Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dwarfus moves to 10 feet from a window, and lashes out.

map is view only currently

Dorn DergarRage/PA: 1d20 + 8 + 1 - 1 ⇒ (4) + 8 + 1 - 1 = 12 for 1d10 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Sorry for the waiting, please do move my token.

Kronug moves to the closest, unoccupied window and prepares for a broad swing.

Readied Power Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Well, that wall is gonna suffer the wrath of Kronug.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

how much longer before they reach the top? And how many can Sileth see from his vantage point?

:: +3 BAB +4 DEX, +1wf, +1weapon attunement, +1 magus enh, -2Spell Combat +1PBS.
arrow#1: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 3 ⇒ (1) + 3 = 4

And casts Shield... AC26

-Posted with Wayfinder


Marckus punches a critter as it breaks through a shutter (wounding it heavily, but not killing it). Kronug and Dwarfy break shutters as monsters help.

Sileth injures another one.

Then they come in the windows of the top of the tower.

One of them attacks and kills the wizard up there with him. The rest attack Sileth.

bite to hit: 1d20 ⇒ 18 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss
bite to hit: 1d20 ⇒ 12 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss
bite to hit: 1d20 ⇒ 12 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss

The tower seems to shake a bit.

PCs are up.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Is Jean up yet?


It takes 3 rounds to go from the bottom of the tower to the top.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dwarfus sends Delilah at one of the windows about to break, to try to kill the thing on the other side

Dorn DergarRage/PA: 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14 for 1d10 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"ummmm... Guys... Little help HERE! "

4 on 1...Not good! This Shield better work

Sileth recklessly continues shooting arrows even while surrounded... Maybe not the smartest move... AOOs

. Ranged Spellstrike: +3 BAB +4 DEX, +1wf, +1weapon attunement, +1 magus enh, -2Spell Combat +1PBS.
arrow#1: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 3 ⇒ (1) + 3 = 4
acid orb damage: 1d3 ⇒ 3

arrow#2: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 3 ⇒ (3) + 3 = 6

. apply cover penalty if necessary.

-Posted with Wayfinder


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Should be there next round, right?

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug lifts his sword again, and spinning as a mad dervish tries to cleave the thing in half.

Entering rage. 6 rounds remaining.
Power Reckless Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 13 ⇒ (4) + 13 = 17


waiting on Markcus


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Crap, sorry
Marckus rushes to the top of the tower. "Get down here, there's a fight!"

-Posted with Wayfinder


Kronug downs a critter, which loses its grip and plunges to the groun unmoving.

Dwarfy hits a window frame.

The rest race upstairs.

4 AOOs on Sileth
to hit: 1d20 ⇒ 8 damage: 1d6 + 1 ⇒ (6) + 1 = 7 miss
to hit: 1d20 ⇒ 15 damage: 1d6 + 1 ⇒ (3) + 1 = 4 miss
to hit: 1d20 ⇒ 11 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss

Then 4 all attack him

bite to hit: 1d20 ⇒ 14 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
tentacle to hit: 1d20 ⇒ 9 damage: 1d3 ⇒ 1 miss
tentacle to hit: 1d20 ⇒ 17 damage: 1d3 ⇒ 2 miss

bite to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (5) + 1 = 6 miss
tentacle to hit: 1d20 ⇒ 2 damage: 1d3 ⇒ 1 miss
tentacle to hit: 1d20 ⇒ 18 damage: 1d3 ⇒ 3 miss

bite to hit: 1d20 ⇒ 8 damage: 1d6 + 1 ⇒ (3) + 1 = 4 miss
tentacle to hit: 1d20 ⇒ 2 damage: 1d3 ⇒ 1 miss
tentacle to hit: 1d20 ⇒ 20 damage: 1d3 ⇒ 1 hit

bite to hit: 1d20 ⇒ 3 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss
tentacle to hit: 1d20 ⇒ 15 damage: 1d3 ⇒ 1 miss
tentacle to hit: 1d20 ⇒ 9 damage: 1d3 ⇒ 3 miss

everyone needs to make a DC 15 acrobatics check to not fall down as the tower starts to lurch violently to the SW. There is a very loud rumbling noise coming from the base of the tower or the ground at this point.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14
"I think it's time to go!"
Marckus stands back up and heads right back down.

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Acrobatics to not fall DC15: 1d20 + 10 ⇒ (2) + 10 = 12

-Posted with Wayfinder


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Reflex Save: 1d20 + 9 ⇒ (9) + 9 = 18
Jean gets to the top, and attacks the nearest creature.
"Sileth, over here!"
Masterwork Rapier Attack (+1 bless): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage (+2 WoA +1 MW): 1d6 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Bonus Summary:
+1 morale bonus on attack rolls and on fear saving throws (Bless)
+2 sacred bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw on his Rapier (Weapon of Awe)
+2 deflection bonus to AC (Shield of Faith)
+1 enhancement bonus on damage rolls on his Rapier (Magic Weapon)


It wasn't a reflex save, it's acrobatics. Swapping in the skill value though, you do pass.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Acrlbatics: 1d20 + 9 ⇒ (9) + 9 = 18

Kronug follows graciously after Jean, but his slash isn't as graceful as brute.

Power Reckless Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm: 1d20 + 9 ⇒ (6) + 9 = 15

Damage: 1d8 + 14 ⇒ (8) + 14 = 22
If crit add: 2d8 + 28 ⇒ (7, 1) + 28 = 36


Jean rushes up the stairs to relieve Sileth, and stabs one of the funky beasts (but doesn't kill it).

Kronug follows him up the stairs at hacks at another one. He hits it so hard, that somewhere in space on a lonely asteroid, the critters mother dies as well.

(though I don't see how you get a triple crit with a greatsword, the double is sufficient).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

The mighty falcata. Never understimate it.


Yet your statblock doesn't list a falcata, though you do have the feat. Guess I missed when you bought it.


Waiting on dwarfy, will bot him if no post today.


Dwarfy starts to run downstairs.

At this point we take a minor break from the combat as the tower tips over, parted from its foundation.

Everyone needs to make a reflex save to avoid falling damage as your point of gravity shifts while the building violently topples.

DC =10 +floor you are on.

(11 1st, 12 2nd, etc.) Damage is 1d6 per floor level you are on (1d6 1st, 2d6 2nd, etc.)

The critters are also subject to this. Most of them simply drop off the outside of the building as it lurches violently.

damage
1st floor
1d6 ⇒ 6

2nd floor
2d6 ⇒ (2, 3) = 5

3rd floor
3d6 ⇒ (2, 6, 6) = 14

4th floor
4d6 ⇒ (6, 6, 2, 2) = 16 all the critters on the top floor die.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I'm back on the first floor, by my reckoning.
reflex: 1d20 + 7 ⇒ (9) + 7 = 16

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

reflex vs DC14: 1d20 + 9 ⇒ (4) + 9 = 13
oops
damage: 4d6 ⇒ (4, 1, 3, 5) = 13

Sileth goes tumbling with the tower and comes out worse for wear

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Reflex vs DC 14: 1d20 + 8 ⇒ (20) + 8 = 28

Kronug watches as Sileth does a strangé ´móvement, quite impossible given gravity and such, like flying diagonally. It isn't until Sileth meets the ground that Kronug realizes he has been maintaining perfect balance instinctively while the tower was tipping.´

With a smile, Kronug starts dancing downstairs, stopping if he finds any thingy to kill on his way down.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Reflex Save (DC 14): 1d20 + 9 ⇒ (12) + 9 = 21
"Sileth, be care..."
Jean sees Sileth tumble down, unable to lend a hand to his friend.
"At least Kronug seems to be handling himself very well."
Can he get near Sileth and heal him?


Well a channel in the room would heal him, but the crazy is not yet done. After all, you are in a building which is falling over. The concentration check to get a spell off right now would not be trivial.


Waiting on Dwarfy again. If this trend continues, someone might be exiting the party.


Ok, now something odd occurs.

The tower tips over and starts rolling down the hill towards the lagoon.

Ok, I understand you are wondering how a tower composed of stone and mortar will hold together enough to roll down a hill (and so do I), but as it is how the writer wrote, so it shall be. We'll use the 'it's magic' excuse and go on with the action.

Each round, you have three options on how to deal with the event.

A) brace yourself- this is a DC 15 climb check to grab on to things and avoid being tumbled like a bean in a maraca. Brace can only be done if there is something solid near you (doorway, stairs, window, crack in the wall)
B) Ride- this means you basically run/jump along with the movement of the tower, avoiding hitting anything. DC 15 acrobatics check.
C) Get out- this is possible if you were adjacent to a window (or a crack). That's a DC 15 acrobatics (jump) check to leap clear.

Even round events happen as well.

So round one of the tumble, choose your option. I would say only people on the top floor are adjacent to windows and can choose option C. Marckus is at the first floor, but the door is locked and barred.

Events:
Marckus 1d20 ⇒ 19 You find yourself in an easy position to brace.
Kronug 1d20 ⇒ 10 one of the akatas (tentacle lions) goes tumbling through the air past you.
Jean 1d20 ⇒ 5 1d100 ⇒ 100 You find yourself near a window you can use to brace.
Sileth 1d20 ⇒ 11 A crack opens up near you. This can be used for bracing or escape.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus grabs on for dear life and tries to keep his lunch inside.
climb: 1d20 + 5 ⇒ (12) + 5 = 17

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

Getting advantage of his not-so-known past as tianese circus acrobat, Kronug manages to stay where he wants as the tower slides.

And that means in the perfect spot to swing at the akata that dreamed to be a tumbleweed.

Power Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 14 ⇒ (6) + 14 = 20

If I have misunderstood you with the tumbling akata part, just... dunno, make this flavour test for Kronug's incredible acrobatic skills


This works fine. You hew the akata in half as it tumbles by, with the two parts spinning off gracefully. It's almost like a circus act.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"Ta daaaa!"


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean tries to jump out of the tower. He can always heal his surviving companions after the tower crashes off.
Acrobatics Check: 1d20 + 8 ⇒ (11) + 8 = 19
After falling out of the tower he will run behind it.


Now that you've jumped out of the tower, you're facing being swept down the hill in the avalanche of debris and rocks following in the wake. Give me a reflex save to find a way to hold on and not tumble down the hill with it.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth... still a little out of sorts from the towers fall sees Jean jump out window and decides to follow

acrobatics vs dc15: 1d20 + 10 ⇒ (18) + 10 = 28

and once he lands on the ground he tries to avoid being swept away in the mini avalanche

reflex: 1d20 + 9 ⇒ (8) + 9 = 17


Sileth numbly bounds out of a window as it rolls past you, placing himself in the way of a rush of debris. He manages to grab a protruding shrub and holds onto the hillside.


Dwarfy dives out a large crack near him, but times it poorly so ends up in front of the tower, which promptly rolls over him, making a dwarven flatbread with marinara sauce.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22
RIP Dwarfus


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

It's not *exactly* falling rocks, but...

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

NOOOO... Dwarfy RIP

-Posted with Wayfinder


Jean makes a rolling landing after diving out the window and gets a good grip on an exposed root, anchoring him on the hillside.

Round two. (mind you can always pick any of the original 3 options if available by location)

Kronug: 1d20 ⇒ 20 after the pirouette flourish from hacking apart a critter, Kronug finds himself perfect situated to wedge himself into a good bracing position if he chooses.

Marckus: 1d20 ⇒ 8 Marckus sees Samarith get tossed through the air past him, and has a chance to grab and anchor her. (melee touch attac+strength check).

Sileth and Jan, hold onto the hillside and watch the rolling tower go down the hill leaving crushed akatas behind (as well as Dwarfy).


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus takes advantage of all the chaos and tries to grope a wizard.
touch attack: 1d20 + 8 ⇒ (15) + 8 = 23
strength: 1d20 + 4 ⇒ (16) + 4 = 20

-Posted with Wayfinder


You are able to snag her and she gets a grip on the railing you've been holding onto.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth joins up with Jean sees Dwarfy's demise and quickly runs to him...

Upon seeing that there is no hope for Dwarfus he starts running after the rest of his friends in the tower who are still in peril

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug flexes his mighty biceps a couple times before grabbing his bracing position tightly.

Climb: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16

He seems to be a better acrobat than climber, or maybe it is the fact that he is somehow climbing a sliding tower, who could know. Anyway praise be the mighty muscles with which Crom blessed him.

Forgot to keep the counter going down. 3 rounds of rage remaining plus this one.

Once he is braced well, the kellid spends the next 6 seconds or so grabbing his rope. As he is unsure of how many time he is left with before the next bump on the road, he tries to throw an end to Marckus "Grab this, bro! You ought to always wear your safety rope when you ride!"

I don't know if we are to use full round actions or only a single standard, so if I can I'll throw the rope end to Marckus.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean feels like throwing up, but composes himself and runs after Sileth.
"Now he sails with Besmara..."


Kronug, you are on the top floor of the tower, while Marckus had run to the bottom floor. You are unable to see him.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Didn't know why, I completely forgot the fact that floors still existed. In my mind the tower now resembled an empty tower-style grain storage. If it is like that, Kronug remains bracing and takes the rope just in case.

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