Sean's Master of the Fallen Fortress (Inactive)

Game Master osuracnaes


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Silver Crusade

Dwarf Monk (Zen Archer) 1

Noran readies his bow, then reaches out and opens the door, and quickly prepares again to fire.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Filios takes several minutes to examine the lock more closely, and eventually manages to disengage the mechanism. As Noran opens the door, you can see a portion of the western wing. A black stone altar sits near the northwest wall, and the crumbling remains of wooden benches sag in front of the altar. You can make out carved symbols and writings along the walls. You hear no noise and see no movement.

Knowledge (religion) DC 10:
The writings on the wall are quotes from Nethys's holy book. Nethys is the god of magic, and the black altar seems to represent his aspect of destruction.

Silver Crusade

Dwarf Monk (Zen Archer) 1

K(religion) (untrained): 1d20 - 1 ⇒ (3) - 1 = 2

Not recognizing anything, Noran mutters, [b]"spooky..." under his breath. He takes a step into the room to get a better look around, bow at the ready, confident in the team at his back.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24 + darkvision

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios enters the room with his Curveblade drawn. He immediately scans the room for danger and traps.

Perception:1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Know: Religion (untrained): 1d20 + 1 ⇒ (5) + 1 = 6

"Certainly flaunting the line in the sand here, eh? Someone, help be overturn this black monstrosity, until it can be properly cleansed of whatever evil these creatures invest into it."

I'll, again keep following, and renew my Light.

MAP

Silver Crusade

Dwarf Monk (Zen Archer) 1

Assuming no threats present themselves, Noran shrugs and assists Beckett in tipping over the altar.

Strength check: 1d20 + 3 ⇒ (20) + 3 = 23 (str 17, max lift 520lbs, max drag/push 1300lbs)


We'll back up just a little...

As you enter the room, you notice that it's a bit different from those on the previous floors. A second altar, this one white, lies at the other end of the large chamber that takes up two wings of the tower. Rotting tapestries decorate the ceiling, and you notice the burnt corpses of two troglodytes near the center of the room.

Filios, Quartes, and Jareth can still make Knowledge (religion) checks.

Silver Crusade

Dwarf Monk (Zen Archer) 1

"This smells like a trap - and burnt trog."

Noran avoids moving too much until Filios has had a chance to inspect the room.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

My check above was a 25, but I can check again if it is required.


That's ok - the 25's good for Perception. You still get a Knowledge (religion) check though.

Grand Lodge

Male Half-Orc Level 1 Inquisitor

Know(Religion) 1d20 + 4 ⇒ (17) + 4 = 21

These writings are straight from the lore of the God of Magic. Nethys is said to have gone quite mad, the splintering of his mind made one side of him wants to destroy everything in existence, while the other is set to save it.
I'd wager these two altars are meant to symbolize that.

[i] Jareth eyeing around the room notices the two corpses, keeping his shield and weapon at the ready, he slowly enters the room, keeping close to his allies and keeps on the lookout for anything suspicious.[/]

Perception While taking full advantage of his Darkvision :p ) 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

not trained


You can make knowledge checks untrained if the DC is 10 or lower.


Ah... forgot this...

Atop the altars you can see silver altar services and two holy symbols of Nethys. You can also make out a piece of paper on each altar, but can't quite see what they are exactly.

Silver Crusade

Dwarf Monk (Zen Archer) 1

"I will stay here for now where I can cover most of the room, while our smarter or more dextrous colleagues take a closer look at what's here. Let me know if you need me to poke something to see if it bites?"


I'd like to give some time for Quintes to post (and Beckett if he wants to update his action after the room description). What exciting thing is going to happen next?! >:)

Grand Lodge

Male Half-elf Spellblade / 1

Quartes follows the others in, nodding to Noran as the dwarf sets up position. He walks to the white altar, noticing the note, and leans over it, inspecting the language, and reading it if he's able. He's careful not to actually touch the altar unless he needs to.

Perception 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge religion (untrained) 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge arcana (just because) 1d20 + 7 ⇒ (11) + 7 = 18

Languages: Common, Elven, Draconic, Orc, Goblin

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios walks closer to the altars to examine the contents and revisit his search for traps in the event any items are taken or moved.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge Religion (untrained): 1d20 ⇒ 15

Grand Lodge

Male Half-Elf Vigilante-Priest 1

So there are two alters in the same room, and burn corpses? Or did I miss something. I'd still like to tip over the black alter, having uterly failed by Know Religion, and fairly ineterested in stabby heretics and splinter cults in the face when possible.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Not letting me update for some reason.

Or do the corpses appear like they where murdered while screwing witht he alter(s). Like a puzzle or trap?[/ooc]


Jareth mentioned that the altars are to Nethys, the neutral god of magic... not so much a cult or anything like that. There's no indication of why the corpses are charred.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

So, is this correct: We walk up the stairs into the new room, and there are two alters. One is Black and the other is White, both dedicated to Nethys with silver holy/Unholy symbols, and each has a still smoldering corpse of a dead Trog in front of it.

Is there any other noticable exits from the room(s)?

I'll go ahead and Detect Magic on the room and renew Light


That's correct for the most part... I wouldn't call them unholy symbols. Nethys is a pretty mainstream deity. The corpses are towards the middle of the room between the western and southern wings. There aren't any other exits from the room.

---

Hectic day at work... fixing all sorts of other people's stuff. I'll move things along when I get home later tonight.


Ok... sorry for the wait!

As the group enters and examines the room, you begin to hear a faint whispering sound. As the unintelligible words grow louder, they seem to come from everywhere at once. Suddenly, in a flash of light two masses of bones burst into existence and fly together to form two skeletons wreathed in auras of flame, their mouths open in silent screams as they advance toward you, their dilapidated chain armor nearly falling from them. They wield rusty, cracked scimitars, and you can feel the heat they exude even from a distance.

Knowledge (religion) DC 11:
Skeletons in general are resistant to weapon damage except for bludgeoning weapons. Normal skeletons are immune to the effects of cold, but these burning skeletons are different... they are particularly susceptible to cold, but are immune to fire damage. The heat that comes from them is enough to hurt nearby creatures and enhances their attacks with flame damage. When they die they explode in a burst of flame.

Rolls:

Jareth 1d20 + 2 ⇒ (1) + 2 = 3
Beckett 1d20 + 2 ⇒ (20) + 2 = 22
Quartes 1d20 + 3 ⇒ (6) + 3 = 9
Noran 1d20 + 2 ⇒ (2) + 2 = 4
Filios 1d20 + 6 ⇒ (6) + 6 = 12
Skeletons 1d20 + 6 ⇒ (9) + 6 = 15

Initiative
Beckett - 22
Skeletons - 15
Filios - 12
Quartes - 9
Noran - 4
Jareth - 3

Skeleton 1 - HP 5/5; AC 16, T 12, FF 14; Fort +1, Ref +2, Will +2
Skeleton 2 - HP 5/5; AC 16, T 12, FF 14; Fort +1, Ref +2, Will +2

I'll handle removing the skeletons from the map for this combat.

Beckett's up first. Anyone trained in Knowledge (religion) can make the check at any time and say something quick as a free action.

Grand Lodge

Male Half-elf Spellblade / 1

know religion untrained
1d20 + 3 ⇒ (19) + 3 = 22

sorry; was working on autopilot, didnt notice the DC


Quartes wrote:

know religion untrained

1d20+3

BTW you can never get higher than a 10 on a knowledge with no training, so no point rolling for a DC higher than 10. :)

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I'll go ahead and channel energy to hurt undead (and by that I mean literally waste my action).
Will: 12 for 1/2

1d6 ⇒ 2

Will #1 1d20 + 2 ⇒ (5) + 2 = 7
Will #2 1d20 + 2 ⇒ (1) + 2 = 3

disappointing.

then step back some


Initiative
Beckett - 22
Skeletons - 15 <--
Filios - 12
Quartes - 9
Noran - 4
Jareth - 3

The skeletons reel back from the wave of positive energy, but then continue their advance towards the intruders.

Scimitar 1d20 ⇒ 7
One moves to Quartes, swinging his scimitar at the magus with an arc of flame. Its attack falls short, the scimitar hitting the floor with a clang.

Scimitar 1d20 ⇒ 8
The other advances towards Jareth and attacks, but Jareth easily avoids the swing.

However, the intense heat radiating from the undead creatures is overwhelming, seemingly searing you from the inside! Quartes & Jareth: You take fire damage at the start of your next turn if the skeleton next to you hasn't been destroyed by then. Quartes: 1d6 ⇒ 5; Jareth: 1d6 ⇒ 2

Skeleton 1 - HP 3/5; AC 16, T 12; Fort +1, Ref +2, Will +2
Skeleton 2 - HP 3/5; AC 16, T 12; Fort +1, Ref +2, Will +2

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 1, Init: AC: 17, HP: 10/10

Filios circles around to the square directly south of Quartes to attack Skeleton 2.

Someone be so kind as to move me - I cannot do it from office. Thanks!

Curveblade ATT: 1d20 + 4 ⇒ (18) + 4 = 22
Curveblade DAM: 1d10 + 3 ⇒ (8) + 3 = 11

If they can be critted.

Crit Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Add'l Crit DAM: 1d10 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Half-elf Spellblade / 1

Quartes blinks away the heat from the skeleton, cursing his own foolishness for getting away from the group proper. His actions are lent a sense of desperation due to his discomfort from the heat. He utilizes the fighting style he had learned long ago, combining his attack with the use of his magics.

Use 1 point from arcane pool to enchant weapon as swift action (overcomes DR.) Cast true strike with off hand, and attack with main hand; included a concentration check in case the heat applies as ongoing damage
Attack
1d20 + 20 ⇒ (5) + 20 = 25
1d8 + 2 ⇒ (4) + 2 = 6
Concentration
1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Half-elf Spellblade / 1

Crap; ninja'd our posts...all that for nothing:)

Silver Crusade

Dwarf Monk (Zen Archer) 1

I'll wait on revision from Quartes before my action

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

lol - either way...he is dead!

Silver Crusade

Dwarf Monk (Zen Archer) 1

Yes, but I'm not going to potentially waste an arrow shooting the other one if Quartes kills it first. :)


They can be critted (and sneak attacked). Yay, Pathfinder!

As Filios brings his curve blade through the skeleton, it explodes in a burst of flame!

Reflex saves:
Filios: 1d20 + 6 ⇒ (10) + 6 = 16
Quartes: 1d20 + 1 ⇒ (19) + 1 = 20

Fiery Death 1d6 ⇒ 4

Filios and Quartes dive out of the way avoiding the brunt of the explosion, but the flames still manage to singe them. 2 fire damage to Filios and Quartes!

Skeleton 1 - HP 3/5; AC 16, T 12; Fort +1, Ref +2, Will +2

Grand Lodge

Male Half-elf Spellblade / 1

Quartes winces at his singed flesh, then nods in thanks to Filios before turning from the now really dead undead corpse. He rushes to the remaining skeleton and takes position across from Jareth, then slashes with his dueling sword.

Move to flank skeleton, swift action to enchant weapon, attack!
1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 3 ⇒ (7) + 3 = 10

Silver Crusade

Dwarf Monk (Zen Archer) 1

Noran steps away for a clear shot, then starts a flurry with his longbow.

Attack 1: 1d20 + 2 ⇒ (17) + 2 = 19, damage 1d8 + 1 ⇒ (5) + 1 = 6
Attack 2: 1d20 + 2 ⇒ (13) + 2 = 15, damage 1d8 + 1 ⇒ (3) + 1 = 4


Noran's first arrow hits the skeleton, shattering several of its rib bones. His second, however, just nicks one of the skeleton's femurs and bounces off without effect.

Skeleton 1 - HP 2/5; AC 16, T 12; Fort +1, Ref +2, Will +2

Since the skeleton is still 'alive', Jareth's up next and takes 2 fire damage (from above).

Grand Lodge

Male Half-Orc Level 1 Inquisitor

Initiative 3, Round 1
AC 16 (18 w/ shield), touch 11 , flat-footed 15(17 w/Shield)
HP - 12 (2 Wounds)
Fort +3, Ref +1, Will +4

Taking advantage of Quartes' flank, Jareth drops his scimitar, and in one single arc, Jareth draws his Light Mace and brings it towards the Skeleton!
Free: Drop wep. Move; Draw MAce, and Standard; Attack
Attack Roll 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I'm up, just kind of waiting to see what happened.


Reflex saves:
Jareth: 1d20 + 1 ⇒ (1) + 1 = 2
Quartes: 1d20 + 1 ⇒ (14) + 1 = 15

Fiery Death 1d6 ⇒ 6

Jareth's mace slams into the skeleton's skull which shatters under the full force of the bludgeoning damage! With another burst of flame, the skeleton explodes, bone fragments flying through the room. Quartes again manages to dive out of the way, but Jareth is too caught up in apparent victory and is enveloped in the fire. (6 fire damage to Jareth, 3 to Quartes)

The room is once again still, though for once not everyone escaped unscathed. (I have Quartes at 4/11, Filios at 8/10 (with 3 nonlethal), and Jareth at 4/12.)

Grand Lodge

Male Half-elf Spellblade / 1

Gah! Quartes curls up with a groan, to no avail, as his skin is sliced through by bone fragments and singed by fire. A bloody and smoking mess, he stands...very slowly, and with a deep groan. He doesn't even make an attempt to stand all of the way up, but hunches over his knees. He manages to look up at Beckett. So...any of that healing available, noble priest?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Indeed...I could use some as well.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

"Yes, gather around, and hear the whispering song of freedoms call. Let us join hands, and pray. Noble and just Milani. Look into these noble warrior's hearts, and heal the wounds of one to many battle faught in your name. Let not their morale fall, let not their hearts be made bitter or become hardened against the hidden goodnesses still in the world. Guide our souls, so that we may come out of this, and see the true hope that you promise awaits all the faithful. Grant us the will to continue the fight against evil and tyrrany, renewing our spirits so that one day, perfect brotherhood might be achieved.

There, do you feel better? "

:)

Grand Lodge

Male Half-Elf Vigilante-Priest 1

just kidding. . .
Channel Energy to heal:
1d6 ⇒ 6

<That puts Quartes at 10/11, Filios at 10/10 (& 0 nonlethal), and Jareth at 10/12>


I'm so glad that was a 6! :D

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I'll check out the burnt Trog corpses, (unless they are the skeletons), and also take a look at the white alter. "Might not be a god of strict evil, but I reckon I shouldn't be trusting that black alter."

Grand Lodge

Male Half-Elf Vigilante-Priest 1

originally, I had rolled 3 times, and the d6 was the first one, so I figured I didn't actually need the other rolls, and edited them out so as not to waste all the helaing. I still have 2 more left.


The burnt remains of the troglodytes hold nothing of value. It looks like they fell victim to the attacks of the skeletons.

Like the black altar, the white altar also has silver altar services and a silver holy symbol of Nethys. As you get closer, you can see that the paper on the stone holds magical writings of some sort.

Noran can also see that the black altar has a spell scroll on it.

Silver Crusade

Dwarf Monk (Zen Archer) 1

No spellcraft...

Noran looks over at the black altar. "Hey, that looks like a scroll, does anyone know anything about spells?"

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