SeanDM's Leverage

Game Master Mur

Heroic-Level Eberron Campaign
Starting at 2nd lvl


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Male Human Blackguard Level 2

Bluff roll1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

"I'll make you swallow those words Thringorn, and they wont go down easy!!!" I attack with cheesy movie line + 1


Female Githzerai Seeker 2

I'm not feeling great, but I'm going to try to slip out of the manacles while those two loud creatures are causing such a distraction over there.

Attempt 1:
1d20 + 4 + 2 - 2 ⇒ (17) + 4 + 2 - 2 = 21 (+2 from Nirifanya's assistance)
Attempt 2:
1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Attempt 3:
1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Attempt 4:
1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14

Looks like Attempt 1 worked ... I'm going to move as unobtrusively as possibly over near Savi-kai.

Sean - What have I noticed about the skeletons and keys?
Perception: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Ha! 2? Obviously not much ...


Female Genasi - Cindersoul Swordmage 2

Sighing, I realize that there will simply not be enough time right now to finish the ritual. I snatch the ring of metal from the air and it disappears into the folds of my uniform. I stretch and make another attempt to free myself from the manacles.

1d20 + 3 ⇒ (15) + 3 = 18 Someone is really trying to keep me here.


Zvia is able to slip her bonds with Nirifanya's aid, while Thringorn and Alester attempt to start a "fight". Thringorn really seems upset with Alester, perhaps he has just been caged with the ex-knight for too long. Alester seems a bit less interested in the fight, but no matter, they end up on the ground in a grappling match that draws the attention of most other prisoners in the room.

It may only be minutes before Rallnik steps in, "STOP! Please. We are not each others' enemies. This is the stupidity that probably landed you in here in the first place. STOP!"
Rallnik is buying your fake fight and sincerely wants to try and stop you.

Despite the noise, no guards come to check on you. The skeletons must not care (or may not be "programmed" to care -- it could also be that this "start a fake fight and jump the guards" is a standard prisoner response, they might be "programmed" to ignore all fights just in case).

::Current Conditions::
Alester: Chains broken, still manacled (weakened)
Orla: Completely Free!!
Savi-Kai: her chains seem unbreakable and unescapable, (weakened)
Thringorn: Chains broken, still manacled (weakened)
Zvia: Completely Free!!

@Zvia, like Orla, you have a hard time remembering which, if any, skeletal guards have keys. You think one of them must have a set, but can't be sure i nyour recollection

@Savi, your ritual will come to an end soon.

@Alester, don't forget you get 1 free attempt to Escape your cuffs (Dex Check), regardless of previous attempts, with a +2 bonus from Nirifanya.


Female Eladrin Bard 2
SeanDM wrote:

Zvia is able to slip her bonds with Nirifanya's aid, while Thringorn and Alester attempt to start a "fight". Thringorn really seems upset with Alester, perhaps he has just been caged with the ex-knight for too long. Alester seems a bit less interested in the fight, but no matter, they end up on the ground in a grappling match that draws the attention of most other prisoners in the room.

It may only be minutes before Rallnik steps in, "STOP! Please. We are not each others' enemies. This is the stupidity that probably landed you in here in the first place. STOP!"
Rallnik is buying your fake fight and sincerely wants to try and stop you.

Obviously distressed and unable to bear watching Thringorn and Alester fight, Orla throws herself into Rallnik's arms and sobbing, buries her head in his shoulder.

"It's a ruse," she whispers to him. "I don't think the skeletons care about the boys' fine acting work, alas. I don't suppose you have a better idea for getting us out of here?"

SeanDM: Can I take 10 on Diplomacy, or do I need to roll?


Female Githzerai Seeker 2

Now that my manacles are broken, I'm going to try slipping off to check out the shape of the cells, to see if I can figure out whether there's a reason they aren't simple square cell blocks. Also keeping an eye out for anything I can throw ...


Female Genasi - Cindersoul Swordmage 2

DM:
Sean, I started the ritual thinking that planning would go on for some time, but then things started moving forward and we got the additional chance to get free. I assumed that I could not make an attempt and still do the ritual AND it also seemed like things were progressing faster than I'd be able to finish (i.e. less than an hour). Had I waited for your post, I wouldn't have bothered stopping. Can I restart the ritual? Does it pause? How does it work?

I see that a larger group is paying attention to each other instead of milling about and I take the opportunity to gather more information.

Maybe we should pool our information and see if we can come up with a plan to get out of here. I know that I should not be here. (someone in the back mutters something about everyone in prison being innocent - I smirk and continue) I should not be alive nor in this particular prison. Transferring me makes no sense. Regardless, some of us have been here for a bit. What do we know about the guards and their rotations? What do the newest folk remember of the way out...guards? Which direction? They keep us manacled for a reason. I know that I feel diminished in this state. They probably assume we cannot hurt them or each other. Once we're ready it may be easiest to get their attention by letting them see that we are free...


Savi:
You're welcome to just retcon and say you didn't stop the ritual (In fact, I had missed that you had stopped it). Had this been a table game, someone would have said "wait, just keep going with it and see what happens"... Plus, you may have started the ritual earlier -- there's nothing to say that the ritual and the "fight" started at the same time.

I'll post more this afternoon, when I get back home


Male Human Blackguard Level 2

Alester tries to escape his manacles...

Dex check to escape manacles 1d20 + 1 ⇒ (1) + 1 = 2 Not escpaing anything with that roll...


Female Genasi - Cindersoul Swordmage 2

@DM:Thanks! I was hoping for that. Also, I know that we've done perception/arcana/dungeoneering/etc but I just want to see what I remember...what would that be? Insight?

So, rewind the last part I did and put the ring back into the air in front of me.

I continue to make hand gestures around the ring, there is a faint glow that extends outward from the ring, long and straight, like a blade of light.


Sorry, late in posting...

Eventually Thrin and Alester tire of their fake fight, but Orla gains the trust of Rallnik.
If you mention overpowering the skeleton guards, Rellnik agrees with the course of action. Beyond that, he is content to await his fate.

Zvia, you wander the perimeter of the cell. It is a strange shape, but you find it tough to make sense of it. You find a couple of loose stones (sling stone sized), but nothing more that could be thrown.

@Zvia, you don't have the correct trained skill to learn much more about the cell. You can try a Dungeoneering Check to get a little more info, but you'll have to roll high (the DC is 22).

Savi's ritual continues. She sits in meditation, hands moving over the length of light floating in the air. After nearly an hour of work, a shadowy image of a blade begins to form in the light.

@Savi, "I just want to see what I remember...what would that be? Insight?"
No, Insight is used to tell the intentions of humanoids.
Memory, is a straight Int Check (ability score modifier + 1/2 level).

Though it's tough to tell time of day, you belive you have a few hours before the next skeleton returns. Any actions prior to that?


Female Genasi - Cindersoul Swordmage 2
SeanDM wrote:
No, Insight is used to tell the intentions of humanoids. Memory, is a straight Int Check (ability score modifier + 1/2 level).

Bah! That is right. I always forget the basic stuff. Memory Check 1d20 + 6 ⇒ (4) + 6 = 10 You've been in one prison...

SeanDM wrote:
Though it's tough to tell time of day, you belive you have a few hours before the next skeleton returns. Any actions prior to that?

I continue manipulating the air. The light grows more solid, extends and changes until the shape discernible shape of a longsword appears -- the original ring just a small part of the pommel. Ghost-like flames dance along the blade and disappear as I slide my hand into the comfortable grip and release it from the air. As I rise, I turn it several times, twisting and testing it before smiling.

Now that is better...perhaps we can get a few more of us out of these chains before our next visitor?


Female Eladrin Bard 2

Once Thringorn and Alester have tired of their fake fight, Orla stops feigning distress and has a more normal, albeit hushed, conversation with Rallnik. "No ideas for getting us on the other side of those bars, eh? Well, we'll think of something." Orla starts going over the things they have figured out so far. "Your men should slip out of the manacles..." I won't write it all out, but wisely or not, Orla trusts Rallnik and will tell him everything they've figured out about the prison conditions. "... If we can rush by the guards and get to another floor, I think we'll be able to put up a good fight. Once we're out of this place, we're planning on heading east. If you lead your men another direction we can force them to split their forces in pursuit."

Three questions for SeanDM:

1. Obviously we know how to create makeshift melee and ranged weapons. Is there a way to make a makeshift "Implement"? I'm taking it that means a wand or something like it.

2. Is the magic against teleportation part of the manacles or not? ie Does Orla think she can Fey Step again now that she's out of the manacles?

3. "House Phiarlan controls the mysterious Artisans Guild..." My character concept is that Orla has been working as an entertainer -- in small, small settings, of course! -- for nearly fifty years now. Would she have run into friction from this guild? Or have likely been licensed by it? Very low priority question, obviously, I'm just trying to feel out Eberron.


Rallnik listens to Orla's thoughts and partway through calls over Thanis, the half-elf, to hear the rest.

(Rallnik) "Your plan sounds reasonable... I'll see what the others wish --- it's strange that my men and I were sent here."

(Thanis) "Yeah, by military code we should have been kept in the Rekkenmark brig, and awaited release or punishment. I've never heard of a soldier being sent to Fort Bones for military crimes."

(Rallnik) "Neither have I."

Orla's Questions:

1. You don't really need an implement. All your spells that have the implement key word can be cast without one. If you get a magic implement down the road, you are able to add its bonuses to your spells' attack and damage rolls.
For instance, if you have a +1 wand, you don't have to use it to cast your spells, but if you do, you get a +1 to hit and a +1 to damage (and often some other benefit, like extra crit dice or another power...)

2. If she tries, she finds her fey step is still blocked (Arcana Check to learn more)

3. If you tried entertaining in any city-sized area, you could run into trouble. They might have chraged you a small fee to continue performing, or asked you to register yourself (and pay a fee), or just watched your activities from the shadows (House Phiarlan is really more of a spy house, than an entertainer house... so as long as you looked harmless, you may have been left alone --- or perhaps recruited). It's really wide open based on how you want to have played it in your backstory. It can easily be worked either way. Let me know and we can do something with it later.


Female Eladrin Bard 2
SeanDM wrote:

(Thanis) "Yeah, by military code we should have been kept in the Rekkenmark brig, and awaited release or punishment. I've never heard of a soldier being sent to Fort Bones for military crimes."

(Rallnik) "Neither have I."

Orla nods. "There's something rotten about this whole setup, all right."

SeanDM:
1. Yay!

2. Arcana: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 (Trying to work out what's blocking Fey Step.)

3. My impression is that they have some sort of licensing system for non-House entertainers. Orla probably spent some time in big cities well away from Karrnath, so I reckon she's worked out some sort of arrangement with them. But she would have wanted nothing to do with spying, if that ever came up.


In a few hours we're off to the Owen Sound (Ontario) Summerfest for the weekend. I don't know what the state of Internet access up there, so don't be surprised if you don't hear from Orla and Zvia for a couple of days. Please carry on without us!


The time for the next meal fast approaches; you will be having a skeletal visitor soon.
What is the plan? Who's going to stand where, and what will be your actions?
We will be in "loose combat rounds" - no intiative, but I'll be asking for actions...

Orla:

1. double Yay!

2. You're Fey Step isn't working. It's tough to tell whether it's the make-up of the room, something arcane on the doorway, or maybe something about the entire floor you're on. You'll have to get outside to learn more.
With your Check, you know that it is possible to ward an area from Teleportation magic. It is most likely that the dungeon itself has been warded. Now, it is expensive, so most warded areas are kept small.

3. You would be charged a fee. You will have made one or two contacts in House Phiarlan, but the issue of spying never came up.
You're not a House member, so they probably wouldn't ask you to spy... though, a good spy might not realize they're actually a spy -- you might be an "asset" (someone who works for the spy-ring without realizing they are working for the spy-ring, you get asked seemingly harmless questions, only to turn out that you're giving up valuable information...)


@Savi Are you going to do anything with your "new" sword?
Would you lend it to someone to have them cut your chains? (relatively easy, though it will make noise)
Would have someone try to cut the cuffs off? (much harder)


Female Genasi - Cindersoul Swordmage 2
SeanDM wrote:

@Savi Are you going to do anything with your "new" sword? Would you lend it to someone to have them cut your chains? (relatively easy, though it will make noise) Would have someone try to cut the cuffs off? (much harder)

That was the plan. I was thinking of asking one of the people I "know" to break my chains and then offer to break anyone else's (if there is anyone besides me still cuffed). The more people free the better.

Thringorn, Alester, would one of you mind giving me a hand? If we are going to do something it will need to be soon.


Male Human Blackguard Level 2

If you can get us out of here with that blade, I will help anyways I can.

What do I need to roll to try to get rid of the cuffs? @Savi also which one to you want me to try?


Female Eladrin Bard 2

Seeing that Alester and Savi seem to be putting the new (?) sword to good use, Orla positions herself about 7 squares back from the food slot. (...in a good position to lay down some supporting mockery for the tougher guys she hopes will position themselves near where the skeletons give us the "food".) Once there, she tries to look as innocent and harmless as possible.


Female Genasi - Cindersoul Swordmage 2

@Alester: I really want out of these things. I indicate that I'd like for you to try and break the cuffs. If that doesn't work, then hack through the chains...quickly, before anyone comes down here.

I am willing to hand you the sword, but you feel a little tug as you take it as if I am stuggling to release it into your hands.


Female Githzerai Seeker 2

Stones, huh? Those look potentially useful. I'm going to gather what I can and stuff them into my top. While the others are getting into position, I'm going to try ripping the hem off my garment and slide over to someplace rock-slinging distance from the door.


Sorry, with the start of football, I've been beat... let's get this rolling.

Assuming you use the sword to break everyone's chains -- it's not the best thing to be doing for the sword, but it is magical and doesn't seemed to get too nicked up from the missuse.

Can you break the cuffs?
You need to hit an AC10, miss by 5 or more and you hit the person!
The cuffs have 15hp, they resist 5 damage because of the arcane metal they are made from.
Remember, being in the cell you do half damage, and if you're still in cuffs you're weakened. Take all of that into account, then subtract 5 from the damage (because of the cuff's resistances)... that's why I said it would be hard to cut through them --- but the chain is easy, and has no risk of hurting the wearing.

The guard approaches.
What's the plan?
(if you want to want to try to cut the cuffs you can, but ALSO tell me what you will be doing when the guards arrive)


Female Genasi - Cindersoul Swordmage 2

I don't particularly trust anyone with my life just yet but I want free and if we do manage to escape, running around with chains dangling from our wrists would be a bit of a giveaway. I would ask Alester or Thringorn to try to break mine, but I would not suggest that for anyone else...we don't really have that kind of time. If they fail the first try, I would instead break the chain and be done with it.

Quick thinking, Zvia.
I encourage others to do the same if they see any small rocks or think that they can knock some loose.

So, when the bony one shows up who should be the bait?


Female Eladrin Bard 2
Savi-kai wrote:
So, when the bony one shows up who should be the bait?

"Errr.... bait?" Still positioned to lob mockery at the skeleton(s) when they are near the door to our cell, Orla looks sideways at Savi-kai, clearly a bit confused as to the nature of the plan.

SeanDM, what exactly is the feeding procedure here? How many skeletons come down, do they open the door or just some sort of slot to send food trays through, etc? And does it seem like the cell bars might be susceptible to a magical longsword, if wielded with sufficient strength?


@Orla:
You know that on most days you see 3 skeletons cmoe down. Occasionally a fourth will show. Only one actually comes to your door, and slides "buckets of food" through the door, while the other skeletons wait. The 4th one shows up to help cart extra buckets and sometimes clean water.
You're pretty sure you can drag the feed-skeleton through the door and that he may have something on him that will help you break free. You may even be able to grab that 4th one, if he's around and you're fast. Plus, you may be able to get the other skeletons to react to the grab.
A good thievery check may even allow someone to squeeze back through the openning if it is still unlocked.
There are enough of you that subduing 1 or 2 skeletons should be easy.
...
As for cutting through the door:
The door is mostly metal, reinforced, and probably magically sealed.
If someone were free of their cuffs, it would be easier... But it won't be a fast process (one cut and done), you will be hacking at it for a bit -- it will definitely make noise and take some time (not hours, but more than a few seconds).


Female Eladrin Bard 2
SeanDM wrote:

@Orla:

You know that on most days you see 3 skeletons cmoe down. Occasionally a fourth will show. Only one actually comes to your door, and slides "buckets of food" through the door, while the other skeletons wait. The 4th one shows up to help cart extra buckets and sometimes clean water.
You're pretty sure you can drag the feed-skeleton through the door and that he may have something on him that will help you break free. You may even be able to grab that 4th one, if he's around and you're fast. Plus, you may be able to get the other skeletons to react to the grab.
A good thievery check may even allow someone to squeeze back through the openning if it is still unlocked.
There are enough of you that subduing 1 or 2 skeletons should be easy.

Aha! Thanks, that makes things a lot clearer.

Orla looks at the food door, and speaks just loudly enough to be heard by her comrades. "I don't suppose one of you could grab the skeleton that slides the food in and drag him halfway through the door, so that he's stuck down there and the door is wedged open?"

I'm presuming the food door opens out, so we can't just hold it open...


yes


Male Human Blackguard Level 2

I will try to break Savi's cuffs. 1d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19 I think I am still affected by the weakness and that is a -10 right?

I will use the damage from a longsword plus my strength unles DM indicates that is incorrect. Damage roll:1d8 + 6 - 5 ⇒ (2) + 6 - 5 = 3 I added the resistance in there(-5)

Once we are free of the cuffs, our captors shall know our fury!


Alester Redwyne, Blackguard wrote:

I will try to break Savi's cuffs. 1d20 +10 -10 I think I am still affected by the weakness and that is a -10 right?

I will use the damage from a longsword plus my strength unles DM indicates that is incorrect. Damage roll:1d8+6 -5 I added the resistance in there(-5)

Once we are free of the cuffs, our captors shall know our fury!

Unfortunately, it's a -10 to damage while in the cell. So, you hit the cuffs just fine, but you can't do enough damage to break them... you probably won't be able to do the damage necessary in here.

Alright, cuff situation is what it is.
I need a plan from people on the guards.
It sounds like Zvia and Orla are taking up ranged positions.
Who's doing the strong arming.


Female Genasi - Cindersoul Swordmage 2

I will be more help once we've got the boney fella in here than doing the actual getting. At the same time, their approach might be different if they see a couple of eager muscles waiting at the door. Maybe a couple of us less threatening types could stand in front with a couple of you (nodding to Thrin, Al and Rall) crouching in wait?

I move to the door and show where I think we could stand...grabbing the nearest smaller prisoner to stand with me and pointing behind us.

I am very clearly not carrying my sword. I placed it very specifically in the joint where floor meets wall and paced it out to the position I am in now...checking several times that my distance is "right".


Female Eladrin Bard 2
Alester Redwyne, Blackguard wrote:
Once we are free of the cuffs, our captors shall know our fury!

"I was rather hoping that once we were free, our captors might only briefly see our backsides as we run far, far away."


Female Genasi - Cindersoul Swordmage 2
Orla wrote:
"I was rather hoping that once we were free, our captors might only briefly see our backsides as we run far, far away."

I double over with laughter...


The guards approach.
I need Bluff checks from everyone.
AND,
I need to know who intends to do the grabbing

Oh, and one more thing:
ROLL INITIATIVE!


Female Eladrin Bard 2

INITIATIVE!!!!! 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14

Bluff: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15


Female Genasi - Cindersoul Swordmage 2

Initiative 1d20 + 1 ⇒ (9) + 1 = 10

Bluff 1d20 ⇒ 8 Perhaps looking too eager for dinner tonight or trying too hard not to look at my sword.

My thought is to have a couple of the stronger people do the grabbing but if I am close and they need my help, I will definitely jump in.

stage whisper: It is all or nothing now. We escape or we die. Better either than to rot here.

DM: I don't remember all of the notes about the room's magical effects as well as those from the cuffs. I can't tell if I need to subtract 2 like Orla or if that was something she had...I am going to read back but my post will probably be uneditable then.


@Savi: no the -2 that Orla rolled was from her not feeling great (her Endurance check in the beginning), the room reduces damage... see the spoiler below:

Effects of the Room:

Everyone suffers a -10 to damage while in the room.
Everyone that is cuffed is WEAKENED.

Current Player Status
Alester:: chains broken, still cuffed (WEAKENED)
Orla:: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs
Savi-Kai:: suffering imprisonment effects (lose 1 Healing Surge per day); chains broken, still cuffed (WEAKENED).
Thringorn:: chains broken, still cuffed (WEAKENED)
Zvia:: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs.
**
**Imprisonment effects last till you reach 2 milestones.

Bluffs/Initiative Rolls
Alester: ?? / ??
Orla: 15 / 14
Savi: 8 / 10
Thrin: ?? / ??
Zvia: ?? / ??


Male Human Blackguard Level 2

Bluff Roll 1d20 + 3 ⇒ (2) + 3 = 5 I guess I don't have a very good poker face on this one...

Alester speaks softly "I stand ready for battle. May the Flame guide me."

Intiative Roll: 1d20 + 1 ⇒ (15) + 1 = 16 At least I may be able to get the jump on them!....Maybe


Female Githzerai Seeker 2

Initiative:
1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

Bluff:
1d20 + 0 - 2 ⇒ (5) + 0 - 2 = 3

HEY SKELETONS, JUST HOLD YOUR HEADS STILL A SEC WHILST I GET THIS ROCK OUT OF MY BRA. INNOCENTLY.


Female Eladrin Bard 2

Note to self: If it is necessary to bluff someone in the future, convince my friends here to be somewhere else at the time...


LOL! Yeah, you are with a really honest bunch...

The group breaks into giggles everytime they try to look inconspicuous.

Effects of the Room:

Everyone suffers a -10 to damage while in the room.
Everyone that is cuffed is WEAKENED.

Current Player Status
Alester:: chains broken, still cuffed (WEAKENED)
Orla:: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs
Savi-Kai:: suffering imprisonment effects (lose 1 Healing Surge per day); chains broken, still cuffed (WEAKENED).
Thringorn:: chains broken, still cuffed (WEAKENED)
Zvia:: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs.
**Imprisonment effects last till you reach 2 milestones.

Bluffs/Initiative Rolls
Alester: 5 / 16
Orla: 15 / 14
Savi: 8 / 10
Thrin: ?? / ??
Zvia: 3 / 16

Waiting on Thringorn


Female Eladrin Bard 2

Bluff check: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 Okay, I believe that means I've convinced SeanDM I am really Thringorn.

Thringorn's Initiative 1d20 + 6 ⇒ (3) + 6 = 9

Thringorn's Bluff 1d20 ⇒ 2


Female Genasi - Cindersoul Swordmage 2
Orla wrote:

Bluff check: d20 + 11 - 2 Okay, I believe that means I've convinced SeanDM I am really Thringorn.

Thringorn's Initiative d20 + 6

Thringorn's Bluff d20

lol. I get this image of "Weekend at Bernie's" with Orla playing puppet with Thrin.


Male Human Fighter 2

Sorry for the lack of posting, but for some reason with this game it doesn't auto take me to the most recent page and I kept wondering why no one was posting for so long......so I noticed the page 2 icon was up and it all made sense that it was I who was lacking in the obvious. I will make my rolls after work here when I can get to my book. It looks like the "fight" was a no go and we are looking at overpowering the food delivery guard.

"It was a valiant effort my friend, and I think that was stage quality material there, however this is getting us nowhere" Thringorn whispers to Alester. "Bah! You're not worth the effort!"

Thringorn sits down next to Alester to rest


Male Human Fighter 2

Bluff

1d20 + 1 ⇒ (20) + 1 = 21

Initiative

1d20 + 6 ⇒ (11) + 6 = 17

HP: 42/42 Temp HP: 0/0 Surges: 12/12 AP: 1/1


Current rolls:
Bluffs/Initiative Rolls
Alester: 5 / 16
Orla: 15 / 14
Savi: 8 / 10
Thrin: 21 / 17
Zvia: 3 / 16

Round one coming up...

Zvia can easily hear when the guards approach (#1 and #2 approach the door and take care of the food, #3 and #4 must be down the hall 15-20feet). It's good that Thringorn is able to hide his true intentions, his reactions trigger first and he gets the jump on the first skeleton.

Effects of the Room:

Everyone suffers a -10 to damage while in the room.
Everyone that is cuffed is WEAKENED.

Current Player Status:

Alester: chains broken, still cuffed (WEAKENED)
Orla: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs
Savi-Kai: suffering imprisonment effects (lose 1 Healing Surge per day); chains broken, still cuffed (WEAKENED).
Thringorn: chains broken, still cuffed (WEAKENED)
Zvia: suffering imprisonment effects (-2 to all skill checks and lose 1 Healing Surge per day); completely free of chains and cuffs.
**Imprisonment effects last till you reach 2 milestones.

======================================================================
INITIATIVE -- bold shows who's turn it is
Thringorn: weakened (1/2 dam)
Alester: weakened (1/2 dam)
Zvia
Rallnik
Rallnik's men
Orla
Savi: weakened (1/2 dam)
Thanis
Thanis's men
Skeletons
1:
2:
3:
4:
======================================================================

Thringorn it's your turn!
Alester and Zvia, you'll be next if you want to post, you can.

My map crashed, but I'll have one soon... Thrin, go ahead an assume you are adjacent to the lead skeleton. Alester, if you want to be adjacent to the door you can be... Zvia, you have line of sight to the door.


Male Human Fighter 2

Thringorn will grab the skeleton and drag him into the room. I'm not sure what rolls this involves and if I can attack as well or in tandem with pulling him into the cell? I will make a couple rolls for whatever scenario you feel is correct.

Strength Check (to grab and pull him into the room)

1d20 + 4 ⇒ (12) + 4 = 16

Steel Serpent's Strike

1d20 + 4 ⇒ (5) + 4 = 9

HP: 42/42 Temp HP: 0/0 Surges: 12/12 AP: 1/1


Nice!
A Grab is Str vs Ref (good roll on your end). It takes a standard action, and you get to maintain the hold as a minor action.
The skeleton will have to make an escape check:
Either Athetics vs your Fort, or Acrobatics vs your Ref.

Thringorn quickly grabs the closest skeleton, taking him by surprise!
Next turn you'l be able to move him into the room as a standard action, it'll be your Strength Check vs the skeleton's Fort, success means you can move half your speed, failure means it doesn't move -- still grabbed though.
Thrin, if you want, you could use your action point to get another standard action in order to pull him in this turn.

Map Notes:

The exit to upstair is at the North end of the hall.
The ally npcs are colored green (lettered A-H).
Rallnik, Thanis, and Nirifanya are labeled with thier first initial.

RED DOTS indicate bloodied npcs (ally and enemy, players are NOT marked).

Alester and Zvia, you're up!
<<New Map>>

PS, I forgot Nirifanya on the initiative list (and I forgot to bold Thringorn's name in the list, lol)... Niri, goes right before Rallnik


Male Human Fighter 2

I think it would be a good use of an action point being that we're so weakened and this could be our only chance for escape. Thringorn will use the action point and drag the skeleton back to I11


Good thought.
Thringorn, make a Str check (that's your modifier + 1/2 level) vs Skeleton's Fort. Success means you can move him 1/2 your speed.

Keep in mind the passage the skeletons use to give food opens out, someone near the door will have to spend a move (or standard if you want) to keep the door open. If the skeleton (#2) on the other side decides to fight you, you'll need to make an Athletics Check.


Female Eladrin Bard 2

Is Orla's crazy notion (announced above) of just dragging the skeleton halfway through the door (so its "body" blocks it) at all workable?

For SeanDM & Zvia:
Acting in my role as the advisor of Zvia's player, I'm trying to figure out the best move for her to take. I'm assuming that thrown stones do something like d4 damage? If so, it seems like most of Zvia's attacks cannot do any actual damage to the skeletons, as d4 + 5 is less than -10 to damage we are under. So the only interesting thing are the magical effects of the attacks?

Assuming that's all true, it seems like her best bets are Grappling Spirits or Swarming Bats?

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