Scenario 20 - King Xeros of Old Azlant (Inactive)

Game Master Tarondor

This game is part of the 1st PFS PbP Gameday.

An ancient Azlanti vessel has suddenly appeared in Absalom harbor. What dangers does it pose to the great city at the heart of the world?


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The summons was sudden and unexpected. One moment news was traveling around Absalom of the strange crystalline ship that appeared in Absalom’s harbor, defying the Harbor Guard’s defenses and attempts at interdiction, and the next instant a young Pathfinder, acting as courier, brought Venture-Captain Adril Hestram. The meeting occurred in the streets outside the Grand Lodge even as Hestram was coming. The facts of the matter were that a strange, seemingly derelict ship had indeed appeared in the harbor, it appeared to be of ancient Azlanti make, and the Pathfinders wanted the first crack at it. A clandestine meeting was set up at Harbormaster’s Grange with Hestram and the First Harbormaster.

Upon arrival, Goodman Hugen of House Candren, a Grand Councilman and First Harbormaster, looks up from his cluttered. He quickly shoos away his secretary and walks around his desk to point out his window towards an ominously shaped vessel floating far out in the harbor.

“Thank you for bringing them, Adril. The vessel first appeared at second watch. No one saw it enter the harbor and there was no warning of its approach through the Flotsam Graveyard. One instant the harbor was clear and the next instant it was there. According to the few eye witnesses we could find, it seemingly just faded into existence there in the water. Our gillmen and Wave Rider scouts reconnoitered it initially and reported there to be no signs of life on its decks and that it was seemingly constructed of a single piece of seamless, opaque white crystal. The Harbor Guard and Wave Riders immediately set up a cordone around the vessel to contain any threat it represented and the First Guard and Starwatch were placed on alert.”

“When no threat appeared imminent we sent a Harbor Guard boarding party. They reported the top decks to be completely deserted and all access to the ship’s interior to be blocked off by a single sealed portal. Indecipherable glyphs are incised all throughout the ship’s hull but there is actual writing on the bow. We took copies from the bow to the city’s sages, and the script was identified as Azlanti. It translates as King Xeros, which we believe to be the ship’s name. Old travelers’ tales tell of a ghost ship that wanders the Great Beyond; it is sometimes referred to as the King Xeros of Old Azlant, a magical vessel launched by the Azlanti shortly before Earthfall. We think this may be the very same vessel here in our own harbor.”

“This is where you Pathfinders come in. We believe the ship to be the self-same King Xeros and an artifact of the ancient Azlanti. We need to get inside the ship and find out what secrets it holds and if any danger exists. Since it’s old Azlanti, we figure it’s all kinds of magic and mysteries six ways to Oathday. The sages want a crack at it, but we think it’ll take more than just brains to get into it as it might be trapped or guarded. You Pathfinders are known for your ability to deal with this kind of prehistoric stuff and handle yourselves in a tight spot, so that’s why I’m turning to you. The last thing I need is a dozen dead scholars and some monstrosity from beyond time unleashed on the city. I need you to get on board that ship, find a way inside, do a bit of poking around, and figure out if this is something I should be worried about or if it just happens to be the discovery of the millennium. Your lodge has graciously extended the offer of your services if you’re agreeable, and you will of course have the opportunity to investigate and report on this phenomenon in your chronicles. I haven’t got a lot of time here, so I need your answer relatively quickly before this mystery turns into a fullblown crisis.”

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"Breaking and entering? Removal of valuables? A place where I don't have a price on my head (yet)? No need to ask twice."

Reviewing briefly... "And not to worry - we'll exceed expectations. No dead dozen scholars. We'll ensure a score of dead scholars!" Merisiel gazes with a manic glint at Hugen. Holding the gaze for a moment longer than comfortable, Merisiel laughs a clear, pealing laugh - full of self-deprecating humor, and almost no manic edge.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

"Master Hugen, many thanks to you for allowing the Pathfinders to aid in your most unfortunate time of trouble. May my companions and I resolve this issue for you in a most timely manner."

Gerri ponders the information given and tries to recall any details that he may of read while studying in the Grand Lodge's Libraries.

Kn Arcana: 1d20 + 21 ⇒ (7) + 21 = 28
Kn History: 1d20 + 16 ⇒ (19) + 16 = 35
Kn Local: 1d20 + 10 ⇒ (1) + 10 = 11
Kn Planes: 1d20 + 10 ⇒ (13) + 10 = 23

"Master Hugen, may the Most Magnificent Office of the Harbormaster provide us with a small craft to approach the vessel?"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Hi Goodman! Great to see you again. Glad I can do you a favor for once!"

"Gerri, no need for a small craft. My sailingship, Gozreh's Galleon, is currently in the harbor as well, so we can use it to board the King Xeros. "

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"Dead scholars? Not on my watch Goodman."

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

His voice rumbling deep in his chest, Drax speaks "Dead scholars or no, we will do what you wish"

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

The ranger, Bishop strokes his immaculately kept beard with one callused hand while his other scratches the shoulder of his horse-sized wolf. The ranger is Andoran through and through. He wears his Eagle Knight rank overtly via a brooch on his forest green cloak. Indeed, even the wolf - called Timber - is a suit of blue and gold barding. He watches the volleying conversation with eagerness. It is not until there is a solid pause in the conversation that he speaks. His voice is stentorian, but friendly. "Looks like the Society is taking this seriously. This is a solid mix of agents. Before we head out, and I do appreciate the use of the Gozreh's Galleon, I do have a couple of questions. First, when you say 'sealed', do you mean by magical means, or did you back off before attempting? Second, do we have any reason to expect this ship to vanaish again... with us on it?"

At the second question, Timber tilts his head to the side and offers up an incongruously meek "rrh?"

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

Casting a jaundiced eye on Savage, "Bishop, I have to concur about our 'solid' group - though perhaps overwound, and somewhat humor impaired." <harumph> "As for the ship... of course it may whisk us off to lords-knows-wheres. How much less interesting would it be without that element of surprise?"

"It's like a jack-in-the-box... ♫ ba dum da dum da deededede..♫♫ ba dum da dum da daaa dee ♫. POOF"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Bishop Shepherd wrote:
The ranger is Andoran through and through. He wears his Eagle Knight rank overtly via a brooch on his forest green cloak. Indeed, even the wolf - called Timber - is a suit of blue and gold barding.

"Ah, so you're Lance Corporal Bishop Sheperd! Colson, eh I mean... Major Maldris spoke very highly of you! If I find your performance equally impressive I could recommend you to the Gray Corsairs if that's something you fancy!"

The halfling walks towards the wolf trice his size and rubs his belly.

"By the way, Timber seems like a very good boy, but he might be a bit big to move freely on a ship. He'd either be blocked by allies or blocking allies, neither of which is good. With Gozreh's help I could reduce his size a bit if you'd like!"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Merisiel _pre-gen_ 07 wrote:
"It's like a jack-in-the-box... ♫ ba dum da dum da deededede..♫♫ ba dum da dum da daaa dee ♫. POOF"

Merisel, are you ok? Or did your latest brush with death leave some mental scars? You of all people should know that people dying is not something to joke about.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"Your ship ready Aquila?"

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Savage Vengeance wrote:
"Your ship ready Aquila?"

"My ship is always ready! It has a very expierenced crew and as the war against slavery never sleeps we're able to jump into action at any time!"

"The real question is, do we have all the information we need. As a captain I know it's important to know your crew and to know your enemy. I think I've got a decent idea what the other partymembers can contribute, but I have no idea what we'll be facing on a mystery ship that appears once every other.., century?"

"Let's see what Gerri remembers... I think we'll still have to hurry as the ship might dissappear, so a long trip to the library might not be a good idea."


"I have a barge standing by," says the harbormaster. "I'll give you an hour at most to collect your things. Then we have to get moving. It's quiet out there for now, but for how long, who knows?"

You can ask questions, go shopping or do whatever you like for an hour.

Gerri is aware of the following:

Gerri:
In the final days of ancient Azlant, a few powerful
mystics and seers may have gained some inkling of the
coming Earthfall, though if so they failed to grasp the
true magnitude of the imminent disaster. Nevertheless,
in those days many strange and mysterious endeavors
were undertaken in the dweomer-shrouded halls and
planes-spanning observatories empowered by occult
and little-understood energies. Planar travel was a wellknown
if not overly common practice then, yet nothing
of the advancements and experiments done in this field
could match the christening of the King Xeros.

The King Xeros was an ether ship, a strange vessel grown
from mystical crystal designed to pierce the enigmatic
veil of the Ethereal Plane and plumb its inscrutable
gray depths. Its mission was shrouded in mystery, and
its passengers and cargo a closely guarded secret. When
the ship was launched and slowly faded from its home
waters into the ether, its mystery became legend and soon
sank into distant myth, for upon leaving on its maiden
voyage the King Xeros was never seen by the Azlanti again.
Shortly thereafter Earthfall erased Azlant from the face
of Golarion and the King Xeros of Old Azlant became just
an obscure bards’ tale carried on by those steeped in
ancient Azlanti lore.

Despite its disappearance from known Golarion history,
the King Xeros was not erased entirely from the annals
of time, for it continued to roam the Ethereal Plane on
its endless mission. Reports began to trickle into planar
cities and Material backwaters of a crystal ghost ship
that plied the gray mists, appearing unexpectedly and
disappearing just as suddenly. Boarding parties never
found any trace of the original crew and many vanished
altogether as the ether ship made a sudden disappearance.
Many an Ethereal treasure hunter sought the King Xeros
and the fabled riches or eldritch secrets it was said to
carry, but only the occasional report from some itinerant
traveler told of sightings of the lost ship as it slipped
through the Deep Ethereal.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

" Tis a true. I'm an archer and Timber is... large. How long would this effect last? If it's going to be cramped quarters, I'll accept your offer."

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

For the purposes of this adventure, are we in Urban and/or Absalom? Ask because of Favored Terrain, boons, and vanities. Also, I have the translator boon allowing a non-combatant to follow me who speaks and reads ancient Azlanti. :-)

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

My Esteemed companions, I recall reading within the Great Libraries of our Society, of legends of the most mysterious and wondrous ship. Please for you to indulge me as I repeat what my humble mind can recall for you.

Gerri relates all that he can remember, leaving out no details.

Knowledge of the King Xeros:

In the final days of ancient Azlant, a few powerful
mystics and seers may have gained some inkling of the
coming Earthfall, though if so they failed to grasp the
true magnitude of the imminent disaster. Nevertheless,
in those days many strange and mysterious endeavors
were undertaken in the dweomer-shrouded halls and
planes-spanning observatories empowered by occult
and little-understood energies. Planar travel was a wellknown
if not overly common practice then, yet nothing
of the advancements and experiments done in this field
could match the christening of the King Xeros.

The King Xeros was an ether ship, a strange vessel grown
from mystical crystal designed to pierce the enigmatic
veil of the Ethereal Plane and plumb its inscrutable
gray depths. Its mission was shrouded in mystery, and
its passengers and cargo a closely guarded secret. When
the ship was launched and slowly faded from its home
waters into the ether, its mystery became legend and soon
sank into distant myth, for upon leaving on its maiden
voyage the King Xeros was never seen by the Azlanti again.
Shortly thereafter Earthfall erased Azlant from the face
of Golarion and the King Xeros of Old Azlant became just
an obscure bards’ tale carried on by those steeped in
ancient Azlanti lore.

Despite its disappearance from known Golarion history,
the King Xeros was not erased entirely from the annals
of time, for it continued to roam the Ethereal Plane on
its endless mission. Reports began to trickle into planar
cities and Material backwaters of a crystal ghost ship
that plied the gray mists, appearing unexpectedly and
disappearing just as suddenly. Boarding parties never
found any trace of the original crew and many vanished
altogether as the ether ship made a sudden disappearance.
Many an Ethereal treasure hunter sought the King Xeros
and the fabled riches or eldritch secrets it was said to
carry, but only the occasional report from some itinerant
traveler told of sightings of the lost ship as it slipped
through the Deep Ethereal.

Gerri continues, "With this information, may I suggest that once we board the ship, we make haste in our investigations."

Gerri pauses for a second and then smiles as he remembers a minor detail for this fellow Society members. "Many pardons my new friends, do any of you carry upon themselves unquiqe potions that I am look at. My meager learnings have revealed a technique to share these potions with many others."

If anyone asked Gerri for further details on this technique he will explain the working of Alchemical Allocation.

@Bishop Shepard: Gerri can speak and read Azlanti, so if you don't want to use your boon, we are covered.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage hands Gerri a few potions (enlarge person, blur, darkvision and cure moderate wounds).

Here.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri looks the potions over and sees nothing floating or swirling through the liquids. "Master Vengeance, you honor one most undeserving to hold pristine potions. It has been many months since I have carried such as these."

Gerri reaches into his pouch and produces two vials, both show signs of dry liquid that has run done their sides and you could swear one of them even has something floating in it.

Holding up the potions with the floating item in it Gerri explains, "This, most noble of barbarians, is a potion of Heroism. It has been used many times by others not measuring you magnitude."

Holding the other potion up he continues, "This miserable excuse of a potion is a potion of Fly. I most humbly ask that if you use this potions to take a moment to acclimate yourself to flight before spitting it back into it's vial."

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"So you don't have to swallow your potions?"


Bishop Shepherd wrote:
For the purposes of this adventure, are we in Urban and/or Absalom? Ask because of Favored Terrain, boons, and vanities. Also, I have the translator boon allowing a non-combatant to follow me who speaks and reads ancient Azlanti. :-)

You're definitely not going to be in an urban environment. Your non-com can come along if you want him to.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"Gerri - that sounds like an extreme party trick. I'll make a contribution." Merisiel hands Gerri a potion of 'invisibility'

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"It's an interesting skill you have there. Sadly I don't have anything more interesting than some emergency healing potions. We're ready to go when you guys are."

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Bishop Shepherd wrote:
" Tis a true. I'm an archer and Timber is... large. How long would this effect last? If it's going to be cramped quarters, I'll accept your offer."

"9 hours or until I dismiss it. Should be long enough!"

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"Most excellent. Let's look at the ship, and then decide if fit makes sense."

-Posted with Wayfinder

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

Drax yawns and stretches. He has never liked long conversations and wonders when we will move out.

He eyes Savage carefully, comparing weapons and gear, since they are similar in style.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I believe it's all agreed that we move out (I know we're picking up tomorrow and not today. I just couldn't resist.)

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Gerri has a look of anticipation on this face as he readies himself to go board, not one, but two sailing ships in one day.


If anyone has any shopping to do, now's the time. We hit the water tomorrow (Monday)

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"To the boats! We can't let the floating treasure trove and puzzle box leave without us!"

Merisiel leaps out of her seat, and starts passing out hats and cloaks from the hat racks and hooks around the room.

"C'mon slowpokes, it's that time!"

Did I mention that my take on Merisiel is a bit manic? ...and a bit street-edged callous and cynical...

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

I love individual spin on Pre Gens. I remember a guy who played Seelah as an over enthusiastic goofball best pre gen ever.

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

"I beg your forgiveness in my inablilty to prepare, I must purchase a item or two before we leave, but I will meet you at the docks."

Gerri needs to pick up a couple of items before we leave, forgot to restock from last module.
1 - Wand of Cure Light Wounds (750gp)
2 - Smoke Sticks x5 (100gp)
3 - Alkali Flask x3 (15gp)


ACT I: BOARDING ACTION

Your Harbor Guard sloop makes its way slowly and cautiously out towards the mysterious visitor. As the sloop draws nearer, details of the vessel become clear. It only superficially resembles a ship, with a symbol-covered hull of quartz glowing with a rosy tint in the wan light of evening. A tall aft castle of strangely faceted crystal rises from its stern sprouting from its sides giant winglike sails of the same crystal that hang parallel to the water. It bears a split bow, between the halves of which rises a gigantic black spike that towers 60 ft. above the deck. It is the only portion of the ship that does not seem to be made of the same opaque crystal. The main deck is uneven, broken into several subdecks. From a distance, one can make out the faint lines of decks and compartments through the crystal hull, but these fade quickly on closer inspection.

Arrayed around the vessel at a distance of a quarter mile is a ring of Harbor Guard Vessels, from sloops to cutters to dinghies; they seem to have turned out everything that could float in order to contain this potential menace. Within this cordon of vessels can be seen the forms of hippocampus-mounted Wave Riders patrolling closer in and even under the derelict hulk. A single accommodation ladder hangs over the port side, just abaft of the fore deck, a shallow-draft barge moored at its foot, a sign that at least one patrol of the Harbor Guard still remains on board of the upper decks, keeping watch over the mystery ship.

The lapping of the water over the ship's hull is drowned out by the sounds of sudden screams from the ship's deck, and flaring bursts from fiery explosions suddenly illuminate its superstructure. The Harbor Guards already aboard appear to have come under attack and cries of pain echo over the waters of the harbor.

MAP OF THE UPPER DECKS

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

I think the map didn't come out correctly.

"I've never seen anything like it? Can one of us sense anything with eyes or spells?"

Bishop's eyes partially close to gimlet slits. He eyes the ship and takes out Decision his mighty bow. Slowly and deliberately he scans the deck. Perception: 1d20 + 14 ⇒ (14) + 14 = 28 (more if human or undead.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage draws his mighty sword and nods to Draxvale the other barbarian.

"This is a strange vessel indeed."

Map looks good to me.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Savage Vengeance wrote:
"This is a strange vessel indeed."

This is surely has other means of propuslion than just wind. It's sails are way too small to be able to gain enough speed.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

just my work computer that is causing the problem. I'm good to go.

-Posted with Wayfinder

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

How far are we from the King Xeros?

If we are next to the Mid Deck ladder on the side of the map, Gerri will do the following.

Hearing the screams on deck and seeing the fiery explosions, Gerri quaffs his mutigen and climbs the ladder.
Climb: 1d20 - 2 ⇒ (20) - 2 = 18

If we are farther away, I need to know how far before I can declare my action.

Do you want use to roll individual inits, or will you be rolling for us so we see all the results on a single post?

Liberty's Edge

half orc barb 7 / ftr 2 AC23 15 tch 18 flat footed HP 100/100 dr 1/-; CMB+10 (+14 overrun); CMD +28 (+30 vs. overrun); move 30, init+4 perception +11

Draxvale does his best to climb up the ladder as quickly as possible, or directs the rowers to put us next to the ladder.

1d20 + 8 ⇒ (5) + 8 = 13 climb check if needed.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

"Wait! You're not allowed to use up all the opponents! Wait for us!"

And Merisiel swarms up the ladder at an improbable speed, and exiting the top at an unlikely angle.
acrobatics: 1d20 + 20 ⇒ (7) + 20 = 27
climb: 1d20 + 12 ⇒ (9) + 12 = 21

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Aquila will use a totem transformation to grow wings and will then fly up and will command Garra to do so as well.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Still waiting on confirmation of range. Bishop's still deadly with his bow from 400' out. I'll start raining death as early as possible.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage will take up the rear, making sure all of his allies reach the deck before disembarking himself and climbing up the ladder. Seeing it as an opportunity to stretch his muscles, Savage uses only his upper body to climb to the top.

climb: 1d20 + 17 ⇒ (15) + 17 = 32


The Harbor Guard barge in which you are riding is sixty feet out. It will come under the accommodation ladder (from which you can begin your climb, no climb check needed) in two rounds. The fire and screams continue on deck.

Any preparations before arrival? Any alternate means of approach?

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

The only actions I would take first are to start shooting ASAP. "Aquila, let's let Timber stay his normal self on the top deck. After this we'll shrink him."

In the moments before shooting, I'll cast Gravity Bow

The Exchange

Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)

Thank you Tarondor.

Gerri hearing the screams and seeing the explosions, will quaff an Elixer of Elemental Body I, turning into a small Air Elemental and flys to the edge of the Mid Deck.

Air Elemental Form Changes to Stats:
AC:18/T:15/FF:14; R:+12; Speed Fly 60 (Perfect); Senses: Darkvision 60'; Ability: Whirlwind

@Tarondor: What does Gerri see now that he is near the action?

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage waits with anticipation.

Grand Lodge

F elf Rogue 7 - HP 59/59 - AC: 23/T: 17/FF: 17 - Perception +13 - F: 5 / R: 11 /W: 4 - CMB +7 - CMD 24 - Speed 30 - Init +11

In a contrarian, and slightly creepy style, Merisiel shifts from a bundle of jittering and abruptly angular kintetic-ness, to a slice of stillness on the shifting deck - apparently aware of everything in her surroundings, while focused singularly on the approaching ladder.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Prepratory spells:

Longstrider Aquila (cl9) 9 hours
Barkskin Aquila (cl9) 90 minutes
Barkskin Garra (cl9) 90 minutes
Mage armour Aquila (cl1) 1 hour
Mage armour Garra (cl1) 1 hour
Greater Magic Fang Garra (cl9) 9 hours


Aquila, Prep time is past and we're not going to wind back. Unless you stop the approach of the barge,you have two rounds to cast some of those spells if you'd like. Which two?

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

The barkskins then. (I actually cast the 9 hour spells at the beginning of the day, but included them for completeness)

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