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Sardaukar's Legacy of Fire

Game Master Sardaukar


7,351 to 7,397 of 7,397 << first < prev | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | next > last >>

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat steps back "That big one turned invisible but is in the same place." Efreat fires another blue ball of energy at the efreet.
take a 5' step out of range of attacks (if still within range then cast defensively) and cast fireball with elemental spell cold. dc 18 reflex. aimed to hit as many efreet as possible. Damage and concentration if needed.10d6 ⇒ (1, 4, 2, 2, 3, 1, 5, 4, 2, 6) = 301d20 + 16 ⇒ (6) + 16 = 22
DM:

Spoiler:
if the invisible one doesn't go down, then cast quicken magic missile 5d4 + 5 ⇒ (4, 1, 4, 2, 4) + 5 = 20

Scarab Sages

The paladin strikes out at the salamanders right next to him and then advances toward where Efreat says the invisible one is.

Scimitar swing: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (1) + 9 + (1) + (4, 3) + (2, 5) = 25
Hasted Scimitar swing: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (2) + 9 + (3) + (6, 5) + (4, 4) = 33
2nd Scimitar swing: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (5) + 9 + (5) + (4, 4) + (5, 2) = 34
3rd Scimitar swing: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 9 + 1d6 + 2d6 + 2d6 ⇒ (4) + 9 + (5) + (6, 5) + (4, 3) = 36

Miss chance: 1d100 ⇒ 26
Miss chance: 1d100 ⇒ 9

Assuming the first strikes take down the salamanders he 5' steps forward and tries to swing at the invisible efreet. He misses it.

Pae will attempt to hide from the still visible efreeti approaching, setting himself up for another shot. Stealth: 1d20 + 21 ⇒ (16) + 21 = 37


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem grunts in pain from the Ereats' attacks. Hope Bahir can draw their attention for a moment here. He flies upwards and out of reach from the efreats drawing his healing wand and activates it.

Fly next to Pae in the corner and use wand of CMW for 2d8 + 3 ⇒ (7, 4) + 3 = 14 HP healed.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 9________________

Mah'ysa starts singing the "Battle Hymn of the Caliphate".
Performance:Singing: 1d20 + 14 ⇒ (20) + 14 = 34
Bardic Performance: Inspire Courage to all allies; +1 to hit and damage.


Dice Rolls:

Efreeti #1 Reflex Save: 1d20 + 10 ⇒ (18) + 10 = 28 Success
Efreeti #2 Reflex Save: 1d20 + 10 ⇒ (13) + 10 = 23 Success
Efreeti #3 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Efreeti #4 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Salamander #8 Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16 Fail
Pae Sneak Attack Shot on Efreeti #2: 1d20 + 16 ⇒ (11) + 16 = 27 Hit
Pae Damage on Efreeti #2: 1d6 + 1 + 6d6 ⇒ (2) + 1 + (2, 1, 5, 1, 3, 4) = 19
Efreat #2 Scorching Ray Attack #1 on Efreat: 1d20 + 13 ⇒ (12) + 13 = 25 Hit
Efreat #2 Scorching Ray Attack #2 on Efreat: 1d20 + 13 ⇒ (19) + 13 = 32 Hit
Efreat #2 Scorching Ray Attack #3 on Efreat: 1d20 + 13 ⇒ (4) + 13 = 17 Hit
Efreat #3 Scorching Ray Attack #1 on Bahir: 1d20 + 13 ⇒ (15) + 13 = 28 Hit
Efreat #3 Scorching Ray Attack #2 on Bahir: 1d20 + 13 ⇒ (16) + 13 = 29 Hit
Efreat #3 Scorching Ray Attack #3 on Bahir: 1d20 + 13 ⇒ (1) + 13 = 14 Miss
Efreat #4 Scorching Ray Attack #1 on Bahir: 1d20 + 13 ⇒ (1) + 13 = 14 Miss
Efreat #4 Scorching Ray Attack #2 on Bahir: 1d20 + 13 ⇒ (8) + 13 = 21 Hit
Efreat #4 Scorching Ray Attack #3 on Bahir: 1d20 + 13 ⇒ (9) + 13 = 22 Hit
Scorching Ray hit on Efreat: 4d6 ⇒ (3, 4, 1, 1) = 9 Does not bypass ER
Scorching Ray hit on Efreat: 4d6 ⇒ (4, 5, 2, 3) = 14 Does not bypass ER
Scorching Ray hit on Efreat: 4d6 ⇒ (5, 1, 1, 2) = 9 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (3, 5, 2, 5) = 15 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (2, 1, 2, 1) = 6 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (3, 2, 6, 1) = 12 Does not bypass ER
Scorching Ray hit on Bahir: 4d6 ⇒ (2, 2, 5, 1) = 10 Does not bypass ER
Efreeti #2 Falchion Attack #1 on Efreat: 1d20 + 16 ⇒ (3) + 16 = 19 Miss
Efreeti #2 Falchion Attack #2 on Efreat: 1d20 + 11 ⇒ (16) + 11 = 27 Hit
Efreeti #3 Falchion Attack #1 on Bahir: 1d20 + 16 ⇒ (7) + 16 = 23 Miss
Efreeti #3 Falchion Attack #2 on Bahir: 1d20 + 11 ⇒ (3) + 11 = 14 Miss
Efreeti #2 Damage on Efreat: 2d6 + 9 ⇒ (2, 5) + 9 = 16
Hazreem Wall of Fire damage: 2d4 ⇒ (2, 4) = 6

Efreat steps back and fires off another frostball, detonating in front of the third efreeti and enveloping all four genies. While all four are able to avoid the brunt of the blast, it is still enough to drop the invisible one in front and he falls into an icy heap. The Salamander closest to the stairs also collapses in the blast.

The other Salamander doesn't stand a chance as the Mighty Paladin slices and dices it into pieces. And as Hazreem retreats to heal, Mah'ysa begins singing while Pae hides in the corner to conceal himself.

The three Efreet advance forward, giving room for their comrades. Pae gets his shot off, nailing the first one to show himself right in the head. (Damage: 19) He shurgs it off and focuses on Efreat while the other focuses on Bahir, blasting each with a quickened Scorching Ray followed up by a pair of attacks with their large falchions. The third in the back instead puts up a wall of fire behind the duo and hits Bahir with his own quickened scorching ray of his own.

While a bunch of the scorching rays score true, none of them do enough potential damage to bypass the magical fire protections cast upon them. The blade attacks don't have much better luck, but one strike does manage to cut through Efreat's magical defenses. (Damage: 16)

Waves of heat emanate from the wall of fire. While most of the party is protected by magical means against such hot conditions, the druid finds himself suffering. (Damage: 6)

A fifth Efreeti comes into view down the stairs.

Round 10 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 88/88
Hazreem 30/99
Paellat 83/83
Efreat 30/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 65 (Major Wounds)
Efreeti #3: 22 (Minor Wounds)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today

Scarab Sages

The paladin will 5' step forward and start with the less damaged of the two standing in front of him. If that one falls he will continue to the other one.

Scimitar swing: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (1) + 10 + (6) + (5, 5) + (5, 4) + 3 = 39
Hasted Scimitar swing: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (6) + 10 + (6) + (1, 1) + (2, 4) + 3 = 33
2nd Scimitar swing: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 ⇒ (4) + 10 + (1) + (1, 1) + (1, 2) = 20
3rd Scimitar swing: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (4) + 10 + (6) + (5, 6) + (1, 5) + 3 = 40

3rd Scimitar swing crit confirm: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 10 ⇒ (5) + 10 = 15

Frost vulnerability already added in.

Pae will use the wall of fire as cover to stealthily pop out between Efreat and Bahir and take a shot at the first Efreeti not in melee with the paladin (3rd one back). Counting on his fire resistance to protect him.

Stealth: 1d20 + 21 ⇒ (6) + 21 = 27
Light crossbow: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 1d6 + 2 + 6d6 ⇒ (3) + 2 + (2, 6, 2, 6, 2, 6) = 29


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

"Efreat! Get back here so I can heal you!" Hazreem yells through the wall of flame separating him and the sorcerer. He readies his wand for Efreat...

Ready action to heal Efreat for 2d8 + 3 ⇒ (5, 6) + 3 = 14 HP when Efreat moves next to him.


Bahir steps up and goes to town. He slices, he dices, he kills genies in a single round! (Completely slaughters both!)

Wall of Fire Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14
Perception: 1d20 + 15 ⇒ (13) + 15 = 28

Despite his ring of protection, it still burns a bit as Pae sneaks through the wall. (Damage: 4) He still gets his shot off at the one behind the three dead ones piled up, but the genie was aware of his presence coming through the wall and reacted just enough to prevent him from hitting that critical spot. (Damage: 5)

Two more Efreet remain in view coming down the stairs as Hazreem waits...

Round 10 - Mah'ysa and Efreat are up!

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 88/88
Hazreem 30/99
Paellat 79/83
Efreat 30/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 5 (Flesh Wound)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 10____________
Mah'ysa maintains singing to Inspire Courage:+1.
Seeing Hazreem and Efreat hurt, Mah'ysa Channels Positive Energy for 5d6 ⇒ (4, 5, 2, 2, 3) = 16 healing; excluding the enemy Efreet.

Scarab Sages

Sardaukar: Not that it matters because Mah'ysa is healing everyone but...you may be missing that Pae currently has Resistance to Fire 30 instead of his usual 10. Or did the Wall of Fire do over 30?


Sorry, yes. I even have it recorded. I only looked at the first resistance which is 10 for the Ring of Minor Fire Resistance. So he is back to full, just tickled a bit.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat fires his wand at the first efreet before heeding Haz's call and going through the wall of fire.
wand of magic missiles:5d4 + 5 ⇒ (1, 2, 1, 3, 4) + 5 = 16
move action to fly through the wall of fire and next to Hazreem


Dice Rolls:

Wall of Fire Damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17 No damage
Efreeti #4 Falchion Attack #1 on Bahir: 1d20 + 16 ⇒ (5) + 16 = 21 Miss
Efreeti #4 Falchion Attack #2 on Bahir: 1d20 + 11 ⇒ (4) + 11 = 15 Miss
Efreeti #5 Falchion Attack on Bahir: 1d20 + 16 ⇒ (19) + 16 = 35 Hit, possible crit.
Efreeti #5 Crit Confirm: 1d20 + 16 ⇒ (1) + 16 = 17 No Crit
Efreeti #5 Damage on Bahir: 2d6 + 9 ⇒ (3, 3) + 9 = 15

As Efreat fires off force bolts, striking his target, he ducks through the wall to get healed up a little by the druid.

The two remaining Efreet step up and focus their attacks on Bahir. The Paladin is able to easily defend against the first but the second scores a mighty blow. (Damage: 15)

More concerning is the creature slithering down the stairs behind the Efreet, a massive salamander with a really long and wicked looking spear in its flaming hands.

Round 11 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 56/67
Bahir 73/88
Hazreem 30/99
Paellat 83/83
Efreat 44/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 20 (Minor Wound)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 25 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 25 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 11 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 20 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~52 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 1 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Round 11____________
Mah'ysa maintains singing to Inspire Courage:+1.
Again Mah'ysa Channels Positive Energy for 5d6 ⇒ (2, 1, 3, 4, 6) = 16 healing; excluding the enemy.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat flies to the west and unleashes a blast of lighting hitting the slightly injured efreet and the salamander.
move action to fly west against the north wall and shoot the lightning bolt at efreet #4 and the salamander. dc 18 for half10d6 ⇒ (3, 4, 2, 3, 4, 5, 5, 4, 5, 1) = 36

Scarab Sages

Scimitar swing: 1d20 + 23 ⇒ (20) + 23 = 43
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (6) + 10 + (5) + (5, 1) + (2, 5) + 2 = 36
Hasted Scimitar swing: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (6) + 10 + (5) + (4, 6) + (1, 4) + 2 = 38
2nd Scimitar swing: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 1 ⇒ (4) + 10 + (2) + (3, 3) + (3, 1) + 1 = 27
3rd Scimitar swing: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 + 2 ⇒ (4) + 10 + (4) + (4, 6) + (1, 5) + 3 + 2 = 39

Crit Confirm Scimitar swing: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Crit Confirm Hasted Scimitar swing: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

Undaunted, Bahir steps up to his two assailants and slashes back at them. Remembering all too well the last big salamander he ran across, the paladin asks for his goddesses blessing to assist him in smiting down this new foe.

He'll attack the most wounded one first. Frost vulnerability already added into his damage. Swift action Smite evil against the salamander.

Frowning at his last sloppy shot; Pae runs back through the wall of fire, right past Mah'ysa, and straight up the actual stone wall as far as he can go.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem is glad for the healing as he knows a trip through the fiery wall of fire is now needed. He flies through the wall of fire and points at the large salamander uttering a praye to his god Gozreh.

Move: Fly to the other side of the wall of fire.
Standard: Cast Chain Lightning at the Salamander (primary) and all efreets (secondary).
Salamander and the two efreeti will take 11d6 ⇒ (3, 2, 2, 5, 6, 1, 4, 4, 5, 2, 1) = 35 electrical damage. Reflex DC 22 for half (salamander) and DC 20 (efreets)
SR check: 1d20 + 11 ⇒ (14) + 11 = 25


Dice Rolls:

Efreat Wall of Fire Damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16 No Damage
Efreeti #4 Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Salamander Reflex Save: 1d20 + 9 ⇒ (8) + 9 = 17 Fail
Hazreem Wall of Fire Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Efreeti #5 Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25
Salamander Reflex Save: 1d20 + 9 ⇒ (8) + 9 = 17
Efreeti Combat Casting: 1d20 + 16 ⇒ (20) + 16 = 36 Success
Efreeti Scorching Ray #1 on Bahir: 1d20 + 13 ⇒ (6) + 13 = 19 Hit
Efreeti Scorching Ray #2 on Bahir: 1d20 + 13 ⇒ (18) + 13 = 31 Hit
Efreeti Scorching Ray #3 on Bahir: 1d20 + 13 ⇒ (2) + 13 = 15 Hit
Ray #1 Damage: 4d6 ⇒ (5, 4, 1, 5) = 15 No effect
Ray #2 Damage: 4d6 ⇒ (1, 2, 3, 3) = 9 No effect
Ray #3 Damage: 4d6 ⇒ (1, 3, 4, 6) = 14 No effect
Efreeti Attack #1 on Bahir: 1d20 + 16 ⇒ (6) + 16 = 22 Miss
Efreeti Attack #2 on Bahir: 1d20 + 11 ⇒ (12) + 11 = 23 Miss
Salamander Long Spear Attack #1 on Bahir: 1d20 + 25 ⇒ (12) + 25 = 37 Hit
Salamander Long Spear Attack #2 on Bahir: 1d20 + 20 ⇒ (9) + 20 = 29 Miss
Salamander Long Spear Attack #3 on Bahir: 1d20 + 15 ⇒ (3) + 15 = 18 Miss
Salamander Tail Slap on Bahir: 1d20 + 19 ⇒ (10) + 19 = 29 Miss
Long Spear Damage on Bahir: 2d6 + 10 ⇒ (6, 6) + 10 = 22

After Mah'ysa sends a wave of healing energy, Efreat steps back through the fiery wall unharmed and unleashes a blast of lightning. The Efreeti dodges the brunt of the blast, but it catches the Salamander unaware. The genie turns to attack the sorcerer, but Bahir steps up and lands two perfectly placed blows dropping the Efreeti in several chunks on the ground before turning to his buddy and unleashing his fury as he prepares for battle with the salamander. (Damage to last Efreeti: 66)

The fire burns as Hazreem charges through to rejoin the battle. (Fire Damage: 21) Despite his blistering skin, he manages to fire off his own lightning storm with a direct hit on the Salamander. As it arcs back to the Efreeti, he manage to avoid most of it.

The only remaining genie makes his last ditch effort against the Paladin with a quickened scorching ray and a pair of attacks. He is apparently frustrated as while all three rays strike their target, none seem to have any effect against the energy resisted holy warrior. His falchion strikes prove equally ineffective as they simply bounce of his armor.

The noble salamander simply takes a small step forward and to the side and unleashes upon the Paladin as well. Not expecting being attacked from so far away (15-20 ft reach), the first jab from its fiery long spear painfully gets under his armor. (Damage: 22) But then Bahir is able to parry the remaining strikes including its massive tail that swung down to strike as well.

Round 12 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 66/88
Hazreem 25/99
Paellat 83/83
Efreat 60/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 135 (In pieces)
Efreeti #5: 85 (Severe Wounds)
Noble Salamander: 71 (Major Wounds)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 24 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 24 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 10 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 19 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~51 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 4/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 4 rounds used today

Scarab Sages

The Paladin takes note of the salamanders impressive display of skill and takes a move defensive stance as he slashes out at the last efreeti.

Current AC 32 for everyone or 38 versus the salamander.

Scimitar swing: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (3) + 10 + (3) + (5, 5) + (6, 5) + 12 = 49
Hasted Scimitar swing: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 2 ⇒ (4) + 10 + (5) + (1, 3) + (3, 6) + 2 = 34
2nd Scimitar swing: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 ⇒ (5) + 10 + (6) + (2, 5) + (3, 2) + 3 = 36
3rd Scimitar swing: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 3 + 1 ⇒ (4) + 10 + (3) + (3, 1) + (6, 2) + 3 + 1 = 33

Crit Confirm 3rd Scimitar swing: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

He takes a 5' step closer to the salamander whether or not the Efreeti falls. If the first strike is enough to take the efreeti down than the paladin will walk up beside the salamander (he'll accept the AOO and end up at his back corner), pinning him against the wall where I can stay within his minimum range for the longspear.

Lay Hands On: 6d6 ⇒ (4, 5, 5, 2, 5, 6) = 27


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat fires his wand at the creatures.
use wand of magic missiles on the last efreeti if still standing otherwise on the salamander5d4 + 5 ⇒ (4, 2, 4, 4, 3) + 5 = 22


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem hangs back briefly and activates his healing wand again.

Wand of CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12 HP healed.

Scarab Sages

Forgot about Pae.

The halfling creeps along the wall and then takes a shot around the corner at the salamander.

Stealth: 1d20 + 21 ⇒ (17) + 21 = 38

Light Crossbow: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d6 + 2 + 6d6 ⇒ (1) + 2 + (1, 4, 4, 1, 3, 4) = 20


Holy Damage, Batman!

The Holy Warrior, eyes focused solely on the target of his divine rage, pauses only for a moment as his puts the genie before him out of his misery. Advancing to meet his foes, he welcomes the creature's attack.

Long Spear AoO: 1d20 + 25 ⇒ (7) + 25 = 32 Miss

Efreat blasts the Salamander as Pae takes aim around the corner.

Salamander Perception: 1d20 + 23 ⇒ (1) + 23 = 24

The large serpentine creature is far too occupied with the Paladin to even glance in that direction giving Pae all the time he needs to line up his shot. Direct Hit, though still not enough to take this severely wounded creature down.

Round 12 - Mah'ysa is up!


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Mah'ysa continues singing her Bard song, watching for serious injury among her companions.
Bardic Performance (Inspire Courage - +1 Hit/Damage) -


As Mah'ysa's inspiring song continues to echo through these vast brass halls, the noble salamander begins to retreat having taken quite a beating in short order and with this tin can up against him making a pin cushion out of him. As he slither back up the stairs, the Holy Warrior gets the chance to strike...

AoO by Bahir.

As the salamander gets far enough away (Assuming not killed), it turns and thrusts its massive spear at the metal shape before attempting to wrap it up in its tail.

Salamander Spear Strike on Bahir: 1d20 + 25 ⇒ (8) + 25 = 33 Miss
Salamander Tail Slap on Bahir: 1d20 + 19 ⇒ (16) + 19 = 35 Miss

But this tin can seems impervious despite its best attempts.

Round 13 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 88/88
Hazreem 37/99
Paellat 83/83
Efreat 60/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)
Salamander #1: 82 (Down)
Salamander #2: 85 (Down)
Salamander #3: 56/18 (Down, Acid Burns)
Salamander #4: 91 (Toast)
Salamander #5: 82 (Down)
Salamander #6: 82 (Down)
Salamander #7: XXX (Nothing left)
Salamander #8: 103 (Frozen Dead)
Efreeti #1: 104 (Down)
Efreeti #2: 120 (What's left?)
Efreeti #3: 114 (Toast)
Efreeti #4: 135 (In pieces)
Efreeti #5: 134 (Slaughtered)
Noble Salamander: 113 (Severe Wounds)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 24 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 24 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 10 minutes
Bahir: Divine Favor (+3 Luck Attack/Weapon Damage) - Ends Round 18
Mah'ysa: Bardic Performance (Inspire Courage - +1 Hit/Damage) - Concentration

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 19 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~51 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 5/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 5 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Face to face with a Wall of Fire, Mah'ysa elects to not press through with her companions. She continues singing her Bard song, watching for serious injury among her companions.
Bardic Performance (Inspire Courage - +1 Hit/Damage)

Scarab Sages

Following the salamander...

Current AC 32 for everyone or 38 versus the salamander.

AOO Scimitar swing: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (2) + 10 + (1) + (6, 3) + (4, 4) + 12 = 42

Scimitar swing: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (3) + 10 + (4) + (3, 2) + (5, 1) + 12 = 40
Hasted Scimitar swing: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (5) + 10 + (3) + (5, 2) + (6, 1) + 12 = 44
2nd Scimitar swing: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (1) + 10 + (4) + (2, 2) + (5, 6) + 12 = 42
3rd Scimitar swing: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 10 + 1d6 + 2d6 + 2d6 + 12 ⇒ (4) + 10 + (1) + (1, 3) + (1, 3) + 12 = 35

Wow, that's a series of bad rolls.

Pae hides again...

Stealth: 1d20 + 21 ⇒ (7) + 21 = 28


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Concerned the noble salamander might be getting away, Hazreem flies towards it and lets loose a spark of lightning at it.

Move: Fly to within 30' of it.
Standard: Lightning arc vs touch AC: 1d20 + 8 ⇒ (17) + 8 = 25, damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat levels his wand at the salamander. magic missile:5d4 + 5 ⇒ (1, 1, 3, 4, 2) + 5 = 16


Despite his apparent exhaustion, Bahir chases the salamander up the stairs with his faith pushing him forward. Getting in close, his frosted blade easily cuts through the serpent's reptilian body and after a couple of additional swings, the fire within the creature is completely snuffed out.

Out of initiative order.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Once free of the wall of fire, Mah'ysa hurried forward to check on her companions.
"Is everyone all right?" She asked worriedly, especially checking on Bahir.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem flies to the end of the staircase, making sure no further enemies were waiting to ambush his friends. Once satisfied the coast is clear, he returns to the others. I think we are safe for the moment. What is the plan now? Should we see where the salamanders came from?" He decides to heal his burns while the others search the bodies.

Cure Mod Wounds #1: 37 + 2d8 + 3 ⇒ 37 + (7, 3) + 3 = 50
Cure Mod Wounds #2: 50 + 2d8 + 3 ⇒ 50 + (4, 2) + 3 = 59
Cure Mod Wounds #3: 59 + 2d8 + 3 ⇒ 59 + (8, 8) + 3 = 78
Cure Mod Wounds #4: 78 + 2d8 + 3 ⇒ 78 + (8, 1) + 3 = 90
Cure Mod Wounds #5: 90 + 2d8 + 3 ⇒ 90 + (1, 3) + 3 = 97
HP 97/99; 30 charges left.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

Efreat sheaths his wand. "My magic is nearing the end of its usefulness today. Perhaps we should retreat."


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

"We can see if there is a safe place to hole up where ever these Salamanders came from." Hazreem replies. "If they were feared by the others who are stuck here like us, then we can hopefully rest without interruption."


Reaching the top of the stairs, you find the remains of the acid burned salamander who originally sounded the alarm laying on the ground. Looking around you find yourself in an upper hallway with several doors leading off. Directly across is a chamber that appears to have been lived in by several large creatures. To the north a door stands ajar. Several other large brass doors head elsewhere.

Map Link


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem returns to the others and says, "Looks like the coast is clear. Once we have searched these bodies, I suggest we check out their room. It might be safe enough to rest in."

Scarab Sages

Hmmm, apparently the post monster ate my earlier post.

Pae searches and we gather the equipment from the bodies.

Bahir nods to Hazreem and leads the group through a search of the large chamber across from us before heading down through the open doorway.

Sardaukar: Are there any windows to look out and see where we are in this building? In other words, get an idea where the outer walls and roof of it are in relation to us.


I'm still here! Crazy last week.

Searching the fallen bodies, you find that the giant spear the noble salamander was using radiates strong magic. (Large +3 Spear) Each of the Efreet were carrying masterwork falchions and the smaller salamanders were only using cheap spears. No armor other than their own hides and no pockets from which to dig through.

Peering around the corner as you check the bodies are some rather frightened looking kobalds who quickly duck away when they notice that you see them.

Pae searches the upstairs starting with the large chamber across from the stairs. Carefully and quietly entering, the Halfling finds the room empty. It appears to have been used as living quarters for large creatures with furniture made out of hard, non-flammable materials like brass and stone. There seems to be little of interest here, and no windows exist within this chamber. Though there is a door to the north and south (As shown on previous map)

Moving back towards the stairs and heading north, Pae sneaks up and peeks through the open door. The reddish glow of the sunlight of this realm pours in and fills a section of the floor with burning brightness, highlighting a collection of about a dozen severed fire giant heads stacked in the center of the room. A repugnant stench of scorched flesh fills the chamber. Dust and ash particles are visible floating in the air as the rogue's eyes adjust to the brighter surroundings. A second door lies along the southern wall while a curtain of brass beads hangs over a doorway that leads outside to the north, apparently a balcony of some type. A single window adorns the wall to the left, revealing the skyline of the city of brass in the distance. Two addition windows lie in the far corner of this chamber.

Bypassing the pile of severed heads, the halfling makes his way to peer outside, but doesn't push through the beads for fear of making too much noise. On the other side is a large and long balcony that overlooks both the city to the left and the courtyard containing the giant bull resting upon a zigguart to the right. No sign of life is found. It is rather quiet.

Map Link

Scarab Sages

Looking out the windows, do we seem to be on the top floor?

Bahir frowns deeply at the piled heads, "Let's finish searching this place and then take the kobolds to our sanctuary." He walks carefully out onto the balcony to look around, being wary of the exposed position to the dragon flying over head.

If nothing occurs out on the balcony he'll return to the room and open the unexplored door after Pae searches it for traps.

Everyone: Looks like we fought most of the things in this building all at once and things are pretty quiet right now. There still is one person, an elf, that we have been told about that is unaccounted for.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem flies up next to Bahir. "You don't think it wise to rest here?" He asks while also keeping out for the dragon. This floor looks empty to me."

Perhaps the elf is the source of the rattling and clanking we heard earlier.

Scarab Sages

Bahir nods, "You are probably right. I was just wanting to get the former slaves to safety...but if this place is clear than it should be safe enough."


Looking out across the courtyard, you appear to be at the same level as those fire giants who attacked you while on top of the ziggurat and met their maker with Hazreem's ball lightning. It seems that you are near the roof level, only the large domed structure to the south and the giant pyramid to the northeast tower higher than where you are currently at.

The brass beads clank noisily off the paladin's armor as he passes through the open doorway. Outside the warm breeze and hot blazing sun high in the western sky beat down upon Bahir's heavy armor, seemingly hotter out here than it was in the stuffy interior chambers. To the left you can look down to see the deserted city street over a hundred feet below. To the right, you see most of the open courtyard with a good view of the pyramid on the roof level across and into the level immediately below. The balcony continues around a slight bend where it ends at a wall. About ten to fifteen feet above you starts the roof of the structure to your immediate north.

From this angle, you can clearly see the main domed structure to the south. At the courtyard level, grand double doors mark the entrance. High above at the top of the dome is another structure with a a large 75 to 100 foot wide opening that is probably about 40 feet high. You can only imagine what the view of the city must look like from up there. But your thoughts are quickly interrupted by the fearsome sight of a massive red dragon flying in and landing on top of this structure's peak, its eyes focus on you sending chills down your spine. Feeling vulnerable out here on the balcony, you quickly duck through the brass bead curtain, alerting everyone to your return.

In the meantime, Pae returns stating that he has checked all the doors on this upper level and was unable to find any signs of traps. He states that these doors appear to have been used frequently and are in good working order.

Bahir turns and opens the door furthest to the north to find another chamber. In this one, a bronze brazier full of hot coals stands on an iron tripod in the center. A pair of windows on the eastern wall also look out over the courtyard. Another door leads south.

Map Link


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

I guess we should check these other rooms out before we rest, Bahir. Like you said, that elf could be hiding anywhere." Hazreem says.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

Mah'ysa nodded.
"Right. I'll look in here." She said, heading towards the next unexplored area.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Scarab Sages

"The dragon landed on one of the other buildings roofs. It definitely is watching us. It...seems to be able to enter and leave this place. Maybe it holds the answer to how to escape." Gently reaching out to hold Mah'ysa's hand before she opens the door, "Please...Mah'ysa, allow me to open it." He opens it and stands protectively before her if she allows it.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (29)21 T16F17 CMD24 | Saves F9R9W14 | Percep +11 | Endure Elements | Status: Hasted

"Oh. Ah, yes Sir Bahir." Mah'ysa said, blushing a little as she stood aside for the knight.
"We should be travelling in pairs at the very least in any case."


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I

"If we must go on, then let us stay together. With diminished strength, it is no time to split our resources."

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