Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Alright, we need votes from two more PCs on this.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Agreed on the crowd control, let's see how we get on with just us.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Yeah, let's try with just three of us. Mr. Spleen can act as the frontline for now.


gtg, ok, so tell me, where is everyone arrayed? I get that Alessandra is aloft, how about you others?

Alessandra: 1d20 + 5 ⇒ (17) + 5 = 22
Chaenath: 1d20 + 1 ⇒ (8) + 1 = 9
Doc: 1d20 + 2 ⇒ (3) + 2 = 5
Sandara: 1d20 + 1 ⇒ (12) + 1 = 13
Fishpork: 1d20 + 3 ⇒ (20) + 3 = 23

Looks like Fishpork wins initiative!

Once you are arrayed, Tsadok’s crew wheel a large, covered cage onto the
dock adjacent to your ship. Tsadok uncovers and opens the cage, revealing a hideously ugly and obese giantlike humanoid, presumably this is Fishpork. Tsadok orders the brute to attack you, and retreats back to the mainland to watch.

I will wait to take Fishpork's first action until you guys tell me who is where. Also, remember, you can have prebuffed, but for any minutes per level buffs, tell me when you cast them relative to the 30 minute window.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath is the flying one!
7 minutes translates to 70 rounds right? So this is what Chaenath did.

Round 1 prebuff, activate flight hex.

Round 2 prebuff, hex Fortune on Alessandra, cackle to make it 2 rounds of Fortune

Round 3 prebuff, hex Fortune on Doc, cackle to make it 2 rounds along with the Alessandra Fortune hex.

Round 4 prebuff, hex Fortune on Mr.Spleen, cackle to make it 2 rounds along with other Fortune hexes.

Round 5 prebuff, hex Fortune on Self, cackle to make it 2 rounds along with other Fortune hexes

Round 6 prebuff, hex Forune on Shandara, cackle to make it 2 rounds along with other Fortune hexes

So as of Round 1 of actual fight. Chaentah has 65 rounds of flight left and everyone has 2 rounds of Fortune.

Sound alright?


That's exactly what I'm wanting to hear.

Doc? Alessandra? Any buffing from you guys?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

No - buffing is for people too weak to kill their enemies directly!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

I assume Alessandra wants to tank, then ;)

Rogars buffs were mentioned in earlier post - False life, Heroism, See invisibility, Heroism. Rogars casts them right when the 30 minutes starts running.

Rogar climbs to the mast, and takes a bombardment position from there. Mr. Spleen stands ready in front of the mast.


Waiting: 30 + 1d10 ⇒ 30 + (3) = 33

Alright, so the scene where Tsadok came out was 33 minutes later, so if you buffed at 30 minutes, then take off 3 minutes from your durations, which should leave you with plenty of duration on your spells for this combat!

Ok, so Fishpork goes first, and he casts fog cloud over the area of the masts where Doc and Alessandra have perched themselves.

The party is up...


Sandara casts Bless


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath, hovering, hits FishPork with an Evil Eye to Saves and cackles.

13 rounds -2 to all saves.

DC 19 Will save to reduce to 1 round.

Cackle means everybody on team has 2 rounds of Fortune and Evil Eye on FishPork is extended by 1.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra waits patiently for Sandara and/or Chaenath to dispel the magical fog. She knew there was a reason she kept spellcasters around... Time for them to earn their keep.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Alessandra is going to be waiting for a while from Chaenath's side!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

8-0 It's a 3rd level utility spell! Honestly, you just can't get the staff these days...

Suddenly realising that she's relying on Chaenath to do something practical, Alessandra kicks herself - hard - before sliding down the rigging out the fog and loosing a volley of arrows at Fishpork.

Quick Runner's Shirt gives me a free move action.

Longbow, Manyshot: 1d20 + 7 + 5 + 3 + 2 + 1 + 1 - 2 - 2 ⇒ (1) + 7 + 5 + 3 + 2 + 1 + 1 - 2 - 2 = 16
Damage: 1d8 + 3 + 2 + 1 + 4 + 1d8 + 3 + 2 + 1 + 4 ⇒ (7) + 3 + 2 + 1 + 4 + (2) + 3 + 2 + 1 + 4 = 29

Longbow, Rapid Shot: 1d20 + 7 + 5 + 3 + 2 + 1 + 1 - 2 - 2 ⇒ (2) + 7 + 5 + 3 + 2 + 1 + 1 - 2 - 2 = 17
Damage: 1d8 + 3 + 2 + 1 + 4 ⇒ (7) + 3 + 2 + 1 + 4 = 17

Longbow: 1d20 + 2 + 5 + 3 + 2 + 1 - 2 ⇒ (20) + 2 + 5 + 3 + 2 + 1 - 2 = 31
Damage: 1d8 + 3 + 2 + 1 + 4 ⇒ (2) + 3 + 2 + 1 + 4 = 12

Longbow, confirm critical: 1d20 + 2 + 5 + 3 + 2 + 1 - 2 ⇒ (8) + 2 + 5 + 3 + 2 + 1 - 2 = 19
Damage: 3d8 + 9 + 6 + 3 + 12 ⇒ (5, 6, 1) + 9 + 6 + 3 + 12 = 42

Such... terrible...rolls...


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Don't forget the Fortune. You can reroll one roll per round


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

I take it all back! :-)

Re-roll: 1d20 ⇒ 2

Stupid. Godsdamn. Magic. >_<

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"Oi! 'e can do magic! No fair."

With the enemy not in sight, Rogar thinks it's best to start climbing down until he sees something again. Since this takes him uncomfortably close to the enemy, he drinks an extract of Shield as he climbs.

Fog cloud is 20 feet in radius, but did he cast it in the mid-part of the mast so Rogar needs to come down 40feet before he sees anything?


Will Fishpork: 1d20 + 8 ⇒ (18) + 8 = 26 Success

Alessandra, let me see about a climb check for you...

Climb: 1d20 + 6 ⇒ (3) + 6 = 9 Fail (even using Alessandra's reroll)

So, you need to expend another move to try again...

Climb: 1d20 + 6 ⇒ (2) + 6 = 8 Fail

Climb: 1d20 + 6 ⇒ (11) + 6 = 17 Success

So Alessandra is now just below the cloud, or is she, climbing is at half speed, so she might still be inside the first cloud.

Doc, it's centered right on you, so 20' down you emerge from the cloud, which you can do with the slippers.

On Fishpork's next action, he hurls another Fog Cloud centered 20 feet below the other one, so now 80' straight feet of mast are covered.

Doc probably needs another 40' of movement to get below the second cloud, and Alessandra is probably 45' or so from getting low enough, since she only had 1 successful movement down of 15'.

The party is up again!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Because of the slippers Doc gets an action on the first round right?

Chaenath sighs and decides to go on the offensive a bit. She scrunches up in a floating ball and VOMITs a swarm of angry wasps. The wasps surround FishPork biting, distracting, and maybe even poisoning him,

She then cackles extending the Evil Eye on Fishpork to 2 rounds and extending the Fortune on everyone else for 2 rounds.

Wasps do 2d6 damage, distract, and poison. The poison has Fort Save DC 13 and does Dex damage

Link: http://www.d20pfsrd.com/bestiary/monster-listings/vermin/bees-and-wasps/was p/wasp-swarm

Swarm damage: 2d6 ⇒ (4, 1) = 5

Statuses from Chaenath:
False Life on Chaenath
Mage Armor on Chaenath
Flying
2 rounds of Evil Eye -2 Saves on FishPork
2 rounds of Fortune on Entire party
7 rounds of wasps

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Last round Rogar used standard action to cast Shield on himself

"Now that's just nasty.. 'ow 'bout me stay in th' fog, an' Chaenath deals with th' bastard!" Despite this, Rogar moves down until he his feet are touching the deck once more.

Double move down, but staying in the fog


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Shouldn't Mr.Spleen be attacking FishPork already?


Fort Fishpork: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 Success

I was tracking that Doc has the slippers and need not make the climb checks.

Alessandra?

GM:

Fishpork: 5, Misfortune (1)

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

I doubt Mr. Spleen will keep that guy busy for long. Better to use him to protect the ranged damage dealers.


Let's see about getting Alessandra down to the deck and out of this pesky cloud:

Climb: 1d20 + 6 ⇒ (11) + 6 = 17 Success!
Climb: 1d20 + 6 ⇒ (8) + 6 = 14 Success!
Climb: 1d20 + 6 ⇒ (15) + 6 = 21 Success!

Alessandra is on the deck!

Which makes it Fishpork's turn...

Fishpork grabs a rock and hurls it at...

Random: 1d4 ⇒ 4 Sandara!

Rocks: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 9 ⇒ (5, 3) + 9 = 17

The rock nails Sandara hard!

The party is up!

GM:

Fishpork: 5, Misfortune (1)


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Swarm damage: 2d6 ⇒ (1, 1) = 2
Fort Save DC 13 or poison Dex damage

The swarm continues happily stinging away at the large target, though they don't do much to get through his hide this turn.

Chaenath attempts one of her stronger hexes and tries to hit him with a Misfortune Hex

DC 19 Will save to negate, otherwise for one round roll twice and take lower for everything

She then cackles extending the Evil Eye on Fishpork to 2 rounds and extending the Fortune on everyone else for 2 rounds. Extending the Misfortune Hex too if it sticks.

Statuses from Chaenath:
False Life on Chaenath
Mage Armor on Chaenath
Flying
2 rounds of Evil Eye -2 Saves on FishPork
Either 2 rounds of Misfortune on FishPork or 0
2 rounds of Fortune on Entire party
6 rounds of wasps


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Sorry, occupied with other things. Was that my whole move for the turn, or do I get to shoot?

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Rogar moves out of the fog, and lobs one of his sticky bombs at Fishpork.

bomb: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
damage: 4d6 + 5 ⇒ (1, 1, 2, 5) + 5 = 14
Ref save DC 17 or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag

As soon as Doc has thrown his bomb, Mr. Spleen moves between the dwarf and the enemy.


Fort Fishpork: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 Success
Will Fishpork: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 Fail

Alessandra, yes, you were 45' up, and with 3 moves at 15' each it got you to the deck.

Ref Fishpork: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Ref Fishpork: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 Fail

Fishpork is now unlucky (in a pugwampi sort of way), and stuck to his spot since Doc nailed him!

No matter, he will throw more rocks at...

Random: 1d4 ⇒ 4 Sandara!

Rocks: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 9 ⇒ (2, 1) + 9 = 12 Hit!
Rocks: 1d20 + 12 ⇒ (1) + 12 = 13

Oh, and before Fishpork went, Sandara healed herself...

CSW: 3d8 + 5 ⇒ (7, 7, 4) + 5 = 23

... and announced, "is that all he has, kill him friends, and we can feed his bones to the sharks!"

The party is up!!!

GM:

Fishpork: 21, Evil Eye, Stuck, Misfortune (1)
Sandara: 9


Alessandra, it seems you should start getting full attacks now, this should go fast!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra grins. "Finally! See ya, kill ya, won't miss ya!"

Longbow, Manyshot: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 20 ⇒ (5, 7) + 20 = 32

Longbow, Rapid shot: 1d20 + 14 ⇒ (3) + 14 = 17
That one needs a re-roll!
Re-roll, Longbow, Rapid shot: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Longbow: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 10 ⇒ (5) + 10 = 15


Fishpork laughs at Alessandra's paltry efforts, as all 4 arrows sink into his flesh!

Alessandra, can you break down the +14 for me? Your sheet shows a +12, and when using Rapid shot, your attacks should all be at -2, so +10. If it really is +14, then they all hit, but if it is +12, or +10, then that last hit will miss.

GM:

Fishpork: 85, Evil Eye, Stuck, Misfortune (1)
Sandara: 9


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Swarm
Damage: 2d6 ⇒ (3, 4) = 7
Fort Save DC13 or Dex Damage

Chaenath cackles the extend all the hexes and then hits FishPork with a Siphon Might spell transferring the STR to Alessandra.

You drain the might of the target and transfer that power to another creature. The subject takes a penalty to Strength equal to 1d6 + 1 per 2 caster levels (maximum 1d6 + 5). This effect can't cause the subject's Strength score to drop below 1.

A successful Fortitude save halves this penalty. This penalty doesn't stack with itself or the penalty applied from ray of enfeeblement.

STR transfer: 1d6 + 3 ⇒ (4) + 3 = 7
Fort Save DC 19 to halve

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"Rite! Bombs away!"

bomb: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
damage: 4d6 + 5 ⇒ (4, 5, 6, 3) + 5 = 23


Ok, ok, stop already!

Between Alessandra's barrage, the swarm, and Doc's bomb this round, poor Fishpork falls dead to the ground on the dockside.

Once Tsadok's body hits the dock, Tsadok saunters on out laughing, "well then, come and chat with me. You lot have been good sorts, and have passed two of the three tests, so that means you have been found worthy of gaining Letters of Marque from the Hurricane King. Take the rest of the day to conduct yer business, but come around to the Hurricane King's fortress around two bells in the first dog watch for a feast, some revelry, and yer Letters of Marque!"

What buying and selling do you need to do?


Alrighty then, so no buying and selling! Moving on to the evening at the Hurrican King's banquet!

When you arrive, the revelry is already in full swing: tables are laden with roast meat and flagons of ale, mead, and rum, and loud, drunken buccaneers swagger and stagger around the main hall.

Hurricane King Kerdak Bonefist presides over the revelry from his gold-chased, teakwood throne. A blustery man with long black hair and beard, Bonefist looks more pirate than king, forgoing his crown and royal regalia for the long coat and tricorne hat of a sea captain. A tankard of rum rarely leaves his hand, but his most noteworthy features are his magic pistol and his skeletal right hand, the source of his sobriquet. Already well into his cups, the Hurricane King blearily stares down at you as you are brought forth for introductions.

Bonefist repeatedly roars for silence, only to be ignored, so he finally resorts to firing his pistol into the air to establish a deathly silence after its thunderous echo fades. He glares fierily about the hall until, with an apparent change of mood, he smiles and speaks in a calm voice. “This fresh catch of scallywags want to add their fine ship to our brethren o’ the sea,” he says, erratically waving his still smoking pistol toward the PCs. “But before I award their letter of marque and make them Free Captains right and true, I say we hear from them.” Bonefist turns his dark gaze upon your group. “What say you tell us all a tale or two of how you came by the plunder in your hold?” The inebriated pirates draw closer to hear you speak.

While you tell your tale, which I look forward to, several hecklers, three precisely, chime up at different times. Any PC can deal with a heckler by shouting him down with a successful DC 20 Intimidate check, engaging a heckler in diverting banter with a DC 22 Diplomacy check, or counter-heckling with a DC 15 Perform (comedy) check. Other methods can be used if you wish, these are just the modules expected methods.

So, someone tell us a tale of your piracy, and all of you are welcome to try handling the hecklers.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath stands up. I once almost got strangled by a tree. and sits back down.


"If this is the full extent of your piracy, then I fear there is no way you should be Free Captains."

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"I'd love t' tell ye our tale, but I cannae do it wi' a parched throat. So you there, lass, bring a flagon of ale. Nae, bring me two."

Rogar waits until he gets his ale, and drinks one of the flagons empty right away. Then, with the other flagon in hand, he begins to tell the tale. "Alrite, ye wanna know what plunder we carry in Chimera's hold? That'll be no other than the treasure o' Captain Cyrus Wolfe. 's right! Wolfe's treasure!" And then Doc starts telling of their adventure into Mancatcher Cove, sligtly exaggarating the dangers within. Ale spills out of the tankard as he waves his hands while telling the story.

Once the story of Mancatcher Cove is told, Rogar continues to list their deeds in piracy - How they fought Devils Pallor, and how they captured Dowager Queen. He starts to tell the epic capture of the Thresher, but he needs another ale to be able to finish the story. And he goes on and on, telling of Kurstav, Truewind and Sanbalot and Abendego Mistress. Telling all these stories needs a lot of ale, and eventually Doc's speech starts to slur and stories are losing their focus.

Against the hecklers, although Alessandra would be best at this.
Diplomacy, diverting banter: 1d20 + 14 ⇒ (7) + 14 = 21


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra isn't in to public speaking. She is however very good at public menace. She snarls at any would be hecklers. They aren't worth wasting words on.

In fact, she doesn't even look at the hecklers. Her attention, and her full, unblinking gaze, is fixed on the so-called Hurricane King. She doesn't need approval from anyone , or permission. If she wants to join, she will.

And if he knows what's good for him, he'll side with her.

Intimidate: 1d20 + 17 ⇒ (20) + 17 = 37

Even as Rogar finishes his telling, and slumps forward into his ale cup, the half-orc girl remains standing, staring Bonefist down. Let him be the first to blink and look away. Nobody messes with her.

Nobody.


Let me roll you two more of those Alessandra

Intimidate: 1d20 + 17 ⇒ (4) + 17 = 21
Intimidate: 1d20 + 17 ⇒ (14) + 17 = 31

Alright! Well done!

At several points during Doc's tale, one or another of the scurvy dogs in the crowd attempts to heckle and disrupt the narrative, but Alessandra's toothy look quickly quiets the dissenters, and Doc's story is told in its entirety.

You can tell that while Bonefist might have been unconvinced at the outside, midway through he was nodding his approval, and the mood of the crowd similarly changed. Once Doc is done, and he goes back to his cups, Bonefist rises and calls for the assembled crowd to vote. While there are a couple "nays" in the crowd, it is clear that the "ayes" have it.

The King reaches his hand out, and one of his servants hands him a large scroll, which he holds up in his boney fist. The crowd cheers, and then he hands it over to Alessandra saying "Take these Letters of Marque and go forth and do what you do best!"

After which, there is much revelry, feasting, and drinking!

Shackles Letter of Marque:

Scribed with a firm hand in blood-red ink and emblazoned with an elaborate seal of crimson wax, this thick, waxed paper grants its bearer license to attack and capture ships of enemy nations as a privateer. It is not an uncommon practice for nations of the Inner Sea to issue letters of marque and reprisal to their ships, but those issued in the pirate confederacy of the Shackles grant permission to engage in egregious acts of pillage and prize-taking, which can only be described as piracy by more lawful nations.

Lawful letters of marque are issued to specific ships, not individuals, but in the Shackles, they are granted to a specific captain and his or her officers. A Shackles letter of marque accords its bearer the authority to seize or destroy cargo, incarcerate or slay crew and passengers, and sink or capture ships from other nations, mercantile or otherwise.

Within the territorial bounds of the Shackles, these manifold privileges also apply against any ships or captains who haven’t sworn loyalty to a known Free Captain or who doesn’t carry their own letter of marque (though bearing a letter of marque is no guarantee of safety from other pirates, who frequently strike first and ask questions later).

Possession of a Shackles letter of marque is a crime in most civilized nations and regularly carries a penalty of death by hanging. As a result, a Shackles letter of marque is protected by a secret page spell, enabling its bearer to speak a secret command word to alter the text to something more innocuous, such as a cargo manifest, nautical chart, or page from a ship’s log.

It’s common knowledge within the Shackles who has been granted letters of marque, and most Free Captains keep accounts of which ships and captains have them, making it extraordinarily difficult to forge these documents or steal them to perpetrate a deception.

A Shackles letter of marque radiates faint transmutation magic.


You spend several days, selling, buying, refitting, getting new crew, whatever it is you do while you are in port.

And this finds you at a tavern called the Riptide Alehouse. The Riptide is a boisterous and rowdy establishment, full of pirates and freebooters of all stripes, though most of the activity seems friendly enough. You have been enjoying a meal for a bit. When Doc notices an old shipmate moving through the crowd. It is "Caulky" Tarroon, Captain Barnabas Harrigan's cabin girl on the Wormwood.

Doc - DC 15 Sense Motive:

You notice Caulky is being quite suspicious. She seems to be surreptitiously adding something to a few sailors’ drinks—an activity suspiciously similar to the way oil of taggit was added to your drinks when you were initially pressganged at the beginning of “The Wormwood Mutiny.”

However, before you can take any action...

A rather jovial and charming looking Free Captain comes to your table and introduces himself as Captain Pierce Jerrell. Chaenath has clearly caught his eye. He smoothly sits down and offers to buy you all a round of drinks, and he proceeds to try and charm and flatter Chaenath.

Doc sees that Caulky has noticed you all, and she starts to move towards the nearest exit. At about the same time, a woman stands up at one of the tables screaming that her drink has been tampered with, and someone is trying to drug her. She hurls her glass, which strikes a burly patron at another table. Naturally, that patron strikes another, and a general brawl ensues in the bar.

What actions would you like to undertake?

Perception:

Alessandra: 1d20 + 8 ⇒ (17) + 8 = 25
Doc: 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Should there be a DC for the perception spoiler?

Another night in Riptide, and once more Rogar is making good progress in drinking his way into happy oblivion. The dwarf finishes his latest drink, and slams the pitcher onto the table. He leans back on his chair, and lets his bleary eyes wander - until they catch a sight of a nice cleavage. Rogar smiles and mutters something to himself. He moves his stare upwards and squints his eyes.

"Waittaminit..." The face feels vaguely familiar, like something conjured from distant past. Doc's alcohol-filled brains take a moment to retrieve the memory, but then he is quite sure of it: It's that cabin girl from The Wormwood!

Sense motive: 1d20 + 4 ⇒ (10) + 4 = 14

"Oi!" Rogar whispers to his fellow officers. "There.. th' lass from Wormwood! Washername, Caulky..? Maybe she knows where cap'n Harrigan is. Score t' settle with th' f'cker!"

"She saw us, and now's she's goin' somewhere! Come'on, let's follow 'er!" Rogar jumps down from his chair, and starts sprinting towards the exit.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra has also spotted the cabin girl. She grins as Rogar sets off in pursuit. Hefting an empty flagon, she weighs it thoughtfully in her hand before tossing it at Caulky, aiming to bounce it off the other girl's head and knock her down.

Ranged Trip, Improvised weapon: 1d20 + 7 + 5 - 4 - 4 ⇒ (20) + 7 + 5 - 4 - 4 = 24

If that beats her CMD, she's tripped. And if it doesn't, we should run cos she is badass.

"Bring her over here so I can ask her some questions."


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21

Why ask questions A-le-san-dra? Cheanath says disengaging for a bit from the charming fellow who's chatting her up. She was spiking the drinks. Did you want her to spike yours?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra rolls her eyes. "Because if I try and ask questions after I've slit her throat, it's a safe bet that you and Red won't have the spell I need to do it! Duh."


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath shrugs and points at Jerrell. I think he's going to be a better kisser than that skeleton thing under the sea. I will find out while you do that.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra makes a face. "Ewww. Too much information! Gotta run - that throat won't slit itself..."

She hastily beats a retreat from the elf.


Rogar "Doc" Ironsail wrote:
Should there be a DC for the perception spoiler?

No, that was me rolling two of your perceptions. Only two of you were from the Wormwood and would have a chance of recognizing her as anything other than a harlot in a bar.

With a well-placed throw, Alessandra brings Caulky down, and while there is a scuffle in the bar, you guys are able to largely stay out of it, while keeping Caulky subdued. You find she has two nice daggers on her (non magical).

As the fight begins to wind down, you can hear the Port Peril militia starting to arrive. Several of the patrons start saying things like, "not again I aint gettin' lockered up," and such. Captain Jerrell, who appears to have enjoyed the brawl, and with only a small trickle of blood from his nose showing he caught at least one punch from it. He quickly says, "Come, out the back, I know a way to get out of here and away from the guards." He looks at you eexpectantly.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

You can't fly? Chaenath says a little dissapointed. Oh well. The back then.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"'rry 'bout th' rough handlin', lass. But we're gettin' out o' here, an' we're takin' ye with us." Rogar says to the tackled cabin girl, and starts looking for a way out. He doesn't know if captain Jerrel can be trusted, but his suggestion is as good as any.

"Oi, Alessandra! Help me carry this wench, and let's head out. Seems Chaenath's new boyfriend has a plan."

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