Ulthar the Warped One |
I guess Ulthar will go for a noqual breastplate too. But his has to come with impractical, yet stylish spikes on the shoulder and horns on the helmet.
drbuzzard |
So you all know. I'll say you have 60 lbs of noqual. A breastplate weighs 30 lbs normally. Noqual armor weighs half as much.
Interesting, chain shirts weigh 25. Hence:
Noqual Breastplate 15 lbs
Noqual Chain Shirt 12.5 lbs
You can't do more than 4 sets of armor of any of the above mixed (not that anyone has the proficiency, Full plate would be 25 lbs).
Ulthar the Warped One |
Hey hey hey. When did I say I didn't know that? Arcane caster, yada yada. I believe the professional term for my mindset is "F*&* the Police."
If you insist on me being lame and fully-functional and whatever, then I guess I'll let the mundanes have the Noqual and take a mithral breastplate.
The horns are non-negotiable.
Marckus |
I think Kronug and I are the only ones Noqual-ing.
Sorry Ulthar, you'll just have to fail all your saves in return for casting spells.
I put all the armor and stats and stuff on my sheet, updated my armor check penalties, etc. I am now awesome.
Rags McRory |
I think we have to kill some drow before we get our toys
Kronug the Kellid |
Leaving this here for ease of reference, because I intend on Spell Sundering a bare minimum of every f*@&ing time:
Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.
Emphasis mine. All of them. KRONUUUUUUUUUUUUUUG.
Kronug the Kellid |
Sooooo... we all are Rogue Gestalt and two people have already f*@#ed up picking the lock.
What a time to be alive.
Rags McRory |
A natural 1 on a skill check doesn't auto fail.
If the DC is 20, then it's unlocked.
Otherwise we've got 4 more players and the raccoon.
(and yes, I bought him a tiny sized set of masterwork lockpicks)
Kronug the Kellid |
I agree, it's adorable. Yet I am still disappointed you didn't buy him a tiny crossbow.
Rags McRory |
I'll get him one of those tiny drow crossbows
with the explosive bolts
and have him shoot into combat a lot
Rags McRory |
I have been investigating ways to make him be able to use a wand via UMD, but I keep coming up dry.
I think technically if I cast Tongues on him, then he'd be able to speak a command word and activate a wand.
Rags McRory |
My thoughts:
@Marckus: if you grapple it, it will still be able to go ethereal. Most likely it will bite you and go ethereal.
I think
Sileth readies a shot for when it appears.
Rags readies a Misfortune for when it appears (hopefully making it miss its bite).
Ulthar move to the door and readies an attack with super reach for when it appears.
Whoever else has the best fort save walks into the room and readies a swing for when it appears.
Ulthar the Warped One |
My thoughts:
@Marckus: if you grapple it, it will still be able to go ethereal. Most likely it will bite you and go ethereal.
I think
Sileth readies a shot for when it appears.
Rags readies a Misfortune for when it appears (hopefully making it miss its bite).
Ulthar move to the door and readies an attack with super reach for when it appears.
Whoever else has the best fort save walks into the room and readies a swing for when it appears.
I moved by the casters so said super reach could be leveraged better. The more people I'm around, the more likely the Phase Spider has to get within swingin' distance.
I thought it was a teleportation effect so I'd go with it. That was my plan. No?
[/smaller]
Nope. Same reason a conjuration wizard can use Shift to avoid a grapple. Or ethereal jaunt doesn't bring people you don't want with you. Besides, do you want to end up alone in the ethereal plane?
Marckus |
...Dangit.
Fine! Change my action to a delay. I'll come out of delay when it appears.
Or will that not work either?
-Posted with Wayfinder
Rags McRory |
Fine! Change my action to a delay. I'll come out of delay when it appears.
Or will that not work either?
Delay gets you a standard action. So if it appears next to you, then you can hit.
Make yourself the bait in the above plan and you get a single attack off if it takes the bait.
Hopefully there is just one.
Kronug the Kellid |
NO! NOBODY TAKES KRONUG JOB AS A BAIT!
Marckus |
No, delay gets you your turn. Readied is a standard.
But if my turn happens after the thing's turn then it could be gone already. But if I go before, it won't be there yet. So I need to go during. But I want to use a swift action to study it, and by RAW I can't figure out a way to do that. Which is weird.
-Posted with Wayfinder
drbuzzard |
Delay
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.
You never get back the time you spend waiting to see what’s going to happen. You also can’t interrupt anyone else’s action (as you can with a readied action).
Just sayin'.
Rags McRory |
Yes, I thought we were talking about readied.
I think you are screwed on using a swift unless you make a monster perception roll to see the invisible hiding spider.
Sileth |
@Jean We're probably going to need you to start preparing the Communal Version of Align Weapon. These Demon fights are going to be a real PITA without the ability to bypass their DR
Align Weapon
School transmutation [see text]; Level cleric/oracle 2, inquisitor 2; Domain chaos 2, evil 2, good 2, law 2; Subdomain demodand (chaos, evil) 2
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range touch
Target weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
By the way...
This spell also affects siege engines and siege engine ammunition.
Source Skull & Shackles Player's Guide
DESCRIPTION
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.
Align Weapon, Communal
School transmutation [see text]; Level cleric 3, inquisitor 3
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range touch
Target weapons or projectiles touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
DESCRIPTION
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell's duration.
Kronug the Kellid |
Just to clarify, wasn't saying 'Choose the best action for me'. It's simply that I don't fully know the rules for movement and jumping.
Anyway, Kronug would try to jump and either be a badass or fail as a Kronug.
Also updated his acrobatics to reflect the bonus to jump from the fast movement stuff.
Kronug the Kellid |
Now I know how does the party feels when I am the meatbag and the rest gotta do the job.
Except Kronug always smacks first and t least once. And this time he smacked aplenty.
Time to git gud, fellas. Time to git gud.
P.s.- We even managed to make Ulthar survive. A good f@$&ing job, indeed.
Rags McRory |
Ok, a little coordination this time.
Assuming there are bad guys behind the doors:
Melee types sweep either left or right as a bunch to engage.
I'll drop an area effect on the other side of the room (Web or Stinking Cloud, depending on whether they look to have better reflex or fort saves).
Sileth blasts targets of opportunity, picking on casters if there are any.
Sound reasonable?
Just try not to spread out like last time.
Ulthar the Warped One |
You just suggested half the party stay in fireball formation after Ulthar spent most of the last fight unconscious from fireballs.
Edit: Was travelling, wanted to get that out there. Now: What did you use to get marckus on the roof? If you can do it again, I would suggest planting him next to a casterif we find one. He can martial flexibilty into step-up and friends and smack them in the gob.
We should stay at least a bit away from each other to avoid AoE.
At least the melee characters should.
Rags McRory |
No, I just said charge together into the enemy.
We all got fireballed because they beat our initiative rolls.
Don't roll crappy for initiative and you won't be in fireball formation.
drbuzzard |
Against a team of 7th level rogues, the expected damage from fireballs is actually pretty minimal. You managed to beat the odds on that one.
(To do the math, the DC was 15, you needed a 7 on the die to make it, with 3 times the odds of failing all of them was 2.7%.
Expected value of damage for the fireballs for you was .30*59= ~18 points of damage, which really is fairly trivial for tossing three spells.
Ulthar the Warped One |
No, I just said charge together into the enemy.
We all got fireballed because they beat our initiative rolls.
"As a bunch" sounds awfully fireball formation to me. But I guess that isn't what you meant, so we're probably on the same page.
Against a team of 7th level rogues, the expected damage from fireballs is actually pretty minimal. You managed to beat the odds on that one.
I know, my characters tend to do pretty well at having bad luck. It's quite impressive. I did mention area of effect in general for a reason. Deeper Darkness, Obscuring Mist and Stinking Cloud are all pretty effective against a party of rogues. If all of us get caught in something like the mustard gas spell, that would be a bad time.
Any word on that teleporting deal?