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Sardaukar's Legacy of Fire

Game Master Sardaukar

701 to 740 of 740 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) I Images: 5

Works for me.

Where I was supposed to be tonight got cancelled due to the half-foot of snow today. So I was able to get the values updated already. List in campaign profile updated.

I also moved the +2 cloak and cold resistance ring to Hazreem. Adding up everything in Unassigned (including half-value for things like weapons and such), your "sell" value of everything there is 94,094.32 GP. Some items have been identified.

Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

OK...a revised list here (of items we should hang on to):

Unassigned / Party Loot:

  • 7000 - Golden Ram Horn (Horn of the Golden Draught)
  • 300 - Potion of Lesser Restoration
  • 4900 - Incense of Meditation
  • 7250 - Bottle of Air
  • 15500 - Small statue of a dog (figurine of wondrous power - onyx dog)
  • 2500 - A small golden lamp (From Dilix)
  • 35000 - Carpet of Flying (5x10)
  • 5000 - Bag of Holding (Type II)


Male Halfling Rogue 11

Agreed Getting stuff up to +3 is a good idea and I doubt we'll get to spend the cash in any other way soon..

In most APs you get little cash and a slew of equipment that you can never use(RotRl's massive number of large weapons and armour comes to mind)..In this one it seems to be the other way around lots of cash but little usable equipment so the crafting comes in really handy.

Currently you are not at the plinth yet. The trick is getting back without killing yourselves or summoning more brass constructs. If you wish, I can just fast forward and roll for some damage...

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) I Images: 5

Looking back through the old posts, it looks like we solved the riddle: never go through 3 and always move through the doors in this order: 4,2,1.


Ah, sorry. For some reason I had it in my head we were all the way back to the whirlpool. Well we are now...following Efreat's directions...


Male Halfling Rogue 11

I came up with a great idea for a character for the Mummies Mask..playing Crystal the ex slave that Pae sent home to Osirion.

Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Yeah I remember her Pae...BTW that Mummy's Mask AP sounds awesome! I hope to join one of those games when they start up. no wedding bells then for Pae?

Crystal will probably have some backstory about a halfling that is dear to her heart. :)

I wasn't sure whether a +4 weapon would bypass hardness, so I asked on the Rules Questions forum. Everyone (4 people responded so far) say no it does not. It must be adamantine to get past hardness.

Also, energy damage is cut in half before applying hardness, so those 18 damage hits that Bahir did with 6 cold damage get reduced to 15 before applying hardness.


No problem Sardaukar, wasn't sure myself. This thing is going to be tough but luckily we have a rogue to ferret out the weak spots!

Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Actually I was thinking of pushing the juggernaut off the edge into the lava, since we cannot really hurt it (except for Pae.) I think a Grease spell would do wonders here.

If not, then I suggest a retreat is in order.

PS. Daumari and his adamantium hammers are sorely missed here

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) I Images: 5

I could make two people large (enlarge person) next round to increase damage and strength.
Sonic damage bypasses hardness. What about force damage? Let's give it a try.

Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Really? Hmmm....I believe we have a +1 Thundering Bastard Sword in our loot list. Perhaps that would help Bahir more than the improvised crown?

Fem Half-Elven Cleric L10+Bard L1 | HP 9/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

The Thundering effect only happens on a critical hit.


Thought about even using the scimitar two handed Hazreem but Bahir is just not built around strength. Sooooo, a -4 for using an improvised weapon that goes completely through it's hardness is worth it, even if it doesn't do all that much each time.

Sorry for the delay, this has been a hectic week so far. Hopefully tomorrow I can get to this.

Wild Shape: Medium Air Elemental Male Human (Desert) Druid 11

Heh...that Quench spell is a NASTY spell against fie-based creatures. It is only 3rd level and is only available to druids, which is reason #10,347 why druids are AWESOME!!

So..seeing the paucity of Mummy's Mask threads I decided to run it instead.

The Recruitment thread is here if anyone is interested.

I will give anyone from here preference


This is Bahir. I will be posting an Oracle character. The campaign arc looks like a lot of fun. For full disclosure I am planning to run it for my son also, so will have player knowledge of the campaign. I won't have any trouble keeping the knowledge separate though but understand if you want to try for players without any knowledge.

Male Human Ravenloft-hybrid infected werewolf Ftr 9/Ranger 1

This is Efreat. Color me interested. Not sure if I want to do a necromancer or just a straight up fighter. I'll post something over there by tomorrow.

Fem Half-Elven Cleric L10+Bard L1 | HP 9/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted


Male Human Ravenloft-hybrid infected werewolf Ftr 9/Ranger 1

Here is an idea for a character: a middle age human woman necromancer named Inferis with the Resurrected campaign trait. Having died years before, she was resurrected recently by unknown means but returned without a great deal of her former power and having an enhanced knowledge of the dead. She initially returned to her former home and found it had been sold and rumors that her son perished in some magical accident involving the efreet. With nothing else left, she has traveled to Orisian to partake in the discoveries of Wati in hopes of finding the power she once had.

Concept sounds good Greyore..write her up.


Male Human Oracle 1

The Mummy's Mask game has started for those who signed up :)

Sorry for the delay. Crazy week... And I'm running out the door now...

Apologies, more delays... I probably won't get to posting until tomorrow night.

I am traveling international to the other side of the planet again this weekend, so my next post may be delayed a few days as I recover from severe jet-lag.


I am going on vacation for the next week and a half. Posting might be sporadic. Please DMPC Bahir as needed.

Enjoy. We'll keep the light on for you.


Male Halfling Rogue 11

Unless the light goes out off course.


Everyone still here? Looks like I managed to stall the game somewhat by going on vacation :(

Male Human (Keleshite) Sorc (Efreeti) 11 l AC 23(ff21/t14) l F7 l R7 l W9 l HP(76) I Images: 5

Still here.

For some reason Bahir's post on the game thread did not show up on my RSS feed, but these posts on the Discussion thread did. Strange. Updated now. Game on!

Fem Half-Elven Cleric L10+Bard L1 | HP 9/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

Still here!


Male Halfling Rogue 11

Still here old chap.

Loading... Please wait...

I'm working on getting the map for the next level together, and I have a in-person Pathfinder session tomorrow I'm running at a local game store that I need to prep for tonight. I will try to get my post up tomorrow night.


Hrrrmmmm, upon looking through my spells an what kind of bonuses I would be stacking I noticed a little something about smite evil. I may have been doing a little more damage than I should have. The ability description seems to indicate that the double bonus against evil outsiders and the like only applies to just the FIRST damage roll made against them (then it drops down to normal smite evil damage after that). Of course I was forgetting my bane so maybe it all ironed out in the end.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Fem Half-Elven Cleric L10+Bard L1 | HP 9/67 | AC 21(28) T16F17 CMD24 | Saves F9 R9 W14 | Percep +11 | Endure Elements | Status: Hasted

Going camping, back 8 Aug. Bot me as necessary.

I haven't forgotten about you guys. Evening work meetings with China every night are killing what little free time I have after the kids go to bed. Then I took the kids to an amusement park this weekend plus other events. (e.g. Just finished editing my wife's ice bucket challenge video.)

I have the map almost ready and I've been updating the current spells in effect. I'm assuming the preparation spells were cast before climbing the stairs and a few minutes past while you parleyed and scouted over the wall. Please let me know if I'm missing anything. I'll post the Surprise Round tomorrow night.

Conditions in effect:
Efreat: Haste (To all PCs) - 9 rounds remain
Efreat: Mirror Image - (6 false images) - 8 minutes remain
Efreat: Shield - 8 minutes remain
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: See Invisibility - ~1 hr 46 min
Efreat: Wall of Fire (Cold) - 8 rounds remain
Bahir: Deadly Juggernaut (+1 Luck on Attack/Damage/Str + DR2/- per opponent down) - 8 minutes remain
Bahir: Weapon of Awe (+2 Sacred on Damage, shaken on crit) - 8 minutes remain
Bahir: Divine Bond (Holy and Keen) - 8 minutes remain
Paellat: Resist Energy (Fire 30) - 1 hr 46 min remaining
Paellat: Protection from Evil (+2 Deflection AC, +2 Resistance Saves) - 8 minutes remain

Heat/Fire Resistance:
Mah'ysa: Endure Elements (Spell Cast - 24 hours)
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire 20) ~1 hr 15 min remaining
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance), Resist Energy(Fire 30)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)

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