Jym Withawye |
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Kirth Gersen |
Count 17: The crocodile lunges at Gwl. 1d20 + 5 ⇒ (11) + 5 = 161d8 + 6 ⇒ (4) + 6 = 101d20 + 10 ⇒ (17) + 10 = 27
Count 15: A bolt comes flying through the north wall, targeting Uro: 1d20 + 1 ⇒ (7) + 1 = 81d4 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4 and a voice from that direction yells, "Hey! Mugsy, Bumbo! We finally got company!"
Count 12: Elebrin acts
Count 9: Jym acts
Count 6: Gwl tells Jym about the crocodile, and gets his turn.
Count 4: Uro.
Gwl took 10 damage and is grappled in the croc's jaws.
Gwlybwr |
Round 1 HP 13/23, AC 14, CMD 19
Grappled: -2 atk, -4 Dex
Caught in the reptiles jaws, Gwl reacts by savagely slicing at the crocodile's eyes and biting at its thick snout.
Claws: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d4 + 4 ⇒ (4) + 4 = 81d20 + 6 - 2 ⇒ (12) + 6 - 2 = 161d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 51d4 + 2 ⇒ (2) + 2 = 4
Jym Withawye |
How many arrow slits in the north wall?
Kirth Gersen |
How thick is the pipe that water is pouring through? Is it something that Uro could squish/ smash to slow down the flow of water?
It's about 2 feet in diameter.
DC 10 Craft (Construction) or untrained Int check:DC 10 Profession (mining) or untrained Wis check:
Jym Withawye |
"The north wall isn't real, I think."
Using the tunnel's unique acoustics, Jym begins a tune about designed to inspire courage in his allies.
Jym Withawye |
INT: 1d20 + 2 ⇒ (20) + 2 = 22
Jym is so smart, you guys!
Elebrin Thel |
Shocked into action despite her attempts to be "ready", Elebrin twists the ring on her finger to activate the Mage Armor spell contained there in.
She then spends the next few heartbeats struggling to pull our her crossbow...
Jym Withawye |
With Jyms revelation, Uro realizes where the arrow came from and rushes in that direction.
"Only the top part of the wall is fake, Uro!" Jym hollers, 75% hoping that he communicates this fact in time, but 25% hoping that something really comical will happen.
Jym Withawye |
Jym continues to inspire his allies while he loads a stone into his sling and flings it at the croc.
Sling: 1d20 + 2 ⇒ (10) + 2 = 12
I can't imagine that hits...
Kirth Gersen |
Gwl fails to turn the tables on the croc, and takes a glancing hit from a sling to boot. Things are looking very grim unless Elebrin successfully intervenes.
Meanwhile, Uro starts to take a furious running leap at what is apparently a blank wall. Normally he'd easily clear a height of 5 feet with that kind of jump, but unfortunately, in this case the pool of water is 10 feet deep at the north end of the room, meaning he's in over his head and can't effectively run. Belatedly, he realizes that the height of the actual wall would need to be significantly taller than a person if they intend flooding the pit to be an effective trap.
Elebrin Thel |
sorry I'm having access issues but need a terminal to look at my sheet properly, post incoming tomorrow. Apologies for delay
-Posted with Wayfinder
Elebrin Thel |
Absolute post fail,my apologies.
Elebrin, desperate to do anything attempts to move and lob her magic at the crocodile...
Range Touch: 1d20 + 1 ⇒ (8) + 1 = 9 Uhhh....maybe I catch it unawares?
Damage?: 2d6 ⇒ (6, 5) = 11
Kirth Gersen |
The crocodile, busily mauling Gwl, is too preoccupied to dodge effectively, and its scales are of no use against Elebrin's massive blast of force. On top of the damage already inflicted by Gwl's claws, the crocodile is now wounded -- and, being a normal animal with no one controlling it, it doesn't like it when the food becomes too difficult to eat. (Also, not knowing any better, it assumes that Elabrin can keep blasting it if it stays put.) Reluctantly releasing Gwlybwr in order to do so, the big reptile slides into the deep water in order to make good its escape.
Jym Withawye |
Jym gets Gwl a CLW potion.
Kirth Gersen |
Another bolt through the north wall is joined by two more from the arrow slits to the south: 1d20 + 0 ⇒ (20) + 0 = 201d4 + 1 ⇒ (4) + 1 = 51d20 + 0 ⇒ (10) + 0 = 101d4 + 1 ⇒ (2) + 1 = 31d20 + 0 ⇒ (6) + 0 = 61d4 + 1 ⇒ (2) + 1 = 3
The main room, even outside of the pool, is rapidly filling; Uro is now knee-deep in water (difficult terrain). The end of the tunnel (where the crocodile was chained, and is now hiding) is also underwater, although the middle of the tunnel floor is uneven and has some deep water segments and some with just puddles.
Crit confirmation fail: 1d20 + 0 ⇒ (8) + 0 = 81d4 + 1 ⇒ (2) + 1 = 3
Uro, you've taken 5 damage from a bolt. Make a Fort save, please.
Kirth Gersen |
Round 1: 17--croc grapples Gwl; 15--bolt fired from north; 12--Elebrin activates mage armor; 9--Jym begins inspiration, moves to Gwl; 6--Gwl attacks croc; 4--Uro intimidates north wall.
Round 2: 17--croc begins death roll; 15--demoralized bolt fire misses; 12--Elebrin moves to Gwl; 9--Jym fires sling, hits Gwl; 6--Gwl attempts to escape croc, fails; 4--Uro sloshes about, fails to find jumping point for north wall.
Round 3: 15--more bolts fired, Uro hit once; 12--Elebrin magic missiles croc, which disengages; 9--Jym pulls potion, hands it to Gwl; 6--Gwl drinks potion; 4--Uro up.
Jym Withawye |
How far apart are the two rightmost and the leftmost arrow slits on the south wall? And how high up?
Kirth Gersen |
They're high enough up the wall that they don't inhibit the flooding of the room -- say 10 ft. above the normal floor level, or 20 ft. higher than the big pool in the middle of the room. There are two total, about 5 feet apart, and angled facing the main room below the well (so that people down the crocodile tunnel can't be hit from them) -- so far only Uro is still in that room and not in the tunnel.
Elebrin, please roll a Perception check.
Kirth Gersen |
Uro swims out to the north wall, grabs a handhold, finds a foothold on a small pipe, and begins to climb. The angle is such that people behind the illusory wall can't shoot at him, although he loses his Dex bonus to AC against the shooters to the south -- he's not too worried about that, because the little bolts they're shooting practically bounce off his skin, and the poison on the one that hit him doesn't seem to be having any effect.
Start round 4:
Two more bolts from the south, aimed at Uro:
1d20 + 0 ⇒ (10) + 0 = 101d4 + 1 ⇒ (4) + 1 = 51d20 + 0 ⇒ (12) + 0 = 121d4 + 1 ⇒ (4) + 1 = 5
Both of them miss. Come Uro's turn again, he reaches for the next handhold and finds his hand goes right through the wall there.
Elebrin, Jym, Gwlybwr are up. Elebrin is still entitled to that Perception check.
Jym Withawye |
Jym sprints as fast as he can to the south wall below the two arrow slits.
Now, in Kirthfinder, spellcasting is a full-round action, so I can't start that until next round, right? I want to cast hypnotism, but that's a full round casting, so I'm not sure when I can start casting, and when it will finish.
Kirth Gersen |
the middle of the tunnel floor is uneven and has some deep water segments and some with just puddles.
Jym is unable to sprint through difficult terrain. With the water still pouring in, the deep parts are chest-deep on the little halfling.
It will take him 3 rounds -- one to reach and enter the deeper water, one to clear it, and another to enter the well room and position himself at the beach where he can cast at the arrow slits. And, as he knows from experience, he won't be able to cast while moving.Jym Withawye |
3 rounds?! How far away is it? And is there any place Jym can stand that's not in view of the south wall arrow slits that he can get to in one round?
Elebrin Thel |
Elven Eyes!: 1d20 + 7 ⇒ (19) + 7 = 26
-Posted with Wayfinder
Kirth Gersen |
3 rounds?! How far away is it? And is there any place Jym can stand that's not in view of the south wall arrow slits that he can get to in one round?
Chest-deep water, dude. And getting deeper. So it's not run-run-run; it's more run-swim-run.
If only he had a bicycle he could make a mini-triathlon out of it!And is there any place Jym can stand that's not in view of the south wall arrow slits
Remember, Jym's down the crocodile tunnel, so he's currently not in view of the south wall arrow slits.