Savage Tide -- Pathfinder Core Only

Game Master Chainmail

Players Guide
Current COMBAT map

The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.

(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.


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Sovereign Court

Female Human
Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging
Barbarian 3

Level up

Barbarian LV 3
HP 7+2+1=10
Bab +1
Ref/will save +1
Trap sense +1
Feat: Power Attack
Skills: Perception+1,Intimidate +3,Survival +1


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Treasure list
58 gold
94 silver
6 suits studded leather
8 rapiers
4 clubs
14 daggers
4 throwing axes
4 gold earrings worth 5 gp each

Sell everything? Then I'll divvy gold


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Yes, sell everything. Remember, we get 5% above the asking price due to Mahath's campaign trait.


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

+1 level of Wizard
+1 Fort, +1 Ref
+1d6 HD, +6 Hit Points
+8 Skill Points: Knowledge (arcana), Linguistics, Spellcraft, Knowledge (local), Knowledge (planes), Knowledge (religion), Knowledge (nobility), Knowledge (nature).
+Language (Linguistics skill): Infernal.
+ Feat: Spell Focus (evocation)
+2 spells to spellbook: Scorching Ray, See Invisible.
+3 2nd level spells per day (1 at 3rd level, one school slot, one Intelligence bonus)
Familiar: +1 natural armor, INt to 7, Deliver Touch Spells


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Going up Ranger, will try to have leveling ready for tomorrow.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Considering the amount of water around, everyone should have a point of swim. :)


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Wife's birthday weekend. Will be back Monday


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

6 suits studded leather =75 gp
8 rapiers =80 gp
4 clubs =0
14 daggers =14
4 throwing axes =16
4 gold earrings worth 5 gp each=20

205 gp from items sold. Life is hard so please add 5%


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Ranger 3
+11 (1d10+1 Favored Class) HP
+1 BaB
+1 Will Save
+6 Skill Points: Swim, Perception, Climb, Handle Animal, Knowledge Nature, Survival

Endurance
Favored Terrain (Urban) +2 Initiative, Knowledge Geography, Perception, Stealth & Survival.

+ Feat: Power Attack


Will need to read up on next chapter


HP 27 | AC 17 | F+3, R+6, W+1 | Init +3 | Perc +6 (7 for traps)

Garnstn is updated. Notably he now has double slice and will be using two shortswords instead of his axe in almost all cases. This means that setting up a flank can give an extra 4d6+ bleed damage. Tactically he will be dropping in initiative to try and get flanks once the others engage in melee.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Sweet


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9
GM Tribute wrote:
Will need to read up on next chapter

No worries.


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

I will be moving tomorrow and out of touch again till Sunday at the earliest. Please bot me as needed!


MoviNG houses, getting up has taken a while


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9
GM Tribute wrote:
MoviNG houses, getting up has taken a while

Tell me about it, I am having the same problem!


Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

Next Saturday, my step-daughter is getting married and I am officiating the ceremony. So with preparations and family coming from out of town, the next week and a half to two weeks is going to be dicey for my posting. I'll try to keep posting normal, but feel free to bot me if it looks like I'd be holding anything up.


I get things straightened out Saturday with internet.

I will take a roll call then.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Still here


Male Moon Elf HP = 26/26, AC=, F+3 | R+6 | W+3 (+5 vs. Enchantment Spells) , Per +9, Ini. +9

Still here.


M Dwarf Inquisitor(Living Grimoire) 3HP28/37,Init5,F7R2W6,AC18T13FF16

Well it looks like things have died. Nice gaming with you all even though it was a comedy of errors and all the bad dice. If things start up again, just email me please.

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