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Sean's Master of the Fallen Fortress (Inactive)

Game Master osuracnaes


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Post here with your aliases when they're all finished up and I'll check over them to make sure everything looks good. Also, let me know what your PFS numbers are (or if you don't know how to get one) along with your character number.

As for posting/rolling conventions, I'll be following Noran's advice with rolling what I can:
- I'll roll the group's initiative and post the turn order at the start of combat
- I'll give you monster AC, saves, and hp. If you do something that requires a save from a monster, go ahead and roll it (I'll do the same for you). Rocks will fall on the heads of metagamers. :P
- Might experiment with other rolls (Perception, Knowledge checks, etc.). I've seen a couple methods.

Something like...

Knowledge (arcana) DC 17:
Bulettes can leap to attack and have a strong bite. Run away!

or...

DM Rolls:

J 1d20 + 2 ⇒ (7) + 2 = 9
B 1d20 + 8 ⇒ (4) + 8 = 12
Q 1d20 + 0 ⇒ (18) + 0 = 18
N 1d20 + 8 ⇒ (19) + 8 = 27
F 1d20 + 6 ⇒ (8) + 6 = 14

Quartes:
You hear something evil heading your way!

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

I think that your rolling conventions are just fine.

My PFS Number is # 44418-1. So, I am a little uncertain about event set-up and session recognition, but have you applied for this campaign? If so, is it just not eligible for certain recognition, or none at all? I am still definitely interested in you running this as a PFS event so that this newly-created PFS Character can advance accordingly. Enlighten me GM Sean! :-)

Silver Crusade

Dwarf Monk (Zen Archer) 1

I'm in but with the 0-pp I'm definitely going to prefer non-PFS. This character is PFS-legal though, I don't know what the rules are if some people do want the game reported. Since this character hasn't run anything yet if we have to report all the numbers you can report mine and I'll just make a different ID for my permanent version of this character. 29760-2.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

Why is it 0-pp? I have just generated my first PFS character - this one, and I want to know why, if we want, can't they advance under PFS rules?


You still get 1 XP for completing it along with a chronicle sheet giving you access to loot and some gold. Since this is a short module with no faction-specific objectives, there isn't a Prestige Point (PP) award.

Most PFS Scenarios have two tasks that you can do based on your chosen faction, and you get 1 PP for each task you complete.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

Ok...since this PFS Character is just starting out...I am definitely still up for running this as a PFS w/o PP. Thanks.


GM Sean wrote:

Post here with your aliases when they're all finished up and I'll check over them to make sure everything looks good. Also, let me know what your PFS numbers are (or if you don't know how to get one) along with your character number.

As for posting/rolling conventions, I'll be following Noran's advice with rolling what I can:
- I'll roll the group's initiative and post the turn order at the start of combat
- I'll give you monster AC, saves, and hp. If you do something that requires a save from a monster, go ahead and roll it (I'll do the same for you). Rocks will fall on the heads of metagamers. :P
- Might experiment with other rolls (Perception, Knowledge checks, etc.). I've seen a couple methods.

Something like...
** spoiler omitted **

or...
** spoiler omitted **

** spoiler omitted **

I'm not sure what this PP stuff is, So it doesn't really matter to me. :p


Male Half-Orc Level 1 Inquisitor

Sorry, here is the post to show my alias. I will edit this post with a full character sheet by tomorrow. (Or would you rather it go somewhere else?)


Filios - The fast-talker trait isn't on the list of legal resources (found here). Everything else looks good though.

Mavacas/Jareth - Since we're running this as a Pathfinder Society game, go ahead and join that on your account page and make a character that way. You'll get a PFS number which I'll use when reporting the event.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Fast-Talker is legal, it's in the character traits web enhancement, advanced player guide traits. Social trait.

Grand Lodge

Male Half-elf Spellblade / 1

Present and accounted for - I just need to pick a feat and traits

PFS # 44266-1

Grand Lodge

Male Half-Orc Level 1 Inquisitor
GM Sean wrote:

Filios - The fast-talker trait isn't on the list of legal resources (found here). Everything else looks good though.

Mavacas/Jareth - Since we're running this as a Pathfinder Society game, go ahead and join that on your account page and make a character that way. You'll get a PFS number which I'll use when reporting the event.

My Pathfinder Society Number for Jareth is 44475-1

Grand Lodge

Male Half-Orc Level 1 Inquisitor

So I attatched Jareths character sheet to my Profile here. It is hand made, but I don't beleive there to be any errors. (I rounded up some costs of items to get to the next gold piece.)


Noran Kekmore wrote:
Fast-Talker is legal, it's in the character traits web enhancement, advanced player guide traits. Social trait.

Whoops... my bad, sorry! d20pfsrd says it's in the Second Darkness Player's Guide... weird.

We'll give Beckett some time to check in, then we can get started! :D

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I'm here. was just looking for a new Trait. I picked Ustalavian Nobility, (inner sea primer), but do not get the extr moneys. Otherwise, I believe I am done.

PFS# 5274-11

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

Wow...a very diverse party...should be interesting.

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Somethings I find work very well, is also to have a set format. What I typically use, and I think is the standard, is BOLD is for dialogue, ITALICS is for either thoughts or actions, and a distintion between crunch and fluff in spoilers.

An example.

Jeez he thinks to himself. is this guy for real, "Of course we would be happy to help. Risk our lives for not even a penny's pay"

Fluff:
I attempt a double backflip off the wall to bound over their swordswings, hoping to achieve a position of bette advantage.

crunch:
I roll an Acrobatics check. . .
1d20 - 5 ⇒ (11) - 5 = 6
hoping to get lucky and set up a flank in square f12


Quartes - It looks like you have 3 lvl 1 spells memorized instead of 2: one for 1st level plus one bonus for 16 Int.

Everything else looks good for all your characters! I'll get the gameplay thread started in a bit.

Shadow Lodge Star Voter 2013

I'm concidering switching out the Liberation Domain. I went for it for the name, but it really falls short of the name, mechanically.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

I have also used Beckett's suggested method, and it works well. In addition, while in an encounter, a lead in as follows is appropriate. If you are of the belief that others should not know your condition, then this can be done in a spoiler.

Round 1, AC: 17, HP: 10/10, "any current conditions"

Shadow Lodge Star Voter 2013

Seconded.

I've never done the HP, AC or Conditions part, but I can see that being nice. I typically did the Init count, instead.


Gameplay thread is up!

As Beckett suggested, "Bolded quotes for dialogue," italics for thoughts, but go ahead and leave actions unformatted.

Encounter headers are good too:
Round 1, Init 10
AC: 16, HP: 8/8, Conditions: +1 on next roll from guidance

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I went ahead and dropped the liberation Domain for the Azata <Good> Subdomain. Is that ok? If not, I'll switch back.


Sounds good!


Understood. First post is up! :D


Hey sean, I just realized I don't have a Holy symbol. Is it alright if I add a wooden one to my Character sheet?


Yup - go ahead. :)

Silver Crusade

Dwarf Monk (Zen Archer) 1

OH MY GOD THE WORLD'S BIGGEST HALF ORC WILL DESTROY US ALL

Grand Lodge

Male Half-Orc Level 1 Inquisitor
Noran Kekmore wrote:
OH MY GOD THE WORLD'S BIGGEST HALF ORC WILL DESTROY US ALL

...what? :D

Hey, I'm happy. My first Dice roll in my first PbP game was a crit!! Booyah!! :D

Silver Crusade

Dwarf Monk (Zen Archer) 1

Your icon had gotten resized on the map to cover all of us :)


Noran Kekmore wrote:
Your icon had gotten resized on the map to cover all of us :)

...Cool. lol

Too bad I didn't see it!

Shadow Lodge Star Voter 2013

Me either. Might have just been on his browser with the way Googel Docs works.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

I had no problems viewing or moving the PC.

Silver Crusade

Dwarf Monk (Zen Archer) 1

I had no problem using it either, somebody must have fixed the icon after I saw it. I like the map.


I restored an older revision... if you look at the revision history under the File menu it's the one on Feb 5, 12:26 PM.

As for combat posting, this is kinda how I was expecting it to go...

When combat starts, I roll initiative, post the initiative block, and give you relevant monster statistics. Everyone then posts in initiative order describing your actions and making any needed rolls. Since you know monster AC/saves and hp, feel free to describe what happens (e.g. Noran would have known his first action would have hit and downed a dog).

Beckett - what kind of summary were you expecting?

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

I posted some minor suggestions in the gamethread...sorry about that... but I think it is going fine.

Shadow Lodge Star Voter 2013

I don't know, just not used to PbPs being so chaotic (free), I guess. I'll keep going, I think I just need to get used to the style. I've never been in a game that does this. I'm not mad, just find it confussing.


Ok - my idea is that the fewer posts that are required from me, the better. Instead of waiting for me to tell you if you hit and if the damage you did dropped something, I just give you the stats to figure it out yourself so the next person can plan their action accordingly.

If you have any ideas to make things less confusing, feel free to let me know! :)


GM Sean wrote:

Ok - my idea is that the fewer posts that are required from me, the better. Instead of waiting for me to tell you if you hit and if the damage you did dropped something, I just give you the stats to figure it out yourself so the next person can plan their action accordingly.

If you have any ideas to make things less confusing, feel free to let me know! :)

That sounds good to me. I'll make sure to type out my init count when I post in combat.

I like the Idead of updating the monster status when you post their actions. It will Keep down on meta-math going on for rounds. But other than that I got nothing, so far so good.

Silver Crusade

Dwarf Monk (Zen Archer) 1

Might not be a bad idea for us to post whose action is expected after ours, according to the current init order.

Also if we're going to be running combat like that, might be good if GM Sean posts a copy of the current init order / enemy stats in the compaign tab, so that people don't have to find them in the older posts.

Grand Lodge

Male Half-Orc Level 1 Inquisitor

If I kill a creature should I remove them from the map? or should I leave that to you, sean?

Grand Lodge

Male Half-elf Spellblade / 1

Is that doorway really only 5' wide, or can I step in around Jareth?


Yeah, you can go ahead and remove dead things. Makes the map clearer for the next person. :)

It's 5' wide, but you can move through allies' squares.

Grand Lodge

Male Half-elf Spellblade / 1

Sorry for the delay, everyone; spent 4 hours getting tattoo work done. Posting now!

Silver Crusade

Dwarf Monk (Zen Archer) 1

Filios: You only took 3 nonlethal, you made your save.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

Thanks guy - good catch!

Shadow Lodge Star Voter 2013

GM Sean wrote:

You still get 1 XP for completing it along with a chronicle sheet giving you access to loot and some gold. Since this is a short module with no faction-specific objectives, there isn't a Prestige Point (PP) award.

Most PFS Scenarios have two tasks that you can do based on your chosen faction, and you get 1 PP for each task you complete.

I just read this, so wasn't sure if you where aware or not, ort maybe Masters of the Fallen Fortress is a special case. I copied the entire section, but put spoilers over the sections that I don't think mattered.

Pg 23-24 of the PFS 4.1 Guide
"CHAPTER 6: SANCTIONED
MODULES
Pathfinder Modules are produced for a wider audience than
just Pathfinder Society Organized Play. Because modules
are structured differently from scenarios, the specific
rules changes needed for playing sanctioned modules in
Pathfinder Society Organized Play are presented here.

Key Differences from Scenarios:

Sanctioned modules are generally three times the length
of a standard Pathfinder Society Scenario and often
take players two or three 4–5 hour sessions to complete.
They do not contain faction missions, nor are they
tiered for play by characters over a wide range of levels.
Thematically, modules do not assume the characters are
Pathfinders. GMs and players are encouraged to create a
reasonable plot hook for their characters’ participation.

Legal Pathfinder Society Characters:

If possible, all players must use an existing Pathfinder
Society character (without modification) within 1 level
of the module’s starting level.
For modules below level 9, if you do not have a character in the correct level range, you may use a Pathfinder
Society pregenerated character, available on paizo.com.
If you play a pregenerated character, you apply the credit
from the pregenerated character played to a newly created
character, with the GP gained reduced to 1,398 GP (or 699
for slow advancement track characters). Equipment listed
on the pregenerated character sheet may only be sold to
clear conditions, such as death, during the play of the
module and any remaining gold does not carry over at
the end of the module.
As mentioned in Chapter 5, if you have already played
the sanctioned module and wish to play it an additional
time for any reason, you must inform the GM that you
have already played the sanctioned module. If you spoil
the plot for the table, the GM has the right to ask you
to leave. You are free to replay the sanctioned module in
order to meet a minimum PC requirement (see Chapter 7),
but if you already have received a player Chronicle for this
sanctioned module for any of your PCs, you do not earn
any additional rewards beyond having a good time. The
Tier 1 exception still applies for Tier 1–2 modules (see the
Replaying Scenarios section in Chapter 5).

Conditions, Death, and Expendables:

When playing your own character, all conditions
(including death) not resolved within the module carry
beyond the end of the module. Likewise, any wealth
spent or resources expended during the course of the
adventure are tracked and must be recorded on the
Chronicle sheet.

Applying Credit
All players receive a Chronicle sheet unless, at the GM’s
discretion, they are replaying the module for no credit. If
a player uses an existing Pathfinder Society character for
the adventure, he must apply the Chronicle sheet to that
character immediately. A player who uses a pregenerated
character must apply the Chronicle sheet to a newly
created 1st-level character.
A GM who runs a module may likewise apply the
Chronicle sheet to one of her Pathfinder Society characters.

The GM must decide which of her characters will receive
the Chronicle sheet at the time when the module is
completed and the Chronicle sheets are filled out.
Playing a module from beginning to end earns a
character 3 XP and 4 Prestige Points if that character is
on the normal advancement track
,

more stuff:
or 1.5 XP and 2 Prestige
Points for characters on the slow advancement track. There
are no Day Job rolls when playing a sanctioned module.
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 GP, 1 XP and 1 PP
on the normal advancement track or 0 GP 1/2 XP, and
1/2 Prestige Point on the slow advancement track. If a
character participates in more than 2/3 of the module, the
should receive the full rewards. GMs and active players
are encouraged to hasten the return of any characters
waiting to be raised from the dead.
Players who do not complete each game session earn
1/3 fewer GP, 1 fewer XP and Prestige Point for each
session missed. This also applies to players who join later
sessions; they receive 1/3 fewer GP, 1 fewer XP and Prestige
Point for each session missed. In both cases, players earn
a minimum of 1/3 GP, 1 XP and 1 Prestige Point (or 1/2 XP
and 1/2 Prestige Point on the slow advancement track). If
a character earns more XP than she needs to reach her
next level, she may not choose to switch advancement
tracks at the new level earned.
As always, each player may receive credit for each
module once as a player and once as a GM, in either order.
Players must accept a Chronicle sheet for their character
the first time they play a module. A player may replay a
module at the GM’s discretion, but the player may not
receive more than one player Chronicle sheet per module.
The only exception is tier 1–2 modules. A player may
only play a tier 1–2 module for credit once with a level
2 character, but may use additional level 1 characters to
replay the same module for credit.

Running Multi-Session Modules:

Since sanctioned modules can be multi-session events,
Pathfinder Society characters may not be used in other
Pathfinder Society events until they receive a Chronicle
sheet for the module. GMs are advised to work with
players who miss the final session of the module in order
for those players to receive their Chronicle sheets.

"


Fallen Fortress is a special case, unfortunately.

One of the venture-captains explains here.

This and We Be Goblins were short modules written for the Free RPG Day, so they don't award as much as the other, longer sanctioned modules. :(

Silver Crusade

Dwarf Monk (Zen Archer) 1

Ugh, hope someone's got an area affect, all I've got is 2 flasks of oil.

The Exchange

Elven Rogue Swashbuckler/5; HP 38/38; AC 22; T 16 /FF 18 /CMD 18; Fort +2 /Ref +8 /Will +1; Init +6 ; Perc +10; Sense Motive +0

I hear ya - I am thinking of trying to stealth my way across.

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