Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Can't think a way of retrofitting port actions for INT. It's all very bardy


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I have internet for a few minutes, so here is my belated recruitment roll.

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

Keep it going! I'm still keeping track of what's happening!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Ok, so no need for recruiting. Press-gangin is enough :) BTW, could we sell Kurstav without squibbing it? And how much could we sell it for, if we need to squib it (or any captured ship in the future)? Squibbing does take some our money, so I just want to know if it's a good deal or not


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Doesn't seem like having extra ships makes any difference as we're not dealing with ship to ship combat so maybe just sell them?


The Kurstav's base value is 10,000gp, which means it can be sold for half of that value in plunder, 5 plunder if you wish to go that route. We can retcon that decision if you wish, and sell her here to a prize agent for plunder, and then you'll have the plunder available here to sell?

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

I'm fine with selling the ship. But what's the others' opinion?

"Wha's next? Back t' th' seas, t' make sum coin?"


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

I'm up for selling the ship, using a couple points of plunder to boost our storytelling.

Also, how much loot do we have? I want a +1 longbow (2,000 gold) - can we afford it?

Alessandra looks scornful. "Hells no, we only just got here! I'm off to spread the word about us - you know, local girl makes good. Bad. Whatever. Local girl makes it rich."

With that, she's off to spread the word, throw a little cash around, brag a bit to anyone who'll listen - and scare people. Port Peril was not kind to the girl when she was growing up, and she intends to return the favour.

Intimidate, trying to up reputation: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35 (the +4 is for spending 2 points of plunder)

No idea what the DC was for that roll, but I reckon I made it!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Girl, you just spent your +1 longbow on that intimidate roll :D I reckon 1 point of plunder equals 1000gp.

Do we anything going on plot-wise, or just random plundering until we have enough gold / XP to do something?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I think the only thing we have is that high level area we can eventaully make our base. Chaenath is just happy to go along with the flow. She's kinda living the forest free dream anyway. MISSION ACCOMPLISHED as far as she's concerned. Though maybe she wouldn't mind finding some Cyclops ruins as that is her campaign trait. Could someone let me know how much money we have to spend?


The Sargavan fishing ship you had earlier captured was called the Elten Baide.

Event 7
The next couple ships you pirated were:

Truewind a barque (10,000gp) out of Absalom carrying 2 points of plunder (manufactured goods). Her captain and first mate had between them a mithral BP, a +1 composite longbow [+2]

Dowager Queen a caravel (10,000gp) out of Cheliax carrying 3 points of plunder (gems and grain).
Her captain and first mate had between them bracers of armor +2, potion of CMW.

Sanbalot a Rahadoumi schooner (10,000gp) carrying 2 points of plunder (cloth, copper, and salt).
Her captain and first mate had between them cloak of protection +1, amulet of natural armor +1.

Event 8
The towns along the coast are mostly fishing villages, so if you have the stomach for crushing salt of the earth type folks, let me know…

Event 9
Herein you hit some cities and sell some plunder, we’ll want to roll that. Presumably you are selling the ships, so you should have a decent amount of plunder. Your ship can only hold 10 points of plunder total, so you’ll need to sell several times, (paying the crew off each time). I’ll throw down some cities where you did your selling, and someone can roll, and we get through that admin.

Event 10

Late in the day, as the sun is going down, you spotted smoke on the horizon. You sailed closer and found a Chelish ship the Famished Mane that had just captured a pirate ship the Vorsfang and was in the process of burning her and executing her crew. As you got closer, the Vorsfang was burning already, and you saw the Chelaxians forcing the last couple crewmembers below decks to die in the fire and the sinking of the ship. You were able to board the Famished Mane and take her over with little problem as she was moored to the pirate and her crew still busy. You were able to take the ship and free the crew of the Vorsfang from a terrible death.
Famished Mane a cutter (10,000gp) out of Cheliax carrying 1 points of plunder (ship’s arsenal and stores).
Her captain had ring of protection +2 and potion of CMW.

Decision to be made here, let the crew of the Vorsfang keep the Famished Mane?

Event 11

Another midnight raid by Sahuagin, which you defeat easily. However, one of them was wearing a necklace made of coral and a strange silvery metal with blue-black whorls worth 1500gp.

Knowledge (arcana or engineering) DC 20:
The metal is known as “deep platinum.” This rare platinum alloy is characterized by blue-black whorls of an almost disturbing aspect, and is virtually unknown to those living above the surface of the sea. It is actually mined from platinum deposits in the deepest ocean trenches, where it is tainted by exposure to poisonous deep sea vents called “black smokers.” Only aboleths, krakens, or even stranger creatures of the ocean depths can recover this metal from these fathomless trenches. On land, deep platinum has the same value as normal platinum, but it is of inestimable value to undersea races such as the sahuagin, who often ascribe religious or magical qualities to the rare metal.

Ok, so we’ve a couple things to handle administratively before we move to event 12.

I think we need a roll to sell plunder in Port Peril (metropolis). You have 4 plunder, and 5 more from the sale of the Kurstav

Then you’d have gathered 15 plunder from the next 2 ships (10+5 for the second ship) and need a roll in Senghor (metropolis), on the Mwangi coast.

The Sanbalot ship and stuff gives 7 plunder. What happens with the Famished Mane decides how much more you have to go into Crown’s End (small city) on the Sargavan coast.

At any point in there, when you sell plunder and have cash, you can equip yourselves. That should amount to quite a bit of gp for gear I’d think.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Do we level up somewhere in there as well?

Event 8: No from me to raiding fishing villages

Event 10: Let them keep the ship

Event 11: Kn:Arcana: 1d20 + 9 ⇒ (8) + 9 = 17 *shrug*

We should probably roll after 7,9,10, and 11 to increase infamy and stuff.


Not leveled up quite yet!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Event 8: All same to me. But fishing villages do not sound like phat loot, so I'm happy to skip that

Event 10: If we give back the ship, will they be grateful, or just possible competitors? Using common piratey-sense...

Event 11: Kn. Arcana: 1d20 + 7 ⇒ (6) + 7 = 13 Meh...


Event 10: unknown, but of course "no good deed goes unpunished" hahaha.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Event 7: Alessandra can have that bow. I'm not strong enough to draw it to full power, anyway.

Event 8: Pass. I still feel bad about taking a father from his son.

Event 9: Purchase a magic bow for myself!

Event 10: Let them keep it. Hopefully they'll see we're not all bad. Just Alessandra :P

Event 11: Know: Arcana: 1d20 + 8 ⇒ (16) + 8 = 24 Ha ha! "Now that...that's a rare thing this part of the seas..." Tells about what it is. I say we keep it and not sell it, since it could be used as a bartering tool later.

And that is my set of suggestions.

BTW, I'm resorting to coffee shops for internet, so I'll be infrequent at best and non-existent at worst. Thanks for keeping things updated, though!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Right, looked it up: that roll of 35 gets us another +3 points of Disrepute and Infamy.

Event 7

Alessandra relishes the combat between ships; savage, swift, bloody - and her side always seems to win. She gladly snatches up the magical longbow, grinning at the others.

Who's taking the mithral breastplate?

Event 8

The half-orc girl looks at the villages as they pass by, but she knows her companions don't have the stomach for that sort of raiding. To be honest, there's not much in it for her, either. So the villagers get to live another day.

Event 9

At each city they make port in, the group divides: Doc to do the recruiting, Ethron to do his pinkskin smily act and sell the plunder they've accumulated. Alessandra goes round generally putting the fear of all the gods into whoever crosses her path.

Intimidate: 1d20 + 12 ⇒ (1) + 12 = 13

Meh. Using 1 point of plunder to re-roll

Intimidate: 1d20 + 12 ⇒ (13) + 12 = 25

Disrepute and Infamy go up +1, to 10

Sadly, most of the citizens seem immune to her natural charm, until the girl flashes around some of the hard-won loot they have acquired. The crew of the Chimera are developing a reputation for themselves, it seems.

OK, we have 11 points of plunder total, minus the 1 I just used to improve our reputation. If we give 1 point to the crew, that leaves us with 9 points. A decent diplomacy roll should get us well over 9,000 in gold from that lot - go Ethron!

Assuming we sell the other ships, as well, that gets us another 30,000 in gold

Event 10

Alessandra chuckles grimly at the outcome: they killed pirate-hunters, so does that make them pirate-hunter hunters, she wonders. She is all for adding what remains of the pirate crew to the Chimera and selling the Famished Mane - but she will go with the consensus here. No point rocking the boat.

Event 11

Alessandra's getting pretty damn fed up with these fishmen attacks. Her reprisals are savage, and bloody - none of the shark-things survive her counter-assault.

She listens with half an ear as Ethron tells them how valuable the thing is that they have found. "Great. But we don't seem to be able to sell it back to 'em - they're only interested in killing us, so how does that help?" she grumbles.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Event 11

Oohhh deeep platinum. That is what it is. The madness of the bottom of the sea made metal. she giggles. I am sure there are some places that the shark men would trade

Know:Local to know where undersea races would trade in the shackles: 1d20 + 12 ⇒ (8) + 12 = 20

bracers of armor +2, cloak of protection +1, amulet of natural armor +1. Chaenath could use all of these but the last should go to some fighty person. priority 1 for Chaenath would be cloak of protection and then bracers of armor


Alessandra, you could roll for disrepute and such in the other cities also.

So what was the end results on Event 10? did you let them go, or keep them?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Intimidate, Senghor: 1d20 + 12 ⇒ (2) + 12 = 14

Spend 1 point of plunder to re-roll

Re-roll, Senghor: 1d20 + 12 ⇒ (15) + 12 = 27

Success, +1 to Infamy and Disrepute

Intimidate, Crown's End: 1d20 + 12 ⇒ (4) + 12 = 16

Meh

Event 10

Alessandra scowls blackly. "So, what, we give a buncha people we don't even know a ship instead of taking it for ourselves and selling it?! Count me out!"

That's a 'no' on letting them go, BTW


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Good either way. I guess Malevor can decide since he's the captain. Is Malevor still with us?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Didn't spot the breastplate! Does anyone else use medium armor and would benefit from wearing light armor? If not, I'd love to take it!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Since Ethron is in internetless zone, Rogar can sell the plunder.

Selling plunder in Port Peril: 4 (cargo) + 5 (Kurstav) -2 (Infamy roll) = 7. Base price 1000, aiming for 1100
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (18) + 11 = 29
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (11) + 11 = 22
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (19) + 11 = 30
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (20) + 11 = 31
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (11) + 11 = 22
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (1) + 11 = 12
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (13) + 11 = 24
=6x1100 +1000 = 7600

Selling plunder in Senghor: 5 (cargo) + 10 (Truewind & Dowager Queen) -1 (crew) = 14. Base price 1000, aiming for 1100
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (6) + 11 = 17
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (20) + 11 = 31
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (5) + 11 = 16
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (17) + 11 = 28
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (10) + 11 = 21
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (8) + 11 = 19
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (18) + 11 = 29
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (10) + 11 = 21
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (5) + 11 = 16
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (6) + 11 = 17
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (20) + 11 = 31
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (7) + 11 = 18
8x1100 + 6x1000 = 14800

Rogar votes for taking and selling Famished Mane. We're pirates, not rescue rangers! ;) Vote is now 2 vs. 1 for taking the ship, but captain hasn't said anything.
Selling plunder in Crown’s End: 3 (cargo) + 5 (Sanbalot) -1 (crew) + maybe 5 for Famished Mane = 7 / 12. Base price 400, aiming for 500.
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (9) + 11 = 20
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (5) + 11 = 16
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (8) + 11 = 19
3x500 + 4x400 = 3100

If selling the ship:

Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (13) + 11 = 24
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (10) + 11 = 21
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Diplomacy, sell plunder 10% increase DC20: 1d20 + 11 ⇒ (15) + 11 = 26
4x500 +400 =2400

[ooc]BTW, how useful is Infamy/Disrepute? Using plunder for bonus / reroll is quite expensive, and I don't quite know what the real benefits are. In PFS the rough value of Prestige Point is 300 GP, so in this light spending couple of thousands of gp for a possibility of getting an increase seems quite a waste. And reroll costs 3 plunder, so I'd like to forbid that on Alessandra's last roll. Besides, we have to stay in port for one day per plunder we sell, and you can take one infamy check each day. So since we spent 28 days selling the plunder, you've got plenty of rolls to make :)

You've got yourselves a tyrant of a quartermaster, ladies and gentlemen! But it's quite possible to get your hands on the plunder while he's drunk ;)

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

"One fer me, one fer 'lessandra, one fer me, one fer Cap'n..." After each day of plunder sales, Rogar distributes the gold among the party members. Despite his suspicious counting, everyone has 5100 pieces of gold after the clash with the Famished Mane (+480gp each if selling the ship).

I hope some would check if my calculations about the plunder are correct

Out of the looted items, Rogar expresses interest in Cloak of Resistance +1 and Ring of Protection +2.
Bow for Alessandra, Mithral breastplate for Ethron, Bracers of armor for Chaenath? Who doesn't have amulet of natural armor yet?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath could use Bracers of Armor though she should have Mage Armor up usually. Still good to have. She doesn't have natural armor but maybe someone fighty could use it better. Can she take the cloak of resistance while Doc takes Ring of Protection?


Criminy! You guys were busy.

Ok, let's press on, it seems you sold the ship, and Rogar has figured out the loot.

Alessandra, how much total do I need to add to the disrepute and Infamy scores?

Feel free to use your money to make the usual purchases while you were in towns. Based on the size of those towns, you know their limits for stuff right? And roll the 75% to find items, etc.

Sounds like you are keeping the deep platinum necklace, correct?

@Rogar Infamy and disrepute are very similar, but not exact, to how Fame and Prestige work in PFS. You need enough to have the respect needed to do certain things. Example:

Infamy wrote:
Once the PCs have acquired an Infamy score of 20 or more), they are infamous enough to sail into the well-traveled waters and ports of the Shackles as respected, perhaps even feared, pirates.

Disrepute can be "spent."

Check out The rules I had posted earlier.

Give me two seconds, and I will post the lead in for Event 12.


Box Text wrote:
A Sargavan galleon lurches from the impact of a catapult shot upon its stern that shatters its rudder. It heels over hard and feathers until its sails luff and it drifts to a stop. Its attacker, a Shackles drekar, runs in hard to guard its prize.

Profession Sailor Checks.

DC 10:
Looks like a Pirate ship has caught her prey after a several hour chase. You determine that it is now hovering protectively between you and its prey, not intending to share in the spoils.

DC 15:
The Pirate ship is the Devil's Pallor under Free Captain Gortus Svard.

DC 20:
Gortus is a hard man, errr, hobgoblin. His prey is the Sea Chanty out of Eledar.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

oops, hadn't realised it cost 3 plunder to re-roll! As you were...

Alessandra scowls sulkily as Rogar puts a stop to her splashing the cash around. "Stumpy-legged spoilsport... Give a girl a chance, never had a chance to be rich before..." Realising that the dwarf can likely not only out-drink her, but out-cuss her at the same time (and being more sensitive than he is about her looks, not that she'd admit that to anyone), she wisely doesn't push the point.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

And updating my character sheet to include my new breastplate and rolling for magic items.

"This thing is so light! It feels great! I'm not a fan of the logo on the chest, but that's easily fixed!" Ethron pulls out a regular brown tunic, fixing it over his person. "There! Problem solved!"

Percent Chance Ioun Stone: 1d100 ⇒ 73

Percent Chance Wayfinder: 1d100 ⇒ 72

Ethron returns from shore leave with a new attachment to his belt: a small, gold and silver decorated box. "Found this while haggling with a few merchants. They like to change their prices, but I managed to get this for a steal!" He opens the box to show his new Wayfinder. "I also bought this." He holds up a small piece of tourmaline cut into a sphere, making it look like a cut watermelon. "The merchants said to use the wayfinder as a holder for the stone, but I've heard that can cause adverse effects. I wanted to do it somewhere safe instead of in the middle of the street."

Wayfinders can be used as nonmagical compasses (+2 Survival vs getting lost) and can cast light as per the spell.

Question for the GM: Wayfinders have two ways of getting extra powers. One way is to consult a static chart, which would give me a +1 to stabilize rolls (haven't needed it yet.) The other way is to roll a percent chance and the wayfinder gives me a new ability from a percent chart.

Wayfinder Info

Which method would you use? Personally, I'd love to see what nonsense and RP elements we can come up with from the random chart!

Also purchasing for myself a +1 Composite Longbow (+1). Total costs are:

  • Longbow: 2200
  • Wayfinder: 500
  • Tourmaline Sphere Ioun Stone: 1000
  • Unspent Funds: 1400

I'm saving those funds for later. You never know!

EDIT: Forgot to include a MW Rapier! Unspent Funds now at 1080

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

@Alessandra: you can still make plenty of intimidate checks for disrepute in Port Peril (6), Senghor(13) and Crown's End(6). I'll try to make my purchases today or tomorrow latest. Uh, what does a ranged alchemist need..?

Profession (sailor): 1d20 + 10 ⇒ (12) + 10 = 22
"EYES ON STARBOARD! Rogar yells suddenly one afternoon, as their ship sails peacefully in the Shackles. "Ther' be Sea Chanty, out o' Eleda. She be hunted by Devil's Pallor. If I recall right, 'er cap'n is Gortus Svard, real basterd fer a hobgoblin. Looks like eh ain't goin' t' share 'is prey."

"What say ye? Shall we take good ole Gortus to th' bottom o' the sea, and get our hand's on soften'd prey?"


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

So can I take the bracers of armor and the cloak of resistance? Who's taking the amulet of natural armor?

But sharing is nice. We should teach Mr Svard some manners Chaenath pronounces as Swum chatters his agreement from her shoulder.


I prefer the static Wayfinder bonuses as presented in the various PFS books. Be advised, that for most, Wayfinders will tag one as being a Pathfinder, which is obviously as great thing to be, but some don't like the Society.

The Devil's Pallor certainly looks to be a bit preoccupied, but still not the easiest nut to crack. Are you going on in to board her, or what?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

So can I take the bracers of armor and the cloak of resistence? :) Also Chaenath is good to jump Svard.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Can I say it is a generic Wayfinder? I'm ok with it being a specific version.

Ethron looks out as the two ships take each other on. "I say we watch them duke it out, then give a sucker punch to the winner. Anyone have another idea?"

He looks over at Chaenath in her new cloak and bracers. "Nice cloak. Who's your tailor?" He winks as he gives her otter a scratch behind the ears.


I think I'd prefer we stick with the Golarion lore that Wayfinders go with Pathfinders. Anyone can own one, of course, but most would assume you are a Pathfinder if you have it.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility
Chaenath Woodsea wrote:
So can I take the bracers of armor and the cloak of resistence? :)

Sure, take them. Mind if Rogar takes the ring of prot?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I suggest the two potions of CMW we give to our two main hitters, Alessandra and Captain Malevor (if he's still here.)

And we are officially decked out and ready for play! I stand by my suggestion of waiting for the two to take each other out.


Was there any purchasing you guys did with your money in towns?

You sold all of the plunder right?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Purchased a +1 Composite Longbow (+1), a MW rapier, and the two magic items I rolled for (Wayfinder and Ioun Stone).


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Will try to post but probably too busy till Monday guys


Chaenath Woodsea wrote:
Will try to post but probably too busy till Monday guys

I will be out of town and out in the wilderness, with no internet this weekend, so same problem here.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Uh, yeah... The purchases. Do we have to roll for chance also in a Metropolis?

Rogar is looking Port Peril for following items:
Masterwork Thieve's tools 100gp chance: 1d100 ⇒ 48
Cloak of resistance 1000gp chance: 1d100 ⇒ 76
Handy Haversack 2000gp chance: 1d100 ⇒ 46

And trying again in Senghor:
Cloak of resistance 1000gp chance: 1d100 ⇒ 41

Remaining funds 5580 - 3100 = 2480 + 1115 (existing funds) = 3595 gp


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Seems like the amulet of armor is still up for grabs?


The deputy vice under-sailmaker's apprentice will gladly take it.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Well Chaenath's not going to allow that. TAKEN!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

We ready to pirate a pirate?


I am, if you guys are, what's the plan? Storm in, leave them alone, pass by and circle back unexpectedly, Plan D?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Bit of shopping higher is better

Search for headband of vast intelligence and two scrolls. 75% chance of finding these right as 4000 is the base value of small cities?

Search for Headband: 1d100 ⇒ 3
Search for scroll of Frost Fall: 1d100 ⇒ 98
Search for scroll of False Life: 1d100 ⇒ 54
Search for Headband in another place :p: 1d100 ⇒ 36

So that's 4300. Can I have Steal Breath as well?

Oh and I vote for loop around and attack


I'm going to say "no" on steel breath. I like the idea of racially unique spells.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

SHOPPING!

Masterwork Chain Shirt - 250

Quick Runner's Shirt - 1,000 gp

1d100 ⇒ 2

Belt of Dex +2 - 4,000 gp

1d100 ⇒ 44

WOOT! They have what I want! That leaves me with 330 gp in hand...

Inquisitor Ethron wrote:

Ethron looks out as the two ships take each other on. "I say we watch them duke it out, then give a sucker punch to the winner. Anyone have another idea?"

He looks over at Chaenath in her new cloak and bracers. "Nice cloak. Who's your tailor?" He winks as he gives her otter a scratch behind the ears.

The half-orc girl flashes a quick grin of approval. "Nice. I was gonna suggest the same thing, no sense working when you don't need to."

She puts a hand to her new belt, before thoughtfully fingering the cloth of her equally new shirt. Turns out that once you actually have some possessions, you're more cautious about getting them wrecked. Interesting. She files that bit of self-awareness away with the others, in case they come in handy one day.

For now, she plans on living in the moment.


Alrighty then...

The Chimera turns her bow away from the fray, giving the appearance of her intention to leave the pirate ship to its prey without interfering.

However, as the day begins to darken, you turn her back around and come upon the two ships still grappled together. It is apparent that the battle is resolved and the pirates were quite victorious and are now engaged in enjoying the spoils of their victory. Drunk pirates are on the decks of the two ships, taunting, torturing, and worse. Most appear quite drunk.

As your ship comes alongside, your crew has no trouble lashing it to the other two and crossing onto the deck of the pirate ship.

Your party moves over to take possession and are confronted by what must be the only sober man not tied up between the two ships, Captain Gortus Svard's reputation as the scourge of shipping is well known, but equally well known he is a great warrior, and as a hobgoblin especially vicious.

Initiative:

Alessandra: 1d20 + 4 ⇒ (3) + 4 = 7
Chaenath: 1d20 + 1 ⇒ (1) + 1 = 2
Doc: 1d20 + 2 ⇒ (14) + 2 = 16
Malevor: 1d20 + 3 ⇒ (4) + 3 = 7
Ethron: 1d20 + 5 ⇒ (18) + 5 = 23
Gortus Svard: 1d20 + 2 ⇒ (10) + 2 = 12

Ethron and Doc are up!

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