Savage Worlds: Necessary Evil Campaign (Inactive)

Game Master Poor Wandering GM


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Another M'buna

Another prisoner transfer.

The V'sori say it is for logistical purposes, when they bother to say anything.

The other prisoners say it is to keep prisoners off balance and disorganized. At least that is what they whisper to each other in the dark.

You are all locked into seats bolted to the walls of the Mbuna facing each other across the central isle.

There is an iris door separating you from the cockpit and a second iris on the port side allowing egress. There is also an emergency exit to the rear.

Above the port iris there is a camera and video screen. The screen is off, the camera is watching.

The color scheme is black and industrial. This was a landing craft in the invasion and was rather crudely re-purposed as a transport vehicle.

....

Your specific conditions follow.

Sapele:
You are in some pain. Mainly from the forced arm position. You have your Med-stim tucked between your belt and your body. Please note that the nullifers have completely negated all your powers including any stats or edges purchased with Power Points.

What others see: A well muscled tattooed man. Restrained by anckle cuffs, a chest bar and a pair of nullifier cuffs which force his arms to full extension over his head.

Carl:
You are unconscious, drug withdrawal. Please note that the nullifers have completely negated all your powers including any stats or edges purchased with Power Points.

What others see: A wiry but rather wasted male human. He is locked in the same position as Sapele but does not have the ankle cuffs. He must have cut his wrist on the nullifer as a trail of dried blood stains his torn prison shirt

Imagine:
Your arms feel uncomfortable but the main problem is the nullifier caused migraine. Light hurts you eyes so are trying to rest. Please note that the nullifers have completely negated all your powers including any stats or edges purchased with Power Points.

What others see: An attractive if rather filthy and bruised woman. Restrained as Carl. Her eyes are closed but she was awake a few minutes ago.

Fiddler (pending name confirmation):

Your arm hurts. The arm you don't have hurts. It has been constantly hurting since they slapped the nullifer on you and you watched your claw arm fall off. Please note that the nullifers have completely negated all your powers including any stats or edges purchased with Power Points.

What others see: An extensively scarred human male. He only has one arm and is wearing a modified nullifer. The alien device is locked around his one wrist and round his neck a one foot long bar connects the two cuffs. He is restrained by a chest bar and leg cuffs. Additionally the custom nullifer is locked to the Mbuns'a hull preventing either his head or arm from moving.

....
You have been in the air for at least an hour. You have no idea where you are going.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

The pain behind her eyes is an ice pick to the frontal lobe; piercing and persistent, and for the first fifteen minutes it's all she can do to remain conscious. For the next half hour the pain becomes familiar, almost like an annoying roommate you can only stand because you don't have to live with them forever.

Simply for something else to do she feels for other pains. Her arms hurt, her legs hurt...hell, even her breasts hurt. Must be Thursday.

Fifteen minutes after that the pain is just...boring. She lets her eyes crack open and takes in the V'Sori's other guests. "So," she says in a high, lilting voice that in another reality might have been singing for you to 'Shake It Off', "what did you guys do to wind up here?"
As the words leave her mouth she notices a familiar face. The company of dwarves pounding on white-hot forges in her head makes it hard to come up with the name, but persistence pays off.
"Carl? Those bastards get you too? Don't worry, buddy. I'll get us out of this. ...somehow."

She spends a minute just breathing and letting a fresh wave of nausea pass. She studies the other guest that seems to have it the worst of them all.
"Hey there," she says in the direction of the one-armed bandit. "You must be pretty frickin' dangerous to earn that get-up," and she gestures to the bar locking head and arm. "You do all that with one arm? Hate to see what you'd do with two." She smiles a little, letting her head tilt slightly and her long hair flow along her slender shoulders.


The tattooed islander does not struggle, he knows that the bindings have him tightly restrained and keep him weak. Despite this he seems in reasonably fine spirits, half smiling and humming to himself unintelligibly. At the sound of the woman speaking Sapele briefly pauses his humming to regard her... before squirming slightly in what you might interpret as some kind of attempted shrug "Dunno cuz" before grinning widely and starting back up with his humming.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl? Carl? Carl?

Hearing his name jostles Carl awake -- or semi-awake, at least.

"Gotta get some. Gotta get a hit."

Carl struggles an eye open. He sees Imagine there, and some others. "Why are they moving us?" He closes his eye, waiting for the pain to go away -- but there's only one thing to make the pain go away -- A. Red. Pill.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Tommy let's out a moan when his eyes again fall upon his, once again, missing right hand. Hearing someone speaking to him, Tommy attempts to look up with his body restrained as it is, he finally does so with great difficulty. Taking a deep breath and steadying himself, he says "They don't care much for me, darlin'. Guess I'd have to say I feel the same about them."

Closing his eyes again, Tommy attempts concentrate on regenerating his broken body, but finds no solace.

"Guess you folks operate outside the authorized way of life too, huh?"


{Feel free to ret-con banter, chat, chewing of the fat etc. The following happens half an hour after game start.}

The Mubna is well insulated and the induced gravity makes it hard to remember you are moving so it comes as a bit of a shock when the iris to the cockpit opens. The V’sori who steps through sneers at you all. Their hand pointedly strays near the vibro-knife at their waist. The alien, one of two you saw enter before takeoff, moves to the camera and monitor. Without speaking they plug a small data stick into the monitors USB port. Refitted earth tech, in case you were wondering.

”Listen.”
With that single word the V’sori moves to Sepele and places a small silver disc on his nullifier. It attaches with a magnetic click.
Moving on to Imagine an identical device, looking like a half dozen US fifty-cent pieces stacked on top of each other with a red LED on top, clicks on to her nullifier. The sneer turns lustful and the V’sori’s hand hovers where it shouldn't but no contact is made.
The device is clicked to the one armed man’s nullifier directly over his throat. It seems the alien used a little more force than strictly necessary in shoving it on.

The alien moves to the rear on the transport and removes a thick yellow belt from a storage locker.

”Oh right, the waste of space.”
Buckling the belt the alient nears Carl. With a click the device is attached, and with a sigh the alien removes a syringe from a pocket on their right sleeve.

”Such a waste..” The alien mutters as the syringe is jabbed into Carl’s thigh and the plunger depressed.

Not bothering to remove the syringe the alien walks to the port side exit door and cycles it open. {Carl, you are awake. That was a dose of the agility drug.}

The fresh air is welcome. The noise and the view of the moonlit clouds below less so. Gravity flickers and the engines can be heard compensating for the sudden insult to then craft's aerodynamics.
Without looking back the alien leaps free of the Mbuna through the closing iris.

Silence and normal gravity are restored.

A minute passes.

Another.

The monitor flickers alive revealing the golden mask of Dr. Destruction.


In a flat and artificial voice Dr. Destruction speaks.

"In one minute and fourtyfive seconds this craft will crash. What happens after that is up to you."

Dr. Destrruction pauses.

"You will crash into a prison camp located in the Eastpoint district of Star City. The V'sori are holding someone who has information useful to me. Mindjack, you may have heard of him."
"If you agree to rescue him I will deactivate your nullifiers and you will bring Mindjack to the courtyard just outside the main building. If you do not agree this craft will crash directly into Mindjack's cell. There will be no survivors. Simply say 'Yes' when you agree, the voice recognition is quite good."

The monitor goes dark.
And the lights go out.
And the gravity shuts off.
And you fall tumbling in the dark.


Unable to muster movement due to restraints the scar man's question draws just a raised eyebrow "Ain't doing much bro... kind of tied up eh?"

The curious behaviour of the pilot and co-pilot draw a similarly raised eyebrow... and Sapele has no idea what has been placed upon his nullifier. As Dr Destruction appears he waits as the apparition speaks, before speaking without any hesitation "Sure bro... what's he look like?"

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

A new wave of intolerable pain was gripping Imagen as the alien came by. Her slitted eyes picked up where his hand hovered, and the thought in her head was 'Honestly, I've got more problems now than some po-po wanting to cop a feel. If this is the worst thing that happens today, that would be just fine.'

Whether she's right or not depends on how much gravity decides to feel her up.

"YES YES!" she screams to the dark in the message's wake, only half aware that she's agreeing to some task. "By Ishtar and Mitra yes!"

She wonders where those names came from, but swearing to random Powers always seems to be a good idea in a crises.

*GRIN* This is the best intro ever.


Sapele Lalolagi wrote:

....

The curious behaviour of the pilot and co-pilot ....

{Oops, I was unclear. Two aliens entered he cockpit before launch. Only one emerged.}

Oh and Imagine a smarts roll please

If you get a raise:
You actually said "By Ishtar and Cycling yes!" You do not know why.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

1d12 ⇒ 10

Imagine hopes that it was just part of the Wankle Rotary Engine, um, I mean, Nullifier, but she makes a note to watch out for it in the oatmeal. And the future.


Imagine wrote:

1d12

Imagine hopes that it was just part of the Wankle Rotary Engine, um, I mean, Nullifier, but she makes a note to watch out for it in the oatmeal. And the future.

{Remember you have a wild die. Whenever there is a trait roll, pretty much anything but damage and even some of those, you roll both the trait die and a wild die. Both dice can 'ace' and you take the highest value and then apply any bonus or penalty. This roll for example would have been a d12 for Smarts and a d6 wild. It could not have made a difference this time as you got the raise free and clear but next time it might.}


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl, jolted awake by the red pill, looks up as the very sorry walks away. "Man, is that a breath of fresh air."

"Doc Destruction, man. Way to go. Hell yeah!"


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Not being the first time in Tommy's life he has been forced to do something outside of his control he says,"Yes, but what about us after we deliver?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagen looks into the howling darkness in the direction of the one-armed man. She smiles a little through the pain and says "I don't think he's overly concerned about that, Big Guy. But don't worry," her head bows under the continueous sledghammer hits to her brain. "...don't worry. You get to...follow me...home."


One by one you see the red lights on the small devices turn to green in the spinning darkness.

They then explode.

Sapele:
You are free. Well you will be as soon as the leg cuffs and chest bar give up their futile struggle against your rapidly returning body mass. Your clothing never really stood a chance. You are, in every sense of the word, free. The Mubna groans and tilts under the suddenly increased load.

Imagine:
Your head hurts you think you might be bleeding but you are free, you can think. Right now you are thinking that this chest bar is doing a capital job of keeping you from flying about.

Carl:
Your arms are free and the nullifier is no longer blocking your powers. Your other restraints are still functioning however.

Fiddler:
You thought your arm hurt before, that was nothing. In a way you are thankful that the exploading collar took a chunk out of your neck. The pain is a welcome distraction from the true pain you are feeling as your claw regrows. I am afraid the shirt is a write-off. NOTE. Please gather all of your character information in the Fiddlers profile. This is game-stoppingly vital. Please let my know if you require technical or formatting help.~PWGM

There are a number of very loud noises. There is light. There is stillness.

You are all sitting comfortably in your restraints on seats firmly bolted to the walls and floor of the transport. The induced gravity is still functioning normally.

The transport craft is resting, apparently comfortably upside down on the remains of a building. At least that is what you can see through the now open port-side iris door.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

"Woah!

Carl will attempt to ghost out of the remaining restraints.

spirit check (with wild die): 1d6 ⇒ 61d6 ⇒ 2

He easily gets out of the restraints, de-incorporealizes, and tries to help Imagine out of her restraints.

lockpicking: 1d10 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (6) + 2 = 8
Does my Plus 2 for lockpicking affect the Wild die also?
Ace rolls for lockpicking and spirit die: 1d10 + 12 ⇒ (6) + 12 = 181d6 + 8 ⇒ (3) + 8 = 11

Wow! Three aces right off the bat!


{Nice, the spirit die aced, which allows you to roll that die again and add, but all you needed was a 4 to succeed so you are now free to move about the cabin.}

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Of note, it's the restraining chest bar that Carl needs to pick off Imagine, so....

As he bends knee and goes quickly to work to the chest bar, Imagine looks down at him and smiles. "Mmmm, Honey? I normally don't mind men taking their time down there, but if you could hurry up this one time that'd be great thanks."

Showing iron mental discipline, Carl seems to ignore all distractions and picks the lock cleanly.

Imagine stands up like a cat unfurling after a particularly fine nap. She cracks her neck and inhales, slowly, purposefully, relishing the sensations returning to her. The residual headache is like a sweet wine after so long of unendurable pain.
After a moment her feet lift off the ground and she does a quick pirouette, just because she can. A Cheshire grin slides across her face like spilled mercury.

"Carl, be a dear and go check the pilot's compartment. I think one of our two original hosts may have had an unfortunate accident, and if he has any V'Sori equipment, we shan't leave it behind."
She looks at the dark giant and the claw-man.
"If you two could help me check the rest of the ship, we'll need any equipment left if we're gonna pull this off."

She pauses a moment. And smiles at the men very, very sweetly.

"Oh, there is one other thing...."

The sentence cuts off, but the second half comes on its tail, the words echoing in your head, her lips unmoving.

"That's the last time you'll ever hear me speak. I'm Imagine, by the way. What are your names?"

She starts to investigate the equipment locker.


Carl, Phasing Addict wrote:


Wow! Three aces right off the bat!

Nice. Going to hand wave this cause it matters not but remember it takes a spirit roll to phase in or out. I think you are short a roll there but as backlash does not apply and time is not critical move on.

Speaking of moves. Time is becoming a factor. We are not in rounds but call it rounds-ish. Try not to get too far ahead of the others.

Oh and the way modifiers like the +2 from Thief work is that they are added to the higher die total. So the lockpicking roll would be:
{best of d10(including aces) or d6(including aces)}+2 from Thief.
Does that make sense?


Poor Wandering GM wrote:
Try not to get too far ahead of the others.

But I missed this, and you have time.

Imagine wrote:
She starts to investigate the equipment locker.

There is one of the thick yellow belts bracketed in the locker. There are brackets for four of them. On closer inspection the belt appears to be made of slightly curved bricks wrapped in a tough yellow fabric. It appears to have a magnetic closure judging from the metal discs where the buckle and holes would be. It does not appear to accommodate more than one size. Judging from the snaps two of the bricks can open.

Brick one, open this you have opened the brick:
Six silver foil wrapped meal bars. One bar = one day's food, you recognize them as you have been living on them for some time. A large green soft-gel capsule. A tightly folded silver cloth.

Brick two, same caveat:
A saw backed folding knife. Six stiff bars wrapped in blue foil. These are larger that the meal bars and you have not seen them before. An orange golf ball sized misshapen lump in a plastic container.

{Feel free to futz with this or ask questions. More significant action is on hold until Fiddler and Sapele post.}

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

As she brings out the yellow belt, she mentally engages her armor, telekinetically stiffening the prisoner rags she's wearing.

Showing little of her usual caution, she quickly opens the two bricks that are openable.

Seeing that they hold contents, she lets go the belt and mentally makes the belt and all the contents dance about in the air, bringing each in turn closer to her face for inspection, then sending it back to the orbit of the items.

The bars she pays little attention to--hunger is not an immediate concern; she packs those up and sends them back to their pocket. The soft-gel only slightly more so--probably a drug of some kind. She keeps that dancing and will float it over to Carl once he returns.

The cloth she spreads out to see if it will take some recognizable shape. Cloak? Robe? Coat? A tablecloth or bed sheet would only be mildly surprising since she can't really understand these V'Sori.

The knife she has little interest in, but keeps it out in case either of the men want it. Well, the claw-monster might have little interest, but the giant or Carl may at least grab it.

The six other bars and the golf ball she studies with some care. She dances them prominently in the air and raises an eyebrow to see if any others have seen them before.

Smarts roll: 1d12 ⇒ 7

wild die: 1d6 ⇒ 6+wild die: 1d6 ⇒ 5 = 11.

If they don't look obviously explosive, she'll tear open a corner of the blue foil to look at what's inside, and then pop open the orange golf ball to see if their nature can be better discerned.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

As Tommy's healing abilities quickly patch the hole in his neck and his large claw finishes its molting, the short, muscular man looks to Carl and says, "How about using those fancy skills of yours to cut me loose too, sport?" Then to Imagnine, "Heck. If its near a beach, I follow you anywhere you please, lady."

Once freed, Tommy adds, "They call me the Fiddler.The biggest, little tough man on the Eastern seaboard." The last bit leaving him beaming with pride as the words ring in his ears.


Cloth - large, could cover a mid-sized pickup to the ground on all sides - very light, think onion skin paper - resistant to tearing.

They do not look obviously explosive.

Blue bar - a hollow glass or smooth plastic tube folded double - Opaque deep blue in color- though one end is slowly turning orange.

Orange ball - the container unscrews - the ball is orange and appears to be granular.


A slight flinch away from the exploding collar is followed by a wide grin as his various talents are unleashed in all their glory. With a strain and grunt he attempts to rip the last of the restraints free...
Strength: 1d12 + 5 ⇒ (10) + 5 = 15 or 1d6 ⇒ 3 Success with 2 raises
...manipulating the metal though it were paper and freeing himself.

His second action is to lower his arms and attack a spot on his left shoulder that had been irking him for some time. As his phalanges work industriously on the itch he groans with pleasure "Man that were itching for an age... Any other bastard need help getting out eh?"

If anyone turns at the voice... their sanity would be well to keep their eyes above the waistline, as when Sapele was unleashed... so was the iti whānui. You do notice that the tattooed islander has swelled in size if not in proportion and is an absolute beast filled with muscle and mass.

iti whānui - little general

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Um, am I allowed to link to Cracked.com articles?

As the tattooed islander is unleashed from his bonds, Imagine's gaze walks up from his toes to the top of his head. She gives a slight 'seen better' shrug, and continues with the inspection of the items.

She quickly wraps up the blue bar back in its foil and places them back in the belt. Light-activated detonators?

She prods the orange glob. Does it appear to be clay-like? Or solid?

She has no idea about the cloth. Possibly a parachute? Since it seems that no once else has any ideas about the strange gear, she packs up the items and floats the belt over to Fiddler, leaving out only the gel-tab and the knife, which hover toward Carl's direction.

Again her words echo in the heads of all present. Again her lips remain unmoved.

"Nice to meet you, Mr. Fiddler. And I still don't have your name, big guy. Or shall I just call you Andre? And yes, while you're destroying things, please assist Mr. Fiddler with his bonds. Mr. Fiddler, once you're free would you mind wearing that belt? It won't fit Andre here, and if it explodes I'd rather not be wearing it myself. "

She makes a mental note to ask the next V'Sori she meets about the gear. Possibly not in a gentle way. Quite definitely not in a gentle way.

Are there any other places gear might be stored?

If Fiddler is unable to wear the belt due to having only one arm that is a giant freaking claw, she'll just give the belt and all the gear to Carl and have done with it.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

lockpick check (if necessary): 1d10 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (6) + 2 = 8

Carl will finish getting everyone out of the restraints. Then he will go to check on the cab of the truck. Then he will come back, take the gel tabs and knife.


Imagine As far as I know this is the first time you actually touched the odd gear.
The orange blob is light. It feels somewhat like chalk, it leaves an orange stain on your finger along with some white-orange powder.

You notice that the cloth is strangely warm to the touch.

ALL, IMPORTANT INFORMATION
If you are taking anything like the yellow belt, the orange blob, the knife or the large blue soft-gel, please note it on your character sheet. If it is not on the sheet then I will assume you dropped it somewhere and you will need to convince me otherwise.

Carl, Sapele, Fiddler Between the three of you The Fiddler is freed with little effort.

The cockpit
The iris opens at a touch of the control and the first thing you notice is the smell of blood. There is a very dead V'sori sitting in one of he two pilots chairs. You can be sure the alien is dead as their head is on the floor.
The second thing you notice a you notice is the basketball court directly below the craft. Apparently you crashed partway through the roof of a gymnasium.
The third thing you notice is the half dozen Drones below you. They were silently observing the craft but as they see you they raise their arms and begin to pepper the craft with particle beams from their built in blasters.


School daze

Round 1
Initiative. Carl, ace of clubs. Fiddler, jack of diamonds. Imagine, three of hearts. Sapele, eight of clubs. Gym Drones, queen of hearts.

Feel free to post your action before your specific count. Actions will be resolved in card order.

Carl, please begin. Remember you can always go on hold allowing you to take your action at any point after your card.


For clarity - we're currently lodged in the roof of a gymnasium with drones shooting at us from within the gym below us?
How far off the ground are we, and does the open port door provide access to inside the gym?


Yes, the Mbuna crashed upside down onto and partly through the gym roof.

This is the gym except instead of musical instruments and wall decorations you have dedicated alien killers with particle beams.

The open port door allows access to the roof. The Mbuna is tiled slightly to starboard. However given the presence of rubble on the gum floor there may well be an opening available.

As far as how far off the ground? Not sure, say 20 to 40 feet depending on exactly where you are on the slope. Ship is more or less at 30. Does that sound close enough to correct?


Exclaiming "Hah! Up or down bros?..." the meaty toaster sized fists at the islander's side clearly twitching and ready for smashing.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Spirit check to go intangible: 1d6 ⇒ 21d6 ⇒ 3

"Damn, it never works when I need it to"

Carl will go out of the cab and back into the main part of the Mbuna. He'll stash the gel and get the knife ready.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

I'm just a poor country farm girl and all this high-tech stuff is so new and wonderous. By 'drones' do you mean 'robots' or do you mean 'humans who are being controled like insects?' And is there a starboard door we could just open if we want to jump down?

Imagine frowns at their high-powered reception. What if they were V'Sori who needed help? Well, they might have scanners. Yeah, they probably do.

She establishes a Telepathic link with all persons.

You can now 'speak' to everyone, even if we are separated. Simply 'think' your message, and Imagine will relay it to the intended recipient(s).

"Since we can, why don't we jump onto the roof. They'll play with themselves down here and we'll be able to get a better look at things. Either that or you two big, large, dangerous men can jump down and bash them to bits. Your choice."

"I'm going invisible now, but don't worry, I'm here, with you. I'm -always- with you."

"Carl, please finish searching the pilot. I don't think their teeny-weeny guns can pierce the craft. Probably."

She takes this opportunity to put her game-face on. Or off, as it were. She flies through the door onto the roof and goes invisible. She looks around the roof and waits to see what the others do.

All of the stuff is packed into the belt. Fiddler, please write down the belt on your character sheet.


My apologies, Drones are not detailed in the player facing material. Odd.

What we talk about when we talk about Drones:

Drones are the mass infantry of the V'sori. They are faceless, rarely speak and then only through a speaker in their helmet.

They wear full body powersuits equipped with particle beams, usually in the right palm or arm, vibroblades that fold out from their forearms, and the ability to electrify their outer surface. This last ability has proven quite useful in crowd control where a line of Drones can become a walking electrified wall.
With the end of organized opposition Drones have become lees visible in Star City.

There is active discussion as to what exactly drones are. They do not respond to questions unrelated to their current duty. They have been see to stand constant 24 hour guard duty for over a week before being replaced. They have been seen to bleed a red goldish fluid and they do cry out when wounded.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

"What do ya say, Big fella? They look pretty weak to me. I'll draw their fire and follow on after the boom. Let's do this!"

Tommy quickly moves to the edge of the ship to spot his approach. Seeing a spot with soft-ish looking landing, he jumps from the ship's lowest point, saying "Cover your ears.",on the way out. Ten feet from the ground he lets off a massive boom from his claw.

Rolls Stun (LBT) Attempt 1d8 ⇒ 8 Wild 1d6 ⇒ 2
ACE roll 1d8 ⇒ 5 =13

Vigor to resist self-Stun. This was needed, right? 1d10 ⇒ 2 Wild 1d6 ⇒ 1

Toughness 13 versus falling damage from 20' adjust if necessary 1d6 + 1 ⇒ (1) + 1 = 2 1d6 + 1 ⇒ (1) + 1 = 2

Adding belt to sheet and adjusting Toughness for Armor bonus. Not sure if the above is a legal set of moves, but feels thematic enough. Let me know if I exceeded my action allotment.


Imagine wrote:


She establishes a Telepathic link with all persons.

You can now 'speak' to everyone, even if we are separated. Simply 'think' your message, and Imagine will relay it to the intended recipient(s).

Not exactly. Everyone can talk to you, so long as you are maintaining the connection, but you have to "manually" relay the message. If I were being a stickler I would require telepathic communication to you to be under a spoiler with you relaying the info under a second spoiler. As is the phrase 'I relay x's message to y' will do. Should you wish to edit any information simply place the edited version under a spoiler with the recipients name thereon.

All please be aware that any relayed message is in Imagines voice and she has absolute control of the what information she chooses to relay. You have NO way to verify that she is relaying accurately. There is no difference between a message you receive through the 'I relay x's message to y' or an altered message under a spoiler. It is simply a way to relieve Imagine's player of the drudgery of having to retype everything.

Imagine Please remember that maintaining one or more connections causes you to take a -2 on ALL TRAIT ROLLS.I will likely forget occasionally

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Ooooh. I assumed you meant robots. But this is MUCH more interesting. I'd like to modify my action since it's not my phase yet.

Imagine consideres going on to the roof, but then thinks better of it. She's seen drones before, but never this close, and never in...this kind of environment. She's often wondered about what goes on...inside. She's never dared Touch one because she was afraid of the hell-storm of trouble she could get in.

But she's already in trouble.

Curiosity washes over her body like a tidal wave, carrying her away until nothing else remains.

Time to play...THE GAME!

She drops the Tele-Link and reaches out to...hmmm...the one that's most in the back of the others. She giggles a little. The shy one. Well, the one that's least dead and least stunned after Fiddler and Sapele's actions. And, yeah, if I have the Tele-link up, I'll have [Tele-Link(-2)] by my character header.

Opposed Smarts roll to Control his Mind: 1d12 ⇒ 10

WD: 1d6 ⇒ 2


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl goes to search the pilots some more. He attempts to do this as stealthily as possible to avoid the drone fire.

Stealth: 1d10 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (5) + 2 = 7


School daze

Round 1 resolution. Part one.

Carl, anyone in the cockpit can see this:
You cannot tell if you have been seen or not but on the other hand you are not shot. You find on the headless body: A key ring with half a dozen keys, a money clip with $50, an open packet of blood soaked Fig Newtons, a vibroblade and blaster pistol in holsters firmly attached to the aliens combat webbing. Additionally you see a second blaster pistol under the empty seat.
There is also an open cupboard/locker containing three of the yellow belts. Feel free to add any or all of this to your char sheet should you wish to.

Question for The Fiddler:
Are you wearing the belt? It is a little tight but the magnetic clasp holds it closed. It is not uncomfortable unless you were to say eat a giant meal. If you are not wearing it is it held in your claw?

Resolution pending answer.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Wearing.


{Smile...}

School daze

Round 1 resolution. Part two.

The Fiddler, anyone in the cockpit or outside the Mbuna can see this:
The belt snaps closet with a click.

{Not sure why you were rolling for the stun. As a no range area attack the only rolls will be to resist the stun. No big deal though}

From the outside you see the Mbuna has done some damage to the roof as well as glancing off a taller office looking building a block or two away. The transport is wedged between a couple of support beams but there are plenty of holes and even a couple of small fires about.
You also see some kind of fighting going on in the air over the middle of the city.

Picking a likely hole you dive in, ready to unleash crustacean chaos on the hard shelled drones below.

Except...
Please take a benny as this could not have gone better if I had planned it.

A moment after you jump, about twenty feet in if you want to do the math, the belt explodes.
At least that is what it fees like. Something hauls you into an upright position and you are surrounded by a sphere of pale gold lightning. The noise is remarkable, a hundred Jacob's ladders all out of sync. You smell nothing but ozone and smoke. Arcs of electricity ground themselves to bits of the roof starting a few more small fires. A number of the arcs play along the support beams supporting the Mbuna. Several of the gym lights explode filling the room with sparks and flickering shadows.

As you land the remaining lightning grounds into the floor and nearby Drones. The thick wax boils and promptly catches fire in a neat circle around you. Four of the six bricks that make up the belt are pouring out white smoke

{We will call this an MBT Stun between the noise, light and electricity. You do not need to make a roll.} One drone is reeling.

The chaos of your landing pales beside the power of the Claw. A visible wave of sound slams into the Gym. The Mbuna rocks in its steel hammock, The fire at your feet is snuffed out, Four of the six drones are now disrupted, and nearly all the lights have gone.

The Gym is now only Dimly lit.

Drones Seeing one man decimate their squad the remaining drones open fire. One shot passes harmlessly over your head as the Drone adjusts to a small target. The second shot was on target. The particle beam hits you solidly in the chest melting a hole in your chest plate and staggering you. [ooc]{You are Shaken, but have no wounds to worry about. You can spend a benny at any time to unshake or you can tale a spirit roll at the start of your next turn to try and clear your head.[/b]


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl comes back into the main part of the Mbuna. He has some keys on a key ring, a vibroblade, a couple of blaster pistols, and is wearing a yellow belt, and has two more yellow belts in hand.

"Hey, do either of you guys want belts or blasters?"


Carl, Phasing Addict wrote:

Carl comes back into the main part of the Mbuna. He has some keys on a key ring, a vibroblade, a couple of blaster pistols, and is wearing a yellow belt, and has two more yellow belts in hand.

"Hey, do either of you guys want belts or blasters?"

Not yet you don't. Try next round.


School daze

Round 1 resolution. Part three.

Drones Seeing one man decimate their squad the remaining drones open fire. One shot passes harmlessly over The Fiddler's head as the Drone adjusts to a small target. The second shot was on target. The particle beam hits solidly inthe center of your chest melting a hole in your shell and staggering you. {Fiddler, You are Shaken, but have no wounds to worry about. You can spend a benny at any time to unshake or you can take a spirit roll at the start of your next turn to try and clear your head.

Sepele:
Please consider yourself on hold. You may act at any time after the drones. Or you can ride the hold card into next round and only get trumped by Jokers.

Imagine:
So you cannot see any drones from the passenger area of the transport. You will need to move to either the cockpit or out onto the roof. I will assume you do one of there please let me know which. You slip easily into the Drones mind, very easily, like getting into a sports car. The Drone's brain accommodates you. You can tell the drone is alive but not human. Gathering more information will take more time and effort, Like asking it on your next turn. Incidentally this was the Drone that missed The shot at The Fiddler.

End of round recap
Hostiles: Four of Six drones shaken. One drone Mind Controlled and one active.

Environment: The gym is dotted with several spot fires both on the roof and from burning debris on the gym floor. The Mbuna seems stable as it sits upside down partially through the gym roof. The lights have largely gone resulting in the gym being Dimly lit by moonlight and the aforementioned fires. Alarms are very much ringing.

PC status.
Carl, in the cockpit and currently solid.
The Fiddler, in the gym midst the Drones. Currently shaken.
Imagine, Either in the cockpit with solid Carl or drifting like gossamer over the roof. She currently has mental control of a drone.
Sapele, action pending.

All please wait for Sapele to post before moving on to round 2. I know this is slow but speed will come with practice, I think.


Seeing the weird crab-thing descend before him Sapele shrugs and crouches with latent energy. With a grunt his legs extend like released springs and the violent discharge of energy rocks the shuttle where it lies residing in the gym's roof. The leap carries Sapele like a bullet, crashing rugby tackle style towards a drone's upper body...
Using leaping power to attack a drone in the midst of the bunch. He has a 4" vert and 8" horizontal distance so that should cover it. Death from Above for +2 damage, which subtracts 2 from his attack roll.
Fighting: 1d12 + 2 - 2 ⇒ (6) + 2 - 2 = 6 or 1d6 ⇒ 6 + 1d6 ⇒ 6 + 1d6 ⇒ 6 + 1d6 ⇒ 5 = 6+6+6+5-2 = 21 total... not sure how many raises that is ;)
Damage: 1d12 + 5 + 1d6 + 2 ⇒ (8) + 5 + (5) + 2 = 20

...connecting exactly where he intends with the creature, just below the thorax. The momentum of his leap and accuracy of his contact point damn near shears the drone's head clean off, and he rolls back to his feet slick with the erupting fluid that results. The islander has a wide grin upon his face... and appears to be chuckling.

Slight liberty with the action, but I'm guessing 20 damage before raises is enough to invoke chunky salsa rule.


Resolution addendum: Sapele

I am assuming you targeted one of the non-shaken Drones? Hmmm move out of the Mbuna then power-jump down. Eh technically that is moving your pace twice but the -2 multi action penalty should make no difference with that fighting roll.

Lets see Fighting d12+2, DFA -2, MAP -2, Dim lighting -1, final total 14. MAP made no difference still a hit with a raise.

Damage Str 1d12+5, Attack Melee 1d6, Raise 1d6, DFA+2.
OR: (8)+5+(5)+(2 the raise)+2+4
OR: 26

Looks at drone stats.

Looking more like the nude fist of an angry god than anything human Sapele splatters the Drone across and partly through the gum floor.

End of round addendum:
Hostiles: Five Drones. Four shaken and one mind-controlled.
Sapele, in the gym.


School daze

Round 2 Initiative.

Carl, Four of diamonds
Imagine, Jack of Clubs
The Fiddler, Nine of spades
Sapele, King of hearts

Drones, King of clubs

Resolution round 2 part one.

Feel free to post your action before your specific count. Actions will be resolved in card order.

Sapele , please begin. Remember you can always go on hold allowing you to take your action at any point after your card.


Round 2:

First blood tasted, Sapele is having far too much fun already to stop at one. Lashing out with gay abandon, he seeks to crush the chest cavity of the nearest drone, then grab another by the arm...
Multi action to Melee Attack, followed by a Grapple attempt
Fighting (Melee): 1d12 + 2 - 2 ⇒ (8) + 2 - 2 = 8 or 1d6 - 2 ⇒ (1) - 2 = -1
Assume hit for: 1d12 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
then
Fighting (Grapple): 1d12 + 2 - 2 ⇒ (3) + 2 - 2 = 3 or 1d6 - 2 ⇒ (4) - 2 = 2

...his elbow scoring a breath expelling thump on one drone before a slight stumble on the turn making him unable to get a firm hold.

Targeting is defined simply by the closest to him, no distinguishement made of MC'd vs non-MC'd (as he's presently got no idea about that capability) - but he will avoid hitting Fiddler :P

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