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Sardaukar's Legacy of Fire

Game Master Sardaukar


7,201 to 7,208 of 7,208 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>

Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

Mah'ysa raises her hands.

In Ignan:
"Wait! We didn't do this to you! I can heal you!"

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26


Despite his apparent weakness and fueled by his anger, he swats at the air elemental as it approaches. (AoO due to reach)

Genie Slam Attack on Hazreem: 1d20 + 15 ⇒ (2) + 15 = 17 Miss

But Hazreem swoops under the brutal attack and makes contact with intense cold. Before he even reaches Bahir and before he can even possibly respond to Mah'ysa's plee, his body freezes. The reddish glow coming from his skin turns a nice shade of blue with ice forming across it.

Osirion

Bahir slowly recovers from his surprise, "Is...that what you meant to do Hazreem? I don't think efreats are supposed to turn blue like that..."


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem nods in reply. "Yes, the spell is not made to kill your opponent, just incapacitate him. He should be OK in a few minutes."


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) I Images: 5

"Well, it seems he is quite taken with you Hazreem. Perhaps I should do a charm on it."


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem grunts, an interesting trick considering his swirly form. "I am sure he wants to...talk to all of us. Anyway..." He glances around uneasily about him, "Whatever you do here, make it quick. Our audience is no doubt quite interested in our performance thus far."


Before Efreat has a chance to do anything, it turns out that your antics here have in fact drawn the attention of some unwelcome guests. The large size of the fire giants easily catches your attention as you look to your right and slightly up. On the roof section to your east approach two fire giants. The sudden silence that has occurred from the giant bull statue no longer wailing has likely drawn its share of attention. At the feet of the giants stand a pair of fire hounds, like those you saw earlier. They growl and bare their teeth, flames rising from each side of their maws. Large objects, like boulders, are palmed in the giant's hands. The flames of fury rise from their bodies as they take aim.

Initiative!

Init Rolls:

Bahir: 1d20 + 1 ⇒ (4) + 1 = 5
Pae: 1d20 + 8 ⇒ (7) + 8 = 15
Efreat: 1d20 + 2 ⇒ (8) + 2 = 10
Hazreem: 1d20 + 0 ⇒ (5) + 0 = 5
Mah'ysa: 1d20 + 3 ⇒ (20) + 3 = 23
Giants: 1d20 - 1 ⇒ (12) - 1 = 11

Round 0 - Pae and Mah'ysa are up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 88/88
Hazreem 99/99
Paellat 83/83
Efreat 76/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)

Conditions in effect:
----------
Efreat: Mirror Image - (5 false images) - 6 minutes remain
Efreat: Shield - 6 minutes remain
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 44 min
Efreat: Currently Airborne
Bahir: Deadly Juggernaut +3/DR6 (+1 Luck on Attack/Damage/Str + DR2/- per opponent down) - 6 minutes remain
Bahir: Weapon of Awe (+2 Sacred on Damage, shaken on crit) - 6 minutes remain
Bahir: Divine Bond (Holy and Keen) - 6 minutes remain
Paellat: Resist Energy (Fire 30) - 1 hr 44 min remaining
Paellat: Protection from Evil (+2 Deflection AC, +2 Resistance Saves) - 6 minutes remain
Hazreem: Wild Shape (Medium Air Elemental)
Hazreem: Currently Airborne

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours)
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 12 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 1 use today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 1/2 used today
Bahir: Lay on Hands - 3/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 0 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

Round 0________________

Realizing the danger, Mah'ysa casts Blessing of Fervor on all her allies.

The Blessing of Fervor:
[APG].

School transmutation; Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

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