end of the encounter, but suddenly from the remains if the broken window, two hideous creatures emerge. These creatures look like twisted, hard-skinned and spined humanoid bodies. They have claws and feet more at home with a dragon or dinosaur, and they have one large, hideous eye.
Nothic A pounces and slashes at Shaani.
Multiattack claws: 1d20 + 4 ⇒ (12) + 4 = 16
claw damage: 1d6 + 3 ⇒ (4) + 3 = 7
Multiattack claws: 1d20 + 4 ⇒ (9) + 4 = 13
claw damage: 1d6 + 3 ⇒ (1) + 3 = 4
Meanwhile Nothic B uses it's Weird Insight to gather information from Jeremiah.
Jeremiah's charisma: 1d20 + 1 ⇒ (14) + 1 = 15
The nothic's wisdom: 1d20 ⇒ 18
Jeremiah huddles in the safety of a corner the entire time. The Nothic has managed to gather from him a few bits of information that are still pretty vague but slightly useful. Jeremiah can feel it and shudders.
Shaani |
Shaani swats both of the demon's claws aside with her shield and takes a low swing at its legs.
If it hits, attempting a trip attack maneuver. DC 15 Dex save or fall prone
Longsword: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 4 + 1d8 ⇒ (4) + 4 + (7) = 15
She then repositions herself to gain the attention of the other nothic with a vicious overhead chop.
I'm hoping the nothic will be tripped so it cannot opportunity attack when i move away (i'm assuming i will have to move to get the other demon into my reach), but if it doesn't i will accept the Attack of opportunity and move anyway.
If this attack hits I will attempt a goading attack maneuver again DC 15 Wis save or take disadvantage on all attacks directed at anyone other than me.
Longsword: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (7) = 16
Secrets of Kreshire DM |
Shaani's first attack hits, Nothic A recieves 15 damage.
Nothic dex save: 1d20 + 3 ⇒ (2) + 3 = 5
Nothic A has been tripped and is now prone.
The nothic is slashed, and then trips, falling to the floor.
Nothic B has been hit and recieves 16 damage.
Nothic wisdom save: 1d20 ⇒ 5
Shaani's goading attack maneuver suceeds!
Pursuit |
Pursuit turns to the Nothic on the ground, seeing Shaani getting the second Nothic's attention, and fires yet another repelling eldritch blast. Each hit will send the Nothic flying back up to 10 feet.
Edlritch Blast 1: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d10 + 5 ⇒ (4) + 5 = 9
Edlritch Blast 2: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d10 + 5 ⇒ (3) + 5 = 8
Lady Slashiir |
wisdom save: 1d20 + 1 ⇒ (13) + 1 = 14
She barely manages to pull herself awake, and groggily get's to her feet, and picks up her hammer. "Urgh..."
Seeing there's still enemies about, she swings her hammer at the prone one using both hands to take advantage of the opportunity.
Warhammer Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Warhammer Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Taken
Warhammer Damage 2handed : 1d10 + 4 ⇒ (10) + 4 = 14
Warhammer Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Taken
Warhammer Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Warhammer Damage 2handed : 1d10 + 4 ⇒ (7) + 4 = 11
Potentially 36 damage.
Robin Avers |
Robin chases after the remaining, and prone, demon with his swords drawn. "A-ha!"
Rapier attack (advantage): 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (2) + 7 = 9
Scimitar attack (advantage): 1d20 + 7 ⇒ (18) + 7 = 251d20 + 7 ⇒ (15) + 7 = 22
Rapier and Scimitar damage (w/ Sneak Attack): 1d8 + 4 + 1d6 + 4d6 ⇒ (4) + 4 + (4) + (5, 5, 3, 2) = 27
Shaani |
Shaani turns to the remaining nothic and bears down upon it with two strikes.
Longsword: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Longsword: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Pursuit |
Intending to finish off the last monster, Pursuit turns towards it. She mutters an incantation as she thrusts her right hand towards the Nothic. A ghostly looking skeletal hand appears at the Nothic's location and attempts to grab onto it.
Cantrip: Chilling Touch
Chilling Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Necrotic Damage: 2d8 ⇒ (3, 1) = 4
Should the Nothic live, the hand clings to it until the start of Pursuit's next turn. It cant regain HP until then
Shaani |
Shaani walks to the fly-like demon and runs her blade through its skull, before proceeding to each of the cyclopean beasts and doing the same to them in turn.
"Is everyone okay?"
Pursuit |
Pursuit grabs the notes left out due to the sudden nature of the attack and puts them away. She then looks to Shaani.
{"We should hurry to our next destination. If the prophet and his assistant were attacked, the Queen could be in danger as well."}
Shaani |
"Jeremiah, do you have any other place that you can disappear to? These attacks are no coincidence, I believe these creatures are after you for what you know, as they were after Alhazred. We need to make for Carcosa and cannot keep you safe here."