Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
PaizoCon 2015

Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Battles

Pathfinder Comics

Pathfinder Legends

Sardaukar's Legacy of Fire

Game Master Sardaukar


7,401 to 7,435 of 7,435 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>
Scarab Sages

Perception check:1d20 - 1 ⇒ (18) - 1 = 17
Fort save: 1d20 + 16 ⇒ (11) + 16 = 27


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I images: 5

Is my see invisibility spell still active? If not, then recast it. Perception:1d20 ⇒ 3


See Invisibility still active and taken into account.

Secret DM Rolls:

1d20 + 16 ⇒ (19) + 16 = 35
8d6 + 4 ⇒ (3, 1, 6, 2, 2, 5, 3, 1) + 4 = 27
1d20 + 22 ⇒ (18) + 22 = 40

Suddenly an arrow strikes Bahir right in the neck between where his armor ends and his helmet begins. Thankfully something caused the Paladin to react at the last moment just before impact turning to his right causing the arrow to miss his main artery, otherwise this would have been a fatal blow. Instead, it is only a serious wound that sends wracking pains through him. The bloody and broken arrow lands near the doors to the northwest, its fetching black. (Bahir Damage only 27, the dice were in his favor this round.)

Perception DC40:
Up high above the southern most window, hidden in the shadows from the bright reddish light streaming in through the window and dressed in all black with only a thin strip revealing his eyes is a medium humanoid creature who is carefully nocking another arrow as to not draw attention to themselves.

Round 1 - Everyone is up!

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 61/88
Hazreem 97/99
Paellat 83/83
Efreat 60/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 15 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 15 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 10 rounds remaining

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 10 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~42 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 5/11 used today
Paellat: Slippers of Spider Climb - 0/10 minutes used today
Mah'ysa: Bard Song - 5 rounds used today

Scarab Sages

Bahir yells out a warning, "Assassin!" He brings up his shield defensively and scans the chamber for a sign of where the arrow came from while silently thanking The Dawnflower for her protection.

Lay Hands On: 6d6 ⇒ (2, 3, 1, 1, 3, 6) = 16

Do I have any idea where the arrow came from? Did it appear out of thin air?


Bahir:
The arrow impacted you on the left side as you were facing to the West. That's about all you know. And yes, the Fort Save was against an Assassin's Death Attack.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (30)22 T17F17 CMD24 | Saves F9R10W14 | Percep +11 | Endure Elements | Status: Expeditious Retreat

"Bahir!"
Mah'ysa leapt forward (Defensive Stance) and sacrificed a searing light spell to heal Bahir for 3d8 + 10 ⇒ (6, 1, 1) + 10 = 18.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Perception: 1d20 + 20 ⇒ (13) + 20 = 33

Hazreem glides into the room and looks for the unknown assassin. Not spying Bahir's attacker, he decides to make things a little harder to target his friends.

Cast Obscuring Mist in front of the doorway.

Last time I suggest resting anywhere else other than back with the Marid Princess!


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I images: 5

Efreat chants, "floz'besh'ree" as a number of duplicates emerge around him.
cast mirror image. images:1d4 + 3 ⇒ (2) + 3 = 5
not even going to try with that perception dc

Scarab Sages

Perception: 1d20 + 23 ⇒ (9) + 23 = 32
Stealth: 1d20 + 21 ⇒ (6) + 21 = 27

Pae scrambles up the wall under the cover of the mist and peeks his head out to scan the room in hopes of locating their unseen assailant.

Hazreem: I also think your Wind Walls will block the incoming arrows completely.


DM Rolls:

Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Stealth: 1d20 + 22 ⇒ (16) + 22 = 38
Attack: 1d20 + 16 ⇒ (6) + 16 = 22

With the mist enveloping the party, Pae takes the opportunity to jump through the door, activate his slippers of spider climb, and scurry up the wall silently like your own little assassin. He pokes his head up, looks about, but sees nothing that he didn't see before.

Bahir:
Your sight is suddenly blocked the all encompassing fog, blinding you of pending threats. But within seconds of the mist appearing, a black humanoid shape silently appears before you within the mist and lunges at you with a rapier. Even not seeing it coming, your reaction time is quick enough that you turn your shield and block it with a clank of metal on metal. Target is considered in the mist, 20% miss chance.

Mah'ysa:
You didn't see anything, but a few seconds after the fog surrounded you, the faint image of Bahir next to you suddenly turned as if to defend himself from a threat on his far side.

A matter of only a few seconds after the mist enveloped the party, there is the faint and quick sound of metal scraping on metal that echoes in the otherwise silence.

Round 2 - Everyone is up!

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 88/88
Hazreem 97/99
Paellat 83/83
Efreat 60/76
NPCs:
Spooky 15/15

Damage: (Lethal/Non-Lethal)

Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 15 min
Efreat: Haste - Ends Round 18
Paellat: Resist Energy (Fire 30) - 1 hr 15 min remaining
Hazreem: Wild Shape (Medium Air Elemental)
Bahir: Divine Bond (Keen and Holy) - 10 rounds remaining

Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 10 min remaining
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~42 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

Special Item Uses
----------
Bag of Tricks: 2 uses today, 1 use yesterday, 2 uses 5 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 2/2 used today
Bahir: Lay on Hands - 6/11 used today
Paellat: Slippers of Spider Climb - 1/10 minutes used today
Mah'ysa: Bard Song - 5 rounds used today


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (30)22 T17F17 CMD24 | Saves F9R10W14 | Percep +11 | Endure Elements | Status: Expeditious Retreat

Mah'ysa casts healing warmth[ARG] on herself.

Scarab Sages

Sardaukar:
Knowing he might not have a chance again if the figure chooses to disappear back into the mists, Bahir strikes fast and hard.

Smite evil. Think that is my last one for the day. I'll go back and recheck.

I am assuming that Efreat's Haste is no longer in effect even though it is listed under current effects.

I am not adding in the Fire Outsider Bane bonuses since I am not sure this is an outsider (would be +2 to hit and 2d6+2 more damage per hit). I am assuming evil though, so adding the holy damage in. Initial smite hit would also do +11 damage if evil outsider.

Scimitar slash with frost, holy, and smite: 1d20 + 22 ⇒ (9) + 22 = 31
Miss Chance: 1d100 ⇒ 34 Hit
Damage: 1d6 + 15 + 1d6 + 2d6 ⇒ (4) + 15 + (6) + (1, 1) = 27

2nd Scimitar slash with frost, holy, and smite: 1d20 + 17 ⇒ (17) + 17 = 34
Miss Chance: 1d100 ⇒ 85 Hit, possible crit
Damage: 1d6 + 15 + 1d6 + 2d6 ⇒ (6) + 15 + (6) + (1, 2) = 30

3rd Scimitar slash with frost, holy, and smite: 1d20 + 12 ⇒ (17) + 12 = 29
Miss Chance: 1d100 ⇒ 85 Hit, possible crit
Damage: 1d6 + 15 + 1d6 + 2d6 ⇒ (1) + 15 + (2) + (2, 1) = 21

2nd Scimitar slash with smite crit confirm: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d6 + 15 ⇒ (1) + 15 = 16

3rd Scimitar slash with smite crit confirm: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 15 ⇒ (2) + 15 = 17


Bahir:
Yes, the haste was gone. Just missed it when cleaning up the states. Smite Evil? Yes. Outsider? No. Cold Vulnerability? No (no Frost additional)

Dispite this assassin's quickness, he is no match for your divine strength and will. With your lightning reflexes and divine guidance, you perform a trio of strikes of which two score wounds that'd make the best of assassins proud. (100+ points of damage) After the first two he clearly tries to slip away, but you don't give him the chance. He falls in a quickly expanding pool of blood.

Grunting and the sounds of combat fill the air. But they quickly end with a soft thud.

Out of Initiative - Bahir single-handedly takes down a CR14 encounter (with the help of an obscuring mist that drew the assassin near).

Scarab Sages

Not to be taken off guard again, Bahir remains battle ready just in case there is more than one assassin in the area.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem flies out of the obscuring mist, mindful of other threats and looks around for any other enemies.

Perception: 1d20 + 20 ⇒ (18) + 20 = 38


No other threats can be seen. Only a pool of blood slowly expanding out of the mist at the ground.

Scarab Sages

I'd feel bad for the assassin except for the fact he has that instant death attack he tried to use on me :)

Deeming the situation safe, Bahir stands guard as Pae examines the body and then the rest of the chamber.

Pae will loot the body and take a 20 searching the chamber, seeing as we are in no immediate rush.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I images: 5

Efreat rolls up a scroll he had been readying. "Well done Bahir, let's move on."


With the fog cleared, you can clearly make out the body laying on the ground before Bahir. The wounds are consistent with several deep slices from a sword. The body is covered head to toe in black, with the exception of a small slit to expose a pair of dark eyes. Removing the hood reveals that of an elf, scars showing that this elf has survived numerous battles in the past.

A search of the body and chamber reveals his assassin rapier which appears to be magically enhanced and coated with poison. He left his composite shortbow (+3 Str) back by the southern window, also magically enhanced. A quiver contains 19 arrows on his back, a couple of which appear to have been coated with poison. You also find several additional doses of giant wasp poison on his possession.

Under his clothing you find a magically enhanced mithral shirt (+2), a belt which radiates a magical aura, a ring of protection +2, slippers of spider climb, masterwork thieves tools, and his cloak also radiates an aura. Elsewhere in the chamber, you find a couple of tanglefoot bags.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem flies back down and looks over the fallen elf. "Well this must have been the elf who was following us earlier. Question is...why? and who sent him to kill us?" He comments dryly.

He looks over the items carefully, but not touching any of the poisoned items, for any clues or identifying marks as to just exactly who this elf was.

As for his loot, I assume we will gather it up (minus the poison) and stash it in the bag of holding.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I images: 5

Efreat takes a moment to scan the items from the assassin.
cast detect magic on the belt and cloak. spellcraft to id:1d20 + 15 ⇒ (10) + 15 = 251d20 + 15 ⇒ (8) + 15 = 23


Examining the loot as it goes into the bag of holding, except for the chain shirt which goes to the cleric, Efreat is able to determine that the belt is a belt of incredible dexterity +2 and the cloak is a cloak of resistance +1.

Scarab Sages

With this floor clear Bahir suggests, "We should go back downstairs and speak with the kobolds. There is one door left unexplored and the stairs further down that they may be able to tell us whether any more enemies lie in wait or will come looking for us while we rest."


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem nods, "Good idea there. I would also like to know if they know anything about that elf. I wish we could have taken him alive." He glances to the priestess, "Mah'ysa, perhaps your magic could provide us answers by talking to his corpse?" A Speak with Dead spell would be good here.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (30)22 T17F17 CMD24 | Saves F9R10W14 | Percep +11 | Endure Elements | Status: Expeditious Retreat

Mah'ysa shook her head.
"I'm sorry, but such power was not granted to me. I might be able to do something like that tomorrow, but not now."


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem replies, "We need some answers and fast! I suggest we...question him tomorrow then."


Leaving the corpse till the marrow, you head back towards the stairs. Poking their heads around the corner at the top of the stairs are a pair of kobolds. But as soon as they see you coming, they turn and flee quickly down the stairs, clearly running.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

"Gozreh's teeth!" Hazreem swore. "They could be heading to warn someone else we are here!" He then flies off after them, hoping to overtake them and cut off their retreat.

Scarab Sages

Bahir quickly follows to give chase. Meanwhile, following behind, Pae says, "Or lead you into a trap..."


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) 60 I images: 5

Efreat follows behind his companions with his wand ready to blast the kobolds if they refuse to stop.


Hazreem is easily able to overtake the Kobolds as they flee through the door downstairs. They cower in the corner as the giant air elemental (to them) swirls threateningly before them. But as these three cower, you notice at least one more in the doorway that quickly disappears from view. Bahir and Efreat make it down the stairs shortly after.


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (30)22 T17F17 CMD24 | Saves F9R10W14 | Percep +11 | Endure Elements | Status: Expeditious Retreat

Mah'ysa takes a moment to cast Expeditious Retreat, then takes off after the others.


Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Hazreem points to where he saw the other kobold running off. "I saw one go that way. I don't want him warning his friends here!"


Fem Half-Elven Cleric L10+Bard L1 | HP67/67 | AC (30)22 T17F17 CMD24 | Saves F9R10W14 | Percep +11 | Endure Elements | Status: Expeditious Retreat

"On it!"
Mah'ysa takes off, travelling 60 feet in a single move. (She double moves until she makes contact).

Scarab Sages

Reaching the downstairs landing and peering through the door the paladin reacts to Mah'ysa's quickly disappearing form, "Wait! Don't run out of..." Realizing he is too late and talking to thin air he redoubles his efforts to chase his fiancee.

7,401 to 7,435 of 7,435 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Zoomackulas's Legacy of Fire All Messageboards

Want to post a reply? Sign in.
Recent threads in Play-by-Post

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.