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Sardaukar's Legacy of Fire

Game Master Sardaukar


7,101 to 7,112 of 7,112 << first < prev | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | next > last >>
Osirion

Updated spell list.

Bahir shakes his head in response to Hazreem, "Just north of here I think we should take the stairs going up. There was that dark room with the alcoves. Hopefully the stairs will lead us to the same area as they are close."


Male Human (Desert) Druid 11

Hazreem shrugs, "Seems like a good plan to me." He turns to look at Pae, "Care to lead the way, my friend?"

Osirion

Male Halfling Rogue 11

"Not really but I suppose I will have to.." pae quips his smile belying his words.

Stealth 1d20 + 21 ⇒ (13) + 21 = 34

Perception 1d20 + 23 ⇒ (10) + 23 = 33 38 vs traps


As you head leave the room with the sewer drain, you find everything just as quiet as when you left. Pae takes the lead. He reaches the corner where the passageway turns to the right. The door across the hall is the one you are interested in that contains the stairs going up. The Halfling quietly peers around the corner to find that the immense siege engine has been manned once again by several fire lizardfolk. The are looking to the north, so Pae sees their profile from their left side. They don't even notice your presence.

Osirion

Hazreem, you just want to quench these guys again? I think Pae is away at the moment.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 19(ff17/t14) l F7 l R7 l W9 l HP(76)

I can go invisible and fly up and then fire an iceball at them.

Osirion

That works too, not sure you even have to bother with the invisibility. Just cast and hold, pop around the corner and let fly with held action. Either way, let's do it!


Fem Half-Elven Cleric L10+Bard L1 | HP 67/67 | AC 21 T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

Before Efreat launches, Mah'ysa bestows the Touch of Good on him.
Touch of Good (Sp) Grant +5 to skill checks, ability checks and saving throws for 1r.


Male Human (Keleshite) Sorc (Efreeti) 11 l AC 19(ff17/t14) l F7 l R7 l W9 l HP(76)

Efreat accepts Mah's touch and floats around the corner before firing an iceball at the group.
float up to ceiling and peek around the corner (cover) and fires an elemental (cold) fireball. DC 18 reflex for half.10d6 ⇒ (5, 3, 5, 3, 1, 3, 1, 4, 4, 6) = 35


DM Rolls:

(includes penalty for not paying attention)
Reflex: 1d20 + 3 ⇒ (19) + 3 = 22 Succeed
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5 Fail
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19 Succeed
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23 Succeed

Peeking around the corner near the ceiling you see four of the Lizardfolk, all with their attention turned towards the northern passage. Three are standing around the ballista while the fourth is partly down the stairs on the far side.

As the bead of blue streaks towards them, a couple of them turn at first with a look of something catching their attention followed by a look of horror. But it is too late and a massive ball of frost envelopes them to the sound of ice cracking and painful reptilian cries. When the frost dissipates, one lizardfolk is nice and frozen, slumped over the siege engine. The other three don't look much better and immediately begin fleeing down the stairs as fast as they can, yelling in Ignan that they are under attack.

As soon as they reach the bottom of the stairs, the three lizardfolk still alive turn the corner on the right and disappear from view.

Initiative Order!

Round 1 - Everyone is up!

Map Link

Osirion

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

As he starts to move down the hallway after them, "Well, we best not leave them behind us."

Osirion

"Or we could ignore them and continue up the stairs assuming they are too frightened to investigate."

He'll cast Resist Energy: fire this round and move toward the ballista.

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