DM Default |
Silence.
Nothing but the boisterous voice of the salesman trying to hawk denture cream on the television.
She doesn't even turn her head to look at you.
James Prince |
"Oh, that's not normal. Well, let's see what's wrong then." James walks over to the old woman and puts hand on her shoulder. "Ma'am? Can you hear me?" If she doesn't respond, he tries to take off her glasses. They wouldn't be on her if there wasn't a reason.
Benjamin "Buck" Stevens |
sorry earlier post got lost
1d4 ⇒ 3
1d6 ⇒ 2
Buck steps out of his truck, not noticing either the speakers or the lack of AC, but nods quietly while the others mention them. Upon the others approaching MeeMaw, he keeps an eye out for any additional trouble. No sense letting anything sneak up on the group.
DM Default |
She sits there unmoving, staring ahead. As James removes her glasses, you find she has milky white eyes staring directly ahead, more at the large metal plaque with the Quiet Rest Villas logo hanging on the main living room wall.
Brittany is currently looking through the kitchen, trying to find MeMaw's medicine to make sure she's been taking it.
"Where did Jimmy put her pills?" she wonders aloud, muttering in frustration as she searches through all the drawers a second time.
James Prince |
"The hell?" James says, half to himself. He waves a hand in front of her eyes a couple of times and snaps his fingers twice. "Brittany, I think your MeMaw isn't in right now. Unless her condition would give her blank eyes and make her completely unresponsive." He frowns. "Wait, who's Jimmy? Did you mention him before?"
DM Default |
"Jimmy? He's the manager of the place. He's the guy that found MeMaw collapsed that one time." Brittany answers, still rummaging through the drawers, even going so far as to check the fridge.
Catalina draws nearer to the metal plaque, and notices a cold clammy feeling, disturbing and instills a feeling of uneasiness to most.
Buck walks outside and proceeds to greet an elder resident, putting on his Sunday's best smile. But his words seem to not even phase the elder, who continue's pulling weeds as she prepares a fresh bed of dirt for a set of wild flowers to be planted.
"Agh! I can't find them anywhere." Brittany exclaims in frustration. "Jimmy should have ordered them and kept them stocked, If Memaw's out then he should be stocking from the supply he keeps in his office."
Benjamin "Buck" Stevens |
Well, that ain't Texan at all. Buck saunters over to the next resident, repeating the process. His tutor in chemistry had taught him it weren't a real experiment until you did it three times. "Howdy, granpa/grandmaw! How's the garden coming along?" he asks. friendly smile shining in the sun.
DM Default |
The plaque is riveted to the wall, no real way to get it off without some serious effort.
Buck, you continued efforts are starting to line up with your chemistry tutor's lessons. Something ain't right here.
"Memaw!" Brittany practically yells in her ear. "MeMaw! Are you okay! HAve you taken your medicine today!"
She seems worried, and looks to you all hopefully, wondeirng if you've figured something out.
Wu Zhihao |
Zhi looks back and forth between the unresponsive MeMaw, the creepy plaque on the wall, and Brittany's worried expression. When James finally tells her what's already apparent, Zhi steps forward and puts a hand on her shoulder. "Come on. You should go talk to Jimmy. I'll stay here, I'll call if anything happens, okay? Right away."
Katrina Bennett |
"You shouldn't wait here alone, Zhi. I'll stay too." Katrina leans against the wall farther away from the metal plaque, and scowls at it. "Something about that thing ain't right, Zhi. You wanna see if you can help me find something we could use to pry it off the wall or something? I doubt the old lady's got a crowbar, but anything we can slide underneath it might work."
Matthew J. McGee |
"I stay here too, I don't want to miss the action." Matt says with a mix of curiosity, fear and excitement.
"You want to pry that? Mmmh, let me check the jeep. I'm pretty sure I have something that could help."
I aim to use my McGyver edge to improvise a crowbar of sorts with spare s~** I may have in the jeep to repair it. That's it, if I can't have tools.
DM Default |
Wu, Katrina, and Matthew decide to hang back as the others head to Jimmy's office.
Upon arrival, you find the door is unlocked, and before debating the ethical and moral dilemma of trespassing Brittany enters yelling out.
"Jimmy! Jimmy! You here?"
The office is a small one. A small AC unit is humming along nicely on the side as an old IKEA wooden desk sits covered in papaer and partially eaten bags of chips and snacks. There's a bevy of empty beer bottles scattered around the place as well as old auto parts as well.
There is a pile of open and empty envelopes from the Social Security Administration.
There's no evidence that any of these made it to the residents that live here.
James Prince |
James heads inside and noses around a little when it's clear that Jimmy isn't in. "Well, well, well. What do we have here?" He checks the envelopes and confirms that they're Social Security before pulling out his camera and snapping a few pictures. "Looks like someone's been naughty."
Notice: 1d6 + 2 ⇒ (4) + 2 = 6
Wild: 1d6 + 2 ⇒ (6) + 2 = 8 Ace: 1d6 ⇒ 5 Total: 13
Katrina Bennett |
"They're checking out Jimmy's office, it's just us here." Katrina looks Buck up and down, then grins. "Hey tough guy, think you could help us pry that plaque off the wall? She keeps starin' at it, and something about it doesn't feel right. I think I'm getting a chill just standing near it." She shrugs. "You're a big strong jock, right? Put that football practice to work. We'll give you a hand."
Benjamin "Buck" Stevens |
"I reckon I could give it a try, but if it's some kinda hoodoo, like as not it ain't gonna budge with just muscle." Buck says, spitting into his hands, grabbing the plaque and giving it a good tug.
Strength 1d8 + 1 ⇒ (7) + 1 = 8
Wild 1d6 ⇒ 3
Katrina Bennett |
Buck, you add any bonuses or penalties to your Wild Die as well.
"Here, scoot over. Zhi, give us a hand?" Katrina gives it a tug from the other side, trying to get at an angle the bigger guy can't. "Christ, this thing's on tight."
Strength: 1d4 ⇒ 2
Wild: 1d6 ⇒ 4
He'll get a +1 from me, so he's at a 9 to pry it off.
DM Default |
As strong as Buck might be, there's a limit to what a Jock can rip off the wall. Sadly, plaques bolted onto metal walls is past the limit. However, he does make an impressive display as he slightly bends the ends of the plaque and when he lets go you can the metal wall "whoosh" back into place.
Though as you rub your hands from the attempt, you feel an odd clammy sensation. A bit of hand rubbing makes the sensation disappear.
Caitlin doesn't find much in the way of weird and odd, though, if he was cashing the social security checks then it makes sense that he could afford an unhealthy beer habit and buy all these auto parts.
"Guys! Guys!" Brittany says frantically,"I think he's back!"
Everyone can hear the tell tale crunch of truck wheels on gravel.
James Prince |
James quickly hides his camera back in his bag. "Well, do we still want to talk to the guy? He might know something useful. Or he might get pissed and kick us out." He makes sure the envelopes haven't been obviously fiddled with for a moment.
Benjamin "Buck" Stevens |
"Shee-oot, might be easier to just up and take Brittney's gran to the hospital. Bet I could lift her -real gentle-like - and get her into my pickup. She don' seem to be objecting to any of these here shenanigans." Buck says. Hearing Jim's truck, he pauses. "Maybe it'll keep til after we have ourselves a conversation with the boss-man." He steps out, heading once more towards his own truck. Just in case the conversation went southerly.
Katrina Bennett |
"Hmm... maybe. Soemthing's wrong with that plaque, though. She keeps staring at it, but more importantly just touching it made me feel like my hands were freezing or something. That's not normal. Let's see if Zhi can find some tools to get the thing off the wall. If not, we can try moving her. I wonder if she'll move to look at it if we pick her up..."
DM Default |
eh, we can be malleable if we want.
The truck is driving up but suddenly slams on the brakes, spraying gravel in the air. Those nearby can see Jimmy peering out and seeing there are folks in his office.
There's some frantic searching on his part, and then everyone in the area hears the speaker system clack on.
"Intruder alert! Come git 'em!" you hear his rough voice shout through the speakers.
And all at once, the quiet, non-responsive old folks stop. Doors start to slam open and the old folks, moaning and shuffling forward spill out onto the street For the three that stayed behind, old MeMaw stands and begins to reach for them, and eight other zombies start breaking through the door. For the larger group at the office, twelve geriatric zombies shuffle forward to attack. Jimmy climbs out of his truck and picks up a nearby tire iron and gets ready to attack too.
Combat!
For the sake of simplicity, we'll be using block initative, party vs enemies. If you need an exxample of combat, here is the intro comic at the section where they start to explain it.
How to combat in comic form
Players up!
Benjamin "Buck" Stevens |
At the end of my last post, Buck was headed for his truck for his bat "just in case" Jim got uppity. I'd say he's probably about halfway there when Jim starts his speaker-rally. Maybe some of the elderzombies move for him and some for Meemaws?
DM Default |
We'll say three zombies break away from the MeMaw group and head for you, leaving six for the two left in MeMaw's area.
Wu Zhihao |
Zhi reacts quickly with a start when MeMaw starts moving, and he instantly stops looking for a wrench. Instead, he rushes over to try and restrain the woman for the moment, figuring Brittany may not be happy if they beat her grandmother unnecessarily. I'll be using Fighting to try and Grapple the old woman.
Fighting: 1d6 + 1 ⇒ (6) + 1 = 7 Ace: 1d6 ⇒ 2 Total of 9.
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
"Grandmother!" he says, putting the old woman in a defensive hold. "We're friends! Friends of Brittany!"
James Prince |
"Jeez, does this guy think he's a super villain or something? This is absolutely ridiculous." James flicks the flash to his camera to the highest setting and suddenly flashes it in the nearest old person's eyes. "Zombie senior citizens. I swear I saw this episode when I was a kid."
Agility Trick: 1d6 ⇒ 6
Wild: 1d6 ⇒ 3
Ace: 1d6 ⇒ 2 Total: 8
Katrina Bennett |
"Are you kidding me?" Katrina looks over as Zhi tries to grapple the grandmother and hold her down. "Zhi, I don't think she's gonna listen to us all of a sudden." When she spots the other geriatrics heading in, Katrina raises her arms in front of her as she blocks the doorway to hopefully keep them from getting inside and harassing the rest of them. She looks around and quickly grabs whatever small object she can as a makeshift weapon--maybe a hand mirror or a small lamp--and tries to take up a spot in the doorway to keep the other geriatrics from getting into the building and harassing Zhi. "Just want I wanted to do, beat up some old people..."
Katrina will grab the closest object that can count as a small improvised weapon and take up a position in the doorway. I'd probably consider that an action, but if not I'll then take the Defend action for a +2 Parry. Either way, I have a -1 Parry due to an improvised weapon.
Matthew J. McGee |
We'll say three zombies break away from the MeMaw group and head for you, leaving six for the two left in MeMaw's area.
Actually, three in MeMaw's area. Matt was going to search his Jeep's back to see if he had tools or anything useful to pry the strange metal plaque from the wall. No offense or anything, with a group this big we'll need some time before we manage to keep evwrything in check and don't miss a stray post
"I stay here too, I don't want to miss the action." Matt says with a mix of curiosity, fear and excitement.
"You want to pry that? Mmmh, let me check the jeep. I'm pretty sure I have something that could help."
I aim to use my McGyver edge to improvise a crowbar of sorts with spare s!&! I may have in the jeep to repair it. That's it, if I can't have tools.
Matt lets out a childish scream. "Z-zombies?!" before the Local climbs to the Jeep and resumes his search, this time looking for anything heavy enough to fend off the Evil Geriatric Voodoo Almostdead.
Trying to look for a weapon or anything that he can swing around
Notice: 1d8 ⇒ 81d6 ⇒ 3
Ace: 1d8 ⇒ 5
Bryce Lionel |
Bryce will likewise try to pick up something, maybe a knife from the kitchen (do I need a roll for that?).
DM Default, it just occurred to me - were we allowed to buy equipment for our Archetypes? If so, Bryce would certainly have a Swiss Army knife with a...well, knife...in it.
Attacking one of the *other* senior citizens, other than Brittany's meemaw :
Fighting & Wild: 1d4 ⇒ 31d6 ⇒ 1
But in his panicked state, he misses wildly.
DM Default |
Alright, I got Bryce, Katrina, and Wu with MeMaw. Buck against Billy. Matthew in his truck. Everyone else at the office. For simplicity, there are three zombies per character, converging on that chracter. So 9 (including MeMaw) at MeMaw's place, 3 heading for Wu, 3 surround Buck, and 3 per person at the office.
Wu Zhihuo runs quickly and manages to successfully secure MeMaw with his strong arms. All that training others called weird is definitely paying off now. Still, MeMaw snaps at you with her dentured teeth, which fall out after a couple bite attempts.
Raise causes teeth to fall out.
Buck quickly arms himself and, in video game terminology, goes straight for the Final Boss.
James Prince flashes his trusty camera in the nearest zombie's eyes. Though undead, the light blinds it and it begins shuffling off in a random direction, believing it's still heading for its prey.
Katrina readies herself with an improvised weapon and takes a position at the door. She sees a group of five geriatric zombies moving towards her position. One places a hand on the door frame!
Mathew scrambles around his truck, doing his best to keep calm.
You got a success with raises, so I'll let find *anything* that you think would be reasonable for you to have.
Bryce, I stuck with blank archetypes for simplicity, but if you can reason it reasonably, then I'm okay with you having things that make senes.
Bryce is a bit too perturbed to make a connection.
Catalina looks around the office, but doesn't find anything immediately screaming "Use me to bludgeon someone!"
=================================================================
The zombies move forward to assault the party!
MeMaw struggles to break from Wu's grasp!
Strength!: 1d6 ⇒ 5
Wu, roll strength vs 5.
Katrina, the zombie in the door frame tries to push you over, opening the way for the others.
Strength!: 1d6 ⇒ 6 Ace: 1d6 ⇒ 6 Ace: 1d6 ⇒ 5
Katrina, roll strength vs 17
Buck, two zombies close in on you, but only one gets in range of an attack.
Fight!: 1d6 ⇒ 5
Buck, Fighting vs 5
James you're able to stay out of the way for now, but the zombies are bearing down on the door.
Mathew, you have a while before the zombies pursuing you can reach you given your distance from the retirement homes.
Bryce, the zombie fights back!
Attack: 1d6 ⇒ 3
Bryce Fighting vs 3
Catalina, you turn to see zombies are entering the office!
Jimmy keeps his distance from Buck, but is ready to strik should the large college jock come for him.
Player's up!
James Prince |
James sets off the flash again, actually taking a picture with it this time. He might as well get as much evidence as he can while they're here. "Guys, I think we might want to book. We are really outnumbered."
Agility Trick: 1d6 ⇒ 3
Wild: 1d6 ⇒ 5
Bryce Lionel |
My Parry is 4, so the sombie missed.
Bryce swipes his kitchen knife at the nearest zombie again :
Fighting & Wild: 1d4 ⇒ 11d6 ⇒ 4 = 4
Just in case they have a low Parry :
Damage: 1d6 + 1d4 ⇒ (2) + (3) = 5
"Guys, don't you think we might want to get outside of this cramped trailer, and maybe make a run for it? I don't like these odds!"
DM Default |
Huh, did I get that wrong? Imma go check....
Edit: Whoops, that is indeed the case. For anyone get specifically attacked, ignore the ooc prompt. I'll calculate damage when i get more established access.
Matthew J. McGee |
Matt starts sweating and shivering, becoming the avatar of Fraidy Cats... yet a canny observer would be able to see he was smiling.
"This... this is like the movies and comics... the guys won't believe it!" he mutters to himself as he goes through the junk and stuff lying on the Jeep, looking for the tire crowbar...
If that is a reasonable thing to have, Matt will grab it and:
...and measuring his options, the wannabe archeologist makes a run for MeMaw's home.