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Sardaukar's Legacy of Fire

Game Master Sardaukar


7,351 to 7,373 of 7,373 << first < prev | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | next > last >>

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat steps back "That big one turned invisible but is in the same place." Efreat fires another blue ball of energy at the efreet.
take a 5' step out of range of attacks (if still within range then cast defensively) and cast fireball with elemental spell cold. dc 18 reflex. aimed to hit as many efreet as possible. Damage and concentration if needed.10d6 ⇒ (1, 4, 2, 2, 3, 1, 5, 4, 2, 6) = 301d20 + 16 ⇒ (6) + 16 = 22
DM:

Spoiler:
if the invisible one doesn't go down, then cast quicken magic missile 5d4 + 5 ⇒ (4, 1, 4, 2, 4) + 5 = 20

Scarab Sages

The paladin strikes out at the salamanders right next to him and then advances toward where Efreat says the invisible one is.

Scimitar swing: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (1) + 9 + (1) + (4, 3) + (2, 5) = 25
Hasted Scimitar swing: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (2) + 9 + (3) + (6, 5) + (4, 4) = 33
2nd Scimitar swing: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (5) + 9 + (5) + (4, 4) + (5, 2) = 34
3rd Scimitar swing: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (4) + 9 + (5) + (6, 5) + (4, 3) = 36

Miss chance: 1d100 ⇒ 26
Miss chance: 1d100 ⇒ 9

Assuming the first strikes take down the salamanders he 5' steps forward and tries to swing at the invisible efreet. He misses it.

Pae will attempt to hide from the still visible efreeti approaching, setting himself up for another shot. Stealth: 1d20 + 21 ⇒ (16) + 21 = 37


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem grunts in pain from the Ereats' attacks. Hope Bahir can draw their attention for a moment here. He flies upwards and out of reach from the efreats drawing his healing wand and activates it.

Fly next to Pae in the corner and use wand of CMW for 2d8 + 3 ⇒ (7, 4) + 3 = 14 HP healed.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 9________________

Mah'ysa starts singing the "Battle Hymn of the Caliphate".
Performance:Singing: 1d20 + 14 ⇒ (20) + 14 = 34
Bardic Performance: Inspire Courage to all allies; +1 to hit and damage.


Dice Rolls:

Efreeti #1 Reflex Save: 1d20 + 10 ⇒ (18) + 10 = 28 Success
Efreeti #2 Reflex Save: 1d20 + 10 ⇒ (13) + 10 = 23 Success
Efreeti #3 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Efreeti #4 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Salamander #8 Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16 Fail
Pae Sneak Attack Shot on Efreeti #2: 1d20 + 16 ⇒ (11) + 16 = 27 Hit
Pae Damage on Efreeti #2: 1d6 + 1 + 6d6 ⇒ (2) + 1 + (2, 1, 5, 1, 3, 4) = 19
Efreat #2 Scorching Ray Attack #1 on Efreat: 1d20 + 13 ⇒ (12) + 13 = 25 Hit
Efreat #2 Scorching Ray Attack #2 on Efreat: 1d20 + 13 ⇒ (19) + 13 = 32 Hit
Efreat #2 Scorching Ray Attack #3 on Efreat: 1d20 + 13 ⇒ (4) + 13 = 17 Hit
Efreat #3 Scorching Ray Attack #1 on Bahir: 1d20 + 13 ⇒ (15) + 13 = 28 Hit
Efreat #3 Scorching Ray Attack #2 on Bahir: 1d20 + 13 ⇒ (16) + 13 = 29 Hit
Efreat #3 Scorching Ray Attack #3 on Bahir: 1d20 + 13 ⇒ (1) + 13 = 14 Miss
Efreat #4 Scorching Ray Attack #1 on Bahir: 1d20 + 13 ⇒ (1) + 13 = 14 Miss
Efreat #4 Scorching Ray Attack #2 on Bahir: 1d20 + 13 ⇒ (8) + 13 = 21 Hit
Efreat #4 Scorching Ray Attack #3 on Bahir: 1d20 + 13 ⇒ (9) + 13 = 22 Hit
Scorching Ray hit on Efreat: 4d6 ⇒ (3, 4, 1, 1) = 9 Does not bypass ER
Scorching Ray hit on Efreat: 4d6 ⇒ (4, 5, 2, 3) = 14 Does not bypass ER
Scorching Ray hit on Efreat: 4d6 ⇒ (5, 1, 1, 2) = 9 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (3, 5, 2, 5) = 15 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (2, 1, 2, 1) = 6 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (3, 2, 6, 1) = 12 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (2, 2, 5, 1) = 10 Does not bypass ER
Efreeti #2 Falchion Attack #1 on Efreat: 1d20 + 16 ⇒ (3) + 16 = 19 Miss
Efreeti #2 Falchion Attack #2 on Efreat: 1d20 + 11 ⇒ (16) + 11 = 27 Hit
Efreeti #3 Falchion Attack #1 on Bahir: 1d20 + 16 ⇒ (7) + 16 = 23 Miss
Efreeti #3 Falchion Attack #2 on Bahir: 1d20 + 11 ⇒ (3) + 11 = 14 Miss
Efreeti #2 Damage on Efreat: 2d6 + 9 ⇒ (2, 5) + 9 = 16
Hazreem Wall of Fire damage: 2d4 ⇒ (2, 4) = 6

Efreat steps back and fires off another frostball, detonating in front of the third efreeti and enveloping all four genies. While all four are able to avoid the brunt of the blast, it is still enough to drop the invisible one in front and he falls into an icy heap. The Salamander closest to the stairs also collapses in the blast.

The other Salamander doesn't stand a chance as the Mighty Paladin slices and dices it into pieces. And as Hazreem retreats to heal, Mah'ysa begins singing while Pae hides in the corner to conceal himself.

The three Efreet advance forward, giving room for their comrades. Pae gets his shot off, nailing the first one to show himself right in the head. (Damage: 19) He shurgs it off and focuses on Efreat while the other focuses on Bahir, blasting each with a quickened Scorching Ray followed up by a pair of attacks with their large falchions. The third in the back instead puts up a wall of fire behind the duo and hits Bahir with his own quickened scorching ray of his own.

While a bunch of the scorching rays score true, none of them do enough potential damage to bypass the magical fire protections cast upon them. The blade attacks don't have much better luck, but one strike does manage to cut through Efreat's magical defenses. (Damage: 16)

Waves of heat emanate from the wall of fire. While most of the party is protected by magical means against such hot conditions, the druid finds himself suffering. (Damage: 6)

A fifth Efreeti comes into view down the stairs.

Round 10 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 88/88
Hazreem 30/99
Paellat 83/83
Efreat 30/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 65 (Major Wounds)
Efreeti #3: 22 (Minor Wounds)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today

Scarab Sages

The paladin will 5' step forward and start with the less damaged of the two standing in front of him. If that one falls he will continue to the other one.

Scimitar swing: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (1) + 10 + (6) + (5, 5) + (5, 4) + 3 = 39
Hasted Scimitar swing: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (6) + 10 + (6) + (1, 1) + (2, 4) + 3 = 33
2nd Scimitar swing: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 ⇒ (4) + 10 + (1) + (1, 1) + (1, 2) = 20
3rd Scimitar swing: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (4) + 10 + (6) + (5, 6) + (1, 5) + 3 = 40

3rd Scimitar swing crit confirm: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 10 ⇒ (5) + 10 = 15

Frost vulnerability already added in.

Pae will use the wall of fire as cover to stealthily pop out between Efreat and Bahir and take a shot at the first Efreeti not in melee with the paladin (3rd one back). Counting on his fire resistance to protect him.

Stealth: 1d20 + 21 ⇒ (6) + 21 = 27
Light crossbow: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 1d6 + 2 + 6d6 ⇒ (3) + 2 + (2, 6, 2, 6, 2, 6) = 29


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

"Efreat! Get back here so I can heal you!" Hazreem yells through the wall of flame separating him and the sorcerer. He readies his wand for Efreat...

Ready action to heal Efreat for 2d8 + 3 ⇒ (5, 6) + 3 = 14 HP when Efreat moves next to him.


Bahir steps up and goes to town. He slices, he dices, he kills genies in a single round! (Completely slaughters both!)

Wall of Fire Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14
Perception: 1d20 + 15 ⇒ (13) + 15 = 28

Despite his ring of protection, it still burns a bit as Pae sneaks through the wall. (Damage: 4) He still gets his shot off at the one behind the three dead ones piled up, but the genie was aware of his presence coming through the wall and reacted just enough to prevent him from hitting that critical spot. (Damage: 5)

Two more Efreet remain in view coming down the stairs as Hazreem waits...

Round 10 - Mah'ysa and Efreat are up!

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 88/88
Hazreem 30/99
Paellat 79/83
Efreat 30/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 5 (Flesh Wound)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 10____________
Mah'ysa maintains singing to Inspire Courage:+1.
Seeing Hazreem and Efreat hurt, Mah'ysa Channels Positive Energy for 5d6 ⇒ (4, 5, 2, 2, 3) = 16 healing; excluding the enemy Efreet.

Scarab Sages

Sardaukar: Not that it matters because Mah'ysa is healing everyone but...you may be missing that Pae currently has Resistance to Fire 30 instead of his usual 10. Or did the Wall of Fire do over 30?


Sorry, yes. I even have it recorded. I only looked at the first resistance which is 10 for the Ring of Minor Fire Resistance. So he is back to full, just tickled a bit.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat fires his wand at the first efreet before heeding Haz's call and going through the wall of fire.
wand of magic missiles:5d4 + 5 ⇒ (1, 2, 1, 3, 4) + 5 = 16
move action to fly through the wall of fire and next to Hazreem


Dice Rolls:

Wall of Fire Damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17 No damage
Efreeti #4 Falchion Attack #1 on Bahir: 1d20 + 16 ⇒ (5) + 16 = 21 Miss
Efreeti #4 Falchion Attack #2 on Bahir: 1d20 + 11 ⇒ (4) + 11 = 15 Miss
Efreeti #5 Falchion Attack on Bahir: 1d20 + 16 ⇒ (19) + 16 = 35 Hit, possible crit.
Efreeti #5 Crit Confirm: 1d20 + 16 ⇒ (1) + 16 = 17 No Crit
Efreeti #5 Damage on Bahir: 2d6 + 9 ⇒ (3, 3) + 9 = 15

As Efreat fires off force bolts, striking his target, he ducks through the wall to get healed up a little by the druid.

The two remaining Efreet step up and focus their attacks on Bahir. The Paladin is able to easily defend against the first but the second scores a mighty blow. (Damage: 15)

More concerning is the creature slithering down the stairs behind the Efreet, a massive salamander with a really long and wicked looking spear in its flaming hands.

Round 11 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 73/88
Hazreem 30/99
Paellat 83/83
Efreat 44/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 20 (Minor Wound)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 11____________
Mah'ysa maintains singing to Inspire Courage:+1.
Again Mah'ysa Channels Positive Energy for 5d6 ⇒ (2, 1, 3, 4, 6) = 16 healing; excluding the enemy.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat flies to the west and unleashes a blast of lighting hitting the slightly injured efreet and the salamander.
move action to fly west against the north wall and shoot the lightning bolt at efreet #4 and the salamander. dc 18 for half10d6 ⇒ (3, 4, 2, 3, 4, 5, 5, 4, 5, 1) = 36

Scarab Sages

Scimitar swing: 1d20 + 23 ⇒ (20) + 23 = 43
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (6) + 10 + (5) + (5, 1) + (2, 5) + 2 = 36
Hasted Scimitar swing: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (6) + 10 + (5) + (4, 6) + (1, 4) + 2 = 38
2nd Scimitar swing: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 1 ⇒ (4) + 10 + (2) + (3, 3) + (3, 1) + 1 = 27
3rd Scimitar swing: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 + 2 ⇒ (4) + 10 + (4) + (4, 6) + (1, 5) + 3 + 2 = 39

Crit Confirm Scimitar swing: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Crit Confirm Hasted Scimitar swing: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Undaunted, Bahir steps up to his two assailants and slashes back at them. Remembering all too well the last big salamander he ran across, the paladin asks for his goddesses blessing to assist him in smiting down this new foe.

He'll attack the most wounded one first. Frost vulnerability already added into his damage. Swift action Smite evil against the salamander.

Frowning at his last sloppy shot; Pae runs back through the wall of fire, right past Mah'ysa, and straight up the actual stone wall as far as he can go.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem is glad for the healing as he knows a trip through the fiery wall of fire is now needed. He flies through the wall of fire and points at the large salamander uttering a praye to his god Gozreh.

Move: Fly to the other side of the wall of fire.
Standard: Cast Chain Lightning at the Salamander (primary) and all efreets (secondary).
Salamander and the two efreeti will take 11d6 ⇒ (3, 2, 2, 5, 6, 1, 4, 4, 5, 2, 1) = 35 electrical damage. Reflex DC 22 for half (salamander) and DC 20 (efreets)
SR check: 1d20 + 11 ⇒ (14) + 11 = 25


Dice Rolls:

Efreat Wall of Fire Damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16 No Damage
Efreeti #4 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Salamander Reflex Save: 1d20 + 9 ⇒ (8) + 9 = 17 Fail
Hazreem Wall of Fire Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Efreeti #5 Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25
Salamander Reflex Save: 1d20 + 9 ⇒ (8) + 9 = 17
Efreeti Combat Casting: 1d20 + 16 ⇒ (20) + 16 = 36 Success
Efreeti Scorching Ray #1 on Bahir: 1d20 + 13 ⇒ (6) + 13 = 19 Hit
Efreeti Scorching Ray #2 on Bahir: 1d20 + 13 ⇒ (18) + 13 = 31 Hit
Efreeti Scorching Ray #3 on Bahir: 1d20 + 13 ⇒ (2) + 13 = 15 Hit
Ray #1 Damage: 4d6 ⇒ (5, 4, 1, 5) = 15 No effect
Ray #2 Damage: 4d6 ⇒ (1, 2, 3, 3) = 9 No effect
Ray #3 Damage: 4d6 ⇒ (1, 3, 4, 6) = 14 No effect
Efreeti Attack #1 on Bahir: 1d20 + 16 ⇒ (6) + 16 = 22 Miss
Efreeti Attack #2 on Bahir: 1d20 + 11 ⇒ (12) + 11 = 23 Miss
Salamander Long Spear Attack #1 on Bahir: 1d20 + 25 ⇒ (12) + 25 = 37 Hit
Salamander Long Spear Attack #2 on Bahir: 1d20 + 20 ⇒ (9) + 20 = 29 Miss
Salamander Long Spear Attack #3 on Bahir: 1d20 + 15 ⇒ (3) + 15 = 18 Miss
Salamander Tail Slap on Bahir: 1d20 + 19 ⇒ (10) + 19 = 29 Miss
Long Spear Damage on Bahir: 2d6 + 10 ⇒ (6, 6) + 10 = 22

After Mah'ysa sends a wave of healing energy, Efreat steps back through the fiery wall unharmed and unleashes a blast of lightning. The Efreeti dodges the brunt of the blast, but it catches the Salamander unaware. The genie turns to attack the sorcerer, but Bahir steps up and lands two perfectly placed blows dropping the Efreeti in several chunks on the ground before turning to his buddy and unleashing his fury as he prepares for battle with the salamander. (Damage to last Efreeti: 66)

The fire burns as Hazreem charges through to rejoin the battle. (Fire Damage: 21) Despite his blistering skin, he manages to fire off his own lightning storm with a direct hit on the Salamander. As it arcs back to the Efreeti, he manage to avoid most of it.

The only remaining genie makes his last ditch effort against the Paladin with a quickened scorching ray and a pair of attacks. He is apparently frustrated as while all three rays strike their target, none seem to have any effect against the energy resisted holy warrior. His falchion strikes prove equally ineffective as they simply bounce of his armor.

The noble salamander simply takes a small step forward and to the side and unleashes upon the Paladin as well. Not expecting being attacked from so far away (15-20 ft reach), the first jab from its fiery long spear painfully gets under his armor. (Damage: 22) But then Bahir is able to parry the remaining strikes including its massive tail that swung down to strike as well.

Round 12 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 66/88
Hazreem 25/99
Paellat 83/83
Efreat 60/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 135 (In pieces)
Efreeti #5: 85 (Severe Wounds)
Noble Salamander: 71 (Major Wounds)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 24 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 24 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 10 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 19 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~51 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 4 rounds used today

Scarab Sages

The Paladin takes note of the salamanders impressive display of skill and takes a move defensive stance as he slashes out at the last efreeti.

Current AC 32 for everyone or 38 versus the salamander.

Scimitar swing: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (3) + 10 + (3) + (5, 5) + (6, 5) + 12 = 49
Hasted Scimitar swing: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (4) + 10 + (5) + (1, 3) + (3, 6) + 2 = 34
2nd Scimitar swing: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (5) + 10 + (6) + (2, 5) + (3, 2) + 3 = 36
3rd Scimitar swing: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 + 1 ⇒ (4) + 10 + (3) + (3, 1) + (6, 2) + 3 + 1 = 33

Crit Confirm 3rd Scimitar swing: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

He takes a 5' step closer to the salamander whether or not the Efreeti falls. If the first strike is enough to take the efreeti down than the paladin will walk up beside the salamander (he'll accept the AOO and end up at his back corner), pinning him against the wall where I can stay within his minimum range for the longspear.

Lay Hands On: 6d6 ⇒ (4, 5, 5, 2, 5, 6) = 27


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat fires his wand at the creatures.
use wand of magic missiles on the last efreeti if still standing otherwise on the salamander5d4 + 5 ⇒ (4, 2, 4, 4, 3) + 5 = 22


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem hangs back briefly and activates his healing wand again.

Wand of CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12 HP healed.

Scarab Sages

Forgot about Pae.

The halfling creeps along the wall and then takes a shot around the corner at the salamander.

Stealth: 1d20 + 21 ⇒ (17) + 21 = 38

Light Crossbow: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d6 + 2 + 6d6 ⇒ (1) + 2 + (1, 4, 4, 1, 3, 4) = 20


Holy Damage, Batman!

The Holy Warrior, eyes focused solely on the target of his divine rage, pauses only for a moment as his puts the genie before him out of his misery. Advancing to meet his foes, he welcomes the creature's attack.

Long Spear AoO: 1d20 + 25 ⇒ (7) + 25 = 32 Miss

Efreat blasts the Salamander as Pae takes aim around the corner.

Salamander Perception: 1d20 + 23 ⇒ (1) + 23 = 24

The large serpentine creature is far too occupied with the Paladin to even glance in that direction giving Pae all the time he needs to line up his shot. Direct Hit, though still not enough to take this severely wounded creature down.

Round 12 - Mah'ysa is up!

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