[Savage Worlds] A Necessary Evil (Inactive)

Game Master Peanuts


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I hate my job.

Post will be another day or so.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

That's...
never a good sign.


Eh, it's not that bad, just a particularly long and s#$!ty shift, and the a@$!%@&s making me work too many weekends :p


Alright, so we have a new character joining us after all :) He should be along shortly.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Yay!


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Sweet!


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Greetings and salutations! Been following the thread since the beginning of the year. Had stopped for a bit because I wanted more to read when I logged in. Saw that a post had been made for additional characters so I sent some emails along.

Stealth and ranged character. Decent Notice rolls. Ex Sniper type. I however have never been in the military so my performance will be based on what is on TV which will be incorrect of course. Should be good for the movie rendition of the game however.


Bear with me another day or two, got to figure out what I want to do with you lot now and how best to introduce our new player. Plus work as usual.


My 'day off' yesterday ended up getting eaten up by family, so may be as late as Tuesday before I get anything up and running, so feel free to RP amongst yourself. Cash I'll try and get something to you about where your character will be starting asap.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

So after that abysmal roll I'll wait to see what I believe I know.


Heh, yeah, that's a Critical Failure :p Will try and get around to posting here today, got about 5 hours before I have to head to work, so we'll see.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Given that with 2 xp from this 'job', Isabelle is now at 5 xp. Do I go ahead & update my character sheet now or when, GM-Peanuts? I will figure out & update her Beliefs later today, or when I update the rest of her sheet.


XP can be spent between missions (so now)


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I have updated my sheet.
Increased Spirit to d8 (d12 with two steps Super Spirit)
Also updated my beliefs.
Will post to gameplay later today.


Peoples thoughts on continuing with beliefs/instincts and adventure cards?


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

I'm fine either way. I can see advantages to both. Ultimately it is your game and you can run it in the manner that seems most logical to you as long as it is consistent.

I believe they set up the adventure cards as an additional way to help the characters out if the GM was more restrictive on Bennie awards. Not limited to that as I understand however.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

I enjoy the cards; I just didn't see a good time to use mine in the adventure. As for beliefs/instincts, I did subtly run toward mine with the remnant gathering off the robots, and I've been letting it colour my approach to some actions.

I'd enjoy the game either way, though. :)


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

I am afraid I am still not to clear on how you want beliefs/instincts to be used in play. Are they ways to communicate our characters goals helping you to set up subplots? Or are they more like achievements to be met. Sorry sometimes I can be slow to grasp things like this.

On the cards I am a fan. Mine just wasn't useful this time but I know that will change. I say keep the cards and the beliefs/instincts. The cards will be useful and I will get my head around the beliefs eventually.

All: Please consider spending this advance on the Lair edge. We need a home and the faster we can get a training room the faster we can start doubling our skill advances. Hmmm appeal to greed, that should work..


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

When I was setting my beliefs up after several trials and errors I came up with Find the name of the V'Sori that tortured me. I have a V'Sori basically doing a vivisection on me and am using that to explain why I am ugly. Once I find the name and meet that belief/goal I can switch to: Find where the V'Sori scientist is stationed. Then just keep advancing that until I can deep fry the sucker. I can swap this out at some point for something in my personality but more in line with the current mission if need be.

My other belief/goal is to set up a protection racket to earn income for whatever I'm doing. Again can be swapped for something more mission specific when needed.

I don't think it can just be swapped whenever but can be switched at least once per adventure.

This is what I gathered with my conversation with GM-Peanuts anyway.


They are both DA, they should be something achievable as Cash says, but something that tells me what your character wants to do. Some of the missions in the V-Map are there to allow you to achieve the goals stated.

Further posts will be delayed until I am feeling better. Have come down with the flu and the asses at work are still making me come in because they 'don't have anyone to cover my graveyard...'


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad used his draw from the Adventure Deck - so it wasn't a total wash. I'd say keep them.

Beliefs are still something Mus'ad is trying to get big fat head around.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice
GM-Peanuts wrote:

They are both DA, they should be something achievable as Cash says, but something that tells me what your character wants to do. Some of the missions in the V-Map are there to allow you to achieve the goals stated.

Further posts will be delayed until I am feeling better. Have come down with the flu and the asses at work are still making me come in because they 'don't have anyone to cover my graveyard...'

Well just be sure to keep away from the exec offices. It would be terrible for the viri you are shedding to spread.

:7)


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Combination of family drama & Holiday activities will likely keep me away from the computer for the weekend. If you need me to do something before Tuesday GM-Peanuts, feel free to 'bot' me.
Isabelle will be noticeably more subdued & 'reactive' rather than 'proactive'.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Guys, sorry, I was away from all computer & internet over the weekend. I'll check gameplay & post either later tonight or tomorrow morning sometime.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

I hope the dice roller quits giving me 2 of the exact same roll soon...


dunno if it counts but the roll I just made for you they weren't the same :)


In a continuing effort to make this whole thing go a bit smoother, how do you guys want this game to proceed? Ideally as I've said a few times, I'd like you guys to tell me where this campaign goes, hence me adding the Beliefs in, but you guys just seem to be milling around when I give you the opportunity to go your own way. I admit I do need to be a bit more proactive about throwing some leads out for you guys.

So, would you prefer this just be a more mission oriented game where I throw the next plot hook at you, or do you want to go out and find your own mischief?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

My initial concept for Belle was much more pro-active than I have been playing her lately, a lot of that has been a somewhat changing life situation. That said, for the time being at least, a more 'mission oriented' focus might be nice to try & build our momentum once more.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad could be a specifically driving leader, but I don't think people would like it after a while as he is hardly a man of refined tastes. Mission based works for me, as would being a glorified lackey to another driving leadership character.


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

My understanding of the universe is that it was primarily a mission driven setting already; while I've tagged my belief in leading my play a few times to drive a character actions, I'll make it more overt in commentary in the future. I don't see Jack as being able to get the others to follow him nor do I see the others as they are at the moment being able to do so as well, so I think poking around at whatever Destruction's got for now is out best bet.


Adventure Deck Draws:
Remember you can trade these amongst yourselves one for one, and you can only play one per mission.

Belledonna
Lucky Break
"Thank god I had that silver flask in my shirt pocket!"
Play this card to completely negate the damage from one attack.

Cash Out
Let's Settle This
"You gonna skin that smokewagon or just stand there and bleed?"
Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

Devil's Advocate
Payback
"This is for my father!"
Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.

Happy-Jack
Omega Strike
"Let’s see how you like this!"
Double the damage of all your attacks this round, but make a Vigor roll afterwards. Failure means you take 2 levels of Fatigue. A success means you take no Fatigue.

Mus'ad
Ace
"Never tell me the odds."
Play instead of rolling to make a trait test with a single automatic raise.

Well it's savage worlds so it's flexible. The campaign provides a bunch of pre-written missions (Savage Tales and Plot Points), and an adventure generator, but like any campaign it's meant to be tailored to the players.

Jack, it's all well and good to commentate, but I'm talking more about action here. If your character wants to track down the next piece of his ritual doodad, then have him actually... ya know, go out and look for it :p If you want me to provide some input then send me a PM and I can see about working something in. I've got a few ideas for some plot hooks for you guys, but I've got nowhere to set them at the moment because your characters are just sitting in the warehouse when not on missions (since none of you have told me otherwise).

I waited quite a while before starting this mission up to give you guys the opportunity to go out and pursue your character's goals and there was no activity. The game is not going to break because one of the characters goes AWOL for a few hours, so don't be afraid about splitting off from the group, it's one of the benefits of Play by Posts that you can have different characters doing different things without the GM having to split his focus. If Doctor Destruction has any problems with what shenanigans you guys are getting up to then you can bet he'll let you know.


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Oh I can think of a number of things to get up to outside of any missions. I'd have started my racket immediately but I figured I would start in on finding how I came here and see if it leads me to the rest of the group.


Well you've found your own thing anyway :p Hooray for Critical Fails!

As to the rest of you, what are you doing for your current mission? You can discuss plans out of character in here if you'd like, but you need to come up with some plan or other. Less than 5 hours (in-game) now, tick, tock.


DA, I believe the main group is waiting for you to post.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

Sorry comp issues. Back now.


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

I propose splitting the party. Bella/Jack/Mus'ad should be able to run a smash and grab on the in-city transfer while DA starts digging into Clone and/or the missing informants.

Thoughts?


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

In town hit works for me, just working that Overconfident angle with the Bridge "plan" :).


bennies 4 ex 5 W:0 F:0 Card Noble Sacrifice

AS I work the greed angle by focusing on the 'getting the loot' part! :7)


I could work with Mus'ad assaulting the bridge alone :D I'm flexible, if you guys want to just explore your character's own goals that's fine with me, and thoroughly encouraged :)


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad would do exactly that if no-one else came with him :)


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

My apologies. Not certain if the +2 thinking of another SW rule set or just my own deluded imaginings.


You may be thinking of shotguns perhaps? They get +2 when shooting buckshot as a cone instead of throwing slugs.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Since Isabelle already knows DA fairly well, I think she is likely to go with Mus'ad, simply because she still has less experience working with him & has less of an idea how to encourage less violent, or at least less uncontrolled violence...


bennies 4 ex 2 W:0 F:0 Card-Omega Strike

Sounding like Mus'ad and Jack (Assuming Mus'ad doesn't throw a wobbler over the vile deceiver coming along :) ) are planning to hit the bridge while Belladonna and DA investigate Colonel Clone? Shall we run with that?


Wooo! Split the party! :p Belle posted before you Jack and said she'd go with Mus'ad, so at the moment it's looking like it'd just be DA on his own (possibly with Cash since his thing seems to be wrapping up).

If I don't hear otherwise in the next day then that's what I'll be going with.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Actually Belledonna is planning on joining the bridge action, she doesn't even know that DA is planning on something else at the moment & if she did, she already knows how to work with him. She is still learning how to work with the rest of you.


Alright, well I believe DA may still be having connection problems, so I'll leave it open as to whether he joins the main group or not or goes off to do some research on his own (either is fine DA, just didn't want to force you into one or the other)


XP: 3(Novice) / Bennies: 1 / Wounds: 0 / Fatigue: 0 / Card: Let's Settle This

Still alive! Yay!


I'm not going to kill you for a single crit fail (well, unless that's on a vigor roll), just rough you up a little :p


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Today just got really busy for me. I will try posting later this afternoon or evening.

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