Sean's Master of the Fallen Fortress (Inactive)

Game Master osuracnaes


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Shadow Lodge

It's different per swarm. Some are not affected by torchs at all.

Grand Lodge

Male Half-Orc Level 1 Inquisitor
Beckett wrote:
It's different per swarm. Some are not affected by torchs at all.

Yeah, I'm not sure of the specifics, but depending on the size of the creature that makes up the swarm (Tiny, Diminutive etc) determines what they may be immune or susceptible to.

Know(Nature) 1d20 + 6 ⇒ (10) + 6 = 16

Filios, it's up to you. If shit hits the fan, just run back and we close the door. No more bats problem.

If Filios decides to stealth in, I'll cast Guidance on him before he leaves for a +1 bonus on one of his checks.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Well, it is worth a try, all. Just be ready to slam that door when I get back, eh?

Filios smiles broadly, salutes the group and tiptoes into the room after guidance from Jareth. Upon any disturbance of the bats, he will make a beeline for the door, with or without the item.

Stealth: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Hope the DC was 10?

Silver Crusade

Dwarf Monk (Zen Archer) 1

Noran waits in the other room with a flask of oil ready.

Grand Lodge

Male Half-elf Spellblade / 1

Quartes eyes his sword as if doubting its effectiveness, then shrugs. Maybe they'll be more scared of us than we are of them.

He stands ready to assist however he can, though he trusts in Filios's skill.


[ spoiler=...

Nevermind. Their bonus is higher than your total. :P

As Filios slowly makes his way across the room, he makes it about halfway to his destination. To most listeners, his footsteps would barely make a sound. But to a bat, with its near-supernatural sense of hearing, it's more like a series of thundering pounding. The 'fabric' coating the ceiling springs to life in a burst of movement... tiny, leathery wings carrying small furry bodies coalesce into one mass of bats, unhappy at whomever intrudes on their home!

GM Rolls:
Jareth 1d20 + 2 ⇒ (4) + 2 = 6
Beckett 1d20 + 2 ⇒ (19) + 2 = 21
Quartes 1d20 + 3 ⇒ (19) + 3 = 22
Noran 1d20 + 2 ⇒ (2) + 2 = 4
Filios 1d20 + 6 ⇒ (15) + 6 = 21
Bats 1d20 + 2 ⇒ (6) + 2 = 8

Initiative
Quartes - 22
Filios - 21 (1)
Beckett - 21 (2)
Bats - 8
Jareth - 6
Noran - 4

Everyone except Filios can move themselves to wherever they were before he tried sneaking into the room... it sounds like most/all of you went back to the temple room. It's a move action to shut the secret door.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Is it a spoiler if I explain the general mechanics of a swarm for those who don't know? If so I'll just play it like I have no clue.


That's fine - some of the swarm traits would be pretty obvious if they're right in front of you. :P

Silver Crusade

Dwarf Monk (Zen Archer) 1

Swarms don't make normal attacks. If they end their turn sharing your space, you automatically take whatever damage they do. That's probably all that's reasonable to share...

Grand Lodge

Male Half-elf Spellblade / 1

Quartes silently curses their luck as the living black canopy descends towards Filios. He looks on in futility, knowing that none of his preparations would help them against so many little creatures. Filios! Come back so that we can shut them in!

He steps forward to make ready to shut the secret door, then waits for Filios to retreat.

Unfortunately, Quartes would have been back in the room with the altar, near Noran. Sorry - posting on my phone, so I can't move him right now. He'll ready his action to slam the door shut, though he'll only do so with Filios on the proper side of it. Stupid burning hands...would've helped about now.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios runs at top speed to the door!

I am coming! Shut them in! Shut them in!


I'll assume everyone else was back in the temple to move things along.

As Filios dives through the doorway, bats hot on his tail, Quartes manages to slam the door shut just before the swarm of bats reaches the group! Everything is silent once more, except for the elf's heavy breathing.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Noran listens at the door, to find out what the bats are doing.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


GM Roll:
1d20 + 14 ⇒ (20) + 14 = 34

You can't quite make out any noises coming from the other side of the door. Now that you think about it, the swarm was extremely quiet to begin with. Even when they were right next to the open doorway, you could barely hear the sound of their tiny wings.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Well, that certainly did not work out well.

Grand Lodge

Male Half-Orc Level 1 Inquisitor

[b] "Ah well. Maybe we'll find somehting else in here that could combat those things more effectively."

Silver Crusade

Dwarf Monk (Zen Archer) 1

"Indeed, whatever it is, we can come back for it. We should investigate the next floor."


Weird... thought I had posted this. Maybe I just hit preview.

Jareth:
From your knowledge check earlier... You're pretty sure the bat's just followed their animal instict to respond to a potential threat to their lair. Now that the threat is gone, you don't think the bats are smart enough to wait outside... they've probably fled for now. You don't know how long it will be before they return though... it could be minutes or hours.

Grand Lodge

Male Half-elf Spellblade / 1

Quartes nods and follows Noran, after an almost wistful look back at the secret door. A hidden portal and a canopy of bats. Why would one place such safeguards if not to guard something important? Yes, we will definitely be back.

perception for the trip up
1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios files in behind Quartes with his curveblade drawn.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Right behind you, with another light.


Super Secret Roll:
1d100 ⇒ 97

Quartes leads the way up the spiral stairs to the fourth floor. They lead to yet another 15' square room with a single wooden door leading to the west. The magus keeps his eye out for anything out of the ordinary, but everything seems as it should be... at least for a half-ruined, centuries-old siege castle. The door appears to have no locking mechanism, and you hear nothing from the other side.

Silver Crusade

Dwarf Monk (Zen Archer) 1

"Ready when you are." The Dwarf stands with his trusty bow at the ready.

Grand Lodge

Male Half-elf Spellblade / 1

Quartes gives Noran a nod, then looks to Filios. Mind giving this door a once-over, just to make sure I won't get a javelin the face?

If Filios gives his blessing, Quartes pushes through the door, his sword hand leading.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios nods, steps forward and inspects the door.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

If it is trapped or locked, take 20 for a 25 to Disable Device.


It's a door.

Grand Lodge

Male Half-elf Spellblade / 1

Fair enough; Quartes will push through


Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. Three of the creatures are resting in the room, but they jump up as you open the door, hissing strange words as they reach for their javelins!

Draconic:
Kill the intruders! For Tasskar!

Initiative Rolls:
Jareth 1d20 + 2 ⇒ (6) + 2 = 8
Beckett 1d20 + 2 ⇒ (20) + 2 = 22
Quartes 1d20 + 3 ⇒ (17) + 3 = 20
Noran 1d20 + 2 ⇒ (1) + 2 = 3
Filios 1d20 + 6 ⇒ (5) + 6 = 11
Troglodytes 1d20 + 1 ⇒ (7) + 1 = 8

Initiative
Beckett - 22
Quartes - 20
Filios - 11
Jareth - 8 (1)
Troglodytes - 8 (2)
Noran - 3

I need Fort saves from Beckett, Filios, and Noran since you guys failed them in the last troglodyte fight. DC 11 or be sickened for 10 rounds.

Troglodyte 1 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W
Troglodyte 2 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W
Troglodyte 3 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W

MAP


Also, treat the beds as difficult terrain if you want to move on them.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Fort: 1d20 + 3 ⇒ (10) + 3 = 13

I'm actually going to try something a little different, and try to talk to these Trogs, rather than leap into combat. Opening the door, I'll hold my hand up, showing a sign of peace, or "hold on"

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

"Whoa, whoa, we are not here to fight. We didn't expect you guys here. We are not here to fight."

Are you Fing kidding me. How many "1's" is this already. I hate these dice rollers


Just to make sure you saw this in the Diplomacy description...

"Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future. [...] Using Diplomacy to influence a creature's attitude takes 1 minute of continuous interaction."

You can still try to talk to them, but they definitely appear to intend to harm you and your allies in the immediate future.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Combat really hasn't start yet. But a Nat 1 means I almost made them less than unfriendly.

Grand Lodge

Male Half-elf Spellblade / 1

Quartes glances aside at Beckett, as if unsure of his intention here. Perhaps just to buy time to get us all into the room? He follows suit, however, hoping to force them to delay their attack or at least cause some confusion. While he speaks, he steps into the room and casually to the side, his back still to the wall, to allow the others to get in.

Draconic:
Fools! Tasskar is the reason we are here! We are allies - allies who will flay the skin from your bones should you take another step!

Bluff or intimidate...could be either
1d20 + 1 ⇒ (12) + 1 = 13

Silver Crusade

Dwarf Monk (Zen Archer) 1

Fort: 1d20 + 3 ⇒ (9) + 3 = 12

The smell of the troglodytes hits him like a wave again, but Noran gritted his teeth and fought through it.

not my action, just my reaction


GM Rolls:
Sense Motive 1d20 ⇒ 12
Bluff 1d20 ⇒ 18
Sense Motive 1d20 ⇒ 7

As Quartes speaks, the troglodytes look at each other in shock but continue to reach for their javelins. The one in the middle looks at the magus and speaks in Draconic.

Draconic:
"Forgive us... we heard nothing from Tasskar about surface-dwellers entering our new home. He will want to know you are here, yes. Come, we will take you to him." From what you can tell, the troglodyte has fallen for your bluff.

Grand Lodge

Male Half-elf Spellblade / 1

Quartes nods to the beasts.

Draconic:
I'll advise my companions so they do not feel threatened. The attack, when they do.

He leaves the ominous threat hanging in the air, then turns to his companions to whisper in a low tone. Well...for better or worse, they want to take us to their leader, some individual named Tasskar. They called us surface dwellers, and called this their new home. Should we follow? I'm not sure if I have him fooled, but I doubt they're intelligent enough to pull a double-cross.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Just give me the nod when you need me to get at them.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Said not too loudly and not while staring at the trogs, "do we really want to fight these guards at the same time as their boss? or are we just trying to get them off guard here?"

Grand Lodge

Male Half-Orc Level 1 Inquisitor

Jareth grips his Scimitar tightly anticipating an attack.

He turns and whispers to Quartes.

"Quartes... we should act the second their backs are turned."

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Even I think that's pretty cold.

Silver Crusade

Dwarf Monk (Zen Archer) 1

"Well, it may be cold, but we know we're going to be fighting them now or later, do we really want to fight everybody in the tower at the same time?"

Grand Lodge

Male Half-elf Spellblade / 1

Quartes nods, then turns an apologetic look Beckett's way. They'd do the same to us the second they get the chance. I'd rather be cold than dead. Let's act the part of following them; make it quick when they turn their backs. And, we can't let any escape.

He turns back to the troglodytes.

draconic:
They will follow, but know that Tasskar will be displeased if you prove untrustworthy. We will follow you.
Quartes moves into the room and waits for the troglodytes to turn and then lead the way.

Not sure how to tackle the movement here. The plan is to get close to them and at their backs, then attack before we leave the room. Quartes will strike at one's back when everyone (especially Filios) gets into position.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Noran works his way around to the far side of the room, so that his teammates don't block his future targets.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios begins to follow them out, staying right behind one. He will attack as soon as they begin to walk away.

surprise round, enemies flatfooted

Curveblade ATT: 1d20 + 4 ⇒ (3) + 4 = 7
Curveblade DAM: 1d10 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15


The two troglodytes on the sides hold their javelins ready as Quartes enters the room, watching you carefully for any sign of treachery. They remain where they are, however, and watch you as the middle troglodyte moves to the southern door.

When Noran attempts to cross the room, the two troglodytes hold up their javelins and yell in Draconic, their eyes shifting between the dwarf and Quartes.

Draconic:
"Where is short-man going? Follow Skarviss! He'll take you to Tasskar!"

The third troglodyte turns from the door and glares at you, ready to throw his javelin as well.

Since only one troglodyte walked away I can hold off on Filios's attack. Also, since both sides are technically aware of each other, I'd reroll initiative and start a new combat instead of having a surprise round. (Surprise round rules)

Grand Lodge

Male Half-elf Spellblade / 1

Quartes waves his hand as he approaches the troglodyte at the south door, though his other hand still holds his dueling sword at his side.

draconic:
Hold! He's an ally; we are to work together!

Hoping that the ploy buys him enough time to get closer, he shouts out when he reaches the creature, though this time he speaks in common. Attack!

Assuming we're now to start a new initiative; Quartes is trying to get toe to toe with the fella' at the south door.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Indeed, please retro my attack and strat us off in initiative. Thanks


Rolls:
Jareth 1d20 + 2 ⇒ (9) + 2 = 11
Beckett 1d20 + 2 ⇒ (9) + 2 = 11
Quartes 1d20 + 3 ⇒ (5) + 3 = 8
Noran 1d20 + 2 ⇒ (18) + 2 = 20
Filios 1d20 + 6 ⇒ (12) + 6 = 18
Troglodytes 1d20 + 1 ⇒ (10) + 1 = 11

Jareth 1d20 ⇒ 2
Beckett 1d20 ⇒ 17

Initiative
Noran - 20
Filios - 18
Beckett - 11 (1)
Jareth - 11 (2)
Troglodytes - 11 (3)
Quartes - 8

As Quartes gives the shout to attack, the troglodytes snarl at you with toothy grins.

Draconic:
"Sneaky warm-bloods! You think you fooled us but we fooled you! We don't need help to kill you anyway!"

Troglodyte 1 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W
Troglodyte 2 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W
Troglodyte 3 - HP 9/9; AC 16/12T/15FF; +5F/+1R/+0W

Filios still needs to make a DC 11 Fort save or be sickened.

Those of you still in the stairwell, you can move yourself to any of the 6 squares to the west of the door (or stay where you are) prior to your turn.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

My point was that our mission was to just explore this place. Not slaughter or clear it out. I was assuming that we could talk to whoever is here rather than fight them all. The burt corpses indicate that it is likely they are new here as well, and as Trogs are typically either underground or more marine, I would assume they are not wanting to be here, per se.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Fort: 1d20 + 1 ⇒ (10) + 1 = 11

Moved as well!

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