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Sardaukar's Legacy of Fire
Game Master Sardaukar



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Male Human (Desert) Druid 9

Knowledge Nature 1d20 + 13 ⇒ (14) + 13 = 27

"Yeah, watch out for their tail spikes too!" Hazreem warns, "Too bad they are too stupid to talk to. Would be nice to know if they know where this Golden Ram lairs." Knowing his spells were for close range, he decides to summon an assistant...

Convert River of Wind to Summon Nature Ally IV and summon a Medium air elemental (full round action). Instruct it to attack the closest manticore.


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

Knowledge (Arcana): 1d20 + 7 ⇒ (3) + 7 = 10

Osirion

Male Halfling Rogue 9

Pae takes one look at the flying beasts knowing he has no weapon that can affect them and digs into his Bag of tricks.

Tan bag of tricks
1d100 ⇒ 10

Seizing a fluffy ball he throws it onto the ground where it produces a Fully Grown Grizzly Bear

"Guard me " he shouts at it and takes cover behind a convenient rock

If there is no rock he can hide behind he'll just go prone.

Grizzly Bear
N Large animal
Init +1; Senses low-light vision, scent ; Perception +6
Defense
AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +5, Will +2
Offense
Speed 40 ft.
Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Space 10 ft.; Reach 5 ft.
Statistics
Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception +6, Survival +5, Swim +14; Racial Modifiers
+4 Swim


I will be away from my PC from tomorrow(Tuesday) until next Monday Evening. Taking my Family for a Short Vacation before I head for Paizo Con UK


Scratch that...I will be home on Friday..seeing as I got my wekends confused


Before the other two Sarenrites realize what is happening, Daumari lets a single arrow fly in a slight arc which manages to peg one of the large inbound beasts. The arrow embeds, but does little to stop the creature from coming.

Then, as Harzreem begins trying to summon a creature to this strange place, he finds what is usually a straight forward spell for him is seemingly fading from his grasp. He finds himself having to concentrate hard to pull an animal from the other side as his ally.

Hazreem: Make caster level check DC20 or the Summon Nature's Ally spell fizzles. This is due to the nature of the world you find yourself in.

Pae finds getting a creature to fight for him much easier and quicker as he pulls a furry ball from his sack and tosses it onto the ground. It quickly forms into that of a large grizzly bear that roars angrily as it comes into being. But it knows its place and with the instructions from the tiny creature before it, it turns to watch the manticores come in. Meanwhile, Pae ducks down into a crevice in the rocks. With his small size, it gives him total concealment against any ranged attacks the beasts may have.

The large wings of the four beasts flap hard and loud as they sail another 50 feet closer (Now ~175 feet west from Bahir's position) As they reach this point, all four of them flick their spiked tails. A volley of spikes come sailing through the air in your direction. Daumari, easily dodges to the side to avoid one that almost gets him. Several others clank against Bahir's and Mah'ysa's armor while they are not even paying attention. But the rest don't make off as lucky.

Rolls:

Manticore #1, Attack #1 on Daumari: 1d20 + 8 ⇒ (7) + 8 = 15 Miss
Manticore #1, Attack #2 on Daumari: 1d20 + 8 ⇒ (6) + 8 = 14 Miss
Manticore #1, Attack #3 on Daumari: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
Manticore #1, Attack #4 on Efreat: 1d20 + 8 ⇒ (18) + 8 = 26 Hit!
Manticore #2, Attack #1 on Efreat: 1d20 + 8 ⇒ (16) + 8 = 24 Hit!
Manticore #2, Attack #2 on Daumari: 1d20 + 8 ⇒ (16) + 8 = 24 Miss
Manticore #2, Attack #3 on Bahir: 1d20 + 8 ⇒ (11) + 8 = 19 Miss
Manticore #2, Attack #4 on Mah'ysa: 1d20 + 8 ⇒ (7) + 8 = 15 Miss
Manticore #3, Attack #1 on Bahir: 1d20 + 8 ⇒ (3) + 8 = 11 Miss
Manticore #3, Attack #2 on Mah'ysa: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
Manticore #3, Attack #3 on Grizzy: 1d20 + 8 ⇒ (11) + 8 = 19 Hit!
Manticore #3, Attack #4 on Grizzy: 1d20 + 8 ⇒ (12) + 8 = 20 Hit!
Manticore #4, Attack #1 on Grizzy: 1d20 + 8 ⇒ (1) + 8 = 9 Miss
Manticore #4, Attack #2 on Grizzy: 1d20 + 8 ⇒ (3) + 8 = 11 Miss
Manticore #4, Attack #3 on Hazreem: 1d20 + 8 ⇒ (5) + 8 = 13 Miss
Manticore #4, Attack #4 on Hazreem: 1d20 + 8 ⇒ (12) + 8 = 20 Hit!
Spike damage on Efreat: 1d6 + 5 ⇒ (6) + 5 = 11
Spike damage on Efreat: 1d6 + 5 ⇒ (3) + 5 = 8
Spike damage on Grizzly: 1d6 + 5 ⇒ (6) + 5 = 11
Spike damage on Grizzly: 1d6 + 5 ⇒ (6) + 5 = 11
Spike damage on Hazreem: 1d6 + 5 ⇒ (6) + 5 = 11

Two spikes embed into the sorcerer before he gets a chance to get his defenses up. (Damage: 19) Two more hit the large furry target that Pae brought to the table. (Damage: 22) And one more pegs the druid as he concentrates on pulling an animal of his own from another plane. (Damage: 11) Pae merely watches from the safety of his crevice as several of his comrades are turned into pin-cushions.

Hazreem: Make a Concentration check DC25 or lose the spell (in addition to the caster level check above)

Round 2 - Everyone is up!

Map Link Manticores are still off the map to the left.

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 52/52
Bahir 69/69
Daumari 66/66
Hazreem 63/74
Paellat 62/62
Efreat 40/59
NPCs:
Grizzly Bear 20/42

Damage:
Manticore #1: 7 (Slightly wounded)

Conditions in effect:
----------
Pae: Bag of Tricks (Grizzly Bear) - Ends Round 100

Special Item Uses
----------
Bag of Tricks: 1 today


Male Human (Desert) Druid 9

CL check DC 20 1d20 + 8 ⇒ (10) + 8 = 18
Concentration DC 25 1d20 + 12 ⇒ (4) + 12 = 16
WAAA....WAAA...WAAA....


CG male half-elf inquisitor of Sarenrae 8

Daumari's remain locked on the approaching mantocores, even while dodging their volley of tail spikes. Thehalf-elf silent nocks, aims, and releases two more arrows.

MW Composite Longbow 1d20 + 7 ⇒ (7) + 7 = 14; Damage 1d8 + 2 ⇒ (2) + 2 = 4
MW Composite Longbow 1d20 + 2 ⇒ (15) + 2 = 17; Damage 1d8 + 2 ⇒ (3) + 2 = 5
I'll fire both arrows at the same manticore I hit last round. The current range penalty of -2 has been factored into both attacks.


Two arrows fly, one nicks its target. (Damage: 5) It appears to be wounded, but that's not stopping it from coming for its meal.

Hazreem: Still have your action this round.


Male Human (Desert) Druid 9

OK...I assume because the initial CL check failed? OK then Hazreem will cast Produce Flame instead. Does he still need a CL check?

Osirion

Male Halfling Rogue 9

Pae winces as the Manticores use the others as Target Practice..he decides to leave off summoning a second animal until the Manticores land..hopefully he will also be able to use his concealed position to strike at one off them from a position of advantage

Osirion

The heavy spikes bouncing off his armor startle Bahir into action. He rises to his feet drawing his scimitar and readying his shield, "Efreat, Mah'ysa, stand behind me!"


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

Mah'ysa takes cover behind Bahir and sings a Blessing of Sarenrae.

__Bless: All allies in 50'r. gain a +1 Morale bonus to hit and to saves vs. Fear. 1 min/Level.


Hazreem: Even if the Summon spell would have been successful, you'd still get an action this round. It just took until the beginning of this turn to finish the spell. And Produce Flame does not require a caster level check as you are not trying to summon creatures across planar boundaries.


Since the Manticores are beyond the 120 foot range of Hazreem's spell, he holds the fire in his palm and waits for them to close. (I'll assume a readied action against the southern one since you can cast and hurl fire in the same round.)

Rolls:

Hazreem Produce Flame Touch attack: 1d20 + 7 ⇒ (7) + 7 = 14 Hit! (Includes Bless)
Produce Flame Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Manticore #1 Attack #1 on Daumari: 1d20 + 8 ⇒ (9) + 8 = 17 Miss
Manticore #1 Attack #2 on Daumari: 1d20 + 8 ⇒ (12) + 8 = 20 Miss
Manticore #1 Attack #3 on Daumari: 1d20 + 8 ⇒ (16) + 8 = 24 Miss
Manticore #1 Attack #4 on Daumari: 1d20 + 8 ⇒ (3) + 8 = 11 Miss
Manticore #2 Attack #1 on Daumari: 1d20 + 8 ⇒ (14) + 8 = 22 Miss
Manticore #2 Attack #2 on Bahir: 1d20 + 8 ⇒ (14) + 8 = 22 Miss
Manticore #2 Attack #3 on Bahir: 1d20 + 8 ⇒ (17) + 8 = 25 Miss
Manticore #2 Attack #4 on Grizzy: 1d20 + 8 ⇒ (19) + 8 = 27 Hit
Manticore #3 Attack #1 on Bahir: 1d20 + 8 ⇒ (16) + 8 = 24 Miss
Manticore #3 Attack #2 on Bahir: 1d20 + 8 ⇒ (1) + 8 = 9 Miss
Manticore #3 Attack #3 on Grizzy: 1d20 + 8 ⇒ (14) + 8 = 22 Hit
Manticore #3 Attack #4 on Grizzy: 1d20 + 8 ⇒ (9) + 8 = 17 Hit
Manticore #4 Attack #1 on Grizzy: 1d20 + 8 ⇒ (3) + 8 = 11 Miss
Manticore #4 Attack #2 on Hazreem: 1d20 + 8 ⇒ (20) + 8 = 28 Hit, possible crit
Manticore #4 Attack #3 on Hazreem: 1d20 + 8 ⇒ (18) + 8 = 26 Hit
Manticore #4 Attack #4 on Hazreem: 1d20 + 8 ⇒ (15) + 8 = 23 Hit
Manticore #4 Attack #2 Crit Confirm: 1d20 + 8 ⇒ (2) + 8 = 10 No crit
Damage on Grizzy: 1d6 + 5 ⇒ (1) + 5 = 6
Damage on Grizzy: 1d6 + 5 ⇒ (4) + 5 = 9
Damage on Grizzy: 1d6 + 5 ⇒ (2) + 5 = 7
Damage on Hazreem: 1d6 + 5 ⇒ (2) + 5 = 7
Damage on Hazreem: 1d6 + 5 ⇒ (3) + 5 = 8
Damage on Hazreem: 1d6 + 5 ⇒ (5) + 5 = 10

Efreat scrambles across the rocky ground to get behind Mah'ysa as the manticores continue their trek through the sky, closing to ~125 feet west of Bahir's position, Hazreem hurls a blast of fire at one of the closing beasts, covering it with flame momentarily. It doesn't seem to like that, but it comes nonetheless. (Damage: 6)

But another volley of spikes shoot forth from their tails, showering the group with needles. Daumari easily dodges them again, though one gets a little too close for comfort as it ricochets off, clipping his chainmail. Several strike Bahir's shield and fall harmlessly into the cracks in the rocks below. But the giant grizzy bear and the druid find themselves once again as living pin-cushions. Three strike the bear (Damage: 22) and three more peg Hazreem (Damage: 25).

Pae watches in dismay as his summoned grizzy collapses to the ground, apparently overcome by his wounds from all the deadly spikes.

Round 3 - Everyone is up!

Map Link - Creatures are still off the left side of map, will probably reach the left edge this round.

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 52/52
Bahir 69/69
Daumari 66/66
Hazreem 38/74
Paellat 62/62
Efreat 40/59
NPCs:
Grizzly Bear -2/42

Damage:
Manticore #1: 12 (A little more than slightly wounded)
Manticore #4: 6 (Slightly wounded)

Conditions in effect:
----------
Pae: Bag of Tricks (Grizzly Bear) - Ends Round 100
Mah'ysa: Bless (+1 morale bonus to attacks and saves against fear) - Ends Round 71
Hazreem: Produce Flame - Ends Round 71

Special Item Uses
----------
Bag of Tricks: 1 today

Osirion

Bahir continues his defense of both Efreat and Mah'ysa but becomes concerned for Hazreem, "Take cover Hazreem! Draw them to land!"


CG male half-elf inquisitor of Sarenrae 8

Daumari remains silent as he continues to fire on his target, despite the barrage of spikes falling around him.

MW Composite Longbow 1d20 + 9 ⇒ (6) + 9 = 15; Damage 1d8 + 2 ⇒ (4) + 2 = 6
MW Composite Longbow 1d20 + 4 ⇒ (8) + 4 = 12; Damage 1d8 + 2 ⇒ (2) + 2 = 4
Hazreem, you're starting to look like you had a run-in with a pack of dire porcupines.

... is pack the proper term for multiple dire porcupines? Maybe herd? Clutch? Murder?


Male Human (Desert) Druid 9

Taking cover sounds like a GREAT idea here...too bad I am a tad heavier than Pae here, maybe I should go on a diet...

Hazreem hobbles as best he can towards a rocky outcropping, looking for some sort of cover. Once in position behind some cover, he lets fly another ball of flame at one of the manticores. I fear they won't land until we're all down bleeding to death.

Produce Flame touch attack 1d20 + 7 ⇒ (9) + 7 = 16; damage 1d6 + 5 ⇒ (4) + 5 = 9; he will aim at a wounded one, if possible.

Hmmm....a band, like a FLOCK of Manticores, perhaps. Maybe Hazreem should follow that SONG'S advice here, he he.


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

Mah'ysa pops up to present the palm of her hand to the first monster. A ray of light like the sun itself blazes forth to it.

Searing Light Ranged touch attack: 1d20 + 8 ⇒ (10) + 8 = 18 for 3d8 ⇒ (3, 5, 1) = 9 fire damage.


Two more arrows fly through the air in a slightly lower arc this time. But the Inquisitor's aim is off and both sail high, missing its target. Hazreem shoots forth more fire as he scrambles back for some kind of cover. The blast strikes the same flying beast as before, covering him in his magical fire. (Damage: 9)

As he ducks down into a crevice gaining himself partial cover, Mah'ysa pops out around Bahir to send a beam of light from her outstretched hand, striking the same one Daumari has been hitting. It appears to scorch the creature's hairy skin, leaving a nasty looking burn mark. (Damage: 9)

Unfortunately, these are no seagulls...

Pae and Efreat (to be NPC'd) are up!


Rolls:

Grizzly Stabilization: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 Succeed
Manticore #1 Ranged Attack #1 on Daumari: 1d20 + 8 ⇒ (12) + 8 = 20 Miss
Manticore #1 Ranged Attack #2 on Bahir: 1d20 + 8 ⇒ (18) + 8 = 26 Miss
Manticore #1 Ranged Attack #3 on Mah'ysa: 1d20 + 8 ⇒ (15) + 8 = 23 Hit
Manticore #1 Ranged Attack #4 on Efreat: 1d20 + 8 ⇒ (7) + 8 = 15 Miss
Manticore #2 Ranged Attack #1 on Daumari: 1d20 + 8 ⇒ (18) + 8 = 26 Miss
Manticore #2 Ranged Attack #2 on Daumari: 1d20 + 8 ⇒ (17) + 8 = 25 Hit
Manticore #2 Ranged Attack #3 on Daumari: 1d20 + 8 ⇒ (9) + 8 = 17 Hit
Manticore #2 Ranged Attack #4 on Daumari: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
Manticore #3 Ranged Attack #1 on Daumari: 1d20 + 8 ⇒ (20) + 8 = 28 Miss
Manticore #3 Ranged Attack #2 on Daumari: 1d20 + 8 ⇒ (15) + 8 = 23 Hit, possible crit
Manticore #3 Ranged Attack #3 on Bahir: 1d20 + 8 ⇒ (1) + 8 = 9 Miss
Manticore #3 Ranged Attack #4 on Bahir: 1d20 + 8 ⇒ (14) + 8 = 22 Miss
Manticore #4 Ranged Attack #1 on Hazreem: 1d20 + 8 ⇒ (14) + 8 = 22 Possible Hit
Manticore #4 Ranged Attack #2 on Hazreem: 1d20 + 8 ⇒ (12) + 8 = 20 Possible Hit
Manticore #4 Ranged Attack #3 on Hazreem: 1d20 + 8 ⇒ (13) + 8 = 21 Possible Hit
Manticore #4 Ranged Attack #4 on Hazreem: 1d20 + 8 ⇒ (18) + 8 = 26 Possible Hit
Manticore #3 Ranged Attack #2 Crit Confirm: 1d20 + 8 ⇒ (15) + 8 = 23 No Crit
Manticore #4 Ranged Attack #1 Miss Change (1-20): 1d100 ⇒ 80 Hit!
Manticore #4 Ranged Attack #2 Miss Change (1-20): 1d100 ⇒ 91 Hit!
Manticore #4 Ranged Attack #3 Miss Change (1-20): 1d100 ⇒ 8 Miss
Manticore #4 Ranged Attack #4 Miss Change (1-20): 1d100 ⇒ 95 Hit!
Manticore #1 Damage on Mah'ysa: 1d6 + 5 ⇒ (2) + 5 = 7
Manticore #2 Damage on Daumari: 1d6 + 5 ⇒ (3) + 5 = 8
Manticore #2 Damage on Daumari: 1d6 + 5 ⇒ (4) + 5 = 9
Manticore #3 Damage on Daumari: 1d6 + 5 ⇒ (3) + 5 = 8
Manticore #4 Damage on Hazreem: 1d6 + 5 ⇒ (6) + 5 = 11
Manticore #4 Damage on Hazreem: 1d6 + 5 ⇒ (2) + 5 = 7
Manticore #4 Damage on Hazreem: 1d6 + 5 ⇒ (4) + 5 = 9

Assuming Pae is still waiting for the beasts to get closer before acting.

As Pae bides his time, Efreat holds his position behind Bahir as he prepares for the upcoming battle by yelling "Krack'koom" causing a shimmering field to surround him.

The four manticores close in further as they flip their tails once again, sending another shower of spikes. Mah'ysa and Efreat find that with the close proximity of the creatures, it is no longer possible to hide behind Bahir and be protected from all of them due to the wide angle that the creatures are approaching with. One spike comes in from the northern-most beast and embeds painfully into the Cleric's arm. (Damage: 7) Another ricochets off Efreat's newly cast magical field.

Daumari, normally quick to react to the incoming spikes, is overwhelmed by them as he stands out in front and is hit with three in succession. (Damage: 25) Hazreem, who took some cover, finds his cover is not good enough. Though it does manage to cause one of the four to miss. (Damage: 27) The druid looks like he is ready to collapse from all the puncture wounds.

Round 4 - Everyone is up!

Map Link (Manticores are on the map, but still flying.)

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 45/52
Bahir 69/69
Daumari 41/66
Hazreem 11/74
Paellat 62/62
Efreat 40/59
NPCs:
Grizzly Bear -2/42

Damage:
Manticore #1: 21 (Looking a little beat up)
Manticore #4: 15 (A little more than a mere flesh wound)

Conditions in effect:
----------
Pae: Bag of Tricks (Grizzly Bear) - Ends Round 100
Mah'ysa: Bless (+1 morale bonus to attacks and saves against fear) - Ends Round 71
Hazreem: Produce Flame - Ends Round 61
Efreat: Mage Armor - 8 Hours Remain

Special Item Uses
----------
Bag of Tricks: 1 today


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

"Ah!" She cries out as the spike hits her arm. She pulls it out and casts it away.
Seeing Daumari fall, she realizes it is time to counter the damage being felt before they all were overwhelmed.
She raises her holy Ankh and Channels positive energy to all her allies, healing them all for 4d6 ⇒ (3, 6, 2, 5) = 16 points of damage.


Male Human (Desert) Druid 9

Hazreem gasps in pain as the spikes hammer home. Briefly considering a defensive spell to obscure the manticore's view, he feels better as Mah'ysa's healing bolsters his body and his spirit. He peers out from the makeshift cover and lets fly another bolt of flame.

Produce Flame ranged touch Manticore #1 1d20 + 7 ⇒ (3) + 7 = 10; damage 1d6 + 5 ⇒ (5) + 5 = 10

Osirion

Bahir reaches out and takes hold of Mah'ysa's ankh with her. Focusing inward he adds his strength of faith to hers and more powerful waves of healing energy ripple forth.

Channel positive energy: 4d6 ⇒ (2, 6, 6, 5) = 19


CG male half-elf inquisitor of Sarenrae 8

"May the Dawnflower's enemies fall before me." Daumari recites a brief payer to Sarenrae, infusing his bow with divine energy and continuing to attack.

Activate my bane ability to add the magical beast bane weapon quality to my bow. I will continue to attack the damaged manticore.
Magical Beast Bane Composite Longbow 1d20 + 10 ⇒ (6) + 10 = 16; Damage 1d8 + 2d6 + 4 ⇒ (7) + (5, 4) + 4 = 20
Magical Beast Bane Composite Longbow 1d20 + 5 ⇒ (3) + 5 = 8; Damage 1d8 + 2d6 + 4 ⇒ (3) + (6, 3) + 4 = 16

EDIT Barn _____ Me _____ My Arrows >.<

Osirion

Male Halfling Rogue 9

The bear vanishes when it goes down

Pae cowers in his hiding place he hates this sort of fight one where his size and abilities actually count against him.

In case anyone wondered the Tan Bag of Trick has no flyers in it..on the other hand I could pull an angry rhino once the Manticores land


Rolls:

Manticore #1 Attack #1 on Daumari: 1d20 + 8 ⇒ (2) + 8 = 10 Miss
Manticore #1 Attack #2 on Bahir: 1d20 + 8 ⇒ (5) + 8 = 13 Miss
Manticore #1 Attack #3 on Mah'ysa: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
Manticore #1 Attack #4 on Efreat: 1d20 + 8 ⇒ (11) + 8 = 19 Misses (because of Haste)
Manticore #2 Attack #1 on Daumari: 1d20 + 8 ⇒ (20) + 8 = 28 Hit, possible crit!
Manticore #2 Attack #2 on Daumari: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
Manticore #2 Attack #3 on Bahir: 1d20 + 8 ⇒ (17) + 8 = 25 Miss
Manticore #2 Attack #4 on Bahir: 1d20 + 8 ⇒ (9) + 8 = 17 Miss
Manticore #3 Attack #1 on Daumari: 1d20 + 8 ⇒ (4) + 8 = 12 Miss
Manticore #3 Attack #2 on Daumari: 1d20 + 8 ⇒ (5) + 8 = 13 Miss
Manticore #3 Attack #3 on Bahir: 1d20 + 8 ⇒ (1) + 8 = 9 Miss
Manticore #3 Attack #4 on Bahir: 1d20 + 8 ⇒ (11) + 8 = 19 Miss
Manticore #4 Attack #1 on Hazreem: 1d20 + 8 ⇒ (14) + 8 = 22 Possible Hit
Manticore #4 Attack #2 on Hazreem: 1d20 + 8 ⇒ (16) + 8 = 24 Possible Hit
Manticore #4 Attack #3 on Hazreem: 1d20 + 8 ⇒ (2) + 8 = 10 Miss
Manticore #4 Attack #4 on Hazreem: 1d20 + 8 ⇒ (6) + 8 = 14 Miss
Manticore #2 Crit Confirm on Daumari: 1d20 + 8 ⇒ (2) + 8 = 10 No crit
Manticore #4 Miss Chance on Hazreem (1-20): 1d100 ⇒ 43 Hit!
Manticore #4 Miss Chance on Hazreem (1-20): 1d100 ⇒ 39 Hit!
Manticore spike damage on Efreat: 1d6 + 5 ⇒ (4) + 5 = 9 This damage is voided, haste prevented it!
Manticore spike damage on Daumari: 1d6 + 5 ⇒ (4) + 5 = 9
Manticore spike damage on Hazreem: 1d6 + 5 ⇒ (5) + 5 = 10
Manticore spike damage on Hazreem: 1d6 + 5 ⇒ (5) + 5 = 10

As the grizzy fades from existence, Mah'ysa and Bahir work together to sends waves of the Dawnflower's energy, healing everyone for 35. Everyone's wounds, except Hazreem's, completely heal from this magical energy.

Hazreem continues hiding as he thrusts another burst of fire at the incoming beast, but the flames are off target, just barely. Daumari has better luck. Two more arrows are let loose and one strikes its target. (Damage: 20)

Daumari: I think you forgot your +2 for bane. I calculated your attack bonus as BAB 6 + DEX 3 + Bless 1 + Bane 2 = +12. Would have been a miss otherwise.

With the upcoming ground battle, Efreat boosts everyone with great speed. (Cast Haste!)

As the four manticores come in for a landing, they fire off yet another round of spikes from their tails. Once again, Daumari takes the blunt of the attacks standing out in front, but manages to dodge all but one. (Damage: 9) Another one gets through Efreat's magical field, but Efreat still manages to dodge the thing with his magically enhanced speed. And poor Hazreem takes another beating, with two spikes impaling him. (Damage: 20)

Round 5 - Everyone is up!

Map Link (Manticores have landed, top is #1, bottom is #4)

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 52/52
Bahir 69/69
Daumari 57/66
Hazreem 26/74
Paellat 62/62
Efreat 59/59
NPCs:

Damage:
Manticore #1: 41 (Heavily wounded)
Manticore #4: 15 (A little more than a mere flesh wound)

Conditions in effect:
----------
Mah'ysa: Bless (+1 morale bonus to attacks and saves against fear) - Ends Round 71
Hazreem: Produce Flame - Ends Round 51
Efreat: Mage Armor - 8 Hours Remain
Efreat: Haste (+1 attack, +1 Dodge to AC and Reflex, Extra Attack with full) - Ends Round 12

Special Item Uses
----------
Bag of Tricks: 1 today


Male Human (Desert) Druid 9

Hazreem sees the creature have landed with a grimace on his face. Still he does not back down, send another bolt of flame at the heavily wounded manticore, then drawing his scimiatr ready for their attacks.

Produce Flame ranged touch Manticore #1 1d20 + 8 ⇒ (4) + 8 = 12; damage 1d6 + 5 ⇒ (3) + 5 = 8
Move: Draw Scimitar.


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

Momentarily amazed at what both she and Bahir could do holding the Ankh together, she blushes furiously and Channels again for 4d6 ⇒ (4, 1, 2, 3) = 10 points of healing. Losing concentration in her haste, she almost fumbles the Ankh in the process and weakened the energy channeled.

Osirion

Male Halfling Rogue 9

Pae pops up from his hole as he hears the thumps of the landing.. his hand flashes forwrd tossing a small furry ball ten feet ahead off him

Bag of tricks1d100 ⇒ 28

A second Grizzly appears and the halfling merely points at the southernmost Manticore and shouts attack

The bear lumbers towards the indicated Monster and bites at it but obviously disorientated by its precipitant arrival it almost falls over as it does.

1d20 + 7 ⇒ (1) + 7 = 8

Grizzly Bear
N Large animal
Init +1; Senses low-light vision, scent ; Perception +6
Defense
AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +5, Will +2
Offense
Speed 40 ft.
Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Space 10 ft.; Reach 5 ft.
Statistics
Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception +6, Survival +5, Swim +14; Racial Modifiers
+4 Swim

Osirion

Bahir gives Mah'ysa a quick smile and says, "We have them now," before charging off.

He'll charge to stand in front of and between the northern most two manticores. He'll actually swing at the northern most one.

Charging scimitar strike: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7

Possible crit for charging scimitar strike: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Difficult terrain, so no charging. But hits nonetheless.


Bahir: With the difficult terrain, you would not be able to reach the northern-most one this round. With Haste, you can just reach the second one.


CG male half-elf inquisitor of Sarenrae 8

Daumari fires his bow three more times, taking a step back as he does to better see his target.

5-Foot step East.
I'll fire at the same Manticore I've been attacking until now. If it falls, I'll shift my aim to the next target in line.
Magical Beast Bane Composite Longbow 1d20 + 13 ⇒ (6) + 13 = 19; Damage 1d8 + 2d6 + 4 ⇒ (3) + (6, 2) + 4 = 15
Magical Beast Bane Composite Longbow 1d20 + 13 ⇒ (10) + 13 = 23; Damage 1d8 + 2d6 + 4 ⇒ (7) + (5, 1) + 4 = 17
Magical Beast Bane Composite Longbow 1d20 + 8 ⇒ (18) + 8 = 26; Damage 1d8 + 2d6 + 4 ⇒ (8) + (3, 5) + 4 = 20


5-foot steps with a full round action cannot be done with difficult terrain. You'd have to make a move action and a standard. I'll assume no step. These creatures only have a 5-foot reach.

Rolls:

Grizzy Claw Attack on Manticore #3: 1d20 + 8 ⇒ (9) + 8 = 17 Hit!
Grizzy Claw Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Grizzy Grapple Check: 1d20 + 13 ⇒ (5) + 13 = 18 Fail
Efreat Scorching Ray #1 on Manticore #4: 1d20 + 9 ⇒ (11) + 9 = 20 Hit! (Includes Point Blank Shot, Bless, Haste)
Efreat Scorching Ray #2 on Manticore #4: 1d20 + 9 ⇒ (7) + 9 = 16 Hit!
Efreat Scorching Ray #1 Damage: 4d6 + 1 ⇒ (6, 4, 3, 2) + 1 = 16 (+1 for Point Blank)
Efreat Scorching Ray #2 Damage: 4d6 + 1 ⇒ (5, 6, 6, 1) + 1 = 19
Manticore #2 Bite Attack on Bahir: 1d20 + 10 ⇒ (4) + 10 = 14 Miss
Manticore #2 Claw #1 Attack on Bahir: 1d20 + 10 ⇒ (14) + 10 = 24 Miss
Manticore #2 Claw #2 Attack on Bahir: 1d20 + 10 ⇒ (10) + 10 = 20 Miss
Manticore #3 Bite Attack on Grizzly: 1d20 + 10 ⇒ (19) + 10 = 29 Hit!
Manticore #3 Claw #1 Attack on Grizzly: 1d20 + 10 ⇒ (7) + 10 = 17 Hit!
Manticore #3 Claw #2 Attack on Grizzly: 1d20 + 10 ⇒ (16) + 10 = 26 Hit!
Manticore #3 Bite Damage on Grizzly: 1d8 + 5 ⇒ (3) + 5 = 8
Manticore #3 Claw #1 Damage on Grizzly: 2d4 + 5 ⇒ (2, 1) + 5 = 8
Manticore #3 Claw #2 Damage on Grizzly: 2d4 + 5 ⇒ (4, 1) + 5 = 10

Turning his attention to the far northern beast, Hazreem thrusts another blast of fire his one hand as he draws his scimitar in the other. It engulfs the beast, torching its already arrow-ridden hide. (Damage: 8) Bahir advances forward, swinging his frost blade menacingly at the second creature who apparently expected an easy meal. The blade cuts deep, but doesn't seem to hurt it too much. (Damage: 12) Daumari leans back a bit and fires off a trio of arrows. The first strikes the heavily wounded and fire scorned beast at near point blank range. The impact knocks the beast back and down. (Damage: 15) Daumari quickly shifts to the next, shooting high to avoid hitting the paladin. Both hit with the same force as the last. (Damage: 37)

As Pae lobs a fuzzy ball, Mah'ysa sends another wave of the Dawnflower's blessing over the group, selectively avoiding healing the beasts within range. Weak as it may be, it completely heals the Inquisitor's wounds again and strengthens the Druid.

The fuzz ball forms into yet another Grizzly who climbs forward and engages the nearest manticore, swinging a massive clawed paw at it. The beast tries to avoid it, but is not quick enough as it tears across it's flesh. (Damage: 9)

With Bahir engaged against one that looks like he can finish, and the grizzly engaging another, Efreat steps around Mah'ysa and targets the already wounded fourth one. Thrusting his hand forward, he yells, "Kreash'nar" and two rays of fire shoot forth, nearly torching the back end of the bear and strikes the flying beast, completely engulfing the beast in flame. (Damage: 35)

Being burned alive, the beast makes a sound nearly like a squeal and begins flapping its massive wings again, taking to the air as it begins retreating back the way it came. The two engaged in melee remain to flight. But they seem ready to back away. Claws and teeth try to tear at Bahir, but his defenses are too strong and the wounded beast doesn't stand a chance. The other tries to do the same against the grizzly, but with much better success. It's teeth tear into the bear's shoulder with both claws ripping across its side and back. This new bear doesn't look like it can take much more of this. (Damage: 26)

Round 6 - Everyone is up!

Map Link

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 52/52
Bahir 69/69
Daumari 66/66
Hazreem 36/74
Paellat 62/62
Efreat 59/59
NPCs:
Grizzly 16/42

Damage:
Manticore #1: 64 (Down, bleeding out)
Manticore #2: 49 (Severely wounded)
Manticore #3: 9 (Minor Flesh Wound)
Manticore #4: 50 (Severely wounded)

Conditions in effect:
----------
Mah'ysa: Bless (+1 morale bonus to attacks and saves against fear) - Ends Round 71
Hazreem: Produce Flame - Ends Round 41
Efreat: Mage Armor - 8 Hours Remain
Efreat: Haste (+1 attack, +1 Dodge to AC and Reflex, Extra Attack with full) - Ends Round 12
Paellat: Bag of Tricks (Grizzy Bear) - Ends Round 104

Special Item Uses
----------
Bag of Tricks: 2 today
Efreat: Spells Used - 1 Level-1, 1 Level-2, 1 Level-3.

Osirion

Scimitar strike: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

Scimitar strike: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12

Hmmm, I think Efreat may have been mistaken ;)


Male Human (Desert) Druid 9

Hazreem sees the creatures on the run (or flight, in this case) and concentrates on driving off the last manticore.

Move to attack Manticore #3, using the bear as cover to avoid AoO.
Attack Scimitar 1d20 + 10 + 1 + 1 ⇒ (18) + 10 + 1 + 1 = 30; damage 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 cold.
Possible Crit? 1d20 + 10 + 1 + 1 ⇒ (3) + 10 + 1 + 1 = 15
Crit Damage 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Osirion

Male Halfling Rogue 9

The Grizzly tries to tear into the Manticore attacking it

Claw1d20 + 7 ⇒ (13) + 7 = 20 Damage1d6 + 5 ⇒ (5) + 5 = 10

Claw1d20 + 7 ⇒ (5) + 7 = 12 Miss

Bite1d20 + 7 ⇒ (13) + 7 = 20 Damage1d6 + 5 ⇒ (1) + 5 = 6

Pae leaves his hole and moves close to fire his hand crossbow at the beast

1d20 + 12 ⇒ (17) + 12 = 29 Damage1d3 + 1 ⇒ (1) + 1 = 2


Bahir: Don't forget your third attack from Haste.

Pae: I just realized that you had already rolled for the Grizzly's bite attack last round. I had rolled for him again. So correction from last round: The fierce grizzy tried to bite (not claw) at the manticore, but failed to even come close as it stumbles over the unfamiliar terrain. The flying beast remains uninjured (as of last round).

Osirion

Whoops! Totally did, thanks.

Hasted Scimitar strike: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11


F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11

Moves over to Hazreem, sacrifices Prayer to cast Cure Moderate Wounds for 3d8 + 7 ⇒ (2, 7, 2) + 7 = 18 healing to him.


Rolls:

Efreat Scorching Ray #1 on Manticore #3: 1d20 + 9 ⇒ (18) + 9 = 27 Hit! (Includes Point Blank Shot, Bless, Haste)
Efreat Scorching Ray #2 on Manticore #3: 1d20 + 9 ⇒ (20) + 9 = 29 Hit, possible crit! (Includes Point Blank Shot, Bless, Haste)
Efreat Scorching Ray #2 Possible Crit: 1d20 + 9 ⇒ (20) + 9 = 29 Confirmed!!
Efreat Scorching Ray #1 Damage: 4d6 + 1 ⇒ (4, 1, 4, 4) + 1 = 14
Efreat Scorching Ray #2 Damage: 8d6 + 2 ⇒ (4, 2, 2, 2, 2, 2, 4, 3) + 2 = 23

The paladin gallantly swings his blade at the vicious beast, the sword making a whiffing sound as his first two strikes fail to land. Bahir manages to get a third try in before the beast tears into him. This ones lands solid, cutting deep and freezing the beast at the same time. It screams in pain momentarily before collapse to the ground like the other. (Damage: 11)

As Hazreem begins working his way over the rocky ground to get to the beast, the giant grizzly goes to town on the beast, tearing into it with tooth and claw. Its master comes out of his hiding hole and joins into the fray with his little crossbow. (Damage: 18)

As Mah'ysa begins climbing over the rocks to get to Hazreem, the druid reaches the beast with amazing speed on this dangerous terrain. His frosted blade nicks the manticore and makes a small frosted patch. (Damage: 5)

Efreat yells "Kreash'nar" once again, sending two more blasts of Sorcerer's fire at the remaining beast. It cries out in agony as the intense flames completely surround the beast. (Damage: 37) When the flames finally subside, all is left are the burnt remains of what was once a dangerous predator.

As the remaining, heavily injured beast flies further away, about 150 feet away now, Mah'ysa catches up with Hazreem as she prays to the Dawnflower to heal her friend. Some of the Druid's wounds magically start to close up, the pain subsiding.

Out of Initiative

Current Status:

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 52/52
Bahir 69/69
Daumari 66/66
Hazreem 54/74
Paellat 62/62
Efreat 59/59
NPCs:
Grizzly 16/42

Damage:
Manticore #1: 65 (Down, bleeding out)
Manticore #2: 60 (Down, bleeding out)
Manticore #3: 60 (Down, Smokin')
Manticore #4: 50 (Severely wounded, flying away)

Conditions in effect:
----------
Mah'ysa: Bless (+1 morale bonus to attacks and saves against fear) - Ends Round 71
Hazreem: Produce Flame - Ends Round 41
Efreat: Mage Armor - 8 Hours Remain
Efreat: Haste (+1 attack, +1 Dodge to AC and Reflex, Extra Attack with full) - Ends Round 12
Paellat: Bag of Tricks (Grizzy Bear) - Ends Round 104

Special Item Uses
----------
Bag of Tricks: 2 today
Efreat: Spells Used (in addition to whats marked on his sheet) - 1 Level-1, 2 Level-2, 1 Level-3.


Male Human (Desert) Druid 9

Hazreem watches the last manticore fly away, debating whether to finish it off. Holding his hand out where the flame still burns, he motions briefly then allows the spell to dissipate. He was not a cruel man.

Once the haze of combat is over, he sheaths his scimitar and looks over everyone making sure no one else is wounded. Once satisfied, he takes out his healing wand and gets to work, muttering under his breath..."...vacation spot? I think not..."

Use Wand of CLW #1 1d8 + 1 ⇒ (7) + 1 = 8
#2 1d8 + 1 ⇒ (8) + 1 = 9
#3 1d8 + 1 ⇒ (6) + 1 = 7
Back to full HP. Wand is expended.

After he is done he will again look for a suitable place for the group to camp. Survival take 10, total 27.

Osirion

Bahir looks over to Hazreem with a quizzical raise of one eyebrow, "Just curious my friend, can you not take your elemental form here and sink into the earth to avoid lethal volleys of spikes? Or is that not possible in this strange land?" He expression turns to a smile as he chuckles, "Of course, I understand your hesitation, as then you would have missed out on all the fun."


Male Human (Desert) Druid 9

Hazreem laughs, "Well, Bahir, the thought had crossed my mind...but as you have said, I could not leave all the fun to you." He touches the hilt of his scimitar, "If I am melded into the earth, there is no way I will be able to feel the satisfaction of feeling my blade sink into my enemies' flesh!"

Osirion

Male Halfling Rogue 9

Pae wonders why Daumari didnt bring down the fleeing manticore..no doubt he has his reasons..

"Well this is a charming little island isn't it..I wonder what waits for us down in the Jungle..Dragons perhaps..or maybe a demon or two."


The giant grizzly begins licking its wounds when the threat of attack is over. The last manticore disappears behind the tree line to the west as Hazreem pulls out one of his healing wands and begins activating it on himself.

With everyone in seemingly good shape, Hazreem resumes his search for a suitable camp site. Walking around and scanning the perimeter of this rocky summit, you spot what appears to be an clearing down among the trees. Investigation shows that this is indeed a clearing in the tree with a soft, flat, grassy area about a hundred feet in diameter. The ground is fairly level (normal terrain) and the grass here isn't that high as if this may be a grazing spot for certain animals. You can easily see into the tree in all directions.

By the time you reached this clearing, the grizzly bear that was following you seems to have wondered off and disappeared.

Osirion

Bahir finds a nice spot and begins setting up his tent and bedroll.


As you set up camp here, he with the highest survival skill modifier needs to make a survival check (I believe this is Hazreem at +17). Others can aid if able.


Male Human (Desert) Druid 9

Hazreem walks around the campsite making mental notes in his head about possible avenues of approach for various fauna. He also looks arounf for edible sources of food, and of course a drinkable source of water.

Survival 1d20 + 17 ⇒ (3) + 17 = 20

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