Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends


Second Darkness: Quest of the Shin'Rakorath

Game Master Kybryn


51 to 100 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

And no one is getting raped with Den alive. He would fight to stop anything not consensual.

Qadira

Dendarial the Ken Hunter wrote:
And no one is getting raped with Den alive. He would fight to stop anything not consensual.

I can see it now "CONSENT DANGIT!"

Qadira

Heavy Velashan Warhorse:
Heavy Velashan Warhorse
N Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 26 (2d8(max)+10)
Fort +8, Ref +7, Will +3

OFFENSE
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, RunB
Skills Perception +8
SQ velashan war trained

Velashan war trained: An Velashan war-trained animal knows the tricks attack, come, defend, down, guard, heel, stay, and track. Additionally, anyone riding a Velashan horse receives a +2 circumstance bonus on Ride skill checks.

Light Velashan Warhorse:
Light Velashan Warhorse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 22 (2d8(max)+6)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ velashan war trained

Velashan war trained: An Velashan war-trained animal knows the tricks attack, come, defend, down, guard, heel, stay, and track. Additionally, anyone riding a Velashan horse receives a +2 circumstance bonus on Ride skill checks.


In a nut shell, this is what they gain:
1. Trained for war
2. Max hit points
3. Anyone riding a Velashan horse receives a +2 circumstance bonus on Ride skill checks.
4. No need for a saddle and reins.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

Both speed 50? That is nice, but it seems wrong...

Qadira

Dendarial the Ken Hunter wrote:
Both speed 50? That is nice, but it seems wrong...

What, exactly? Both light and heavy horses have speed 50. Ponies have speed 40.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

I asked for a heavy warhorse, but to be honest I don't see Vhalas as someone who takes much stock in a horse as a *partner* he's too used to going it alone. On the other hand, I have no idea where this adventure will take us, or how much overland travel we need to cover so its not a bad idea.


Female Elf Inquisitor (Infiltrator) 4

@Ziyad I took it for the Sense Motive bonus, not for the sexy times. Guess I should have read the fine print.

@DM Drider For the record, I think you may need to worry more about Windbraid's virtue than Wasp's. She's not being entirely honest when she says she has no experience riding.

Qadira

@Wasp i'm just playing around. I think I feel you're character. All in good fun.

@All I'm super busy today, so i'll try to make a meaningful post once today. It will most likely be the purchasing of the horses, and then your guys' travel south. If you have anything you'd like to do here, put it in a post and i'll respond. I'll probably post in about 3.5 hours, but no guarantees.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

Btw Wasp and Den, I have thoroughly enjoyed your RP so far. (Not excluding anyone else) I really like the interaction going on.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

Enjoying your well written posts as well Vhales. :)

I am in Tampa Fl this week on business travel. I will be posting daily but mostly in the mornings and evenings only.


Female Elf Inquisitor (Infiltrator) 4

@Vhalas Thanks! It's been a fun game so far. :) I like the unusual mix of characters.

Qadira

The Killer Wasp wrote:
I like the unusual mix of characters.

:)

I'm glad to see this. I purposely avoided making decisions based on "compatibility" of personality to focus more on other factors during recruitment. Getting along is your job.

I'm super pleased with how things are going, bravo guys! As we continue to progress and get further into the game, please know everyone that I won't be allowing serious intra-party conflict (separation due to anger, combat, inapropriate disrespectful talk etc). I'm totally cool with argument, discussion, disagreement etc though. I think serious fighting will quickly bring this thing to close, as people will get frustrated and start to post less and less, and be less engaged, feeling like they're being over-shadowed by the other characters.


Female Elf Inquisitor (Infiltrator) 4

Asking for a point of clarification, mainly because of what Vhalas said.

The horsemen said we can ride with them to Riddleport in exchange for helping them against barbarians - but we can't keep the horses unless we trade for them. Is this correct?

If that's the case, then I'm content to ride to Riddleport, and save the group some money by not trading for a horse.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

Same here Wasp, seems like that would be smartest in terms of gold.

Qadira

Correct
Ride=Help

Own=Barter


Female Elf Inquisitor (Infiltrator) 4

Excellent! In that case, I will forgo bartering, and just ride with the horsemen. Consider that a retcon of my previous ooc stuff regarding trading.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

Den would like to own one of these horses, but the price seems a little steep, and at 4th level he can call a horse as an animal companion. A 'normal' combat trained heavy war horse cost 300 gold, and for 200 gold Den can by a regular warhorse and train it myself, IF he has the time.

My question is that if Den buys this horse at the 700 gp premium (or even 1000 premium since I can call a horse for free, I think???), how would his stats, as Den's companion, be different from the one he would call?

If we do not buy any today Den may try to arrange to be able to do so sometime in the future.


Female Elf Cleric 2 / Wizard 1

I'm all for 'renting' the horses as my character has no need of them once we hit town.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

Same here Talia

Qadira

Dendarial the Ken Hunter wrote:

Den would like to own one of these horses, but the price seems a little steep, and at 4th level he can call a horse as an animal companion. A 'normal' combat trained heavy war horse cost 300 gold, and for 200 gold Den can by a regular warhorse and train it myself, IF he has the time.

My question is that if Den buys this horse at the 700 gp premium (or even 1000 premium since I can call a horse for free, I think???), how would his stats, as Den's companion, be different from the one he would call?

If we do not buy any today Den may try to arrange to be able to do so sometime in the future.

Hmm good question. I will rule it as this:

Max HP up to 3rd level, and then max HP every odd level. You'll still get your additional +2 to ride checks, and oddly high amount of trained tricks available.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Hmm, why don't I get an action in the surprise round (31 perception check)?


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

DM Drider, my Initative is actually +10 for future encounters.

Qadira

@Ziyad Updated.

@Vhalas, your sheet says +8 but adds to +10. WIll you fix that?
We'll use that for next combat :)

I'm working on the map right now, so i'll have it up soon.

Qadira

Hey all,

If you have another image that you'd like to use for your battle token, please post a link here. I'm going to use your avatars for now.

Qadira

@Vhalas,
Note that I accidently swapped you and Ziyad in the surprise round. You will not be acting in the surprise round.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

What level of wind is in the canyon, more than moderate?

Qadira

No. Wind is light, but it carries alot of dust, which makes it difficult to see. Mechanically It's affecting your perception checks.

Qadira

I'm going to lunch! Have fun!
The barbarians have HP 28 AC 15, 14 FF


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

eh, sorry den, should've waited for the map. I thought there were going to be like 5+ ranged attackers. and also didn't think we were all tight like that

Qadira

Okay, some map function updates:

1. Color code is as follows:
Blue: Party
Green: non-hostile NPC
Red: Hostile

2. I'm going to group the tokens to the map. That means that if you want to move your token, you must double-click it. (this should help prevent the map getting skewed so much! Still, please be careful with moving stuff around.)

3. If you cannot see the map, just declare what you'd have your character do, and I'll take care of it for you.

Some rules for reference:

Casting Spells While Mounted:

You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

Squeezing:

In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

*While your mounts suffer the regular penalties, we'll say that you suffer simply a -2 to ac for restricted movement.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Ah, that makes sense. The map is awesome by the way. How high are the cliffs?

Qadira

Ziyad wrote:

Ah, that makes sense. The map is awesome by the way. How high are the cliffs?

Cliffs are roughly 15' high. Each face has obviously climbable rocks and crevices to get to the top.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

I believe we have missed Wasp somewhere along the line.

Qadira

We're good, wasp is next. Talia's bless won't come into effect until she's taken her turn.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)
DM Drider said wrote:
Vhalas, your sheet says +8 but adds to +10. WIll you fix that? We'll use that for next combat :)

Fixed and thanks for the copy/paste my combat entry, seems I accidently erased it.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Did we lose Vhalas?

Is it a holiday in another country?

Qadira

Vhalas, the last few emails I've sent to you are getting returned to me. I really have enjoyed having you in the group so far, but if we don't hear from you by the time I wake up tomorrow morning, I'll assume you've resigned your spot. If that happens I'll have to pull in one of the other reserves.

For this round of combat I'll be playing your turn. That goes for everyone, if for some reason you miss a day, and the group is waiting on you, I'll play your turn to keep things moving.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

My friend's family had to evacuate their home in Colorado Springs because of the fire...that started Tuesday night as far as I know. Hope that's not the reason! He wrote me a harrowing description of escaping the town with flames coming all around. Look at these pics, its insane: link

Qadira

That is terrible! I definitely have sympathy for such things. I think he's in a military, and I did hear on the radio about a few military bases getting evacuated. :/

We'll have to see.

I'm going to play Vhalas' next turn, and the initiative will be up to "Zi Vasp".


Female Elf Inquisitor (Infiltrator) 4

Busy week so far, but I'm all caught up now.


(Male Half-Elf Rogue 4 AC 18 / HP 34/34 / F +5 R +9 W +4 / Init. +10 / Perc. +10)

Sorry about that, Military and sometimes my unit loses connection. Dosen't happen often.


Male Elf Alchemist(Vivisectionist) 3
Vhalas Rhun wrote:
Sorry about that, Military and sometimes my unit loses connection. Dosen't happen often.

As a Comms guy myself, always hate hearing that.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

I think in the future we should do something to help organize combat a bit. Maybe having everyone preface their actions with a table for that round showing what they think has happened, and no jumping forward to the next round until DM announces a new round. So like...

----------------------------------
Round 5:
Ziyad: attacks the duck
Vhalas: acrobatics move to G9
Duck: attacks Ziyad
Wasp: [waiting for post]
Talia: [waiting for post]
Den: [waiting for post]
-----------------------------------

Then people could put their post normally below that and easily see who still hadn't acted in the round. Once the chart is full, the DM announces the next round. What do you think?

That way we could still jump ahead within the round, but not across rounds (which is why I think we have been getting confused in gameplay).

Qadira

I agree. With so many actions coming in and out of turn, it's become a bit confusing. If you'd like to post the round table on your turn, that's fine. What I am going to do is do an update in that format each time it's the enemy's turn.

*New Combat Rules*
No more pre-posting your actions out of turn. It will be easier to maintain a steady flow if everyone just declares their action on their turn. It may end up being a little bit slower, but it will keep the flow more steady, and will help us to avoid meta-gaming.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Just to all the naysayers on Obscuring Mist, here's what it did:

--------------------------------------
Misses due to Obscuring mist:

Enemy attack negation:
1 pilum toss to Windbraid (6 dmg)
1 raging axe swing to Wasp (12 dmg)
1 raging axe swing to Windbraid (11 dmg)
total: 29

Ally attack negation:
1 offhand attack from Vhalas (4 dmg)
1 rapier attack from Wasp (1-6?)
2 horse attacks (11 dmg)
total: 16-21
--------------------------------------

I think without this spell Windbraid would've been down, probably coup de graced too. It also enabled Vhalas to use stealth both defensively and offensively.

That said, I know its annoying to have spells cast on you from an ally, so sorry. It seemed to disorient everyone, instead of giving us the tactical advantage I had hoped for. In the future I'll either not memorize it, or take care to only engulf myself.


Female Elf Inquisitor (Infiltrator) 4

I never "naysaid" it. It was a perfectly reasonable reaction to the situation. No need to justify it to me. :)


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Ok, figured that was just in-character reaction, just making sure. Really I just wanted to go back and see how the damage difference came out.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

Its a great spell, and very very good and nerfing ranged combat. Note that Den's expertise is ranged combat, so it it is not going to be his favorite thing. No problem at all with your action. And you should be ready to do exactly the same thing when we face superior ranged attacks. But if you want to properly do the math you have to consider that every turn Den would have shot two arrows instead of only 1 on all but the last turn.


Male Urban Elf (Rogue 1 / Wizard 3) hp 22/22, AC 16, (T12/FF10), Init +4, Perc +15(16traps). F+3/R+5/W+4

Heh, well I'll grant you that's true for your second attack but not the surprise round. Rapid shot is a full round action and you can't take those in surprise rounds, unless you have some ability that I don't know about. :P

But yeah, I was thinking that if enemy attacks get dodged early in the mists life its probably better to drop it, since the statistics will equalize over time. I mean, everyone has the same 1d100 to roll. The only way to get around it is to reposition, which as you point out then has the annoying effect of limiting other actions.


M Elf (Falconer) Ranger 1 (Per: +8/(10 Human) Init:+4, HP 12/12 AC: 17//14/13 F: +3 R: +6 W: +2/4 vs enchantment) Favored Class +1 skill point

You are correct, of course. And I liked the idea of standing in the mist shooting out. :)

51 to 100 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Second Darkness: Quest of the Shin'Rakorath Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.