Sileth |
I should have had one more attack in there:
arrow#1: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
damage: 1d8 + 5 ⇒ (7) + 5 = 12
acid damage: 1d3 ⇒ 1
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 1
blahhh...
Marckus |
Marckus gives his drow the ol' one-two (three four five) punch!
Exploit Weakness DC CR+10: 1d20 + 13 ⇒ (14) + 13 = 27 +2 on attacks
Attacking for nonlethal for free intimidates
Unarmed Flurry: 1d20 + 15 - 2 + 2 + 1 ⇒ (11) + 15 - 2 + 2 + 1 = 27, Damage: 1d10 + 8 ⇒ (9) + 8 = 17
Demoralize: 1d20 + 23 ⇒ (8) + 23 = 31
Unarmed Flurry: 1d20 + 15 - 2 + 2 + 1 ⇒ (15) + 15 - 2 + 2 + 1 = 31, Damage: 1d10 + 8 ⇒ (8) + 8 = 16
Demoralize: 1d20 + 23 ⇒ (8) + 23 = 31
If I hit a demoralized opponent, they're flat-footed vs the rest of my attacks until the end of my next turn.
Unarmed Flurry Iterative: 1d20 + 15 - 2 - 5 + 2 + 1 ⇒ (11) + 15 - 2 - 5 + 2 + 1 = 22, Damage: 1d10 + 8 ⇒ (6) + 8 = 14, Sneak if applicable: 4d6 ⇒ (5, 6, 3, 4) = 18
Demoralize: 1d20 + 23 ⇒ (15) + 23 = 38
Unarmed Flurry Iterative: 1d20 + 15 - 2 - 5 + 2 + 1 ⇒ (8) + 15 - 2 - 5 + 2 + 1 = 19, Damage: 1d10 + 8 ⇒ (5) + 8 = 13, Sneak if applicable: 4d6 ⇒ (2, 2, 5, 3) = 12
Demoralize: 1d20 + 23 ⇒ (5) + 23 = 28
Unarmed Flurry Haste: 1d20 + 15 - 2 + 2 + 1 ⇒ (8) + 15 - 2 + 2 + 1 = 24, Damage: 1d10 + 8 ⇒ (9) + 8 = 17, Sneak if applicable: 4d6 ⇒ (1, 1, 6, 4) = 12
Demoralize: 1d20 + 23 ⇒ (11) + 23 = 34
Jean David Nau |
Jean uses his Spring Attack to get behind the drows.
The one he attacks don't get an attack of opportunity, the others do.
Acrobatics Check (+4 mobility): 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
And once behind them, attacks #5 (or any one he can get sneak attack on).
+2 Attuned Masterwork Rapier (+2 flanking): 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage (+ Sneak attack): 1d6 + 3 + 4d6 ⇒ (1) + 3 + (2, 4, 6, 3) = 19
Ulthar the Warped One |
Ulthar steps in behind Marckus and asks the age old question:
Will: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d10 + 20 ⇒ (10) + 20 = 30
It: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d10 + 20 ⇒ (4) + 20 = 24
Blend: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d10 + 20 ⇒ (3) + 20 = 23
"NOPE"
drbuzzard |
Need a recall, Marckus forgot he was tripped and didn't stand up. Hence we shall assume he attacked from the ground at -4 and all his attacks missed.
Ulthar misses
The Drow Lady tries to trip Jean for being all sneaky and stuff.
trip: 1d20 ⇒ 19 works so tripped
AOO from greater trip to hit: 1d20 ⇒ 6 damage: 1d8 + 9 ⇒ (2) + 9 = 11
5,6 also get AOOs on Jean
to hit: 1d20 ⇒ 5 damage: 1d6 + 8 ⇒ (6) + 8 = 14 miss
to hit: 1d20 ⇒ 5 damage: 1d6 + 8 ⇒ (2) + 8 = 10 miss
Lady Drow tries to trip the pooped Kronug
trip: 1d20 ⇒ 17 yep tripped
AOO from greater trip to hit: 1d20 ⇒ 11 damage: 1d8 + 9 ⇒ (1) + 9 = 10 hit
#8 gets an AOO to hit: 1d20 ⇒ 18 damage: 1d6 + 8 ⇒ (6) + 8 = 14 hit
confirm: 1d20 ⇒ 8 damage: 1d6 + 8 ⇒ (2) + 8 = 10 miss
8 attacks prone Kronug
to hit: 1d20 ⇒ 13 damage: 1d6 + 8 ⇒ (2) + 8 = 10 hit
5,6 attack prone Jean
to hit: 1d20 ⇒ 5 damage: 1d6 + 8 ⇒ (3) + 8 = 11 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 8 ⇒ (2) + 8 = 10 hit
3 tries to get loose from the 'web' 1d20 ⇒ 11 fail
Caster in the back tosses a spell at Sileth for daring to shoot at him. DC 19 will save, then DC 19 fort save. If you fail will, but pass fort 3d6 ⇒ (6, 5, 1) = 12 damage, if you fail both, you are pushing up daisies
PCs are up.
Rags McRory |
Rags uses an Evil Eye hex on the caster in the back for -2 Saves (DC19 Will save to reduce to 1 round).
Then he cackles to extend the evil eye.
Marckus |
Marckus wields his fists in a dazzling display of martial prowess from his place on the ground. "Watch out, I'm standing up!" He says in preparation for standing up next round.
Intimidate vs all: 1d20 + 23 ⇒ (4) + 23 = 27
Shaken for 1 round, +1 per 5 by which 27 exceeds HD + Wis mod
Rags McRory |
(He has 2 rounds of -2 saves then)
Sileth |
Will : 1d20 + 8 ⇒ (19) + 8 = 27 Fort : 1d20 + 9 ⇒ (14) + 9 = 23
the florist is put on hold for this round. "belay that order of daisies... Don't need them right now. " probably will the next round though
-Posted with Wayfinder
Jean David Nau |
Jean, trying to be as inconspicuous as possible, asks for Besmara to help him in the trial ahead.
As a swift action uses Weapon Master
Domain Ability to get the Combat Casting for 1 round.
He tries to cast defensively Blessing of Favor.
Concentration Check DC 23 (+4 Combat Casting): 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
He fails, and his spell fizzles...
Damn!
Kronug the Kellid |
The stands up, a mix of tired and annoyed, before lazily trying to stab #2.
Eating the AoO
Power Attack: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18
Damage: 1d8 + 18 - 1 ⇒ (4) + 18 - 1 = 21
Sileth |
Frustrated with missing due to cover Sileth casts Fly, 5ft steps (flies) above his current position and shoots at the damn evil spellcaster in the rear.
+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat, +1haste )
arrow#1: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 1
xtra Haste arrow: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d8 + 5 ⇒ (4) + 5 = 9
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 3
arrow#2: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d8 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 5
apply cover penalty if necessary but my 5ft step should give me a clear firing lane.
-Posted with Wayfinder
Ulthar the Warped One |
Continuing to aim for the same target, Ulthar keeps swinging.
Smack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d10 + 20 ⇒ (6) + 20 = 26
A: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d10 + 20 ⇒ (5) + 20 = 25
Foo': 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d10 + 20 ⇒ (5) + 20 = 25
drbuzzard |
Forgot to AOO Kronug when he stood up.
Drow Lady #2: to hit: 1d20 ⇒ 11 damage: 1d8 + 9 ⇒ (4) + 9 = 13 hit
Dro #8 : to hit: 1d20 ⇒ 17 damage: 1d6 + 8 ⇒ (1) + 8 = 9 hit
She will then beat on Marckus since he's so scary.
to hit: 1d20 ⇒ 12 damage: 1d8 + 9 ⇒ (2) + 9 = 11 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 9 ⇒ (1) + 9 = 10 hit
#5, #6 attack prone Jean
to hit: 1d20 ⇒ 7 damage: 1d6 + 8 ⇒ (4) + 8 = 12 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 8 ⇒ (1) + 8 = 9 hit
robey casty drow lobs a spell at Rags. DC 19 will save, if you fail DC 19 fort save.
PCs are up.
Jean David Nau |
Does Jean gets the +4 to AC from mobility when he stands up?
Jean grimaces... this is going to hurt.
He stands up from prone and attacks #5.
+2 Attuned Masterwork Rapier (+2 flanking): 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Damage (+ Sneak attack): 1d6 + 3 + 4d6 ⇒ (3) + 3 + (5, 6, 1, 2) = 20
Rags McRory |
will: 1d20 + 10 ⇒ (10) + 10 = 20
Rags shrugs off the bad mojo and tosses a Misfortune hex back at the spellcaster (DC19 will save or take the worse of 2 d20 rolls for 2 rounds)
Then he cackles to extend the Evil Eye on the spellcaster.
Hopefully the stacked shaken and Evil Eye penalties will make it stick
Sileth |
Flying above the melee-bros Sileth has a clear shot, firing rapidly at spellcaster in the rear seeking to make him a pincushion.
+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat, +1haste)
spellstike arrow#1: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 1d8 + 5 ⇒ (2) + 5 = 7
acid damage: 1d3 ⇒ 2
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 6
arrow#1: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d8 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 3
xtra Haste arrow: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 5
arrow#2: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d8 + 5 ⇒ (3) + 5 = 8
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 4
CRIT CONFIRMATION spellstike arrow#1: 1d20 + 16 ⇒ (11) + 16 = 27
AADDITIONAL crit damage: 2d8 + 10 ⇒ (4, 8) + 10 = 22
Ulthar the Warped One |
Ulthar's still pretty sure this #2 guy called him tubby, which is ridiculous. Or maybe the voice in his head said it. Unfortunately, he can only kill one of them.
Swing: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d10 + 20 ⇒ (10) + 20 = 30
Haste Swing: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d10 + 20 ⇒ (6) + 20 = 26
Swing: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 20 ⇒ (8) + 20 = 28
I gotta figure out ways to raise my attack bonus.
Kronug the Kellid |
Kronug attacks #2 before attempting to 'withdraw' for a moment... which means the kellid simply moves past his allies yelling "I need a mofockin' medic right here and right now!" as he tries to twist and doge to evade possible AoOs.
Power Attack: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
Damage: 1d8 + 18 - 1 ⇒ (5) + 18 - 1 = 22
Acrobatics to avoid AoO: 1d20 + 13 - 1 ⇒ (18) + 13 - 1 = 30
drbuzzard |
Sileth drops the caster with an arrow in the eye (BTW the cold and shock are not multiplied on a crit, only the weapon damage).
Ulthar tags his target once quite solidly.
Kronug misses and runs away like a bard screaming something about his owies.
2 attacks Marckus this time.
Trip again.
trip: 1d20 ⇒ 2 fail
iterative
trip: 1d20 ⇒ 19 but with total defense still active, this fails.
8 will poke away at him
trip: 1d20 ⇒ 17 miss
6 will attack Jean
trip: 1d20 ⇒ 7 miss
3 tries to get loose
trip: 1d20 ⇒ 16 and finally does it
PCs are up.
Rags McRory |
"Just should have hentaied the whole room when we opened the door...." Rags mutters to no one in particular.
"Now the cleric is in there wiggling with the dark elves and he'll act like he doesn't like it if a black tentacle gets him from behind."
Watching the guy he had just set up for a nasty spell get killed by the archer, Rags waits until Kronug gets out of the way and changes targets to the drow standing in front of him.
Ray of Exhaustion on #8
touch to hit: 1d20 + 11 ⇒ (7) + 11 = 18
sr check: 1d20 + 2 + 2 + 8 ⇒ (8) + 2 + 2 + 8 = 20
DC18 Fort save or become exhausted, otherwise fatigued, Duration 8 minutes.
Marckus |
Marckus, back on his feet, retaliates against the annoying tripper!
Exploit Weakness vs DC CR+10: 1d20 + 11 ⇒ (15) + 11 = 26
+2 to attacks
If I strike a foe that is shaken, the rest of my attacks are vs FF AC (and have sneak); Target may still be shaken from dazzling display.
Unarmed 1: 1d20 + 15 + 2 + 1 - 2 ⇒ (13) + 15 + 2 + 1 - 2 = 29, Damage: 1d10 + 8 ⇒ (9) + 8 = 17
Demoralize: 1d20 + 23 ⇒ (11) + 23 = 34
Unarmed 2: 1d20 + 15 + 2 + 1 - 2 ⇒ (19) + 15 + 2 + 1 - 2 = 35, Damage: 1d10 + 8 ⇒ (4) + 8 = 12, Sneak if applicable: 4d6 ⇒ (3, 2, 3, 1) = 9
Demoralize: 1d20 + 23 ⇒ (13) + 23 = 36
Unarmed 1 iterative: 1d20 + 15 + 2 + 1 - 2 - 5 ⇒ (1) + 15 + 2 + 1 - 2 - 5 = 12, Damage: 1d10 + 8 ⇒ (5) + 8 = 13, Sneak if applicable: 4d6 ⇒ (5, 2, 2, 1) = 10
Demoralize: 1d20 + 23 ⇒ (1) + 23 = 24
Unarmed 2 iterative: 1d20 + 15 + 2 + 1 - 2 - 5 ⇒ (7) + 15 + 2 + 1 - 2 - 5 = 18, Damage: 1d10 + 8 ⇒ (10) + 8 = 18, Sneak if applicable: 4d6 ⇒ (2, 1, 2, 5) = 10
Demoralize: 1d20 + 23 ⇒ (16) + 23 = 39
Unarmed Haste: 1d20 + 15 + 2 + 1 - 2 ⇒ (9) + 15 + 2 + 1 - 2 = 25, Damage: 1d10 + 8 ⇒ (8) + 8 = 16, Sneak if applicable: 4d6 ⇒ (5, 3, 2, 6) = 16
Demoralize: 1d20 + 23 ⇒ (3) + 23 = 26
Sileth |
re crit damage: I only multiplied weapon damage for the crit. Longbow is a x3 weapon
Satisfied with dropping the spellcaster Sileth focuses his attention on lucky drow#3, looks like I've got a clear shot.
+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat, +1haste) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows
spell combat arrow#: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 5 ⇒ (1) + 5 = 6
acid damage: 1d3 ⇒ 2
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 3
arrow#1: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d8 + 5 ⇒ (3) + 5 = 8
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 4
xtra Haste arrow: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 6
arrow#2: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4
apply cover penalty if necessary
Jean David Nau |
"Stay still Kronug!"
Jean chases after the barbarian, trying to avoid any AoO on the way.
Acrobatics Check (+4 mobility): 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30
When he catches with him he will spontaneously cast Cure Serious Wounds on him.
Heals: 3d8 + 8 ⇒ (2, 1, 4) + 8 = 15