Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


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M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

So we ready to head out?


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

As night falls and the advantage of being on the roof passes, Mal heads down and meets with his companions as inconspicuously as he can manage.

He sighs as he sits in a chair at the table, "I saw very little from my vantage point. have any of you had better luck?"


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Garn said that was lots of traffic around the back door. I don't know if that means normal workers but we might as well check it out.

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Shrugging Kat answers."I do not know, but somehow... somehow I doubt a taxidermist has lots of workers. Might just be my feeling."


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath returns to the others with the scroll.

"I can cast the spell on this scroll, and for a minute it will allow me to more readily identify hidden portals. But that minute will go quickly; I have to concentrate for it to work. So if we can narrow down where I'd have to apply it that would help. I could add it to my regular repertoire of spells, and be able to cast it more than once, but that would take time, a good half day."


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

"If you can add it to your powers then perhaps we should chip in and purchase another scroll at a later time as this is indeed a useful spell, for now though I believe we should follow Garn's lead at the back door, it is the only lead we have".


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Indeed. we should get moving tonight!


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Agreed. The markets here are so robust, I'm sure I could find another copy of it. We'll move tonight then."

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Agreed, no need to wait for something!" With a nod Kat looks up from her scimitar she has been diligently sharpening.


Moving out, you approach the front door or back door in the alley. The light from the almost full moon makes moving around quite easy.
% full moon: 1d100 ⇒ 85


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Back I suppose if everyone is ok with that.

Dain's dwarf eyes easily pierce the gloom.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn points out the area with increased traffic and says. If we're breakin' in, best be quick in and out.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal nods in agreement as the others mention approaching the back door.

He attempts to move through the shadows independent form the others, his bow at the ready.

Stealth 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath nods as well. He keeps a close eye on Garnst, feeling that this is probably his area of expertise.


The back door is locked as you nervously look around. Lit by moonlight, the back alley is somewhat cluttered. A few discarded animal pelts litter the area behind the taxidermy guild.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Can you pick the lock, Garn?

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Psst. Please whisper"


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn sets up in front of the lock with his picks. He is clearly not expert, and takes a few tries to see if he can get it right.

Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12
Disable Device: 1d20 + 7 ⇒ (14) + 7 = 21
Disable Device: 1d20 + 7 ⇒ (16) + 7 = 23
Disable Device: 1d20 + 7 ⇒ (12) + 7 = 19
Disable Device: 1d20 + 7 ⇒ (18) + 7 = 25
Disable Device: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath grimaces when they are delayed by the locked door. He whispers to the raven on his shoulder "Mugin, fly up to the rooftop and keep a watch. If anyone comes down the street towards this alley, come down and let us know. If you see us open the door and start to go in, come back down and join us."

With that, the black bird takes flight and quietly sets down on the peak of the roof.


Opening the door on the second try, Garnstn leads you into a workroom. The workroom has a storage room with an assortment of taxidermy tools, including skinning knives and tanning solutions after opening the northernmost door..

Opening the other door leads out into a hallway. A cluster of four doors is seen, the northernmost leads into the main entryway.

At the moment, you do not see any activity inside.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain points to the hallway and then starts examining the area.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Well the dice roller is being consistent as usual.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal will move into the hallway and listen at the first door on the right.

Stealth 1d20 + 9 ⇒ (13) + 9 = 22

Perception 1d20 + 9 ⇒ (4) + 9 = 13


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Mahath will follow along behind Mal, double checking where he's been, and making sure Mugin squawks if he notices anything important.

Mahath aid another perception for Mal 1d20 + 0 ⇒ (20) + 0 = 20
Mugin aid another perception for Mal 1d20 + 6 ⇒ (19) + 6 = 25

Mahath tells the others upon entering "Since the spell would only last a minute or so, I'll wait to use it until we are sure the place is clear and we know the lay of things."

Yup. I just wasted two of the best rolls we've had all game on two non-combat aid another checks.


A search of the available doors reveals a few meeting rooms, a break room, and what appears to be an office.

Map revealed


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Let us check the office

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

With a nod Kat joins in, scimitar in hand.
Carefully looking around she prepares for the taxidermist to show up and yell "Intruders!"
Perc: 1d20 + 9 ⇒ (5) + 9 = 14


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn grunts, "Place looks empty. Use yer fancy finding magic?"


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

So, trying not to metagame with the blocked off areas of the map, so here goes.

Mahath pulls out the scroll with a bit of reluctance. "I'm not sure if the spell will last long enough to examine the whole place, so let's start with the most likely areas. If people are going to be coming and going through a secret passage, it would likely be away from where customers could randomly walk in. Let's open all the doors so I don't have to pause to open them as I go."

He'll start in the area he thinks would be least likely to have a customer randomly enter, G5. Then G4, the hallway, G6 and G7. He figures G5 and G7 are the most likely rooms. If that doesn't reveal anything and if he still has time on the spell, he'll go back to G3, G2 and then G1.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal will search the corridors for a secret door.

Perception 1d20 + 9 ⇒ (4) + 9 = 13

Perception 1d20 + 9 ⇒ (8) + 9 = 17

Perception 1d20 + 9 ⇒ (5) + 9 = 14

I rolled 2 4's in a row on Perception holy!


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain tries to help
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Fellas, I've lost my arse. I'm using both hands but still can't find it.


The magic reveals a secret door that lead to a trap door in the NW corner of the building.

Searching carefully, it appears to be untrapped. You drop down into a room below ground.

A wooden ladder leads up to a trap door in the roof of this natural passageway. Moisture drips from the walls to pool on the rough floor, draining in tiny rivulets to the east. A wooden door beckons to the west.

You are in D1 on current map


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

So are Mal and Garn going to scout ahead?


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn shrugs, looks at Mal and says. "Might be good later, but doors don't open by themselves. Lets hit the door with armor up front."


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal opens his mouth to reply to Garn but instead his cheeks get a bit red as he realizes he was not even close to finding a trap door upstairs. Taking a deep breath in and out he nods to Garn, draws his longsword and takes point heading to the door.

Stealth 1d20 + 9 ⇒ (8) + 9 = 17
Perception Listen for voices. 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"I'll be right back." Mahath says to Dain. He steps away from the group for a few moments, quickly going through the rooms they have searched. Using the sharp memory inherent in his keen intellect, he tries to make sure that obvious signs of their entry and search are concealed. He then returns to the group.

He's not trying to conceal tracks or anything, but he's making sure that if we opened a drawer or door, it is closed. If a rug was flat but we have a corner turned up, that it is flattened again. Mahath just doesn't want someone coming back and saying "Hey, why's this drawer open?"

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Drawing scimitar and shield Kat looks around for any enemys.
Perc: 1d20 + 9 ⇒ (8) + 9 = 17


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain keeps watch and is ready to follow Garn and Mal when they wave him up.


As the group moves down, Kat hears the lapping of water. Using her direction sense, the lapping of water is coming from the up ahead and to the left, the direction of the water in this district.

Mahath retraces his steps for a while. He sets the shop to look like before they left. The artisan tools are left where they are.

GM:
encounter on 1: 1d8 ⇒ 7

When the group is back together, a little exploring down the passage shows it leads to water, and some swimming will be required to continue. Looking ahead:
A large tide pool takes up this room, the waters thick with seaweed and its bed clustered red with a veritable carpet of red and black Sea urchins.

The door by the trap door is examined by Garnstn, and deemed unlocked and untrapped.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

I think you have an incorrect room description there, isn't that from the cave we were in at parrot isle?


You are near water again!! Different room


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn pushes the door open, axe at the ready.


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Oh Kord, not more swimming. Let us check the other door first.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Yes, let's save the swim for a last resort. Maybe there is a way around."

Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

"Amen. Swimming, while I can, is not my favorite mode of fighting."


M Dwarf Inquisitor(Living Grimoire) 32/37,Init5,F7R2W6,AC18T13FF16

Dain waits to head up with Garn gives the ok.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Mal chuckles at Dain's comment, "This is a port city, water is difficult to avoid my friend. Still staying dry for as long as possible seems sound for now".

I take it with my Perception check I did not hear anything?


The group hears nothing as they avoid heading to the sea urchins through the water. Opening the door, they check the room to the right. Garnstn stealthily listens, opens the door, and finds an empty guard room with two light crossbows and 40 bolts. The door in the room leads further north. Checking the passage south, a series of doors are found along the hallway, but none are opened yet. The E-W long hall ends in an open room.
Map updated, guardroom is D2

The band considers which way to go.


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn grabs a crossbow and some bolts. "Just in case..."

He then checks the door to the north, and if there is nothing suspicious will open it and look through.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

When Garnst grabs the crossbow and then moves away, Mahath mutters "Hmm. Yeah. Good idea."

He picks up the other crossbow and the remaining bolts. Once the cases of bolts are secure, he takes one and loads it. He then puts his back to the others, keeping watch the way they came while Garnst checks the way forward.

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