Second Darkness

Game Master Tuyena

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You also haven't posted your turn either Volk?

-Posted with Wayfinder


Kertria is going to buff herself on her turn with shield, and Strigala is going to delay.

-Posted with Wayfinder


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)
DM Tuyena wrote:

You also haven't posted your turn either Volk?

-Posted with Wayfinder

He said he's readying his shield wall thing.


Gotcha, I missed it. Apologies.

-Posted with Wayfinder


female Human Psychic

Runa will cast Bless first chance and move forward drawing her axe


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)
Volk Tulmere wrote:
Also please join us on roll20 Sabola and Runa.[/b]

Eh? At 1 AM I'm usually asleep.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

ya just waiting for my turn, im cheching in regularly


I don't mean like that Sabola lol I just meant to join the game so I can assign you token rights.

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Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)
DM Tuyena wrote:
I don't mean like that Sabola lol I just meant to join the game so I can assign you token rights.

Is this a trick question? My token is assigned, and I've spent a lot of time chatting with Volk on the site. I've even moved my token before.


The group South of the party moves up and fires arrows at the party while their leader throws a chakram, which Volk deflects with his makeshift wall.

Volk: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 4

Gramlag: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 2

Kertria: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 2

Strigala: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 1d6 ⇒ 6

However, all the shots go wide.

The rest of the party may now act.

-Posted with Wayfinder


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)
DM Tuyena wrote:
The rest of the party may now act.

Don't forget your +1/+1 from the bardsong.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I won't forget Im basically throwing slightly stronger arrows at this point. The Bless and Inspire will help much this combat I would assume.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

So Now its Runa, Nel and Gramlag's turn. Runa Cast Bless on the party and drew her Axe.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

i may not be able to post till around 6ish, depends on how work goes today (yes i work weekends T-T)


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

Relaxing and enjoying his evening in Gramlag was a tad thrown off when the armed men entered and started attacking. the initial salvo proving inaccurate Gramlag shouts out to his friends as he moves and draws his twin shields that he keeps on himself at all times "They mean to surround us lads, we will need to strike at one group least we be taken between the two!"

move action to move to where i am now on the map, drawing both my shields as a free action while doing so, going to aid another on strigala's AC which is a to hit of 10 if i remember what im doing right

aid another AC on strigala, bless and inspire: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

You are aware, that is a wall correct?


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

very aware, thus i feel safish, so the ad another on strigala's AC


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Small problem there, the Normal aid another requires to be threatening the target so you can aid your ally with AC for that one Attack. Bodyguard is what you are thinking of. So you might want to change your action.


Shade casts mage armor if she hasn't already, mud ball at the nearest if she has.

mudball, if needed: 1d20 + 5 ⇒ (3) + 5 = 8


More thugs move around the hall, two taking shots at Kertria and another at Nel.

Kertria: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 2

Kertria : 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 1

Nel: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d6 ⇒ 5

The rest all move up.

Nel takes 5. The party is free to act.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

No.. Nel takes nothing


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

I will charge the leftmost bad guy in the upper group.

Boarding Pike Hit: 1d20 + 3 + 1 + 1 + 2 ⇒ (2) + 3 + 1 + 1 + 2 = 9 Brace, Reach
Boarding Pike Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

So that was not as amazing as I might have liked.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Seeing the enemy encroach from the North faster and being the smallest and safest group to handle Volk moves into action. While he is dstracted by the flailing Half-Orc Volk summons a rift in space above the Thug and makes a downward slicing movement. Immediately afterward a blade of Void Energy cuts down on the man from above in a brutal fashion.

Blessed inspired Void Blast (Slashing): 1d20 + 7 ⇒ (18) + 7 = 25
Blessed inspired Void Blast (Slashing) Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock looks at the group in front and the two converging groups in the back. Clearly we need a side to fight on that is not the middle. Ternock puffs out his chest and with a great sudden blast of sound hits the four assailants to the north of him with a Sound Burst!!!!!!!!! Then he flys down from the rafters next to Volk.

Sound Burst: 1d8 ⇒ 5 DC13 Fortitude save of stunned for 1 round.

BTW, did I see anything I should take note of last round GM?


What makes you think that Nel takes nothing?

-Posted with Wayfinder


I think I listed all their stuff in roll20 but forgot to here in the game. All the standard looking thugs have two shorts words and a short bow. The orc has a big club. The unarmed one in the left is unarmed. And the man in the south has two rapier and a ring of chakrams.

-Posted with Wayfinder


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)
DM Tuyena wrote:

What makes you think that Nel takes nothing?

-Posted with Wayfinder

Nel has 19 AC vs. your 18 rolled, She said if she didnt have mage armor she would cast that, otherwise mudball


Yeah I caught it now, I forgot her halfling size bonus to ac.

-Posted with Wayfinder


Thug Fort: 1d20 + 1 ⇒ (13) + 1 = 14

Thug Fort: 1d20 + 1 ⇒ (10) + 1 = 11

Thug Fort: 1d20 + 1 ⇒ (19) + 1 = 20

Half-Orc Fort: 1d20 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

The orc and thug fail, they are stunned and drop everything held Wooo Hoooo!


Kertria moves over and readies an attack if anyone draws near her, Strigala readies a spell.

The thugs in the south continue their advance and unleash at Gramlag as they do.

Gramlag: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 4

Gramlag: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 4

Gramlag: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 5

Gramlag Crit Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 5

Gramlag: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 ⇒ 5

Gramlag (Chakram): 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Gramlag takes 9. Gramlag, Nel, and Runa may now act.


Strigala turns to Gramlag and heals him with Cure Light Wounds.

Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

The void wall Gramlag is learning are a great asset seems to only e able to sustain so much damage before it falls. In the fall of the shield Gramlag took a pair of arrows. Feeling his blood run and unsure Gram felt the hands of strigala touch his back sending healing magics through him and the wounds left no evidence except the holes in his cloths.

Now he is going to try and return the favor!

He shouts to his friends behind himself "Once you get those monkeys off our backs i could use a hand here lads!"

5 foot step into range, swing at the one to the lower left of gram's current location. not the best swing but lets see how that goes

1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12

1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13

1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


female Human Psychic

After having blessed the party, runa moves closer and casts divine favor on herself.


Nel moves to center herself nearer the party. She pulls out a dart but holds her fire for now


The Half-Orc in the north recovers from the stun, while the group in the west runs to better position.

The party is free to act.


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

I moved a little SW and am braced to receive a charge!

Boarding Pike Hit: 1d20 + 3 + 2 + 2 ⇒ (12) + 3 + 2 + 2 = 19 Brace, Reach
Boarding Pike Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk 5fts up and conjures a portal i front of him that fires a lance of void energy into the centermass of the Stunned Half Orc.

Inspired Blessed Void Blast(Piercing): 1d20 + 7 ⇒ (11) + 7 = 18
Inspired Blessed Void Blast(Piercing) Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Kertria will activate her arcane pool and move up to the Half-Orc and spellstrike him.

Spellstrike: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (6, 6) = 24

Spellstrike Confirm: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 2 + 2d6 ⇒ (10) + 2 + (3, 6) = 21

The Half-Orc takes 45 damage from Kertria.

Kertria moves up to the Half-Orc and slices him cleanly in half before a wave of electricity envelopes his body and he explodes, leaving nothing behind but blood and tattered armor.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk takes the Viscera and energy from his lance and spirals it around, Sending it at high velocity through another portal, where it disappears. he kicks off seeing Kertria had handled the Half-Orc and moves to support Sabola. Volk opens his hand wide and the spiraling energy from the orc shoots out and drills into one of the Thugs while they are distracted by the earlier display.

Move my attack to the thug


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

well good show kertria, small note though unless called out too i dont think that 2d6 would be added in the crit, bonus dice usually arnt, im at work so i cant check ATM so feel free to say im wrong


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

You would be wrong. its not bonus dice its part of a spell with the added effect of more damage. All a Magus does is allow it to flow through the weapon. If you punched with a Shocking grasp the whole attack would crit.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

so esentially a magus not only casts spells through the weaon boosting damge, but also improve the crit range on spells to that of the weapon they are wielding, thats just awesome!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes just like a person with Improved Critical Unarmed Strike or Slam or Claw would get the benefit of a spell + whatever the attack would, normally.


but they also get an extra attack, which is a bit op


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Huh? No the dont. They have to Spell combat to do that and until later in the game that often carries alot of risk, and lower to hit much like TWF. Doesnt compare to big two hander


female Human Psychic

Well first you can only, with a crit double the damage of a spell not triple or quadruple. And You are only allowed one attack per round. Apart from the round you cast the spell.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock looks around at the massacre that unfolded on the northern most group of assailants. He then turns to the man with two rapiers.

You! You will make a delectable meal along with the others! Run or become my fecal matter!

And with that Ternock charges the raipered man.

Charging Torpor Tail: 1d20 + 12 ⇒ (19) + 12 = 31

Damage: 1d3 + 2 ⇒ (2) + 2 = 4

DC15 Fort or he falls asleep.

Zooming through the air, Ternock stabs the man in the chest.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

Gramlag sees that the flank seems to have been dealt with though there still seems to be two groups moving in on the party and their numbers need to be thinned out he thinks. "Good work lass, now we could use a hand over here!"

Attack: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Attack 2: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
Damage 2: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Gramlag takes his target down, and Strigala casts Cause Fear against Ternock's target as insurance.

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