Second Darkness

Game Master Tuyena

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Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

S'alright.


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

Combat Reflexes procured in place of Power Attack.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I assume much use of AoO's and whatnot.


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

Reach weapon and 14 Dex


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

It's good even without for the simple fact you can take them while flat footed.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

you are correct, clearly i need to learn the rules a bit further, preparing an attack seems like a waist of an action as they lokly wont close the distance but i dont see any other good choices really, sugjestions volk?


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

You can always "delay." You will slowly slide in the initiative, and if the situation becomes such that you want to jump in, just pipe up and do so. HOWEVER, with the "delay" action, you do not have the ability to interrupt someone else's action, which a Readied action might do.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I was gunna say the same


Sorry about the delay guys. Got a new job, and busy busy. Settled down now. Sorry again.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Yay! Finally got to stab someone to sleep!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

The Gold Goblin Gauntlet
=========================

Cloak - Spellcraft(?)
x2 Masterwork Rapiers - 320gp
13x Chain Shirts - (50 each) 650gp
22x Short Swords - (5 each) 110gp
11x Shortbows - (15 each) 165gp
Masterwork Greatclub - 152.5gp
104g
6x Chakrams - (.5 each) 3gp

Members Distributed [8] ( Gramlag, Lilica, Nel, Kertria, Runa, Sabola, Strigala, Ternock, Volk )
Individual Share Allotted 188.07


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

So people with Spellcraft might want to roll to identify whatever this cloak is.


Female Elf Inquisitor (Infiltrator) 1 HP - 15/15; AC 15, T 11, FF 14; Fort +4, Ref +1, Will +5; CMD 14; Init +3; Perception +8

Guess who's back!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I thought you werent able to play?.. No matter welcome back... I'm not sure how this will be solved.


Ok guys so it looks like at this point Kertria and Strigala are out.

With Lilica coming back, do we want to pick up another full divine, or look for another arcane or hybrid to take the 8th slot?

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Revolving door It would have to be Full Divine.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Agreed full divine


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I'd like to point out at this fact that.. Volk is the only stable character, with 7 Cha.


female Human Psychic

I do not get what you mean?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

He is an original character of the story who has been a stable figure for every portion.. and he has the low charisma. As people are being traded out and revolving he has stayed constant.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

i plan on being constant, there may be a hickup when i become a dad just dealing with ym first kid on the way in april, but im in for a long haul


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Oh Im not saying you won't or that other people can't its just that currently that is the fact. I know especially with Gramlag you want to see him somewhat reach the super coolness shield fighter can give... but it will take money.. and time.


I've posted in the recruitment that were looking for another.

-Posted with Wayfinder


Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

I'm a regular poster in multiple games, so it won't be me that drops out.

I could recreate Sabola as a divine character if desired, or stand pat and we pick up another.

My point is:

  • I'm stable
  • I'm dependable
  • I'm a team player
  • I'm flexible


  • Yup, I can vouch for Sabola.

    I post a bit slow on weekends but I'll try to be more reliable in future. Though the posts in this game come fast and furious.

    That's a good thing.


    Volk you said the loot was divided eight ways, but you named nine characters?


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Not Lilica. Doesn't matter it is split 8 ways.


    oh, ok


    Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

    I took my 188gp and 8cp without argument.

    Need me to Spellcraft the magic item?

    Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

    ahh well, can try again tomorrow.


    (HP 15/15) | AC:17 | T:13 | FF:14 | CMD 15 | Fort +3 | Ref +4 | Will +4 | Init +5 | Perc: +3 | Speed 30 ft.)

    Due to circumstances beyond my control relating to various aspects of my life (family, work, and health) I am afraid that, for the time being, I must leave the games for now. I apologize for not posting sooner, but, as stated, things have gotten beyond hectic in my life.

    I am sorry for any troubles this may pose in the games. I wish you all the best in both life and games, and who knows? Maybe in the near future I will be able to play with you all once again in a different game.


    female Human Psychic

    I can easely switch runa to a cleric or a shaman.


    Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

    if i wanted to do an acrobatics check to jump do i need to have enough total movement to land on the space i want to reach?


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Hrm you jump as far as you roll to my knowledge. And if you fail you only jump that distance which is 5ft increments.


    Yeah I believe if for some reason you can jump 100 feet it's just your movement action.

    -Posted with Wayfinder


    Oh I didn't release I never responded to you Runa but yeah a cleric sounds good if you want to switch to that.

    -Posted with Wayfinder


    Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

    Faster Base Movement: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    So Ternock is very Caucasian.


    Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

    well that takes jumping to the land off my menu. what happens to me in the water? and if i walked on the land would that need a climb check or can i just walk up?


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    You are short and would need a swim check apparently.


    Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

    well concidering the weight of my gear, i assiume if i chose to walk along the bottom i assume i could simply walk out next round withought having to worry about that swim thing, ive never actually used the swim rules personally, and id rather not if i can avoid it :p


    Female Elf Inquisitor (Infiltrator) 1 HP - 15/15; AC 15, T 11, FF 14; Fort +4, Ref +1, Will +5; CMD 14; Init +3; Perception +8

    Bah. Can't see the map with my most reliable method of getting online right now. So it's going to be up to you guys to direct me somewhat. Sorry all.


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Its because the Lazy GM FORGOT to get your token... such lazy.

    Basically you have about 20 ft of space and the archers are a ways away..


    Female Elf Inquisitor (Infiltrator) 1 HP - 15/15; AC 15, T 11, FF 14; Fort +4, Ref +1, Will +5; CMD 14; Init +3; Perception +8

    But I can still see them? In that case, good thing Lilica has a bow! :P

    Also, it's less a "no token" thing and more of a "My school uses Internet Explorer."


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Eww Internet Explorer.... Gunna Judgement and Whatnot?


    Female Elf Inquisitor (Infiltrator) 1 HP - 15/15; AC 15, T 11, FF 14; Fort +4, Ref +1, Will +5; CMD 14; Init +3; Perception +8

    Yup. Specifically to get a bonus to attack rolls, in this case. She'll need it.


    female Human Psychic
    DM Tuyena wrote:

    Oh I didn't release I never responded to you Runa but yeah a cleric sounds good if you want to switch to that.

    -Posted with Wayfinder

    I did switch to a cleric of desna


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Lilica you still have to post your turn in gameplay Y'know? As well as Gramlag. Otherwise we will be stuck here for a LONG time.


    Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

    Level Tres'

    Gained 10 HP (+1 FC)
    +1 Bab
    +1 to Will

    6 Skill points
    - 1 into Acrobatics
    - 1 into Knowledge Planes
    - 1 into Linguistics (Undercommon)
    - 1 into Escape Artist
    - 1 into Perception
    - 1 into Sense Motive

    Feat Weapon Finesse

    Kinetic Blast receives + 1d6+1

    Gains Elemental Overflow

    Every 3 levels for every burn the Kineticist has he gains a +1 hit and +2 to damage with Kinetic Blasts.


    Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

    level 3 done

    gain 7 hp

    +1 bab

    +1 will
    +1 ref

    5 skills
    diplomacy
    knowledge dungoneering
    survival
    ride
    perception

    feat weapon focus heavy shield

    class feature armor training 1


    Male Half Orc Rogue / 5 (AC: 19 [T: 14 FF: 19, +1 vs traps] | HP: 43/43(0NL) | F+5, R+10*, W+3) | Init: +4 |Perc: +8*, dark vision)

    Level 3 stats posted. Got some more spells. Got some more skills and hps.

    Took Power Attaack, they must fear me now!

    I'll get my dice shortcuts fixed tomorrow.

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