Poor Wandering GM |
Rigor flattens herself against the outside wall near the fire door and Baldy's exposition is drowned out in an earth shattering KABOOM.
Judd draws a grenade and bobbles it like a wet bar of soap. The safety lever flies across the room as Judd, panicking, slaps the bomb through the interior wall and into the inner room.
"Grenade!"
Dive for cover: 1d6 - 2 ⇒ (4) - 2 = 2 nope.
BOOM!: 3d6 ⇒ (3, 4, 6) = 13 ace: 1d6 ⇒ 2
A dense cloud of smoke and powdered drywall fills the now joined rooms.
Most of the interior wall is gone.
no longer in rounds. Post freely. Looking for anything, including the exit will take a notice roll. Vigor vs TN4 to hear anything. Except for Rigor who is fine.
Jud Smith |
Jud looks around pleased with himself...I knew that would work
Vigor: 1d12 ⇒ 6
Wild: 1d6 ⇒ 2
Except for a slight ringing in his ears, Jud's unaffected by the grenade explosion. He takes a look around to see if he can find a better weapon like a Vibroblade of some sort.
Notice: 1d4 - 2 ⇒ (4) - 2 = 2
Ace: 1d4 ⇒ 1
Wild: 1d6 - 2 ⇒ (2) - 2 = 0
Imagine |
to baldy:I'm terribly sorry, we were busy killing someone very close to you so I couldn't make out what that was. So we're going to start again:
1)What's the layout of this building and
2) Do you have any friends around?
While we're having a good talk, go ahead and throw in:
3) Where's the money?
4) Where's the drugs?
5)Where do you get your drugs?
6)What's the set up of the gang?
6.5) Who's your boss? And his boss? Keep going until we hit the top, then tell me where they are.
7)Where do you control?
8)How many of you are there?
9) There was some mention of V'Sori tech? Where is that and how much is there and who has that?
That's good for now. Oh, hang on a sec.
To Jud:Jud, what are you doing? Your soda is over there, I think. As long as you're picking things up, I think Harold had a vibroblade. Pretty sure about that. Here, let me get it for you.
Imagine telekinetically lifts Harold's blade and floats it over to Jud.
To Jud: There. No you hit peoples more gooder!
to Baldy: I'm terribly sorry, now we were discussing many things that you really really wish I didn't know but where about to tell me. Okay. Go ahead.
Poor Wandering GM |
Imagine
1. "We just have the two rooms here but Slashers own the block."
2. "Just the kid and Ed the Red in the back. Oh and a couple of probies on lookout."
3. "Back room with Eddie. He's the money man."
4. "Back room with Eddie. He's the money man."
5. "Pill sends a bag around when we get low."
6. "Don't know. I work for Eddie and the Pill."
6.5 "I work for Eddie and the Pill. Spose Pill works for Jackaxe 'cause everyone does. Jackaxe moves around. He could be here even."
7. I do not understand this question. The Slashers control most of Southpoint if that is what you are asking. The exact border is fluid as they are in a war with The Family.
8. "More than enough to take the Family down." {I have no idea, assume plenty.}
9. "Yeah, Jackaxe and the Pill got a deal. We turn in freaks, we do a few favors, and they gives us sweet knives and go juice."
Call that a minute worth of back and forth.
Poor Wandering GM |
I am assuming folks will check the back room.
NOTE: drug dens are usually littered with folks using, sleeping it off etc. I am not describing what an antipersonnel grenade would do in such an environment. There are no wounded.
Immediate information
. There is a back door. The crash bar has a large fresh dent. It leads into a small courtyard/lightwell there is an archway leading to an alley.
. There is a black gym bag containing {1d6 ⇒ 4x2} $8,000. There was more but grenade. There is about the same amount in inventory split about 50/50 between EZ and trad drugs.
. A quick search turns up a sawed off shotgun with a dozen shells and one Hero Killer slug. 1 9mm SMG w/3 clips (stats as uzi). Two vibro-knives. One vibro-sword. 3 V'isori Fusion grenades and 2 human made grenades. This tally does NOT include Baldy's two vibro-knives nor his 2 grenades, one of which is fusion.
Gathering all this will take the time Imagine is using to question Baldy.
What now?
Carl, Phasing Addict |
Assuming no bad guys need taking out, Carl will go tangible again spirit and wild check: 1d6 ⇒ 21d6 ⇒ 3 second round spirit and wild check: 1d6 ⇒ 21d6 ⇒ 2 third round spirit and wild check: 1d6 ⇒ 41d6 ⇒ 5 and collect the cash and the drugs.
"Hey, folks, there's some guns and knives here, we should take them."
Imagine |
Imagine ponders the data she's been given. Truthfully, the slash by Harry (was that his name? Who cares he's dead now) really has her shaken. This was supposed to be easy, but she is left with a sinking suspicion that she was supposed to be killed by a grenade. Still...can't worry about that now. Got to...got to move ahead with the plan. Maybe...maybe there's a light at the end of this yellow brick road. (Is that how it goes? Isn't there light at the end of the rainbow? Oh whatever.)
to all: Guys, yes please do loot the valuable items off the corpses. Also, no more grenades for Blob. Him no play right. But he can have a sword. Give him the biggest, nastiest sword there is, but the rule is he has to call it a knife. *teeheeheehee* That was me, giggling. ;)
Anyway, do any of you know a guy named 'The Pill' or 'JackAxe'? Apparently they're, like, super important. And stuff.
to Baldy: Sweet! Now we're getting somewhere. See what good friends we're becoming? Alright, just to clarify: Where do we find Pill? Or The Pill, or whatever his Jolly-Pirate nickname is. Movie reference! Get it first and I'll email you a pizza roll. :)
Like, you just got a big sale and you're stuffed with money and have no drugs. What would you do? And don't say you don't know. If you do, then what's his phone number?
And remember: I love you! ;)
Jud Smith |
Jud happily accepts his new sword (aka Big Knife) and slips his brass knuckles back into his coat pocket. With the fighting done for now, he takes off his motorcycle helmet and pulls his battered fedora low across his brow again.
Girl voice! Names Jud or Smith, but not Smithy or Blob. I don't like those, don't call me those, or... Jud tries to send a mental picture of Imagine's head being separated from her torso by a swing of a large sword.
Poor Wandering GM |
to Baldy: Sweet! Now we're getting somewhere. See what good friends we're becoming? Alright, just to clarify: Where do we find Pill? Or The Pill, or whatever his Jolly-Pirate nickname is. Movie reference! Get it first and I'll email you a pizza roll. :)
Like, you just got a big sale and you're stuffed with money and have no drugs. What would you do? And don't say you don't know. If you do, then what's his phone number?
And remember: I love you! ;)
To Imagine
"Eddie calls it in, and either Eddie or the Pill sends a probie with a bag. But that never happens 'cause Pill handles the big sales up at the God shop. Things are tightening up what with thew war and go juice."To save you the question the 'God Shop' is a former protestant church several blocks north and east of here. Solidly in Slasher territory.
....Anything else you wish to do at this fine establishment.
Carl, Phasing Addict |
Carl has the bag of cash and the drugs.
How much of the drugs is Red Agility (the combat drug). Carl will make sure to "appropriate" lots of that.
Jud Smith |
Jud whistles as he spies a grenade to replace the one he used to win the fight. I like grenades...I wonder if I should try throwing them two at a time. Something to think about.
Besides the grenade he grabs the Vibrosword, which is shown on the character sheet.
Poor Wandering GM |
Carl has the bag of cash and the drugs.
How much of the drugs is Red Agility (the combat drug). Carl will make sure to "appropriate" lots of that.
Strangely enough there are no combat drugs of any type other than EZ. This is odd because the dead guy told you earlier that they could supply combat drugs.
Poor Wandering One |
Jud whistles as he spies a grenade to replace the one he used to win the fight. I like grenades...I wonder if I should try throwing them two at a time. Something to think about.
Besides the grenade he grabs the Vibrosword, which is shown on the character sheet.
{Remember to record if the grenade you are taking is of human make or a V'sori fusion job.}
Imagine |
to Baldy: Excellent! See what good friends we're becoming! You're already my bestest buddy ever! Now just don't move while more friends are gonna relieve you of all those awful, awful things that hurt people. In fact, why don't you just give them to him like a good boy.
Barring incident, Baldy gives his stuff to Carl, then kneels on the ground, head down.
to Baldy: There. Isn't that better? Being so free from burdens like thought or possessions. That's actually pretty zen. I'm jealous of you.
Imagine pondered whether to bring Baldy with them, but he'd only try to kill her as soon as they distracted her, the big dummy. And if he called Pill, that would only mean that they'd be even _more_ ready for them than the already are, and there's just no need for that.
Really, this clue looked like it was all clued-out. Such a pity.
to all:Hey guys. I'm done here. He says the Big Boy is someone named Pill over at the old Church. I'm sure you know where it is. That's our next stop.
See? Our plan is already working perfectly!
to Carl and Jud:Hey you big, strong boys. I'm done with this thing. If one of you could shoot him in the head, or cut his head off, or generally make his head no longer work, that'd be great, kthx! =-3
to Roxana: Oh hi there! Did we meet? I know things were kinda...flumpy, over there, and I'm _super_ sorry about that. :( But that's all in the past now! :)) I'm Imagine, did I mention that? Yeah, that's me. The chick on 'roids is Rigor; the dude with the slight weight problem and the less-sleight obsession with grenades is Jud (but you should totes call him Blobby Smith, 'cause he loves that ;); and the the extremely-normal looking dude that's not addicted to anything at all is Carl. Did I get your name? I can't recall.
Anyway, we liked getting all these guns and drugs and money, and we're gonna go get some more. Or recruit people. It's so hard to recruit floozies, because they think the Big Boss won't like them if they switch sides. I never understood that.
Anyway, we're gonna go climb the ladder. This is the bottom, but at the very tippy-top is the V'Sori. Probably.
Then later we got a car to catch. And by 'catch' I mean 'rob'. And by 'rob' I mean 'stop by any means'. You wanna come? Sounds like fun! :3
Poor Wandering GM |
Carl will walk over to "Baldy", take his stuff, and shoot him once in the head, execution style.
No, you don't.
Neither the Comics Code nor your friendly neighborhood GM will condone murdering prisoners. Either find a more creative solution or I will take the Chandler solution.Undoubtedly the stories about them [hard-boiled detectives] had a fantastic element. Such things happened, but not so rapidly, nor to so close-knit a group of people, nor within so narrow a frame of logic. This was inevitable because the demand was for constant action; if you stopped to think you were lost.When in doubt, have a man come through a door with a gun in his hand.
Bolding mine.
Imagine |
Ah. Well alrighty then! One custom-made Creative Solution(tm) coming right up! This will happen after we took his stuff, just before Carl pulls the trigger.
Imagine began thinking about Baldy. Who was he? Where did he come from? What did people call him before everyone started calling him "Baldy"? Such impossible questions people might never know. Still, something told her that there was good in him yet.
To Carl, as his finger is squeezing the trigger, with maximim Drama: Hold up there, Carl-boy. I'm gonna make him an offa', he canna refuse. *teehee* I always wanted to say that!
to Baldy: Alright, listen, Baldy, there's a new gang in town, and it's called me. As in, Imagine. Well, the gang isn't called "Imagine" because that just sounds like a stupid hippy circus act. Okay, that would be kinda cool, if you had cool lighting and they were really high up--nevermind.
Anyway, the point is, you can be on the winning side, or you can be dead. Now, I'm gonna let you choose, freely. You don't wnat part of this hot action, that's fine, I'll let you run away and go tell Pill that that I'm coming so he can back a cake. But then I'll hunt you down and lock you in a regrigerator until you starve to death.
But if you DO want in, just lead us to Pill. I'll handle the rest. You can't lose. He wins, just tell him your were mind controled (which is sorta true, since you were controlled, but, like, in the past). We win, I'll give you his job. But with better pay, benefits, and a ring-side seat to the destruction of the V'Sori.
Your choice. I'm gonna let you go now, but choose quickly. Something tells me that it's taking Divine Intervention for Carl not to have shot you by now. You're living on borrowed time. Use it well.
to all except Baldy:I'm gonna let Baldy get up. He's gonna tell us if he wants to join us or not. He's gonna lie to us and tell us that he'll lead us to Pill, where there's a 95% chance he'll then betray us. But then he's a turncoat and Jud will get to remove parts of him from other parts. Sound like plan? Great! What can go wrong?
Imagine releases Badly's mind control.
Aubster |
Jud grabs a regular, old human grenade to replace the one he used.
After grabbing a Vibrosword sheath from one of the punks, Jud slides his new toy into it and then hangs the sheath over a shoulder. He then takes his just acquired grenade and stalks over to the prisoner.
"Here's the deal-e-o punk, I'm going to stick next to you and if you get out of line, I'm goin' make you swallow this," holding the grenade in front of Baldy's eyes, "right after I pull the pin and then I'm goin' to chuck you at your old friends. BOOM!!! No more you!"
Just in case you want an intimidation roll...Intimidate: 1d8 ⇒ 8 ace: 1d8 ⇒ 7 or Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 2
Poor Wandering GM |
{Kitty! Nice roll too. Baldy is quite cooperative.}
Baldy: "Ok! Ok I know when I'm outclassed. Take it"
He holds his arms out to give Carl easy access to the knives and grenades.
"You want to go up against Pill and Jackaxe, then I'll take take you to em. Hell Jackaxe might be on his way here. He doesn't put up with freaks on his turf, he takes it personal. And this.." Baldy indicates the carnage "He'd gonna be mad."
{Your call. Do you want to head to the God Shop or deal with Jackaxe's response here? In either case Jackaxe will be present and unless you come up with an amazing plan they will know you are coming. Though of course your characters may not know this.}
Roxana Razavi |
Roxana wills the snakes to rest, and wraps the hijab back around her head and neck. She looks around at the rest of the group, not trusting the voice in her head to handle introductions.
"I'm called Snake Charmer," she says. "Our mutual friend asked me to help you with this... project."
Imagine |
Imagine shoots Rigor a side-long glance.
I suppose that's the risk of making a plan, she thinks to herself. Sometimes the drek actually works. We did step 1. Time for step 2.
to all:Alright, everyone. Sweet. Good to know you, Snakey.
Baldy, FYI, I'll totally let Jud do that. Don't think about betraying us or running away, because I'll make you turn around and come back.
to all except Baldy: Yeah, he's totally gonna betray us and run away. ;-)
to all:Alright, Baldy, you said you know where the people-that-are-people-helping-people are, so let's hop to it. Jud ain't gettin' any prettier. Well, Rigor might be, but it's all a matter of taste, really. I mean, if I got, like really really drunk, then, Idunno....
Anyway guys, one more thing,
Imagine turns invisible.
to all:Don't look for me, because I'll be invisible. The enemy saw me last time. Broke my toy, hurt my feelings, made me feel bad. I'm gonna skip that part and go straight to Always-Happy-All-The-Time. That should work, right?"
How long does it take to re-charge a Z-belt?
Jud Smith |
Jud girds himself for battle (by taking off his fedora and replacing it with his motorcycle helmet) and drawing the Vibrosword from its sheath.
"Nice trick girl voice, disappearing like that. Why don't you lead the way and see what you can see?", Jud says and if they're any tripwires I'm happy to let miss bossy trigger 'em instead of me.
"Maybe phasing guy, Harold?, sorry may not have caught your name right, could help girl voice with the scouting. If Snake-Hair can stun people then she should strike before the pretty big girl and I go rushing in to chop the punks into bite sized punk pieces. And then lunch?"
"What do ya'll think? Plan good enough?"
Imagine |
to all: Harold's dead, sweetheart. Phasing-guy-who-sometimes-phases is called Carl. I'm Imagine, your Jud. Big Girl is Rigor, but she prefers something like <type of food><bodypart>. SugarSpleen is her favorite, but we keep experimenting.
And Baldy is gonna lead the way on this one because we're such bestest buds now. I'm gonna be all flyin' an 'shizzle to give you a bird's-eye view. Or possibly more a dragonfly's-eye-view. Yeah, I like that better.
Carl, Phasing Addict |
"Okay, Baldy. It's time to lead the way. Lead us to... Ummm, Take us to your leader. I always wanted to say that."
Carl nudges him with the gun.
Jud Smith |
"Aye punk, let's get going," Jud says and again holds the grenade up for Baldy to see.
HEY GIRL VOICE!!! Make sure everybody knows the plan, right-o!"
What kind of name is Imagine anyhow? I don't like it. Girl Voice makes more sense. Hmm...Carl is the phaser, still looks like a Harold to me. Rigor? That suits. Tough looking broad, looks like she'd cause Rigor Mortis. Everyone can hear Jud chucking to himself and muttering "Mortis, yeah that's it...
Michael Weiss, "Renegade" |
What starts as a dull roar quickly amplifies as what appears to be a black robot soars into view and floats above the ground about 10 feet from the group. It looks you over quickly before saying, "The name is Renegade. Someone has requested that I come along and make sure you guys don't get yourselves killed in a spectacular fashion," he holds his hand out and a three dimensional image of Dr. Destruction appears above his palm briefly, before he closes his hand and lands in front of the group.
"Who is in charge here?"
Carl, Phasing Addict |
"Well, hell, there goes any chance of walking in quietly. Imagine, do you want to read the tin man here the riot act?"
Imagine |
@Renegade: Words form in your head, their origin indistinct:
to all: Finally! Someone who leads with their name. I swear the introduction-game around here is deadlier than a V'Sori warship. Anyway, hello there, tall dark and metallic, I'm Imagine, the big guy is Blo-,erm, Jud, the totally-normal-and-not-yet-phasing guy is Carl, the chick with the sweet-ass outfit and the ass-sweet hair is Snake Charmer. The great big girl who is Carl's future soul-mate is Rigor, but she prefers nicknames. Go ahead and call her 'FructoseShins' if you wanna get on her good side.
And no one's in charge. We're an Anarcho-Socialist Commune bent on world peace. And by 'peace' we mean 'V'Sori genocide'. So that's not really peaceful, so much. We're working on that.
So first thing's first. Carl is gonna phase (eventually, that might take awhile) and go stick some fingers in some noses. Then people are gonna get mad and he'll either come back with intel, or intel plus a flash mob of ganger. We're gonna kill the gangers and then take the gangers over. Hmmmm, that plan may need some work, but we tried talking first and then killing them, and that didn't work very well either. So we're gonna try killing first and then talking. And then...profits!
But the main point of the plan is that they view Carl as the only threat. With you flying around and attracting ground-fire, their gonna follow you, which is not what we want, because they might hurt you, and then we -might- save you. And then the whole plan will be not-a-plan, so if you could transform into infantry and not airforce, that'd be greatkthxbai. ^_^
Imagine considers taking out a small compact and touching up her makeup, but she doesn't know if she's invisible to herself, and decides she doesn't want to know so the idea doesn't really go anywhere.
Michael Weiss, "Renegade" |
Renegade's head turns about, trying to pinpoint the location of the voice. Realizing they must be hidden, he brings a hand to his helm and switches on his sensory array, trying to pin point the target.
I don't think by the rules the Awareness power can detect invisible targets, but hey, he'd at least try it. He doesn't even know for a fact that you are invisible, just hidden in some way and tinkering in his head.
Telepathic Response: I don't like people inside my head. See your way out of it unless it is of life-or-death importance.
He lands and asks, "So...Dr. Destruction wants the Slashers brought under Omega control? Or..." he pauses as he thinks on the last thing the voice in his head said, "Is this a personal venture?"
Poor Wandering GM |
@Renegade: Words form in your head, their origin indistinct:
...
Please post your Invisibility spirit roll. Try to remember to do this whenever you fade from view please.
**ALL** When she does post that total please post a spirit roll of your own at -4. Should you beat her total you can see her very nearly clearly.
Poor Wandering GM |
I don't think by the rules the Awareness power can detect invisible targets, but hey, he'd at least try it. He doesn't even know for a fact that you are invisible, just hidden in some way and tinkering in his head.
{Actually Awareness pretty much laughs at Invisibility and Illusions. However Imagine's trapping is a tad odd. She basically mind controls you not to notice her. Hence the spirit roll. When she is not LOS or closer than 24" you will notice that your suit logged her presence. Should she come back into LOS or w/i the critical distance you will forget about what your suit has logged. All suppressed memories return once she becomes visible as well.}
Jud Smith |
Spirit: 1d10 - 4 ⇒ (3) - 4 = -1
Wild: 1d6 - 4 ⇒ (3) - 4 = -1
Jud twists his head around trying to spot Imagine but gives up when he starts feeling dizzy.
Jud Smith |
Jud will amble along with the rest of the walkers but once he's a few blocks away he pauses and looks at Carl. "Phasing time? Scout and see what we're up against."
Carl, Phasing Addict |
Spirit and wild to notice Imagine: 1d8 ⇒ 81d6 ⇒ 4
Spirit #2: 1d8 ⇒ 4
Total = 14 - 4 = 10
Hiya, Imagine. I can still see you. <<grin>>
Spirit and wild to phase out: 1d8 ⇒ 61d6 ⇒ 2
YAY! Upgraded spirit die FTW
Carl ghosts, and starts to move ahead rapidly.
Roxana Razavi |
Roxana strolls alongside the others, doing her best to control her nerves. The gangsters they had encountered were armed like a paramilitary force, far for formidable than anything she had faced before. She loosens the hijab, so that she has to hold it in place with one hand, and lets the other slip into her purse to rest on the grip of her gun.
With luck, she thinks, she'll never need to fire her gun, but they are going to pick a fight with a street gang.
Jud Smith |
Jud waits until Carl moves towards the gang's headquarters and then draws the Vibrosword. I think I can slice through anything with this beauty.
Jud looks at Baldy, "Quiet now meat, no crying out to your friends. I can throw grenade Baldy into their building from here if you upset me."
HEY GIRL VOICE! Neat disappearing trick. Let us know what the bad guys are doing, okay?
Imagine |
Ugh, thinks Imagine as the comm traffic starts up.
to all: Fiiiiiine! I'm engaging the link-up. Carl, please keep up a running internal monologue of what's going on. I'll pass on any relevant data.
Renegade, FYI, Dr. D cares about one thing, and that's Dr. D. He doesn't care about that Slashers, but he does want some things done which the Slashers are currently guarding. Hence, we're gonna be fighting the Slashers sooner or later. Since it seems like a good thing to fight them nower instead later, we're fighting them nower.
But, we also need a power base from which to operate while we're doing horrible, horrible acts of violence on the V'Sori. Since our Super-secret-base is currently in Southside, thus, Southside is our base of operations.
Hence,
we need to eliminate the Slashers as a threat to us. And the best way to do that is to put ourselves as their top leadership. Alas, gangers tend to not take hostile takers that rationally, so we're going to eliminate the bad eggs...which probably includes their current leadership.
So this is a strike on their main base designed to have anyone that wants to fight us, fight us. And whatever is left over we'll rule over. (As much as super-villains can rule over a gang of ne'er-do-wells.)
Also, we hope they have lots of drugs and money. Hard to establish an economy without one of those things, so we're gonna annex their current operating budget.
Say it with me: New Paradigm! =)"
Poor Wandering GM |
Hiya, Imagine. I can still see you. <<grin>>
{Hmmm you raise a good question Carl. Your total is 8 (8+4-4) which is a tie. Neither of you have the 'wins ties' edge so the tie stands. Per the rules on opposed rolls this means "there is no clear victor" so Carl can neither see not not see Imagine. This needs hashing out in Discussion but to be going on with lets say that Carl cas see Imagine well enough to know where she is but takes a -4 to target her with anything. This is the same modifier that someone peeking round the corner of a building gets and that seems rightish.}