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| 5,001 to 5,050 of 5,887 |
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| DM Sardaukar |
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As land disappears from view behind you, the sun sets in front of you. The sky grows increasingly dark. An couple of hours in the trip, you find yourself in pitch blackness with nothing but the sounds of the waves breaking against the side of the ship and the magical oars pushing against the water to provide your senses with input about your surroundings.
Yay!! Post 5000!
| DM Sardaukar |
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As the rest of the party is rocked to sleep, Bahir stay vigilant and watches throughout the night. The only light visible is the glow of the helmsman's eyes acting as a beacon in the middle of the night.
As the night progresses, the stars start to twinkle and then disappear, as if clouds are rolling in. Soon, the entire night sky goes dark without a single star visible. Eventually, dawn breaks and dim light slowly brings the ship back into view. Low clouds fill the air and visibility in limited to only a few hundred feet in front of you. The brass helmsman still stands his post, steering the ship into the vast unknown.
Feeling exhausted, the paladin draws upon his faith in the Dawnflower to push the fatigue from his body, allowing himself to go on. The rest of the party slowly begins to wake as a new day dawns on their strange journey.
| DM Sardaukar |
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Not too long after you all wake up and take in your new surrounding, things start to change. The meager sunlight around you starts to dim and distort strangely, as though filtered by a thin veil of dark mist. Sounds become simultaneously muted and echoing. But through this, in the far distance ahead of you, you begin to make out a loud but growing susurrant hiss. The ship continues forward with the relentless strokes of its animated galley oars and a freshening breeze.
| DM Sardaukar |
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As you discuss the possibility of sailing off the edge of the world, the brass helmsman holds steady on his course, oblivious to Pae's call to steer for land. The light around you continues to dissolve into a misty twilight as the black mist surround you. The roaring sea continues to get louder as the cleric tells you to have faith.
A moment later, the mists suddenly part and you can see with terrible clarity that the sea below seems to end, as if sliced off by an impossibly huge razor. Nothing but blackness greets you beyond. Pae was right, you have apparently reached the edge of the world, the end of eternity. And the ship is about to sail down into the abyss.
Image of your situation is here.
Everyone has 1 round to react. Let me know if you are doing anything.
| DM Sardaukar |
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As the ship begin to arc downward over the cliff, Hazreem cries out moments before shifting into a swirling mass of air, Mah'ysa holds onto her Paladin while he holds onto the side of the ship, and Pae glues himself to the deck and he clutches his pack. "Oun'rauz" proclaims Efreat, struggling to maintain his concentration as he ship rocks violently. Daumari reaches for the center mast pole and holds on for the ride.
As the ship plummets over the edge, you find it difficult to hold on. Efreat and Hazreem can only watch in horror as the ship quickly drops away from them, being able to fly to the side and out of the way of the giant sail coming at you. The brass helmsman seems to be glued in place and doesn't move.
You fall into the dark abyss, mist from the waterfall next to you getting everything wet and slippery.
Bahir, Mah'ysa, and Daumari, you need to make an Acrobatics check DC20 or a Climb check DC20 (your choice) to maintain your grip on the ship (or Bahir in Mah'ysa's case). On failure, take 2d6 points of damage as your are buffeted about, falling from your perch but catching yourself again.
Mah'ysa: If Bahir fails, you also take the 2d6 damage. If you fail, you lose your grip on Bahir, but catch yourself on some other part of the ship. Only take 2d6 damage once this round.
Pae, you are falling with the ship, but are at no risk of flying away, therefore no check required. Hazreem and Efreat, you watch the ship plummet away from you at a rate much faster than your fly speed (though you could choose to free fall). It is quickly disappearing from your view into the pit of darkness. (About 800 to 900 feet per round)
EDIT: Don't forget Armor Check penalties in your skill checks.
Paellat Silvertounge Redux
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| Male Halfling Rogue 9 |
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As the ship falls Pae goes into action reaching into his pack for his rope holding it between his teeth the halfling then slings his pack and makes his way towards Bahir and Mah'ysa where he ties them onto the bulwark. he then ties himself onto the nect stanchion and waits as the ship plummets through the inky blackness.
Bahir al-Asim Abdul Shihab
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There's no way he is making this roll without a natural 20.
Climb check: 1d20 ⇒ 6
Immediately losing his grip on the ship Bahir instead wraps her completely in his arms and does his best to shield the priestess from harm with his own body.
Heh, Mah'ysa, I think you were far safer just holding onto the ship.
| Hazreem Al'Shakar_1 |
| Male Human (Desert) Druid 9 |
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Hazreem watches the ship disappear into the abyss, a look of horror transfixed on his cloudy face. He hovers in place, completely stunned by the turn of events.
A motion off to his side snaps him out of it. He sees the sorcerer hovering mearby. Flying next to Efreat, he pantomimes a flying motion towards the edge of the water, followed by shrugging his shoulders.
I hope Efreat has an idea here because I am completely out of them...that looks like suicide!
| DM Sardaukar |
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Hazreem: For purposes of NPC'ing Efreat, he'll follow whatever course of action you state (at least until Efreat comes back).
As Hazreem and Efreat hover above the razor edge at the end of the world, you look out and see nothing but blackness in one direction and nothing but water in the other, though your vision is obscured by a black mist and thick fog. Below you, the ship fades out of sight as it disappears in the darkness and mist. "Do we go after them?" says Efreat in a panic to the swirling mass of air he has come to recognize as Hazreem. He seems at a loss for what to do as well...
Plummeting downwards, the ship being tumbling bow over stern as Pae, who is free to use his hands, carefully pulls a rope out of his pack. He bites down on it, the rope ends whipping around in the wind caused by the freefall, as he secures his pack and struggles to pull it onto his shoulders.
As Pae does this, Bahir loses his grip. He and Mah'ysa slide forcefully down the deck before pounding into ship edge, tumbling over. But Bahir manages to catch himself on the ship's edge, his feet dangling over the edge. Mah'ysa keeps her death grip on Bahir as she dangling with him.
Bahir damage from pounding into ship edge: 2d6 ⇒ (4, 6) = 10
Mah'ysa damage from pounding into ship edge: 2d6 ⇒ (1, 1) = 2
Daumari attempts to hold onto the mast pole, bracing himself from being thrown overboard. He holds on, but the deck is getting slippery from the waterfall spray.
Daumari Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Second round of falling - Bahir, make a Climb check to hold on to the edge DC20 or go flying away from the ship. Mah'ysa, make your same Acrobatics check to maintain your death grip. Daumari will need the same check again as well.
Pae: You'll be able to reach Bahir this round, but it depends on whether he holds on to determine if you can do anything to help him.
Damage: (Lethal/Non-Lethal)
None
Conditions in effect:
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Paellat: Slippers of Spider Climb (2 rounds activated)
Efreat: Fly - 78 rounds remain
Special Item Uses
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Bag of Tricks: 2 used 4 days ago
Efreat: Spells Used (L1 - 0/8, L2 - 0/7, L3 - 1/6, L4 - 0/4)
Daumari: Spells Used (L1 - 0/5, L2 - 0/5, L3 - 0/3)
Daumari: Judgements - 0/3 used today
Daumari: Bane - 0/8 rounds used today
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 0/1 used today
Paellat: Slippers of Spider Climb - 1/10 minutes used today
| Hazreem Al'Shakar_1 |
| Male Human (Desert) Druid 9 |
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Hazreem only nods helplessly. He points down towards the abyss and slowly heads down where he saw the ship plummet...
Hazreem will fly down into the abyss. His move is 60' but he will go only 60' per round (half speed). He also casts Light on his hand so Efreat won't lose sight of him.
While flying down, he keeps his eyes peeled for anything which might be lurking around.
Perception 1d20 + 15 ⇒ (8) + 15 = 23
Bahir al-Asim Abdul Shihab
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Climb check: 1d20 ⇒ 1 Bahir really has no hope of holding onto the ship. Yep, as I suspected, definitely flying away from the ship.
He'll channel positive energy after we take damage again this round to heal both Mah'ysa and himself. 4d6 ⇒ (1, 2, 6, 4) = 13
Unable to tell up from down Bahir spins away from the ship and off into the abyss with the clinging form of Mah'ysa. Focusing on the only thing that makes sense in the chaos around him he looks over at her fluttering form and feels fear well up, Dawnflower please help me save her... A wave of healing energy spreads out from him.
| DM Sardaukar |
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I'll assume you are going to continue down at your slow pace. It'll be at least 10 minutes of travel down...
As Daumari continues to hold onto the ship's mast and bracing himself to stay in place, Pae tries to move to help Bahir and Mah'ysa. But before he can reach them, the Paladin loses his grip and both him and the Cleric tumble away and you see them disappear through the curtain of water just before the ship rotates the other direction again. There is no longer any sign of them.
Any light that may have come from the world above is now gone. You find yourself in pitch blackness. Only the glow of the helmsman's eyes provide any visual stimulation.
Daumari will need to make a couple more checks as the ship continues to tumble down before anything else happens.
Bahir water plummeting damage: 8d6 ⇒ (6, 5, 5, 6, 5, 5, 6, 1) = 39
Mah'ysa water plummeting damage: 8d6 ⇒ (1, 2, 4, 1, 6, 4, 1, 1) = 20
Bahir's body seems to shield Mah'ysa from the brunt of the blast. Suddenly you come flying out the other side and are left free-falling in pitch blackness. You can't even see each other, but you know you're there by feel. Bahir prays to the Dawnflower, causing a wave of her guiding light to wash over the both of you.
You still have a few more rounds left before anything else happens as you skydive through the inky blackness without a parachute.
Damage: (Lethal/Non-Lethal)
None
Conditions in effect:
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Paellat: Slippers of Spider Climb (3 rounds activated)
Efreat: Fly - 77 rounds remain
Special Item Uses
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Bag of Tricks: 2 used 4 days ago
Efreat: Spells Used (L1 - 0/8, L2 - 0/7, L3 - 1/6, L4 - 0/4)
Daumari: Spells Used (L1 - 0/5, L2 - 0/5, L3 - 0/3)
Daumari: Judgements - 0/3 used today
Daumari: Bane - 0/8 rounds used today
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 0/1 used today
Paellat: Slippers of Spider Climb - 1/10 minutes used today
| Mah'ysa Alandir |
| F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11 |
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Even through the fear of falling, Mah'ysa is grateful for Bahir's channeled healing.
After taking the pummeling from the falling water, she takes a risk and clutches her holy symbol. Crying aloud to Sarenrae, she Channels a positive energy burst hoping it will heal Bahir from the deadly pounding he had taken on her behalf.
Channel: 4d6 ⇒ (6, 2, 6, 5) = 19 points healing.
Bahir al-Asim Abdul Shihab
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He will use his checks to assist Mah'ysa to maintain her grip on him. Channel energy: 4d6 ⇒ (5, 2, 6, 2) = 15
| DM Sardaukar |
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You dive in free-fall for at least another 30 seconds. But it's not the fall that is going to kill you, its the sudden stop at the end. All sound seems to disappear, becoming silent as well as dark. The air starts to feel strange seconds before impact.
Bahir impact damage: 6d6 ⇒ (5, 2, 2, 4, 4, 4) = 21
Mah'ysa impact damage: 6d6 ⇒ (1, 3, 6, 1, 4, 1) = 16
Bahir impacts first with the cleric on top of him. As bone crushing as it is, you find yourself surprised that you seem to be alive at all. The ground is strange, giving, as if spongy. It seems to flow like water, yet still solid like rock. But even so, you should not have been able to survive such an impact.
With your stomach getting woozy, the ship continues to plummet into silent darkness. The waterfall beside you seems to be dissipating and is no longer noticeable. It is hard to tell in the darkness, but the ship's rotation seems to be slowing and leveling out, maybe even slowing down in its decent. Soon after tying off the Inquisitor, the ship comes to a sudden stop! The sounds of wood cracking and splintering is heard from below deck as you struggle to keep yourself upright. Pae's shoes hold him in place, preventing him from being thrown around. Daumari remains tied to the pole so doesn't go anywhere either. You seem to have hit bottom and the ship has stopped, but all around you is blackness.
Damage: (Lethal/Non-Lethal)
None
Conditions in effect:
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Paellat: Slippers of Spider Climb (7 rounds activated)
Efreat: Fly - 70 rounds remain
Special Item Uses
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Bag of Tricks: 2 used 4 days ago
Efreat: Spells Used (L1 - 0/8, L2 - 0/7, L3 - 1/6, L4 - 0/4)
Daumari: Spells Used (L1 - 0/5, L2 - 0/5, L3 - 0/3)
Daumari: Judgements - 0/3 used today
Daumari: Bane - 0/8 rounds used today
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 0/1 used today
Paellat: Slippers of Spider Climb - 1/10 minutes used today
Bahir al-Asim Abdul Shihab
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Channel Energy: 4d6 ⇒ (6, 4, 1, 2) = 13
| Mah'ysa Alandir |
| F Half-Elven Cleric L8+Bard L1 | HP 57/57 | AC 21 | Saves F06 R07 W13 | Percep +11 |
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Bruised heavily but still moving, Mah'ysa leans over to Bahir and tries to feel his neck for a pulse.
"Bahir! BAHIR!" When he responds, Mah'ysa sits back with relief.
"Praise the dawn! You're alive. WE're alive! How could that be, we fell so far..."
She channels positive energy to heal them both for 4d6 ⇒ (3, 5, 6, 6) = 20 points of damage.
She looks up to try to see the others.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
| DM Sardaukar |
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Bahir al-Asim Abdul Shihab
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| 5,001 to 5,050 of 5,887 |
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