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RPG Superstar 2015

Scions of Magic (Inactive)

Game Master Viscount K

The lich Tetrigus seeks to bring an end to all magic not under his control. It is up to a few young adventurers to stop him, with the power of the world's last sorcery at their command.


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Hyperactive Lazypants Bard 2

First up, its time to start getting numbers cemented, so if there's anything you're unsure of mechanically, go ahead and bring it up now and we'll hammer it out. After that's done, we can get to work on getting this thing underway for reals.
All this talk about languages has amused me. For the most part, I am gonna make you take these languages y'all are making up the normal way, through Int or Linguistics skill, but I promise I'll make them be relevant so that isn't just wasted on flavor. Because I like how each of you has a background involving it, though, here's a freebie language for each of you. Asa, you grew up speaking two languages, Common and Aliin are almost interchangable for you. Basher, your mother insisted you learn Nortspake, and never quite let it go. Arthur, your research into ancient cultures has resulted in you learning to read (and theoretically speak) High Nortspake. If any of you already speak these languages, then just consider yourself with an extra bonus language from your regular list.
With that settled, here's the first curve ball I'm throwing your way. Before Gohren takes you under his wing for the foreseeable future, you all have a month off from your regular duties. It's tradition in Danel to give you time to prepare yourselves in whatever way you see fit. Many of the youngsters use this time to go a little wild, out from underneath their parent's rule, but some use it more productively - and rumor has it that the One Man Wall notices. Let me know what your characters do with the time, and bear in mind there are no wrong answers. If you party for a month, great, you won't be punished for it, I just want to know what you folks get up to, and I'll react by making a few appropriate changes.
Also, I would ask that you each make a special section on your character profile labeled "GM caveat". In that section, list any bonuses I've thrown your way, or alternatives I let you pick up that are outside of normal rules. I anticipate this sort of thing getting a little confusing, and I'd really like to keep organized track of it all without having to go find my original notes every time.
Finally, just because we've got the cast in place doesn't mean we have to stop working on background. Anything else you guys want to keep coming up with is great, I love the relationships you three are forging.

Individual notes
Arthur, those traits you wanted are fine, although there is no Egorian school of architecture. We'll say instead that you can recognize the work of one of the cultures that helped to inspire your research. Dropping your Wisdom, though...that might be a problem for your Gunslinger. Feel free to do it, but a Gunslinger without grit is a sad Gunslinger. Also, we're gonna start nailing down numbers, so the sooner you can fully update your profile here rather than on Mythweavers, the happier I'll be. If you need a little reference for how to set it up, take a look at Basher's profile - he's got things organized pretty well over there.

Asa, I'm having some trouble reading your skills. Any chance I could get you to organize them more like Basher has it written out?


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

A gunslinger actually automatically gets a minimum of 1 grit point, so I'm still in the okay for grit and how much of it I have hasn't actually changed (since my wisdom was a 12 originally). The reason I disliked dropping it is because it made Arthur a little more well rounded mentally, at least in my opinion. That said, encumbrance is a harsh mistress, especially when your main class feature is a huge hunk of metal. XD

And sure! I'll finish getting it set up today while I'm cleaning round the house.

Just to confirm, armor will be given when the training begins, right?


Hyperactive Lazypants Bard 2

Great.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Tagging in, will see how Basher does it. I know the formatting gets lost when it's displayed. I write in a Notepad, so I get neat columns, sorry.

I think Asa, forbidden from her usual duties, might spend a week or so just dancing. :) But I'll think about that, and get back.

Languages: Asa will also have some Caravaris, though not practiced. (That side was what they were trying to hide...)


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Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

Arthur will spend half the month in seclusion within his 'lab' (his bedroom. It just has his stuff in it) working out the kinks to his black powder formua (he notes that his current batch makes just a tad too much smoke sometimes, which interferes with the firing mechanism.)

The other half of his time, the last half of the month, will be spent practicing shooting, likely outside the city, and working on the Musket itself (the shots tend to veer just a little to the left and the sights need re-alignment too often). He's pretty sure he won't fix either problem completely, but since he intends to unveil it to Danel's celebrity the day training begins he wants to improve it as much as he can, even if it's just by a tiny amount.

Edit: Part of me is really wishing there was a way to use intel instead of wisdom for grit but... oh well, sort of makes sense that Arthur, the bookworm that he is, isn't very gritty yet. XD


Hyperactive Lazypants Bard 2

Sorry, missed your question, Arthur - after they've taken your measure, appropriate combat equipment will be doled out, yes.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Basher, lacking Arthur to annoy or assist, has mostly spent the weeks wandering around town. He often pauses at the northern edge and seems to get lost in thought. When not about town, he is usually in his mother's forge working on restoring his grandfather's falchion to fighting shape. Even with the care he has given it, the weapon has not fared well over the years.

If he were living up north with his mother's tribe, he would be fasting and preparing to head into the earth and claim a piece of the Land of the Dead to prove his strength and readiness to join the menfolk in their duties.

He has also been looking over the texts he borrowed from Arthur on the land of Ur.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Found a way to get the armor back. If she takes her 2nd level (probably militia training, since family wouldn't have armor) as Monk(Sohei/MoMS), it all seems to leverage well. She's behind in BAB, but she's the anvil, not the hammer, right? Basher's the hammer, as I see it.

Have not got inspired to write 'Asa gone wild' on that 'spring break', yet. Can't party all night when you have dawn prayers with Dad. (See! It's a conspiracy!) :)

edit: just edited skills to Basher-style


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

As a note, I updated Arthur yesterday. His alias is now in line with Basher's style of setting it up.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

I like how the one of the offered ideas was party yet the three of us promptly did not party when given the month off.


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

XD Arthur wouldn't know what to do at a party. He'd probably bring a book and read in the corner.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Asa will definitely dance.

I suspect it's not just the three of us coming of age, and entering the 'Wild Moon' before militia training. Could be, but I don't expect it. And if I read the boys' adult figures correctly, they'll both shoo you away from your solitudinous distractions from the wisely-provided weeks to meet the people you'll be training with. It really is a sort of genius. Would YOU want hormones on your training-field? Not I. Give the youth of the community a month to wear each other out or piss each other off, and get sane again. THEN you can train them.

So yeah, it's a month to do what you want. But not what you've BEEN doing! Get out! Get out and mingle!

Or, you know, not. That's just my take on it.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Actually, you know what?

Arthur, what were you doing the night before we were supposed to report in?
Because your bedroom window is getting peppered with progressively larger pebbles until you open it and if you open it, Basher is going to haul you to the nearest alcohol dispensary for a dose of what passes for revelry in this town.


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

He'll probably be doing what he was the rest of the month, though he might have dropped a hint, perhaps making fun of some people or, more likely, maybe just making an off handed comment about something he observed when Baxter brought up the idea of partying near the beginning of the month, to go out for a night of revelry two nights before hand. Give a person a day to recover.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Alright, alright, a day before


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

Baxter might think Arthur's being a wimp, but the big guy might thank Arthur when the day of their training begins and they don't have a hang over. Well, Baxter might not have one. Arthur is a wimp, so unless he gets really lucky or turns out to be a drinking champ, he might still be a little run down. XD


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

...I expect you might feel the fool when you get where you're going, and Asa's dancing in rather less than usual for the Taverna. And some server says, "Her? She's great, huh? She's been here all month. Gonna miss her."

:)


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

If this is the case, then the next morning I fully expect the words: "Dear gods in heaven Asa, you have to help me find Arthur," to be uttered the next morning.


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

Arthur meanwhile is unconscious in some ditch with mad, horribly inaccurate math drawn in the dirt on how to make beer better and absolutely no memory of the night before.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

"Arthur? Simple. Where are his toys? His powders for making thunder? Find them, and you find him." <Ka-Boom!>

:)


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

"Arty! Arty! There yo- where are your pants and where did you get that black eye?"


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

"I was trying to make a cure for a hangover."

Someone in the small crowd around him yells out, "Looked like he tried to blow his own head off."

"Yes."


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

LOL!

"Come on, I will make you some tea..."


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Just occurred to me

"Basher... can you please find him some pants?"


Hyperactive Lazypants Bard 2

Jeez, you leave your players alone for like 24 hours and nobody knows where their pants are.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

In reality, Pathfinder is a complicated pants-losing simulator.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

"No, really. I can't take him to the Taverna and make him tea without he has his pants. Already, my father is thinking much worse. So pants, then tea."


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

"Right, on it,"

And that is what happened in our month of freedom


Hyperactive Lazypants Bard 2

Well done, folks, I definitely approve. Okay, so here's the breakdown of your time off.

Arthur, the extra time you've put in making sure your firearm is ready for its debut brings it that much closer to finished status. Rather than the misfire value of 1-4 I was intending to force on you, you get to start out with a 1-3 and remove the 'battered' status, as well as 1 week's worth of crafting towards masterwork quality, should you choose to make the check. Also, the excursions outside to shoot at the landscape have given you a bit more of a feel for it; permanent +1 bonus to Knowledge (Geography), and you may make checks in it untrained. Finally, you appear to be missing one pair of pants, but when you get back to your room, you find a suspiciously pants-colored sling for your musket. Should you choose to use said sling, you effectively have Quick Draw for the weapon, but it will take you a move action to remove it from your person.

Basher, the time you've spent wandering the streets this last month has given you a feel for the town's current undertones, granting you a (temporary) +1 to Knowledge (local) for Danel specifically. You've also spent an effective two weeks attempting to improve that there falchion to masterwork, should you choose to make the checks. Speaking of which, based on that, I assume your craft is meant to be weaponsmithing, yes? I'll allow you to use that same skill for any kind of smithing, but at a penalty. Also, you've put in some study time, and while you tried to concentrate on Ur, you couldn't help picking up some extra tidbits. Permanent +1 to Knowledge (history), and you may make checks in it untrained. Finally, while you can't remember much afterward, you're pretty sure Arthur shoved a drink into your hands last night and babbled something about an all-purpose cure. You now have a +1 to Fort saves for recovering from or resisting illness, but a -1 for purposes of resisting inebriation of any kind.

Asa, I think all I saw was that you spent most of your free time putting on more of a show than usual, yeah? Unless I missed something there, the following occurs. First, your father is starting to go gray before his time. Next, this bit of breaking out of your shell teaches you a few of the social graces you hadn't had the opportunity to explore before; you gain the Social Trait "Charming". Finally, the years you've spent serving drinks gives you a bit of insight, and you actually manage to make a bit of sense from Arthur's scrawlings in the dirt - it appears to be an attempt at a chemical cure for headaches. Permanent +2 bonus to Craft (alchemy) for purposes of brewing cures for status ailments.

And all three of you do get the chance to meet a few of your future comrades-in-arms, although not much more than names are exchanged (except to Asa, who had quite a bit more offered, though very little of it true).

Edit: That is a pretty decent example how these down-time sections are gonna play out, as far as benefits are concerned. Equal parts what you do with the time, what catches my eye, and what amuses me. Any questions or concerns about the process?


Hyperactive Lazypants Bard 2

Okay, a couple notes on your characters as they stand mechanically.

Everybody, if you can, add your hp (current/total), AC (total/flatfooted/touch), saves (Fort/Ref/Will), and CMD to the Classes/Levels section of your profile, so it shows up with your posts. This'll make combat tracking way easier for me.

Asa: 1) You're gonna want to drop the chain shirt and shield from your sheet - we'll see what the militia actually hands out to you. 2) I like Profession (hospitality), don't think I've ever seen that before.

Arthur: 1) This doesn't matter too much, but the nitpicky part of my brain wants to know: Which way are your skills arranged? I think it's (attribute+rank+class skill), but it's a tad unclear. Mind labeling it for me? 2) I know I said you could take Apprentice Scholar, but I think it just isn't gonna be all that useful to you. Two separate bonuses to knowing things about a single school of thought...I dunno. You're free to take it if you like, which is why I approved it initially, but I'd rethink that one if I were you. I will totally make the attempt to make it relevant if you hang on to it, but it'll be really limited no matter how I swing it. I think you may have thought it was a general +3 to the skill, but I don't think that's what it's there for, as that would make it a direct improvement on Skill Focus, and I doubt that was the intent. Thoughts?

Basher: 1) ...Actually, everything seems to be in order here. I tip my hat to you, sir.

Anyone have any last questions before I start whipping up some actual gameplay?


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

I think you're right on the bonus part. I guess I misread it. Mind if I take a +1 or +2 in general to engineering for that trait then, drop the perception completely? I saw +3 and jumped on it but I'd rather have it count for whenever I use the skill.

And I'll update my sheet for all that stuff right away. Though are we rolling the health for the second level?

1d10 ⇒ 4 just in case we are. Will update if not.

Also

Gunsmithing wrote:
You do not need to make a Craft check to create firearms and ammunition or to restore firearms.
Gunsmithing wrote:
You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

How does that affect his time spent getting it to Masterwork? And what would you like me to roll if you still want me too?


Hyperactive Lazypants Bard 2

+1 to the skill's pretty standard for a trait, let's run with that.

As for rolling health, yeah, we are, totally forgot to mention. We're taking the top half of the die for those - meaning if you roll a 2 on an 8, it counts as a 6. Get it? This means that your 4 comes out to a 9.

Right, I totally forgot about gunsmithing doing that. Go ahead and forego the material costs, you just plain make it Masterwork (although the misfire is still one higher than normal), congrats.


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

Oh sweet! And sounds good. A masterwork with only 15% chance of misfiring is a lot better then a battered with 20% chance.

Also, he will proudly wear his suspiciously pants-colored sling. XD I'm going to say that he doesn't seem to realize that it was actually made from his pants though.

Alias is updated then!


Hyperactive Lazypants Bard 2

I know, right? And well done getting the profile made all pretty.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

VK: Yes, it was more of a show. No, it was not more than show. I'm getting the read that if they lie to Asa, they lie to each other more, about who they lie with. And that got back to Mahmed. It is all false, and Asa will lament to her father, and show her temper when she says that she did not forget she was his daughter, so she's surprised that he did. I'll write that at some point, I think.

Seeing other dances will have informed her art, and caused her to remember bits of her mother's dances that she hadn't been practicing. If you decide to go with a rank of Monk(Sohei/MoMS) as the 2nd level, one of the extra skill points will go into Perform:Percussion, because then she can stack Mwk Musical Instrument (finger-cymbals) for +2 on her other bonuses. You know, after she gets some.


Hyperactive Lazypants Bard 2

I think I'm gonna veto Sohei/MoMS. That combination gets a bit weird in what you're giving up and trading away, and I don't feel like dealing with it. Also, Sohei seems a bit weird to me - I don't have any problem with it, as far as the world is concerned, but it seems kinda off-concept for Asa at this point, doesn't it? Feel free to take it standalone, if you must, but I'd rather you didn't, and just went with the many styles instead. That seems more on flavor. Oh, but don't forget that choice of styles is going to be a little limited to start with.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Week 1: 1d20 + 6 ⇒ (6) + 6 = 12
Week 2: 1d20 + 6 ⇒ (6) + 6 = 12


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Blast, oh well.
Anyway, yeah I'll go with weapon smithing. When I have a higher Int, I might dump a couple of ranks into armor smithing as well.

2nd level health: 1d8 ⇒ 1
(this would be a 5, right?)

Other than that, I'm ready to go


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Sorry for slow responses, busy weekend this time.

HP rolls: d8, d8: 1d8 ⇒ 6 1d8 ⇒ 2

MoMS will probably be Crane, eventually Crane Wing, since I feel her being anvil to Basher's hammer is her best contribution, and I'm really missing the armor and that 4 pts AC.

Will also put some skill into Heal, as we are (rightly for the setting) missing a 'healer'.


Hyperactive Lazypants Bard 2

Crane is totally fine. Oh, and you only needed to roll one die for health (first level's max), but since you got effectively the same result on both dice anyway, you're good to go.

Okay then, looks like we're pretty much sorted here. Anything I'm missing, or further clarifications you need before we take off?


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

With the clarification of the HP rules, Asa has 8+1+6+1 HP. I'll update the profile and statline. With the 2nd level being Monk, some more skill points, too. When the statline has changed, she'll be ready.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Please look at Flowing Monk, as a single Archetype. If not, please look at Sensei with MoMS(Crane mostly). These would be 1- or 2-level dips, returning to Magus later when magic is more topical.


Hyperactive Lazypants Bard 2

Flowing Monk is great. There's some horribly cheaty stuff there if you do it right, but I'm fine with it. Sohei/MoMS is out, I think. I'd be fine with either one, but the combo hurts me.


Male Human Gunslinger (Musket Master) 2, Hp: 19/19, AC: 15/Touch: 14/ Flatfooted: 10, Fort: 3/Ref: 7/ Will: 0, CMD: 18

Arthur is all set and I am ready to go!


Hyperactive Lazypants Bard 2

Oh, whoops, Asa, you said Sensei and MoMS. Apparently my brain edited out the middle of the word, duhurr.
Unfortunately, I'm still gonna have to say no, 'cause those two archetypes directly conflict. Both give up flurry of blows for one of their primary abilities. Sorry 'bout that.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

Sorry, I must have missed an 'x'. I will layer Flowing Monk on one level of Magus. Probably have all that in place after lunch (it's 9:30 here).


Hyperactive Lazypants Bard 2

Cool beans.


Female Human Magus(Kapenia Skirnir) 1, Flowing Monk 1, Hp: 16/16, AC: 17/Touch: 14/ Flatfooted: 10, Fort: 5/Ref: 4/ Will: 5, CMD: 15

OK, sorry about the delay, I think she's legit now.


Male Gunslinger (Siege Gunner) / Slayer 3 | HP 34 / 39 | Grit: 3/3 | AC 17 (T 14/FF 13)|CMB 3; CMD 17 | Fort +5, Ref +7, Will +2 | Init +4, Perception 6, Sense motive 6 , Stealth 10

Coolio, we ready to launch this thing now?


Hyperactive Lazypants Bard 2

Just about. A play I'm in opens this week, so I'm running a bit low on energy, creative and otherwise, but I'll probably get up some introductory posts later this week, or possibly this weekend.

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