Schemes and Scoundrels (Inactive)

Game Master Idiot Cube


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Safer than his examples? Pretty much guaranteed. It takes away the biggest weakness of resurrective immortality: Being trapped in the location you wake up.

Highlander 3 wouldn't even be a movie without that.


Fair point. Grym, would you be alright with reviving in the same place you died?

You can keep the obnoxious music, free of charge. :)


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1

As a billionaire couldn't he have "safe houses" where he revives scattered throughout the globe? - each set up identically with the same bed, supplies and vinyl record playing on a loop... That could be generated into his powers/features etc.

Echoing Sundakan I Would say that his Complications need to be carefully considered...

Does he "reset" when he wakes - or perhaps for a period after reanimating he is "confused" or only regains full cognitive memory after a series of checks? (am just pitching ideas as they come to me here :)

Presuming that he has 0 skills that he's a recent immortal? Otherwise reckon it would be a stretch that he's learned nothing over the ages (unless of course that's a complication??) "Full of Life - Empty Head" sorto' thing.

Scarab Sages

Male Human 8 Ranger

Reviving in the same place to die over and over or be trapped for all eternity sounds like major suck..


Yes it does suck. Since the MacLeods have been mentioned, it also happened to Captain Jack Harkness, another serial resurrector.

But it's going to cost points to do.

For 1 point I can get you to the safest location within 16 miles. If that's deadly, then you die and 24 hours later you get to jump another 16 miles. Eventually you'll be alive someplace safe.

Teleportation 4 ranks
Extended +1
Limited to extended -1
Uncontrolled: Nearest safe location -1
Limited: Only when dead -1
Limited: Arrive 24 hours later -1
Unreliable (1 use/day) -1


So if he's ever trapped in space or at the bottom of the ocean (and nobody creates a safe space for him nearby), he'll spend weeks or longer teleporting and dying, while facing constant agony in his brief moments of consciousness.

I like it!

Liberty's Edge

Male Human Commoner 2

Also, Jack of all trades means he has a good number of skills without spending skill points. Just at his attribute levels. It's one of the most bang for your buck Advantages in the game.

EDIT: Could be interesting to say that Lazarus' brain resets when he resurrects, and while he generally knows how to do a bunch of things and has a good store of general knowledge he can use to put things together (and make unskilled expertise rolls, for example), he's not particularly good about improving beyond this level of usage since he keeps getting reset. He finds he's got to improve his overall aptitude (Attributes) rather than specific skills.

Scarab Sages

Male Human 8 Ranger

Ok Lazarus will remove poison immunity and add teleport


Mamon, I deleted my post in Gameplay when I dotted. It retains the dot, but doesn't clog the thread.


Corv's character is almost done. Now there's one last thing I need from you, Lazarus: Choosing your complications.
http://www.d20herosrd.com/character-creation/#CHOOSING_COMPLICATIONS

These are things like weaknesses, secrets, and your motivation for becoming a villain. You need at least two, one of which should be your motivation. Most of the ones they've listed are for good guys, but there are some like Greed and Thrills that work for the bad guys.

I suggest you give some thought to your backstory, particularly how you got your powers. For example, you may have been blessed cursed by some deity. Or maybe you funded an experiment to extend your lifespan, which went horribly wrong. Knowing your origin can help you with choosing your complications.


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Okay, I finally had time to look over everyone's character sheets.

Princess: You have Uncanny Dodge listed as both an Enhanced Trait and an Advantage, and it seems like you calculated your points as such. You have one extra point to spend.
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Mamon: For "Silver-Tongued Devil", you added the extra "Increased Duration - Continuous". Affliction is an instant effect, not sustained, so Increased Duration gives it a duration of Concentration. This isn't all that useful for an effect that doesn't have an initial attack check. And be warned that Affliction is close-range by default, so you'll need to be right up in someone's face in order to "persuade" them. If it were me making this character, I'd invest in Increased Range 2 so that I can spin my sweet devilish lies to anyone I can see..but it's your choice.

Immunity (Aging) is only Rank 1.
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Crackerjack: Applying Split to your Portal Gun is iffy, but I think I can make it work. You'll have to create all the portals you want at once, with two being the default (a single pair of portals, connecting two locations). Each additional portal halves the maximum distance between all portals, but they will all be connected to one another as long as you maintain the effect (which, thanks to Increased Duration, is a free action instead of Concentration. Good call!) For example, you can create four portals within 1800 feet of each other, and anyone entering one can choose which of the other three they emerge from.

For Concussive Blaster and Implosion Beam, it seems like you want the Affliction and Blast as Linked effects. To do that, you need to apply the appropriate modifiers (Increased Range, Affects Insubstantial, Area, and Selective) to BOTH effects. That'll cost...a lot more points.
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Bankshot: Bolo Ball and Goo Ball have an extra called "Grabbing (No Damage)", which I've never heard of. Can you tell me where you got it from?

I've gotta say no to Transit Time on a Teleport Attack. It turns the flaw into a benefit, taking the target out of play for as long as you want. If you remove that and reduce the Teleport rank to 6, you can teleport someone 1800 feet away, which is still a decent hindrance. That puts it 2 points lower than the rest of the array, so you can add a couple of flat-point extras. Maybe Ricochet and/or Change Velocity?

In the future, please let me know if you want to use something that's not on the SRD, and give me a brief description of it. Not everything is Googleable. :)
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By the way, I just recently discovered Hero Lab, and it is a GODSEND for this system. It takes care of so much busy work!


Balls. That throws a wrench in things. I mostly added the Affliction to eat up all the additional points I had from the more expensive stuff. I'm not sure what to add that makes it work now.

As for the Split Portal, that's fine. Generally speaking I wanted to use them more for stuff like dropping each member of the crew into a different room of bank at the same time, or opening up multiple portals surrounding one poor shmuck and shooting him from all sides anyway.


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1
Idiot Cube wrote:


Mamon: For "Silver-Tongued Devil", you added the extra "Increased Duration - Continuous". Affliction is an instant effect, not sustained, so Increased Duration gives it a duration of Concentration. This isn't all that useful for an effect that doesn't have an initial attack check. And be warned that Affliction is close-range by default, so you'll need to be right up in someone's face in order to "persuade" them. If it were me making this character, I'd invest in Increased Range 2 so that I can spin my sweet devilish lies to anyone I can see..but it's your choice.

Immunity (Aging) is only Rank 1.

@IC: Cool and duly noted on the Immunity. Have tweaked the Affliction - dropping it to Rank 6 to manage the points hit, but pumping up the Range as suggested.

@Sundakan: Figured you had, was just having some fun with the group dynamic.


After some vigorous math (I cannot stress enough how great Hero Lab is), I think I have the solution. You're applying the Removable flaw to each individual effect, then determining the cost of the array based on that; you should really be applying Removable to the array as a whole. It also looks like you thought the Portal extra was worth +1/rank, when it's actually +2/rank.

I'm gonna list everything I did, without including Easily Removable until the end.

I left Portal Gun the same, though it costs more than you thought:

Quote:
Portal Gun (Teleport 8 [16p], Portal/Increased Duration/Accurate [32p], Change Direction[1p], Change Velocity [1p], Split 6 [6p]) (56 points)

That gives us more to work with on the other functions, so I brought Create up to rank 9:

Quote:
Creation Ray (Create 9 [18p], Continuous/Movable/Impervious/Increased Range [36p], Precise [1p], Innate [1p]) (56 points)

Fortunately, Concussion Blaster with a linked Affliction effect works as you intended with this new point total:

Quote:

Concussion Blaster (Linked Effects):

- Blast 10 [20p], Multiattack [10p], Penetrating [10p], Affects Insubstantial 2 [2p]
- Affliction 6 (Vulnerable, Prone, Incapacitated) [6p], Multiattack [6p], Affects Insubstantial 2 [2p]
(56 points)

The Implosion Beam was a little trickier, but I made it work by reducing the Affliction to 4:

Quote:

Implosion Beam (Linked Effects):

- Blast 10 [20p], Area [10p], Selective [10p], Affects Insubstantial 2 [2p]
- Affliction 4 (Vulnerable, Prone, Incapacitated) [4p], Area [4p], Selective [4p], Affects Insubstantial 2 [2p]
(56 points)

Alternatively, we could reduce the Damage to 9, the Affliction to 5, and come up with a 1-point Feature to slap on. Maybe it pulls in debris and small objects in the vicinity?

Quote:

Implosion Beam v2 (Linked Effects):

- Blast 9 [18p], Area [9p], Selective [9p], Affects Insubstantial 2 [2p], Feature [1p]
- Affliction 5 (Vulnerable, Prone, Incapacitated) [5p], Area [5p], Selective [5p], Affects Insubstantial 2 [2p]
(56 points)

56 + 3 (alternate effects) = 59;

59 - 22 (easily removable) = 37.

Long story short, you owe me 4 points!

By the way, if you wanted to add one more effect, it would bring the total to 60 - 24 = 36. Food for thought.


Yes, Hero Lab is a wonderful thing.

The "Grabbing(No Damage)" is apparently from Gadget's Guides (which I based most of my trick balls off trick arrows from there). It's function is to allow you to do a grab attempt at range, using the Damage Rank of the attack as the initial Strength Attribute for the attack. Without the "no damage", it would be closer to the "grab-based" disadvantage. It is a 0 point modifier, in that it switches out the grab for the damage.

I use HL too, and most of the stuff I just took directly from Power Profiles or Gadget's Guide.

I'll change the teleport (I cobbled that one together no one else's fault :) ) EDIT: Dropped to rank 6, changed the Attack to Attack(+self) for 1 point and added Increased Mass for 1 point (up to 100 pounds carried).


Actually, when you use HL to ad an advantage as part of a power, it duplicates the listing on the advantages. So no, I don't have any points left. :(

Since I'm seeing lots of lower level afflictions (including my own), please note that they are rarely going to affect full PL foes. They'll be great at minionbusting. (I ain't 'fraid of no mooks.)

One last little change. If my illusions require a standard action, then it will interfere with my dancing and singing. So I changed selective to independent. Sorry guys.


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Finding an avatar for someone who turns invisible is either really easy or really hard, and I can't tell which it is.


But are you invisible all the time?


Philo Pharynx wrote:
But are you invisible all the time?

Only during the important bits.


Okay, I think we're ready to start. We'll have a "planning" scene before the action starts, to let you guys interact a little and give everyone a chance to make last-minute changes.

I was thinking that your headquarters would be an underground safehouse in Minmillion's mansion. Is that okay with everyone?


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Since we're kicking off soon - just a heads up that on Friday I'll be heading over to Dubai to visit bro-in-law and family for the festives.

During the trip I'll have internet access, but time might be compressed so don't hang on for Mamon until I'm back in the saddle in Scotland on the 28th.

Cheers


Idiot Cube wrote:


I was thinking that your headquarters would be an underground safehouse in Minmillion's mansion. Is that okay with everyone?

Works for me.

Scarab Sages

Male Human 8 Ranger

I always wanted an evil lair with nice lazy boyz chairs


Sure.


They better be extra comfy.


Not a problem. :)


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1

Sounds a cunning plan.


Actually, Caravelle, looking at the Illusion power the Mental Illusion variant might be more what you're looking for. It's harder to disprove (for example with this illusion, if you changed the appearance of something and it can still be felt there, then the illusion breaks immediately. I don't think that works with mental Illusions since they change your perception directly rather than layering an image over reality).

With a little fiddling I think you can work in it affecting Touch as well.


Well, on revision, I've made a few changes

Welcome to My World: Illusion 10 (Alternate; Affects: Four Sense Types, Area: 1000 cft., DC 20; Extras: Feature: She is always the center of attention, Independent, Insidious, Psychic; Flaws: Reduced Range 2: close, Resistible: Will)

It now also affects touch, it can incorporate things from people's minds, but she must be in or adjacent to the area. Insidious means that people won't suddenly realize it's an illusion. It also arranges thins so that people tend to focus on her. I'd expect that this might occasionally give a slight bonus to social skills and other people may have a bonus on stealth.


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1

Bliadhna Mhath Ùr (Happy New Year) to you all one and all. Have a good 'un when it comes.

Here's to health, wealth and happiness for everyone and nefarious times around our virtual table.

Slàinte!


So, are we going with "Nobody sees anything unless they explicitly look for it" for this game?


Nobody sees anything that's hidden or hard to find, unless they explicitly look for it.

If there was an obvious, not-hidden camera in this room, you would have seen it automatically.


That's mostly what I was asking about. No passive perception.

This is likely going to slow things down a bit.


It's not my preference, but I can live with it.


Unfortunately, Reckless has dropped out of the game. I guess we'll just keep going with 5 players.


Damn. I was hoping he'd be able to stick this one out.


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1

Guys I'm pulling out of this one - heart's no longer in it.

Thanks for the opportunity IC - good luck all.

Cheers

BD


:(


You know, I expected Reckless to drop out (he hasn't been able to stick out a game since I've known him) but I was kind of hoping everyone else wouldn't join a game they're just going to drop out of before scene 1 ends.


Oh well.


I hope it wasn't because of how slow I've been with getting to the action. School keeps me too busy to keep up a rapid pace, and you guys seemed more interested in subterfuge than straight-up combat for this first heist.

I promise there will eventually be bombastic fights with lots of colorful explosions!


Quote:
"The self-righteous oft state: 'You cannot serve God and Mammon both'. In this we agree... So bend your knee and serve!"
Demonic Powerhouse of Greed | Initiative +2 | Dodge 3 | Parry 2 | Fortitude 13 | Toughness 13 | Will 10 | Perception +5 | VP: 1/1

Okay guilt factor kicked in... plus the realization that I invested a bunch on this character (whose barely flexed his infernal muscles)...

I'll try and get my mojo back on the game. Apologies for the speedbump.


I'm having trouble coming up with this Device. The closest thing to what I want is Remote Sensing, but even that is both more and less than what I want. I was thinking something like this might be fair, with a custom Flaw:

Remote Sensing 14 (60 mile range), 1 point per rank. Linked Senses 2 (Detect Vital Signs, 2 points)

Flaw on Remote Sensing: Limited Location only (no visual, audio, etc. whatsoever), -1 cost per rank

Extras: Subtle x2 (completely undetectable)

Total cost: 11 points

Sound fair If so, you need to secretly roll my Technology roll to make it.


I think the Senses effect should be Accurate (to determine her precise location), Acute, and Limited to vital signs only. That eliminates the need for a custom flaw for Remote Sensing.

Remote Sensing 14 (Subtle 2), Linked Senses (Accurate, Acute, Limited to Vitals)

(1/r*14 + 2) + (3/r*1 - 1/r*1) = 18 points

If you want more detailed information than "Is the target alive and awake?", you'll need to add Analytical to the sense, for a total of 19 points.


That sounds fine. I Take 10 on both of those checks for a 30 (vs DC 28).

This would normally take 18 hours to Design, and then 72 hours to create. Total: 90 hours. With Quickness 20, this time is reduced to 1/4 of a second.


Hmm...bad news, Crackerjack. I was looking over Create, and it seems that, by default, the objects you create don't look real. You have to add Subtle rank 1 to make objects that are "not noticeable as constructs...(they look just like real objects)".

That means that you'll need to add the Subtle extra and retroactively say you had it all along, because otherwise the disguises and paperwork you made would be worthless.


Pretty sure I DID add Subtle, unless one of your reworks removed it and I didn't notice?

Not that I can check now.

I don't know where that extra point is going to come from though.

The more I play this system and f$$% with its character creation the more I hate it.


Not to mention that my last rework has you 2 points over the limit. Hmmmm....

F*## it, I want to get a move on.

CONGRATULATIONS! You have all been awarded three extra character points for excellence in nothing in particular, thus putting you on the same level as the eternally-broken Crackerjack!

*throws confetti*


Idiot Cube wrote:


CONGRATULATIONS! You have all been awarded three extra character points for excellence in nothing in particular, thus putting you on the same level as the eternally-broken Crackerjack!

*throws confetti*

"I would like to thank the academy and all of my wonderful fans..."


I'll be honest here, this Ocean's Eleven stuff is not my forte. I'm much better at cobbling together solutions to specific problems, not so much at micromanaging details on a whole big plan.

Does anybody have a more concrete point A to Z plan that we can then hammer down and execute? This is taking longer than my liking overall.

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