Savage Worlds: Necessary Evil Campaign (Inactive)

Game Master Poor Wandering GM


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If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans. ~Stephen Hawking

The Necessary Evil campaign for Savage Worlds has long been a favorite of mine, so much a favorite that I am taking the likely insane step of translating it into play-by-post.

Necessary Evil, for those poor souls unfamiliar with it:
Necessary Evil posits a world where superheroes have been active since at least the First World War. This world by and large looks like ours. Ok computer controlled flying cars have just hit the luxury market and failing organs can be regrown thanks to knowledge gleaned from the 1918 zombie uprising. But it mainly looks like home. This world is then set on fire.
It turns out Professor Hawking was correct.
Four years ago Earth was attacked by the K’tharen. Luna base was lost and earth’s defenders both military and metahuman were hard pressed maintaining the war at a stalemate. Then rescue arrived. A new alien force the V’sori, apparently a former slave race of the K’tharen, were hunting their former masters and found then here. We didn’t ask questions, we just accepted the help and watched the K’tharen ships burn. Earth had triumphed; our Heroes had saved the day again. The victory celebrations spanned the globe. Thousands packed the streets to witness the welcoming ceremonies as the V’sori ships hovered over our cities. Millions watched the live feed from Star City as Champion and the Alpha Squadron waited beside the President to greet Ambassador F’arak .
Millions watched as a city block sized energy weapon vaporized Champion, Alpha Squadron and the gathered leaders. Across the globe with targeted strikes and mass orbital bombardment the V’sori attacked. Through the dust of the first strike those few still with a functioning feed saw K’tharen troopships dropping from the V’sori cruisers. Leaderless, heroless, the occupation of earth had begun.
And this brings us to you. You are not a hero. Over the past two years War-Master F’arak has hunted down every meta-human he could get his little blue fingers on. All the heroes are gone. Most of the big name villains are gone. You are what is left, a necessary evil.

Characters in NE are villains. Not in the class of Lex Luthor or Dr. Doom, yet, but a step up from killers like Zsasz. As the players guide puts it:

Quote:

Evil, Not Psychotic

Necessary Evil is all about playing the villains of four-color comics, with their grand schemes of world domination and destruction. While these villains may be murderous and megalomaniacal, they don’t tend to be mindless killers without purpose. The super-villain you make up should at least have the potential for working with other super-villains. While playing a completely anti-social psychotic does have its charms, it does not usually make for good team game-play. Take some time to consider why your villain would cooperate with other villains, especially under the circumstances. Your villain could certainly murder his fellow compatriots at a later date to serve his own goals, but for the time being, he ought to realize he’s more powerful with others by his side.

So take Mark Hamill's Joker as the boundary line ok?

It isn’t necessary to imagine the world ending in fire or ice — there are two other possibilities: one is paperwork, and the other is nostalgia. Frank Zappa.

What I need from you. First off I am not requesting full characters yet. If you have accesses to the Necessary Evil rules or Players Guide then by all means feel free but for right now I just need enough to start with. Note if selected you will want to have access to the Players Guide. It has things like weapons, armor, equipment, setting information and character generation. More importantly it has all the background, clues, hints and secrets that I will forget to tell you. I suppose you could manage without it but you would be missing out on some important information.

Please answer the following questions in your application.
a) What is your concept? Give me a one or two sentence description of your villain.

b) What do you look like? Hair/eye color? Height and Weight? Think of what your villains mug shot would look like.

c) What can you do? What separates you from the masses? Brains? Training? Acidic blood? Magic tea cozy?

d) What have you done? What separates you from a random thug? Describe a typical crime. There is a reason you could not be at the welcoming ceremony with Champion.

e) What have you been doing lately? How have you spent the last two years under V'sori occupation? Most importantly tell me about your capture by the V’sori. Yes you have been captured, no this cannot be negotiated.

Everything I was afraid of when I was growing up, I've become. I've taken on my nightmares, like the devil and the end of the world, and I've become those things. Marilyn Manson

Concepts are up to you but I am afraid that the plot requires some restrictions. Feel free to ask me why but there is very little that I can tell you …
No Robots, cyborgs are fine but there needs to be meat in there somewhere.
No Aliens. Well there are Atlanteans and Atlantean-human crossbreeds but no other aliens are available.
You must have a body. This does not mean you cannot turn into a ghost/a gas/a shadow/etc. You can even normally be in that state but if your powers are suppressed you have to have a body to go home to. Basically you have to be able to be restrained. If you can’t then the V’sori would have killed you rather that capturing you. See question e above.
Gadgeteer or other gear dependent villains may start under a slight disadvantage (question e again, sorry) but this will be temporary.

This is all I need so please, show me a rogue’s gallery.


Adventure Path Charter Subscriber

Concept: Can turn insubstantial for about 10 times a day. Rather than "fight the good fight", Carl used it to do smash-and-grabs without the smash. Basically, walk up to a jewelry display, reach in through the glass, and make off with the jewelry.

Looks: Carl is well-built and relatively good looking with sandy hair and hazel eyes. He is not too bright (low INT) and kind of stupid (low WIS).

Insubstantiality: While insubstantial, Carl can walk through walls, reach through anything, etc. He can only start doing this ten times a day (my idea is that this number will increase with experience). Unfortunately for Carl, although he can stop being insubstantial at will, sometimes it stops by itself. (my idea is that there is a cumulative 1% chance each round that the insubstantiality ends abruptly.)

Typical crime: Walk by jewelry store, reach into display case through front window, grab jewels and run. Carl is too stupid to even try to be stealthy. Or, reach into a cash register and take the money while the cashier is looking elsewhere.

Doing? Carl is part of the underground crime world. He never cared about the V'sori occupation. It just meant there were fewer police. Grab the jewels and fence them. Then get high. Then get more jewels. Carl tried to take something a V'sori wanted. Carl ran. Got caught. Went insubstantial. V'sori chased him. Turned substantial, and got caught again, and banged on the head. Now? Now, you ask? Carl is wearing a little device the Very Sorry put on him. As soon as he goes insubstantial, it zaps him unconscious. Carl does not like having a shocking dog collar.


I will go into further details on Nuclear Winter.


a) What is your concept? Give me a one or two sentence description of your villain. This guy wants to take control of outsider animals that would be frowned upon to own. Examples, Hell hounds, death dogs, etc. He will keep them as pets, train them to do tricks, sell them on the black market, open a circus, etc. Will also collect cursed items to sell to people illegally under the black market and well as poisons.

b) What do you look like? Hair/eye color? Height and Weight? Think of what your villains mug shot would look like. Elf, with blonde hair, white skin 6 ft 130 pounds, looks to be in the 20s human age

c) What can you do? What separates you from the masses? Brains? Training? Acidic blood? Magic tea cozy? A ranger with a passion for exotic animals and will equip them with armor. Also does not like undead at all.

d) What have you done? What separates you from a random thug? Describe a typical crime. There is a reason you could not be at the welcoming ceremony with Champion. Many of his black market cursed items and outsider animals have gotten into the wrong hands. While and oridnary black market dealer only causes minor damage and they are one of many, mine have lead to hundreds of people to die. None of these deaths though were at my hands, nor have I killed anyone, nor have I ordered any animals to kill anyone. Some of my things have gotten into the right hands and have been used for good or they were just kept as pets, but those situations were rare. Has also been caught selling a cursed item to another, and the character lied and said the item was a wondrous magical item and sold it for half the price of what the wondrous magical item would cost if it were that.

e) What have you been doing lately? How have you spent the last two years under V'sori occupation? Most importantly tell me about your capture by the V’sori. Yes you have been captured, no this cannot be negotiated. Black market dealing and finding of animals. Has been working on an illegal circus trying to disguise hell hounds as normal dogs, so the public would not know, has not obtained any hell hounds as yet, nor has he started his circus yet, though he has many of the props for it. The police were on his trail, so someone under cover bought a thing called the best potion of healing from him, and really and it was a liquid that could produce a toxic gas that could kill everyone in an entire home if dropped on the floor, the liquid was colored to look like a potion of healing, though people who purchased this item from him knew what it was. This led to further investigations and his operations were exposed. All of his illegal and evil outsider animals were killed off immediately upon this capture and his stuff taken away from him.


DoubleGold You realize this is a superhero game using the Savage Worlds rule set and not a fantasy game using Pathfinder Right?

You mention of elves, rangers, cursed and wondrous items makes me think there may have been some miscommunication somewhere.


not pathfinder, nevermind I unsubmit, otherwise I'm dealing with a rule set I have not yet learned at a tabletop. Harder for me to learn on pbp.


DoubleGold wrote:
not pathfinder, nevermind I unsubmit, otherwise I'm dealing with a rule set I have not yet learned at a tabletop. Harder for me to learn on pbp.

No problem. New rules can be tricky.

Good gaming.


Quick question, are you allowing stuff from the second ed of the supers book?


Nohwear Depends on the stuff. My instinct in to keep things simple but I am flexible. What exactly were you thinking of doing?


Mainly I am just considering my opinions. My current idea is Silicon Sorcerer. He pretends to be a technomancer, but really he is hiding the fact that he has a cybernetically enhanced brain.


Status update
Ira Kroll - Carl, a phasing thief and addict.
Nohwear - Silicon Sorcerer, augmented technomancer

Dark Archive

Hi there!
I am INSANELY interested in joining you in this! =)

Can you allow me a few moments to contemplate specifics?


Welcome.
And no problem this thread will be open for a good bit.


Alright, to answer the other questions:

b. SS is a little on the short side, he has black hair and green eyes.

c. His enhanced brain allows him to mess with technology and enhances his intelligence.

d. He is a trouble shooter for hire. He also formulates plans. To paraphrase the Joker, if you are good enough at something then never do it for free. A typical crime of his is to shut down security for as sorts of heists. He was not at the welcoming ceremony because the heat was too high for him at the time.

e. SS had mainly been sticking to cyber and white collar crimes. However this had gotten boring for him. He began taking greater and greater risk to try and crack the aliens' tech. He managed to hijack a transport when he was caught. He managed to keep most of their weapons shut down, but was finally overwhelmed.


This looks like a lot of fun and I like your writing style, Xha. I don't own the rules but I'll drop $5 on a PDF if I'm accepted, no biggie. That's less than I spent on lunch. Gonna think up what my weird power will be. Thinking I might be a bodysnatcher of some kind.


By the way, THIS might be a fun resource for those who want to check out superpowers.


Ya! It looks like there will be at least four applicants. Which I am hoping meats the minimum number of needed players.


Glad to see you FrogFoot.

Updated status
Ira Kroll - Carl, a phasing thief and addict.
Nohwear - Silicon Sorcerer, augmented technomancer
Atlas2112 - unknown
DM Frogfoot - bodysnatcher

All information currently tentative.

Hmmm question time!

Ira, does Carl consider himself a 'Supervillian' or a thief or is he not that self-reflective?

NohWear, does the Silicon Sorcerer know who augmented his/her brain? How does he/she feel about being other than a normal human/atlantean? RULE QUERY since it appears you have access to NE/Super companion: do you think you will be using the Super Sorcery power?

Atlas2112, glad to have you here, feel free to toss out ideas.

DM Frogfoot, a body snatcher might fall foul of the 'you must have a body rule' but I am sure a a way can be found.


DM Frogfoot wrote:
By the way, THIS might be a fun resource for those who want to check out superpowers.

Well my job just got easier.

Also check the Wikipedia entries for the Batman family villains, Flash's rogues gallery etc. for inspiration. No harm in stealing from the masters after all and maybe you can rehabilitate one of those really odd mid 70's folks. Even the oddballs in the Adam West Batman tv show had style..


Adventure Path Charter Subscriber
Poor Wandering GM wrote:

<snip>

Hmmm question time!

Ira, does Carl consider himself a 'Supervillian' or a thief or is he not that self-reflective?

[

Generally he is not that self-reflective. But, like most low-lifes, he considers himself to be better than he really is.


Poor Wandering GM wrote:
DM Frogfoot, a body snatcher might fall foul of the 'you must have a body rule' but I am sure a a way can be found.

I thought of that, which is why I think I would want my power to be awesome, but limited. I wouldn't be a supernatural incorporeal spirit kind of bodysnatcher, more like a Yeerk slug from the Animorphs books. I'm a parasite, I can't survive without a host body, so if my host body were captured without me being able to escape first I'd be kind of screwed.


Poor Wandering GM wrote:
NohWear, does the Silicon Sorcerer know who augmented his/her brain? How does he/she feel about being other than a normal human/atlantean? RULE QUERY since it appears you have access to NE/Super companion: do you think you will be using the Super Sorcery power?

I keep forgetting to mention that SS is human and male. As for your other questions, I acknowledge them but will need time to answer them.

Dark Archive

Leaning toward Emma. Amoral manipulator.

Dark Archive

Quick questions:

1) Are there more Edges to choose from? There are only the 5 listed in the NEPG.

2) Can everyone agree to donate 1 pt so we can pool together for a lair? =)


I think that the Silicon Sorcerer could aid with our safe house.


Adventure Path Charter Subscriber

I really don't know this game. What rulebook do I need to get?

Also, I agree to donate 1 point for the lair.

Dark Archive

Imagine Silvertongue:

a) Heavily invested in Mind-control Powers. Possible Invisibility, so that she can whisper and manipulate and the other person thinks it's all in their head.

b) Skin like an alabaster sculpture; hair white as freezing snow; eyes the pale blue of the cold that sneaks in under the covers and torments your sleep.

c) Imagine isn't always the smartest or the most beautiful, but she can look at someone and know their fears and desires. She knows what they want to be told, and what they'll do to hear it. She's not a thug. Anyone can be a thug. She's not the puppetmaster who controls the thugs; that's just a bigger thug. She controls the puppetmaster.

d) Imagine was a just another dirty street rat scrounging out a living in the alleys of Tempest. Until the IronHand gang moved in. Their overly oppressive idea of taxation left her without means to support an insulin-dependent mother and a little sister not yet smart enough to sustain herself. Taking a last, desperate, step, Imagine approached the IronHand main flop and made their leader a proposition.

And, impossibly, he agreed.

For a few months her living situation actually improved, until the Steel Knives annexed the territory.
Another gang, another leader. Another proposition. Another acceptance.
Now Imagine stode boldly into the heart of the violent political situation of gang warfare. Her powers grew, and soon she did not just roll with the waves and eddies of territorial disputes, but she called the tune and even gangs well established and well lead headed her call. When she entered a room, all eyes were upon her.

Of course she had heard the rumors of Super Powers among Star City residents. But what she did was so natural, it didn't _feel_ like a Power. Was it?

In time her social standing improved and she managed the crowning jewel of her personal acheivements: A scandalous relationship with a member of Alpha Force.

Of course it had to be kept secret. But nothing could keep her from watching her paramour on television during the V'sori victory party.

His death shattered her.

Suddenly where eyes were drawn to her, now she willed them all to not see her. Where once she nudged, now she would push. Where once she bent, now she would BREAK.

She wandered, without direction. And the she met him.

e) For the past 13 months she's worked diligently for the Most Beloved V'sori Overlords, ensuring cooperation among the local peoples, all for the greater good of the Infinite V'sori Vision. A model employee, she has already been twice recognized for Beneficial Mutual Cooperation.

At least, that's what she does by day.

By night she leads a horde of hungry, skittering street rats and bully boys against V'sori strong points and supply depots, ensuring strength and another day's full belly in the Tempest.

Until they were waiting for her.

Also, this is a handy link to a quick view of the rules: Test Drive


I think it would be interesting if Silicon Sorcerer volunteered for his enhancement, and now he owes some conspiracy.


Atlas2112 wrote:

Quick questions:

1) Are there more Edges to choose from? There are only the 5 listed in the NEPG.

Yes there are many edges available in the base book. The test drive gives an excellent list and is all you NEED to create a functioning character. That said Savage Worlds Deluxe or Savage Worlds Explorer editions of the core rules might be worth buying if Savage Worlds appeals.

I am a hopeless SW fan so of course I recommend buying one but the test drive is enough to get you through this campaign.


Ira kroll wrote:

I really don't know this game. What rulebook do I need to get?

Also, I agree to donate 1 point for the lair.

You need the Necessary Evil Players guide ($5 for the PDF from Drive Through or Direct from Pinnacle's store) and the Free Test Drive which Atlas2112 linked to.

The Players guide is very nearly mandatory for this game. Like any good comic series there is a great deal going on under the surface. Without the background info in the guide you will be operating as a severe disadvantage.

If you want the full rules I recommend either the SW Explorers edition or the SW Deluxe Hardback or the new SW Deluxe Explorers edition. It looks like the Deluxe edition is the current version non-deluxe Explorers editions will work fine and are likely to really cheap on Amazon.

I use the Deluxe hardback and my old copy of the pre-deluxe explorers edition pretty much interchangeably.


Updated updated status

Ira Kroll - Carl, a phasing thief and addict.
Nohwear - Silicon Sorcerer, augmented technomancer
Atlas2112 - Imagine, mind-controler
DM Frogfoot - bodysnatcher

Questions:

DM Frogfoot Remember the no aliens rule. What do you the 'parasite' look like? What difference, other than behavioral changes, are there between a pre-snatched and currently snatched subject? What happens to the person whom you snatch? are they killed? What happens if they resist? What happens if your body dies? What happens if you 'snatch' a super/trained sorcerer/alien? Can you snatch a corpse or complex computer system? Do you completely move into the new body or do you more 'possess' them and then return home eventually.

Atlas2112 Do you see Imagine as a persuader or more of a hop inside and drive them like a meat jalopy mind controller? Did you work with the V'sori and the gangs under the same identity? While working with the V'sori how many gangs/people/resistance fighters did you sell out?

Nohwear. Are you considering Servitor hindrance to represent your relation to the conspiracy? If not what is your relationship?

Ira Kroll Does Carl know/know of Imagine? If he did/does know her did he sell her to the V'sori for the reward? Oh and given the way the SW rules work your phasing powers well be pretty much reliable. If they fail there will be a reason, not random chance. Mind you if you want that random failure to be there we could work something and it would make the power cheaper...

Note to the above folks: Please consider yourselves selected. Keeping activity on this thread rather than open the discussion thread as another player or two would not go amiss.


Adventure Path Charter Subscriber

While Imagine is not a thug, Carl is a thug. He's worked with her (well, actually for her), and it was Imagine that sent him to get something from the V'sori. That was when they caught him.

Thinking that they would let him go if he turned in his boss, he let the V'sori know where to find her.

I think that the phasing, if it was reliable, would be way too strong. If it would be easier for you, then we can make it reliable. But, if it will get it for me cheaper that would make more sense.

Dark Archive

Rough starting point buy:

Ag d4 Smarts d12 Spt d6 Str d4 Vig d4

Throwing d10
Stealth d8
Streetwise d6
Notice d8

Starting Edge +10 PP
Human Edge: Power Points (+5 PP)

Major Hindrance: Sick Mother (for +5 PP)
Major Hindrance: Servitor (for Vigor to d6)
Minor: Heartless
Minor: All thumbs (for: Edge: Attractive)

Fly: 2 pts
Telepathy: 2 pts
Telekinesis: 2 pts
Invisibility: 5 pts
Mind Control: 3 pts
Mind Reading: 3 pts
Armor: 2 pts (+2 Heavy Armor. -1 Activation. -1 Partial)

1 pt to Lair

RPG notes: Even before I looked at Hindrances, I envisioned her as a puppet master, who is in turn controlled by someone: wheels within wheels. Maybe it's for Omega, maybe something else.
She's a cruel, heartless husk who no longer views humans as living things, merely pieces on the board. And then I saw that Heartless was a Hinderance. Well okay! =)

If this isn't right, please let me know. I was gonna wait until tomorrow when I can download the rulebook, by why wait? =D

Imagine is neither savvy nor technologically clued in enough to have used an alias, and this may have lead to her capture. Both her employers and her people knew her by this name.

She's a heartless husk of a monster that only sees people as pieces on the board. But nor will she limit herself. If a person has uses for the future, she will exert extra effort to have them see her in a good light. But when their usefulness is at and end, then there's no use keeping them around as a potential liability.

Imagine used her position with the V'sori to further her own power base, selling out enemies, or the friends of potential allies who needed further convincing. The number was not overly large, since she wouldn't go out of her way to condemn someone who's selling out would do her no good, but nor was the number miniscule. She did what she could to protect her own territory, and that was probably what got her in the end.


Ira kroll wrote:

While Imagine is not a thug, Carl is a thug. He's worked with her (well, actually for her), and it was Imagine that sent him to get something from the V'sori. That was when they caught him.

Thinking that they would let him go if he turned in his boss, he let the V'sori know where to find her.

I think that the phasing, if it was reliable, would be way too strong. If it would be easier for you, then we can make it reliable. But, if it will get it for me cheaper that would make more sense.

Nice, our first in cannon betrayal.

On the intangible front the unmodified power, the raw basic ability to phase, accounts for half of your starting ten power points. It is strong but you are Super Villains after all. Other 5pt powers include creating a fully functional duplicate of yourself under your control, running at 120mph, or turning invisible.

This kind of fine tuning is what the Players guide is for.


Atlas2112 wrote:

** spoiler omitted **

If this isn't right, please let me know. I was gonna wait until tomorrow when I can download the rulebook, by why wait? =D

Will go over this latter to double check but everything looks to be there at first glance. Did you consider the Half-Atlantean race/ They get Telepathy free and are known for pale complexion. We can also fluff Atlantean heritage is you like the idea but the crunch works better as human.

Atlas2112 wrote:
...that was probably what got her in the end.

Actually what got her in the end was Carl.


Servitor is too strong. Using that hindrance as a guide, my debt is a minor one. While they may have kept a back door in his head, they only pop in now and then. Basically, he has to do them the occasional favor. He is not completely in their power.


Speaking of Servitor....

Atlas2112 Who is your puppet master? Feel free to PM me if you wish to keep this quiet. Though we all know we are all villains here and betrayal and hidden agendas are par for the course.

Note on the campaign: This could be a superpowered Way of the Wicked but is does not have to be. Redemption/heel-face turn plots are very welcome. Remember Evil =/= psychotic.


Nohwear wrote:
Servitor is too strong. Using that hindrance as a guide, my debt is a minor one. While they may have kept a back door in his head, they only pop in now and then. Basically, he has to do them the occasional favor. He is not completely in their power.

Hmmmmm I wonder if that is how they see things.....

Tell me about the folks who messed with your brain. Who are they? Why did they do this? What sort of things have they asked you to do? And have you heard from them since the invasion?

No rush on the answers.

Dark Archive

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Just a thought about the Lair.

If all 4 of us donate one point, we can have:
Lair(1)
Secure Access(+1)
Well Hidden(+1)
and
Healing Hot Tub. (+1)

It says you can buy Powers for your Lair at half price, so we could buy Healing for it for 1 pt. Then we wouldn't have to worry about the healing rules. As long as we could get back to base, we could heal up.

"But, Atlas, does it have to be a hot tub?"

Yes. Yes it does.


I'm rethinking my character concept. Haven't forgotten about this but reconsidering being a bodysnatcher, there are a few other ideas I have kicking around.


Atlas2112 wrote:

....

It says you can buy Powers for your Lair at half price, so we could buy Healing for it for 1 pt.

Good plan. Someone would still need to operate the (undefined) healing device in order to make the Spirit roll and risk the fatigue level but it is a sound purchase.

Alternately that same single point could buy a healing lab giving +2 to relevant skill rolls.

Either way is a good idea.


DM Frogfoot wrote:
I'm rethinking my character concept. Haven't forgotten about this but reconsidering being a bodysnatcher, there are a few other ideas I have kicking around.

Plenty of time no rush.

Honestly I was a tad worried about how you and Imagine would work together. You would either kill each other or become an unstoppable force.

Either way a headache for poor me.


DM Frogfoot wrote:
I'm rethinking my character concept. Haven't forgotten about this but reconsidering being a bodysnatcher, there are a few other ideas I have kicking around.

Not that I am trying to force you or anything, but we do not have anyone with direct combat powers. Such as a blaster or brick.


Adventure Path Charter Subscriber

Here is my concept on Carl.

Help me out if I'm getting parts of it wrong.

Carl:

Human ----- Gets a Free Edge

Agility (use 3 points) d10
Smarts d4
Spirit d4
Strength (1 point) d6
Vigor (1 point) d6

Hindrances:

Habit (Major) Drug addiction (This increases my points to 17)
Phobia - cats (to 18)

Climbing (1 for 1/18) d6
Fighting (1 for 2/18) d6
Lockpicking (3 for 5/18) d10
Shooting (4 for 9/18) d12
Stealth (3 for 12/18) d10

Edges
Free Edge from the module
Arcane Background (Superpowers 10 power points)
-- Altered Form (Requires Activation (2 of 10 power points)) Insubstantial -- Probably acts like the “energy form”
--Toughness - Requires Activation (4 of 10) (base toughness +2)
-- Super Attribute (Agility - 3 points) up to d12 + 2 (7 of 10)
-- Super Attribute (Vigor - 3 points) from d6 to d8 to d10 to d12 (10 of 10)
Human free Edge --- Extraction
Quick (2 for 14/18)
Trademark Weapon (2 for 16/18) (+1 to Shooting)
Thief (2 for 18/18) (+2 to Climbing, Lockpick, and Stealth)

Charisma 0
Pace 6”
Parry = Base (2) + fighting/2 (3) = 5
Toughness = Base (2) +Vigor/2 (6) + Arcane Background Toughness (2) = 10

Gear:

Kevlar Vest $250
Dad’s old M1911A1 $200 (2d6+1, AP, semi-auto)
Lockpicks $200
Switchblade $10 (Str + d4)
Combat Drugs (Red Agility) x 10 = $200
50 bullets @ $40 x2 = $100


Ah knew I forgot something..

Note on blasters/powered ranged attackers. There are guns in this game. No let me rephrase that, there are good guns in this game. Admittedly the fingers on the triggers are V'sori but even the earth made guns can be somewhat badass.

In the past, and on the NE boards, this has led to folks playing blasters feeling their points were wasted. Saying that they spent good power points on something any mook can pick up at a gun store.

These people are wrong. Yes there are guns that are as good or better than your average blaster. However....

There are no gun shops, martial law remember.
There are no gun factories, V'sory would allow them why exactly?
There are no ammunition factories, easier to make in a back room but now we are talking black market.

Walking with a gun is politely asking to be shot. Or worse turned in where the lovely SOCo will ask you at length and without benefit of counsel exactly where you found that toy. And then they ask the gunseller, and then the gunmaker, and then they let the last two go so they can monitor exactly who they sell to until they feel like reeling the whole mess in.

Also most, and every important, building are equipped with metal detectors and some even have chemical sniffers to find ammo and explosives. This is not to say a gun based villain is toast. Dr. Destruction frequently uses guns after all. It is just that gun users have problems that blasters do not. I find the gun/blaster relationship to be pretty balanced all in all.

Anyway

Tl:Dr Some folks think blasters are hosed in NE. They are wrong.


Ira kroll wrote:

Here is my concept on Carl.

Help me out if I'm getting parts of it wrong.

** spoiler omitted **

Ira I will take a closer look in a bit but at first glance I think I see an issue.

Altered Form does not let you pass through solid object which I thought was what you wanted to do.

Altered form gives you substantial armor, reach, and lets you assume any shape. but only Intangibility lets you reach through a wall or walk through a closed door.

Mind you Altered form is a very cool power in it's own right.


*Waves* - I like Necessary Evil... I like SW... and I like brute force.

a) What is your concept?
A monstrously strong ex-rugby player from the pacific who carved out a small empire with his fists.

b) What do you look like? Hair/eye color? Height and Weight?
Barechested and tribally tattooed, both girth and height beyond what an average man could achieve.
Think Alesana Tuilagi... but beefier

c) What can you do?
"Sapele only have one hammer... but Sapele very good at hammering."
He will be built as a pure brute force unarmed wrecking machine. That's not to say he won't pick up the occasional light post or small car to use as augmented missiles... but subtlety will not be his strong suit.

d) What have you done?
Sapele united Samoa, Tonga and Fiji under the rule of his fleshy fist. He has simple tastes: kava, taro and bloodsports...

e) What have you been doing lately?
V'sori came, Sapele fought... V'sori left, Sapele got drunk... V'sori came back, Sapele not so able to fight then. Last two years have not been good to Sapele, and he continues to struggle whenever he can to be freed... but a lack of nous and awareness makes it simple to defeat his misguided attempts.


Very very Nice.

He just keeps reminding me of someone...... Something about arms and facial hair.... nope it's gone.

Welcome to Star City.


Adventure Path Charter Subscriber

PW1,

Unfortunately, Intangibility doesn't allow for snatch and grab. That is, reaching through a window or wall, grabbing the stuff, and pulling it through and running away with it.

My thought was something like Intangibility, but with that addition.

I'll rework it with Intangibility, and rework the backstory some.

ik


Audit of Imagine:

Race: Human.
Traits, attributes. 5 pt spent correct
Ag d4 Smarts d12 (4) Spt d6(1) Str d4 Vig d4

Traits skills 17pts spent *
throwing ag d10 {1(d4)+2(d6)+2(d8)+2(d10)} 7pt
stealth ag d8 {1(d4)+2(d6)+2(d8) 5pt
streetwise sm d6 {1(d4)+1(d6)} 2pt
notice sm d8 {1(d4)+1(d6)+1(d8) 3pt

Edges: correct
AB superpower. 10pp
Human edge: Power points(novice)+5pp

Hindrances: **
Super Karma, Dependent (mother) +5pp
Major, Servitor raise vig to d6
Minor, Heartless combined with below for Edge, Attractive
Minor, All thumbs

Powers
10+5+5=20pp correct

Armor 3, heavy, activation, partial 2pt
Flight at pace 2pt
Invisibility 5pt
Mind Control: 3pts
Mind Reading: 3pts
Lair, partial finding, 1pt
Telekinesis 12' d10 2pt
Telepathy 2pt

Results and commentary:

I looks like there is a typo on the servitor hindrance. You list it as raising Vigor to d6 but your Vigor is at d6 from spending statpoints. However you are 2 skill points over, a problem that using Servitor to raise throwing to d10 would solve. Does that make sense?

Your d4 agility is really hurting you skill wise.
You might want to consider hybrid over human. The free telepathy could free up points to say buy super attribute agility.... just saying

Passed, assuming the typo is resolved.
you have a grand to spend at book/guide prices so do that and create an alias and you are ready to do wrong.

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