Save The City! (Inactive)

Game Master D-Kal

A game for heroes with virtuous conviction.


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Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Garroth sniggered up ahead. "Ill do my very best to be facing your direction in battle."


As the party enters the tomb, they find a staircase leading deep into the earth. After some minutes of carefully descending, they find an old chamber of hewn stone, roughly twenty feet wide and forty feet long. Rusted chains nailed into the stone walls still hold hanging skeletons from a bygone era, with cruel hooks and spiked chains indicating that this was once some form of torture chamber. At the far end of the hall lies an iron gate. It is not yet clear what lies beyond it.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Garroth halted his advance at the bottom of the stairs, signaling for everyone to stop. Stood still, only the faint dripping of moisture from the ceiling breaking the silence, he squinted as he scanned the faint edges of the darkness. "Well..." He said, pausing for a moment. "Looks safe enough." He took a few strides inside the chamber, moving the light from his shield around. "Unless this hall is trapped, or those fellows on the walls intend to spring to life, I think we are good."

He looked back at the group crammed into the stairwell behind him. "Refresh my memory, which one of you was it that was good with mechanisms?"


Female Kitsune Ninja / Bard

Aurora lets out a small gasp as they enter the chamber, tears cascading down her cheek as she sees the hanging skeletons.

"You poor souls. I promise once this place is cleared of whatever vile thing this tomb is hiding that I will be back to properly lie your bodies to rest." She whispers to herself, the smile vanishing from her face.

"Let us be quick about this. These poor soul's bodies have suffered enough." Aurora intones through a grimace.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

@Garroth "That would be me, my pointy toothed friend. Why don't you guys wait here a moment and let me take a look, it will only take a couple minutes". 3 minutes 12 seconds to be exact, by my calculations. Ransaq moves into the room and casts detect magic, then starts searching for traps.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Ouch! Crappy roll lol.


Ransaq detects no magic in the immediate area, nor does he find any traps leading up to the gate.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ransaq walks back over to the group waiting at the stairs. "All clear".


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

Onward then!

Orald Strides forward Axe at the ready and banner held aloft.


The party proceeds to the iron gate.
Checking for traps, shoving it open...?


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

"I'd better have a look here as well".

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Ransaq finds no traps, but the gate appears to be somewhat stuck.
You can roll some strength checks if you like.


Female Kitsune Ninja / Bard

"ummm, Garroth, Think you could move this gate?" Aurora implores hopefully. "I can try and help a bit."

Aid Another(Str Check): 1d20 + 1 ⇒ (14) + 1 = 15


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Melaphi simply stands back and watches as the others fiddle with the gate. He quietly hums to himself.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

"It's not locked but it is stuck. Whata ya say big guy, lend a hand?

Aid: 1d20 ⇒ 15


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

Of course!

Strength: 1d20 + 3 ⇒ (16) + 3 = 19


As Orald, Ransaq, and Aurora all crowd around the gate, Melaphi stands some distance back. While the others heave and grunt, Melaphi glances casually around the room. Then something makes him take a second look; it's almost as if he saw...
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
No, it was nothing.

As the gate creaks unwillingly against its hinges and swings free, the loud clanging of metal continues on for just a moment too long. Glancing back, the party sees the skeletons on the walls suddenly rushing towards them!
Surprise round action, skeletons slip from manacles.

Init rolls:
Garroth: 1d20 + 2 ⇒ (7) + 2 = 9
Aurora: 1d20 + 3 ⇒ (1) + 3 = 4
Ransaq: 1d20 + 10 ⇒ (19) + 10 = 29
Melaphi: 1d20 ⇒ 12
Orald: 1d20 + 1 ⇒ (3) + 1 = 4
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative:
Ransaq
Melaphi
Skeletons
Garroth
Aurora
Orald

Ransaq and Melaphi are up!
2 skeletons 20ft, 2 skellies 30ft, 2 skellies 40ft


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ransaq casts mage armor and pulls his bow. "Heads up, we got company!" He then steps to the side to use one of the others as cover, into the hall if need be.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Kn Religion (to know about strengths/weaknesses of skeletons): 1d20 + 5 ⇒ (8) + 5 = 13

Melaphi moves to be between the skeletons and the spellcasters of the group, taking up a defensive position with his shield. "That we do."

Full defense for +4 dodge bonus. AC 21


The skeletons advance on the party, converging around Melaphi. While they do so, two more come from the recently opened gate, attacking Ransaq and Orald!

Skellies 1&2 move 20ft & attack Melaphi
Claw: 1d20 + 2 ⇒ (15) + 2 = 17, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (4) + 2 = 6, Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Skellies 3&4 move 30ft & attack Melaphi
Claw: 1d20 + 2 ⇒ (13) + 2 = 15, Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (5) + 2 = 7, Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Skellies 5&6 move 40ft next to Melaphi

Skellies 7&8 move 30ft & attack Orald and Ransaq
Claw (Orald): 1d20 + 2 ⇒ (10) + 2 = 12, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw (Ransaq): 1d20 + 2 ⇒ (15) + 2 = 17, Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Party up!


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ransaq steps backward and casts acid spash.

Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d3 ⇒ 3
Confirm: 1d20 + 3 ⇒ (4) + 3 = 7 I'm pretty confident that doesn't confirm.


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

Bah! Foul slaves to darkness, know that your time is ended! As it did in the time of the great Guntermin, prince of Bells, you will be stuck down and returned to the earth!

With a look of focused rage on his face, orald takes up his banner and axe. As he begins to recite a great epic, you can almost see lines of ancient Ulfen warriors in the distance. In moments they close on you and reach out to touch your weapons. They begin to radiate a faint golden glow.

Each of you has your primary weapon enchanted to +1. If by some means it was already +1, it now has Flaming. Also remember the +1 to hit, damage and fear saves from the banner


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Oh yes, I forgot about he banner. That would actually be an 8 to confirm, 9 if I can count my touch attack as my primary weapon. My crit damage, just in case, would be 1d3 ⇒ 3


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Looking around at the proceedings with annoyance and bewilderment in equal measure, Garroth moved to extricate Melaphi from his predicament. "Bah, I knew I should have just smashed them! Some cleric once told me I shouldnt. Disrespectful to the dead or some such. Well next time, forget about it!" The last words were spoken through clenched teeth as he kicked at one skeletons shins.

Im gonna go ahead and assume, given the rooms dimensions and the likely tight formation of the party, that Garroth can take a 5 foot step and attack (He needs to full attack for Flurry of Maneuvers.)

Flurry of Maneuvers(Trip): 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14

Only managing a glancing blow, the connection was still sufficient to upend the abomination, sending it crashing to the floor. Before the skeleton had even finished its fall, Garroths blade flashed towards another of the shambling undead.

Temple Sword Power Attack: 1d20 + 6 + 1 + 1 - 1 ⇒ (13) + 6 + 1 + 1 - 1 = 20

Damage: 1d8 + 4 + 1 + 1 + 2 ⇒ (5) + 4 + 1 + 1 + 2 = 13

Took the liberty of looking up the CMD of a skeleton so I could add destription text now, since the roll was borderline.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Melaphi blocks the first attack with his shield, ducks beneath another and lets the rest grasp uselessly at his armor.

The thin, nearly invisible, golden tendril of light connecting Melaphi and Ransaq pulses once and Melaphi winces. Nearly surrounded he remains on the defense.

Life link heals Ransaq for 5, deals 5 to Melaphi.
Continue to use full defense.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

You da man Melaphi:)


Female Kitsune Ninja / Bard

"Oh well this is horrible! those poor soul." Aurora cries, reluctantly pulling out her morningstar.

She quickly skirts up near Melaphi and swings at one of the skeletons.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

"I'm don't know who did this to you, but know they shall pay." she states, tears clouding her eyes as her morningstar misses completely.


Ransaq melts the ribs off of a skeleton, but it still stands.
Orald does something weird.
Garrot buts a skeleton on its pelvis before shattering another.
Melaphi maintains his formidable defense.
Aurora swings her morningstar wildly, ostensibly attacking a skeleton.
The skeletons, quite predictably, attack!

Skellies 1, 2, 3, and 4 attack Melaphi
Claw: 1d20 + 2 ⇒ (11) + 2 = 13, Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (7) + 2 = 9, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (6) + 2 = 8, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (15) + 2 = 17, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (5) + 2 = 7, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 2 ⇒ (19) + 2 = 21, Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (1) + 2 = 3, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Skelly 5 stands to attack Garroth, Skelly 6 is dead
make an AoO or eat this attack, Garroth.
Claw: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Skellies 7&8 attack Orald
Claw: 1d20 + 2 ⇒ (5) + 2 = 7, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (13) + 2 = 15, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (6) + 2 = 8, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (10) + 2 = 12, Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

... and again they struck at their failing foes, rending their bodies and leaving but dust behind...

Orald continues his angry tirade and swings his axe at one of the skeletons attacking from the doorway.

attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d20 + 7 ⇒ (4) + 7 = 11


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Temple Sword Power Attack: 1d20 + 6 + 1 + 1 - 1 ⇒ (11) + 6 + 1 + 1 - 1 = 18

Damage: 1d8 + 4 + 1 + 1 + 2 ⇒ (8) + 4 + 1 + 1 + 2 = 16

Having seen the scenario play out a hundred times before, Garroth was waiting as the skeleton attempted to stand. Swinging his sword in an arch at hip level, he cleanly decapitated the bony monstrosity as it raised itself into the blades path.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ransaq casts acid orb yet again, at the same target if it's still alive.

Ranged Touch: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Also, I forgot the +1 damage from the banner on my last attack.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Taking another claw on the shield, and dodging several more attacks, Melaphi is to slow to jerk his face back from one and a streak of red appears across his cheek. He lets out a hiss of pain.

He wipes at his face with his free hand, and sees the smear of red when he pulls his hand back. His eyes glow golden for a moment, then suddenly his entire form erupts in golden white flame, except for his hands, which burn an angry red.

Use energy body.
Move action to self heal: 1d6 + 2 ⇒ (6) + 2 = 8
Any skeleton successfully striking Melaphi this round takes 1d6 + 2 damage. AC is only 17 this round.


Garroth cuts down another skeleton on its way up.
Ransaq finishes off a skeleton with a splash of acid.
Orald manages to defeat a skeleton as well, while still droning on about something or other.
Melaphi turns into energy, healing himself.

Garroth and Aurora are up!


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Posted just before you


Female Kitsune Ninja / Bard

Aurora again attempts to connect with one of the skeletons, but just can't seem to find the will to actually damage the creatures.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Theater of the mind and all, im not a 100% on whether Garroth can attack two again, but gonna assume so. If not, he will simply move to attack with a regular power attack. Also, I just realized ive been messing up rather badly. Garroths weapon is already masterworked, so wouldnt get a to hit bonus from Oralds +1 weapon ability. Even worse, since he power attacked, he should have had an additional -1 to his trip maneuver, meaning he would only have gotten a 12. I suppose if he had a flank that would go back to 14, but technically, he didn't actually trip the skeleton. Recon however you see fit.

"Fresh outta weapons trainin'?" Garroth said to Aurora as he raised his sword for another swing. "Dont worry, the real thing can be kinda unsettlin'." He added as he swung his blade again.

Flurry of Maneuvers (Trip): 1d20 + 10 + 1 - 1 - 2 ⇒ (11) + 10 + 1 - 1 - 2 = 19

Sending another skeleton crashing to the ground, he stepped into their midst towards Melaphi, swiping against the closest skeleton still standing.

Temple Sword Power Attack: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8

Damage: 1d8 + 4 + 1 + 1 + 2 ⇒ (6) + 4 + 1 + 1 + 2 = 14


I'm just going to let it slide because skeletons. I'm also going to assume that you're all grouped together, so you can reasonably 5ft step into full-attack position.

Garroth trips another skeleton before doing a vague impression of Aurora.
Skellies coming soon.


Skellies 1, 2, and 3 attack Melaphi.
Claw: 1d20 + 2 ⇒ (7) + 2 = 9, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (10) + 2 = 12, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (9) + 2 = 11, Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (7) + 2 = 9, Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 2 ⇒ (12) + 2 = 14, Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (19) + 2 = 21, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Self-Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Skelly 4 stands and attacks Garroth.
Good AoO or eat:
Claw: 1d20 + 2 ⇒ (3) + 2 = 5, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The skeletons attack in futility, but for one that rakes a claw across Melaphi before exploding in a burst of positive energy!

Party up!


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

...and as the sun rose the vile beasts felt their hold on their forms weaken and the thread of their unnatural lives were cut...

Still skalding and axing the nearest skelli.

attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 7 ⇒ (5) + 7 = 12


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Temple Sword Power Attack: 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10

Damage: 1d8 + 4 + 1 + 1 + 2 ⇒ (1) + 4 + 1 + 1 + 2 = 9

Grunting with annoyance as he missed mere seconds after commenting on Auroras prowess, Garroth pummeled the rising skeleton. This attack like the previous one was clumsy, but managed to connect none the less.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ransaq again, but at another adversary, conjures acid orb.

Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

The golden flaming form of Melaphi reverts back to his true self, and he lets out a chuckle. "Only a few more nasties to deal with." Holding his shield he takes again to focusing on avoiding the skeletal claws.

Full defense again for AC 21


Female Kitsune Ninja / Bard

Aurora swings again at the skeleton, resolve taking hold as she sees one of the skeletons connect with Melaphi.

Attack: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6


After a good deal of combat, only a single skeleton remains, badly burned by acid. It turns to attack Ransaq.
Claw: 1d20 + 2 ⇒ (11) + 2 = 13, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Party up!


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

BONK?: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25

Crit BONK?: 1d20 + 6 + 1 - 1 ⇒ (17) + 6 + 1 - 1 = 23

BONK!: 2d8 + 8 + 2 + 2 + 4 ⇒ (1, 3) + 8 + 2 + 2 + 4 = 20

With a mighty huff of effort, Garroth bisected the last skeleton, ribs and vertebrae bouncing off party members and walls alike.

"Well! That was a good start wasn't it?" He said, leaning on his sword like a cane, his breathing slightly labored. "Good warm up." He sheathed his blade and made his way back to the front, patting Orald on the shoulder as he passed. "Nice upliftin' tale there Orald. Really brings out the best effort. And that banner." He tugged at the cloth. "You sure it aint magic? Was mighty inspirin'."

Back at the front, he turned to Melaphi with a wicked grin. "Too bad you cant give it as well as you take it Melaphi. Quite the warrior you would be then. All the same, lets see if we cant pursuade the next ugly monster to have a go at me instead eeh?" He winked at Melaphi as he turned back towards the gate with a chuckle.


Human (Ulfen) Skald (Spell Warrior) 3 hp 30/30;Init +1;Perception +0; CMB+5; CMD 16; AC 18, touch 11, flat-footed 17;Fort +5, Ref +2, Will +3 Speed 20

That was rousing! Our first battle together, lets share a drink!

Orald pulls out a skin of mead and passes it around.

Let me help you with your wounds cousins.

Orald lays his hands on Ransaq and Melaphi to heal them.

cure light wounds: 1d8 + 2 ⇒ (6) + 2 = 8 for Ransaq

cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7 for Melaphi


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Ransaq should only be missing 1 HP so shouldn't need a heal.

Melaphi grins at Garroth's comment. "My parents tried everything" he holds up his glove covered hands, "but the burns won't heal. It has made some things in life difficult to do."

"Thank you for that Orald."


Female Kitsune Ninja / Bard

Aurora reaches down and touches one of the defeated skeletons. "I am sorry friend that your body was desecrated so. We'll make this as right as we can."


The party pauses to assess the situation, shattered bones littering the chamber all around them. Aurora touches one and speaks to it, and it's jawbone clatters to the floor.

DC 10 perception:
The whispering that you heard even before entering has stopped.

Through the gate?


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

"Listen!" Melaphi says softly. "You hear anything?" a pause. "Me either. The whispering voices are gone."

Through the gate in my opinion.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

"Ever been in an ambush?" Garroth asked, as he made his way cautiously through the gate. "Its not that great when you arent expectin' it, but when you are...Oh boy, the look on the ambushers face when you are ready for him, pure gold."

Giving everyone another few moments to get ready, he then proceeded forward. "Nice and slow does it now."

Full defense while moving forward. AC 24

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